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Resident Evil HD Remaster Under 3 Hour Speedrun Guide | N4G

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Resident Evil HD Remaster Under 3 Hour Speedrun Guide

Getting through the recently released Resident Evil HD Remaster (or its original forms) in under 3 hours may come off as a daunting task. In truth, if you know what to do and how to do it this is quite manageable. The Gaming History 101 crew have a series of six videos that will walk you through the step by step guide, with commentary, of completing the game as Jill on normal in under 3 hours. Get the achievements/trophies and fun replay rewards that come with one of the least stressful speedruns out there.

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Beat it in 2 hours, 35 minutes as Jill. Years of playing it on Gamecube paid off!

I used to speedrun Code Veronica X (PS2) and RE3 (PS1) back in the day and from what I can remember of the first RE (I had Directors Cut on the PS1) 3 hours is more than doable if you know where to go, what to pick up and what can be avoided. The only issue is the occasional boss fight that is unavoidable, but after 3-4 play-throughs of ANY RE game, you get used to the boss phases and know how to quickly dispatch them.

I used to do the original RE’s on PS1 in speed runs to get all the unlockables, like guns, unlimited ammo etc. Just CBA nowadays though, getting too old :).

I know nothing of speed runs for this game, so pardon my potential ignorance. How did he get by the first zombie encounter without triggering the animation?

As far as his video it looks like he edited out the cutscenes. As far as the PS3 version I don’t know if the cutscenes are ever skippable. Most games with completion timers do not count the cutscenes against you anyway.

Speedrunners also play two ways:
Glitch-free rules – you play 100% legit and don’t take advantage of any glitches or loopholes to save time.
Anything goes – you take advantage of every single glitch and loophole to shave every last second off your time drastically decreasing the completion time.

The problem is with some games there is a grey area between these two play styles. Some time saving loopholes don’t get knocked for legit playthroughs because they are either legitimately designed to be a time saver (intentional shortcuts placed by the developers) or their methods are so easy to pull off that they can be performed even unintentionally, but how legit these methods are differ in opinion between legit speedrunners. Stuff like wall clipping or code overflowing though definitely falls under the glitchy playthrough style.

All CGI movies on the PS4 version I skip with the options button. Encounters with Barry and others can be skipped the same way. I’m totally doing this speed run after I play it on hard (which I already messed up on and have to start over because the guy by the snake died)

Источник: http://n4g.com/data/categ2_news/1664801/resident-evil-hd-remaster-under-3-hour-speedrun-guide

Let’s Play Resident Evil 3: THIS IS THE LAST F***ING TIME! (Resident Evil 3 Remake Playthrough Ep 6)


In the final episode of this Resident Evil 3 playthrough, Jane and Andy have their ultimate showdown with Nemesis. Can they put it down for good? Will they escape with the T-virus vaccine? Or will Nicholai ruin everything, because he’s the worst? Watch and find out and subscribe for more Resident Evil 3 on Outside Xbox.

Resident Evil 3 is out now on Xbox One, PS4 and PC.

More Resident Evil 3 playthrough episodes:
JILL VALENTINE MEETS NEMESIS! (Resident Evil 3 Playthrough Ep. 1)

Let’s Play Resident Evil 3 Remake: NEMESIS FIGHT! (Resident Evil 3 Playthrough Ep. 2)

Let’s Play Resident Evil 3 Remake: SWEET CARLOS DON’T DIE (Resident Evil 3 Playthrough Ep. 3)

Let’s Play Resident Evil 3: SAVE JILL! (Resident Evil 3 Remake Playthrough Ep. 4)

Let’s Play Resident Evil 3: NUDE ZOMBIES = MUCH WORSE (Resident Evil 3 Remake Playthrough Ep. 5)


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Outside Xbox brings you daily videos about videogames, especially Xbox One games and Xbox 360 games. Join us for new gameplay, original videos, previews, lists, Show of the Week and other things (ask us about the other things).

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#residentevil3 #residentevil #residentevil3remake

A Fan of Console Games since he first vanquished bosses using Paper, Scissors, Stone, Jon is aiming to get every owner of an Xbox One to visit the site daily.Likes: Anything with wheels and an engine, Animals, Action Movies. Dislikes: Commuting, Working for others, Netflix series that are terrible but rated 5 stars.

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Источник: http://www.xboxoneuk.data/categ2_com/2020/05/26/lets-play-resident-evil-3-this-is-the-last-fing-time-resident-evil-3-remake-playthrough-ep-6/

Let’s Play Resident Evil 3: THIS IS THE LAST F***ING TIME! (Resident Evil 3 Remake Playthrough Ep 6)


In the final episode of this Resident Evil 3 playthrough, Jane and Andy have their ultimate showdown with Nemesis. Can they put it down for good? Will they escape with the T-virus vaccine? Or will Nicholai ruin everything, because he’s the worst? Watch and find out and subscribe for more Resident Evil 3 on Outside Xbox.

Resident Evil 3 is out now on Xbox One, PS4 and PC.

More Resident Evil 3 playthrough episodes:
JILL VALENTINE MEETS NEMESIS! (Resident Evil 3 Playthrough Ep. 1)

Let’s Play Resident Evil 3 Remake: NEMESIS FIGHT! (Resident Evil 3 Playthrough Ep. 2)

Let’s Play Resident Evil 3 Remake: SWEET CARLOS DON’T DIE (Resident Evil 3 Playthrough Ep. 3)

Let’s Play Resident Evil 3: SAVE JILL! (Resident Evil 3 Remake Playthrough Ep. 4)

Let’s Play Resident Evil 3: NUDE ZOMBIES = MUCH WORSE (Resident Evil 3 Remake Playthrough Ep. 5)


Official Merch Store! https://teespring.com/stores/outside-xbox-outside-xtra

Become a member of Outside Xbox for exclusive behind-the-scenes videos, merch discounts and chat/commenter badges! https://www.youtube.com/channel/UCKk076mm-7JjLxJcFSXIPJA/join

Outside Xbox brings you daily videos about videogames, especially Xbox One games and Xbox 360 games. Join us for new gameplay, original videos, previews, lists, Show of the Week and other things (ask us about the other things).

Thanks for watching and be excellent to each other in the comments.

Find us at http://www.outsidexbox.com
Follow us on Twitter: http://www.twitter.com/outsidexbox
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#residentevil3 #residentevil #residentevil3remake

A Fan of Console Games since he first vanquished bosses using Paper, Scissors, Stone, Jon is aiming to get every owner of an Xbox One to visit the site daily.Likes: Anything with wheels and an engine, Animals, Action Movies. Dislikes: Commuting, Working for others, Netflix series that are terrible but rated 5 stars.

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Источник: http://www.xboxoneuk.data/categ2_com/2020/05/26/lets-play-resident-evil-3-this-is-the-last-fing-time-resident-evil-3-remake-playthrough-ep-6/

Difficulty levels and ranks for completing the game in Resident Evil 2 Resident Evil 2 Guide and Walkthrough

Resident Evil 2 can be called a difficult game. This series has several characteristic features such as unusual fights with monsters, limited ammo supplies or lack of health regeneration.

Difficulty levels

The game has three difficulty levels that differ significantly from each other. The rank you get by completing the campaign depends on which difficulty you chose (these ranks have an impact on some of the trophies/achievements and additional content [e.g. concept arts]).

  1. Assisted – enemies on this level are weaker (you need less shots to defeat them). They also deal less damage. A portion of your health regenerates automatically over time. Aim assist is on (also on PC), you find more ammo in boxes. On this level, you are able to eliminate every enemy encountered during the game. Assisted difficulty level isn’t challenging at all.
  2. Standard – this level is for the majority of the players. The enemies can be challenging (regular zombies often get up after being shot) and some of them should be avoided to preserve ammo. The enemies deal a little bit more damage and are slightly more resistant to your attacks. You can’t regenerate your health automatically. You also find less ammo.
  3. Hardcore – this mode isn’t recommended for those who play the game for the first time and are unfamiliar with Resident Evil series. Besides much stronger and resistant enemies, you will also find much less ammo. Try to go around enemies that can be avoided. Also, this difficulty level doesn’t have autosaves and the only way to save your progress manually is to have ink ribbon . The number of ink ribbons determines how many saves you can make – they are in places where on lower difficulties you would find different items. This lowers the amount of loot (e.g. you can find ink ribbon in a place where you would find ammo). One ink ribbon takes one slot in your inventory.

If you can’t beat some of the parts (i.e. you die a lot, e.g. while fighting a boss), the game will ask you if you want to lower the difficulty. Remember, if you do that, you will have to play the game on that difficulty until the end.

Ranks

After beating the game, you will see your overall score and rank: S, A or B. Your rank in sonly influenced by the amount of time it takes for you to complete the game – finish it in:

  1. S – less than 3:30h
  2. A – less than 5:00h
  3. B – less than 8:00h

Ranks are also connected to the difficulty levels.

By getting higher ranks, you will unlock new trophies/achievements and complete in-game challenges (they provide new content).

Источник: http://guides.gamepressure.com/resident-evil-2/guide.asp?ID=48354

Resident Evil 3 8K performance: has the $2,500 RTX Titan met its Nemesis?

Our 8K test system

Motherboard: Asus ROG STRIX Z390-E GAMING
CPU Cooler: Noctua NH-U14S
Case fans: Noctua NF-A14 PWM Chromax 140mm
Processor: Intel Core i9-9900K, 8 Cores / 16 Threads
GPU: Nvidia GeForce Titan RTX
Storage: 500GB Samsung 970 EVO Plus M.2 PCIe
Secondary Storage: 2TB Samsung 860 QVO
Power: Corsair RM850x 80 PLUS Gold 850W PSU
Case: Fractal Design Vector RS Tempered Glass
RAM: G.Skill Trident Z RGB 32GB DDR4 3200MHz
Monitor: Dell UltraSharp UP3218K

Resident Evil 3 has been remastered by Capcom and is out now, and it sure is a looker. But how does it perform at a monstrous 8K resolution? We fired it up on our 8K test machine to try out.

While we’ve also done a deep dive into how Resident Evil 3 runs on a variety of different graphics cards, here we look at how well the game runs at the incredibly demanding 8K (7,680 × 4,320) resolution.

To do this, we’re running it on an incredibly powerful gaming PC kindly built for us by Chillblast, which includes the most powerful consumer graphics card in the world: the Nvidia RTX Titan, which sells for around $2,499 (around £2,000, AU$3,600).

As for the monitor, we’re using the Dell UltraSharp UP3218K monitor, which costs $3,899.99 (£3,200, around AU$ 7,000).

So, this is a pretty hardcore setup, and not one you’d usually find in many people’s homes. But what we want to see is just how realistic 8K gaming is.

Resident Evil 3 8K performance

So, how does Resident Evil 3 perform at 8K? Well, there’s good news and bad. Unsurprisingly for such a graphically-intense game, as it’s a particularly VRAM-hungry game.

Because we like to really punish the games (and hardware) we test, we first played Resident Evil 3 at 8K resolution with all the graphical settings set to max.

As you can see in the screenshot below, these settings take up a huge 19.09GB of graphics memory. Considering the most popular GPU for PC gamers at the moment (according to the Steam Hardware survey) is the Nvidia GTX 1060, which comes with either 3GB or 6GB of memory, pretty much every GPU in the world right now is going to be unable to play at this setting.

(Image credit: Capcom; Future)

Even the Nvidia RTX 2080 Ti, the flagship GPU from Nvidia, won’t be able to manage this, as it features a (still huge) 11GB of GDDR6 memory.

So, only the mighty RTX Titan with its 24GB of GDDR6 memory is going to be able to handle it.

And we use the term ‘handle’ loosely. As even though our gaming rig could technically play Resident Evil 3 at max settings at 8K, the results were far from playable.

In the opening first-person section, framerates dropped to a particularly choppy 17FPS. An early corridor chase scene didn’t fare much better, hovering around 21FPS.

Once we got into the game proper, and started exploring a zombie-infested Racoon City, framerates hung around the 24FPS mark, with the MSI Afterburner software recording an average frame rate of 21.9FPS.

While that’s not quite approaching slide-show levels of poor frame rates, it wasn’t a terribly fun way to play, with the game stuttering and lagging, especially in sections where there was a lot of action.

However, we have to say, Resident Evil 3 looked absolutely stunning in 8K. That bump in resolution resulted in an incredibly detailed image. Take a look at the screenshot below for an example.

Click to view this in full 8K glory (Image credit: Capcom)

This gave us a thrilling glimpse of what kind of graphical quality we could expect from 8K games in the future – once our hardware catches up with the demands.

So, is Resident Evil 3 completely unplayable at 8K? Not quite. By dropping the preset so that it prioritizes performance over graphics (essentially setting most graphical settings to ‘low’), we saw a big uptick in performance.

Playing over the same section again with the lower settings, we managed an average frame rate of 51FPS. and a minimum frame rate of 17.2FPS. In a few quiet spots, we also saw the FPS rise to 61.2FPS.

Of course, the trade-off here is drastically reduced image quality. While there were moments where the game looked very good, it certainly lacked the wow factor that comes with the higher graphical settings.

Crucially, it also fell well short of that magic 60FPS average frame rate. Because of this, and the lowering of graphical settings, we’d recommend going for a lower resolution before dropping the graphical settings.

However, there were still a few tweaks to try. We turned off anti-aliasing completely (one could argue you don’t need it when playing at 8K, anyway), and changed the ‘Rendering Mode’ from ‘Normal’ to ‘Interlaced’.

This appeared to make the biggest impact, with the graphics memory demand dropping to a rather reasonable 2.66GB. Playing through the same section again, we now got average frame rates of an impressive 71FPS, with a minimum of 49.1FPS and a maximum of 162.1 FPS – though that was probably when we stood still in a dark spot for a moment.

Still, that is definitely very playable, and the game instantly felt smoother and more responsive. But looks-wise? Eesh. Not good.

The already ropy visuals looked even worse now, with a weird shimmering effect around fast-moving characters, no doubt caused by the Interlace rendering mode. While we were technically able to play Resident Evil 3 at 8K at these settings, we wouldn’t want to.

With the Interlaced rendering technique making such a big difference, we looked to see if we could boost the other graphical settings elsewhere in a bid to make the game look good again.

Setting the graphical effects to ‘medium’ (and in some cases ‘high’) while keeping the Interlace rendering technique, we saw frame rates averaging 31FPS.

Not bad, but not great either, and the boost in graphical settings didn’t make up for the weird graphical artefacts brought in by using the Interlaced rendering.

We also tried playing at the highest settings again, but with Interlaced rendering selected. This time, we got average frame rates of 31.8FPS, which is better (though the minimum frame rates were a shocking 7FPS), and again the graphical hit brought in by the Interlaced rendering was annoyingly noticeable.

So, changing the rendering technique isn’t a magic bullet for high frame rates at 8K.

4K remains king

In the end, the most reliable way of getting high frame rates while not sacrificing image quality too much is to lower the resolution.

By dropping to ‘only’ 4K, we were able to get frame rates of 77.2FPS on average, and with all the graphical settings set to max.

4K is still a very high resolution, and the game looked fantastic – and played brilliantly as well.

But do you need an RTX Titan to play it at those resolutions? Certainly not. In our tests we found that the RTX 2080 Ti hit 74FPS on average at the same settings, and this is a GPU that while still very expensive, is almost half the price of the RTX Titan at $1,049 (about £837, AU$1,390).

The Nvidia GeForce RTX 2080 Super is cheaper still, and hits 62FPS on average at 4K and max settings. Perfectly playable and more within reach of PC gamers.

So, while Resident Evil 3 is playable at 8K, and offers a tantalizing glimpse of what our 8K gaming future may hold, the best resolution for most people who want that Holy Grail of high resolutions, stunning image quality and great performance, remains 4K.

Источник: http://www.techradar.com/news/we-got-resident-evil-3-to-play-at-8k-and-over-60fps-but-with-a-lot-of-sacrifices

‘Resident Evil 4’ remake: Here’s everything we know so far

Remasters of old video games can sometimes feel like cheap cash grabs, but over the last two years, we have seen developers take classic titles and completely rebuild them from the ground up, to the point where they’re hardly even recognizable as remakes. Square Enix’s Final Fantasy VII remake is being lauded as one of the best games of 2020, and it launched just seven days after Capcom’s Resident Evil 3 remake, which has also been well received.

But few game studios, if any, have made remakes as much of a priority as Capcom. Resident Evil 2 was the top-rated game of 2019, Resident Evil 3 somehow launched just 15 months later, and now Video Games Chronicle reports that the studio is working on a Resident Evil 4 remake that has an estimated release window of 2022.

VGC, which has been the source of several noteworthy gaming industry leaks in recent months (including this one about a bunch of Mario remasters for Switch), claims that development of the Resident Evil 4 remake is being led by M-Two Inc., which is a relatively new studio backed by Capcom and founded by former PlatinumGames CEO Tatsuya Minami. The project has reportedly been in the works since 2018, and other studios, including Capcom itself, will likely assist with the development of the game, as was the case with the Resident Evil 3 remake.

In a second report, citing insider Dusk Golem, VGC reports that Resident Evil 4 has a larger team than those that worked on the previous two remakes. Several of the people who will be working on this new remake were part of the development team of the original Resident Evil 4, which came out on GameCube in 2005. They include the producer Hiroyuki Kobayashi and the designer Kouji Kakae, but the remake is reportedly being directed by a series newcomer at M-Two. VGC also says that M-Two is listening closely to feedback on the Resident Evil 3 remake.

knew about it, and to be frank I think it was kinda’ obvious from a few pretty public things. Firstly let me say if you want Code Veronica remake, let your voices be heard, try to vocalize it to Capcom. After RE8 is finished those people will have to be put on another project, I

— AestheticGamer aka Dusk Golem (@AestheticGamer1) April 12, 2020

There’s a bit more I can add though. M-Two was developed with this project in mind, it was always their plan to remake RE4. RE4 Remake’s development began in 2018, and by the time it releases (aiming for 2022, but it may slip back further, who knows) it’ll have been in dev for 4+

— AestheticGamer aka Dusk Golem (@AestheticGamer1) April 12, 2020

and something to be mentioned is M-Two were helping with RE3 for some practice rather than being as they also were working on RE4. You can bet your ass they were also following reception of RE3 REmake closely to see what worked, didn’t work, etc.

The project does have Shinji

— AestheticGamer aka Dusk Golem (@AestheticGamer1) April 12, 2020

think this is the time to talk about it. The game is 2+ years away, much can change, RE8 is the next RE game and I fully believe deserves the attention right now and may turn out to be excellent. I understand the interest/concerns, but whether it helps or not be aware RE4 does

— AestheticGamer aka Dusk Golem (@AestheticGamer1) April 12, 2020

out so early is you’re literally not going to see it anytime soon probably, probably its reveal is in like a year, year and a half from now, so I guess get ready to sit on this one for a while.

Bright side, I’m super excited for RE8 and that should be revealed relatively soon.

— AestheticGamer aka Dusk Golem (@AestheticGamer1) April 12, 2020

Finally, Shinji Mikami, who directed Resident Evil 4, is said to have given the remake his “full approval,” but will not be heavily involved as his current obligation is to GhostWire: Tokyo for Bethesda.

Resident Evil 4 was a high-water mark for the franchise, receiving near-universal praise when it originally launched in 2005. The over-the-shoulder perspective was adopted by virtually every third-person shooter that followed, and it has been ported to Windows, Wii, PS3, PS4, Xbox 360, Xbox One, and even iOS.

As Dusk Golem notes in the Twitter thread above, the Resident Evil 4 remake will not be the next Resident Evil game to hit store shelves. Capcom is currently deep in production on Resident Evil 8, which is said to feature the same first-person perspective and the same protagonist as Resident Evil 7, but also “many narrative and mechanical departures for the series.” Resident Evil 8 will launch for current-gen and next-gen consoles in 2021.

Источник: http://bgr.data/categ2_com/2020/04/13/resident-evil-4-remake-release-date-features/

Resident Evil 3 DLC Unlikely According to Leaker

A Leaker Recently Suggested That Resident Evil 3 DLC is Unlikely

According to a credible Capcom leaker known as Dusk Golem, Resident Evil 3 DLC won’t likely happen because the developers at M-Two are working on a new title. Although the next Resident Evil remake hasn’t been shown off yet or announced, it’s possible M-Two are working on a remake for another RE title due to the roll they’re on with the Capcom remakes. The Resident Evil 3 remake is available for PS4, Xbox One and PC right now, with Resistance bringing multiplayer to the classic experience.

“Everyone keeps on asking me about RE3 DLC. The honest answer is – I don’t know,” claimed Dusk Golem. “That said, I find it incredibly unlikely as to my knowledge work stopped on RE3 some time ago. M-Two are already working on another game. Resistance has some updates coming up if interested in that.” When asked which title M-Two are working on, Dusk Golem said, “You’ll find out very soon, though I think it’s a bad time for it to be revealed and it’s still something like two years out from release.” We aren’t sure which Resident Evil game to expect from the developers but we’re looking forward to another classic RE experience.

Capcom recently released a survey asking Resident Evil fans whether they’d like to continue seeing RE remakes moving forward and as fans of them ourselves, we hope most fans agree that it’s worth it for them to revisit the classics. Are you curious what we thought about the Resident Evil 3 Remake? Check out our review here! We aren’t sure what to expect from M-Two for their next title but if these rumors are accurate, we can expect another game announced by them in the near future and from the looks of it, Capcom is still interested in remakes.

Are you hoping for more RE remakes or do you want a follow-up to Resident Evil 7? Let us know in the comments below!

Источник: http://cogconnected.data/categ2_com/2020/04/resident-evil-3-dlc-unlikely/

Resident Evil Series Is Primed For “A Pretty Crazy Time” In 2021, As Per Insider

Nothing stops Capcom’s survival horror train.

Posted By Shubhankar Parijat | On 01st, Mar. 2020 Under News, Rumors

Things can turn around very quickly in this industry- take Resident Evil, for instance. While Capcom’s survival horror franchise was in the worst shape of its life until not too long ago, since 2017, it’s been on a bit of a hot streak, first with Resident Evil 7, and then with the incredible Resident Evil 2– and that looks set to continue with the upcoming Resident Evil 3 remake. And it’s likely that the future is going to be even brighter for the series.

Well-known Resident Evil insider AestheticGamer recently took to Twitter to drop an interesting tease about that future, saying that fans of the horror series are going to be in for “a pretty crazy time” next year. When asked what what that will entail, he said that Capcom was planning on releasing another new Resident Evil title within a year of RE3’s launch, before also stating that he wouldn’t be talking about any of it until the remake was out.

Capcom have been sending out playtest invites for an unannounced game to Resident Evil Ambassadors of late, so it’s not a surprise that they have more stuff in the pipeline- the question, of course, is what that stuff is going to be. Though there have been some contrasting leaks about Resident Evil 8, the one thing most of them have agreed on is that it’s probably a few years away.

It’s likely that Capcom are planning on revealing a Revelations-style spinoff- though that’s just speculation on my part. AestheticGamer also said not too long ago that Capcom were going to announce a new game soon, and if that ends up being true, it might very well be a Resident Evil title- though then again, it might not. Meanwhile, a Resident Evil Netflix series was recently leaked, and it’s likely that that’ll be out by next year. Either way, it sure is an exciting time to be a Resident Evil fan right now. Do remember, though, that this doesn’t come from official Capcom channels, so don’t take this as gospel jut yet.

Resident Evil 3, meanwhile, is out on April 3 for the PS4, Xbox One, and PC, so it’s not like there’a any lack of excitement in the immediate future. A demo of the remake will also be going live soon.

The next year is going to be a pretty crazy time to be a Resident Evil fan.

— AestheticGamer aka Dusk Golem (@AestheticGamer1) February 29, 2020

There’s going to be another Resident Evil game releasing within the next 366 day period outside of RE3, but I’m not talking any further about it until RE3 is out.

— AestheticGamer aka Dusk Golem (@AestheticGamer1) February 29, 2020

Источник: http://gamingbolt.com/resident-evil-series-is-primed-for-a-pretty-crazy-time-in-2021-as-per-insider

Resident evil 3 play time

The biological research lab with a logo similar to the fictional lab from the “Resident Evil” video game is based in Shanghai, more than 500 miles from Wuhan, China.

There’s no evidence that the 2019 coronavirus that was first detected in Wuhan was created in a lab. It likely has its origins in bats, according to the CDC.

An image making the rounds on social media draws a supposedly eerie connection between the outbreak of the coronavirus in Wuhan, China, and the fictional virus that triggers the dangerous mutations at the center of the plot for “Resident Evil,” a Japanese video-game series.

The image says that the fictional lab responsible for the virus in the “Resident Evil” franchise has the same logo as a real-life lab in Wuhan, where the coronavirus was first detected.

The problem with that claim: The Chinese lab with that logo is actually based in Shanghai, a roughly nine-hour drive from Wuhan.

“In ‘Resident Evil’ the Umbrella Corporation releases a virus that infects the people of Raccoon City,” the image, posted to Facebook as early as Jan. 27, says. “A biological research lab with the exact same logo as the Umbrella Corporation can be found in the city where the coronavirus outbreak originated. Corona is an anagram for Racoon.”

A screenshot of a Facebook post about the coronavirus and a fictional lab from the “Resident Evil” video game. We rate this claim False.

Источник: http://www.politifact.com/data/categ2_factchecks/2020/mar/03/facebook-posts/viral-image-draws-misleading-parallel-between-coro/

What’s the difference between Resident Evil 2 Difficulty Modes? Assisted, Standard and Hardcore explained

When starting up Resident Evil 2 for the first time players will be asked to choose a difficulty setting from the choices of Easy, Standard of Hardcore. The game does give you a general description of what each difficulty does but this article will go over in detail explaining each Resident Evil 2 difficulty setting.

Resident Evil 2 ‘Easy’ Assisted Difficulty

The Assisted difficulty setting is the default ‘Easy’ setting and is recommended for newcomers to the series and action games. While playing win Assisted difficulty you’ll get aim assist to make aiming easier, the enemies become weaker and take less ammo to go down, and you’ll also recover a set amount of health without using any recovery items.

I was trying out the difficulty earlier and was able to recover from one zombie bite without using an item, on other difficulties one bite would take you down to Caution health. Do note this does not mean you’ll get regenerating health in this setting, as when you take more damage and go down to Caution or Danger health, you won’t be able to recover without an item.

Resident Evil 2 ‘Normal’ Standard Difficulty

The Standard difficulty setting is the recommended setting for most players. Enemies will take slightly more bullets to go down in this setting plus you’ll only be able to recover your health using items.

Luckily unlike the next setting, both Assisted and Standard Difficulty feature auto-saving and manual saves without using Ink Ribbons.

Resident Evil 2 ‘Hard’ Hardcore Difficulty

Hardcore is the difficulty setting for as the name suggests hardcore fans and those who want a real tough challenge. While playing Hardcore you’ll notice just how tough the enemies are, while playing earlier I just ran from every zombie because it was a waste to use 10-12 bullets per zombies.

Plus there’s no auto-aim so its really tough to shoot anyway. Like mentioned earlier you’ll also need to use Ink Ribbons to save your game. Good luck if you’re planning on playing Resident Evil 2’s Hardcore difficulty.

In related news we have patch news for RE2 1.01 update. There’s also a bigger patch planned soon that adds a ton of new content.

What difficulty setting will you be playing Resident Evil 2 on? Let us know in the comments below.

Resident Evil 2 is available on Xbox One, PC and PS4.

Источник: http://gearnuke.com/difference-between-resident-evil-2-difficulty-modes/

What You Can Expect from PlayStation’s Final 2019 State of Play (Hint: It Involves Resident Evil 3)

PlayStation unexpectedly announced one final State of Play for 2019, and Sony fans should expect news about the Resident Evil 3 remake. | Source: Gamestat/Capcom

  • PlayStation announces one final 2019 State of Play broadcast.
  • Twenty minutes of updates, announcements, reveals, and gameplay are on tap.
  • Resident Evil 3 Remake may feature prominently.

Somewhat unexpectedly, Sony announced today one final iteration of its all things PlayStation broadcast, State of Play, for 2019. Will we finally get confirmation of that Resident Evil 3 remake? What about The Last of Us Part II?

Here’s everything we can expect to learn:

How to Watch 2019’s Last State of Play

The stream is scheduled for next Tuesday, Dec. 10, 6 am PST/9 am ET/1 pm GMT. You can tune on all the usual PlayStation social media channels, notably YouTube, Twitch, and Twitter.

We’ve got around 20 minutes of new game reveals, release date announcements, new game play footage, PlayStation Worldwide Studios updates, and more.

Will Sony PlayStation Confirm the Resident Evil 3 Remake?

As for what we can expect, Resident Evil 3 Remake stands as a likely candidate. Niko Partners senior analyst Daniel Ahmad hinted at a reveal when images of the remake surfaced on the PlayStation Network earlier this week.

Ahmad suggests the reveal will happen at an event before The Game Awards. With little on the calendar in terms of broadcasts before the TGA events on Dec. 12, it’s reasonable to assume State of Play is the event in question.

PlayStation Worldwide Studios Updates

It’s high time Sony provides an update on Ghost of Tsushima. The mention of “PlayStation Worldwide Studios updates” bodes well in that respect. An update on what Guerilla Games, Insomniac Games, and Santa Monica Studio are up to is due as well.

With The Game Awards two days later, it may be best to manage our expectations and get our hopes up, though.

We’d also put money on a fresh The Last of Us Part II trailer in anticipation of next spring’s release.

Much like the last State of Play in September, Sony explicitly notes there won’t be any PlayStation 5 news. This is presumably in anticipation of a dedicated reveal rumored for February next year.

This article was edited by Josiah Wilmoth.

Last modified: January 22, 2020 11:41 PM UTC

Источник: http://www.ccn.com/what-you-can-expect-from-playstations-final-2019-state-of-play-hint-it-involves-resident-evil-3/

Rumor: ‘Resident Evil 8’ Getting Darkest Storyline, Massive Change

KEY POINTS

  • According to recent leaks, “Resident Evil 8” will be the darkest and most gruesome game yet in the franchise
  • The main protagonist, Chris Redfield, is also said to be getting a big significant change
  • “Resident Evil 8” has been rumored to be in development and is reportedly set for a 2021 release

“Resident Evil 8” has long been rumored to be in development, and if recent leaks are to be believed, it could be one of the best in the “RE” franchise.

Renowned “Resident Evil” leaker Dusk Golem – who has been a source of reliable information about the horror franchise – revealed in a series of Tweets that there are two noteworthy things that should be expected from the game.

First, according to Dusk Golem, the upcoming game will be the “darkest and most gruesome” installment in the popular franchise. The leaker specifically warned players to “get ready for some of the most disturbing enemy designs in the RE series.”

It is worth noting that previous rumors suggest that “Resident Evil 8” will have a first-person perspective and will feature a variety of enemies that are rarely seen in the video game franchise. With that said, it is possible that it could indeed feature some never-before-seen creatures – which could very well lead to a darker storyline.

Additionally, the game will also reportedly give its main protagonist Chris Redfield a new look. While no further details were revealed about the redesign, it has been previously rumored that Redfield “was completely overhauled” in the game and looked like an older version of himself from “Resident Evil 7.”

It is still unknown if “RE8” is truly in the works, but there is certainly reason to believe that Capcom is cooking something up with the massive amount of leaks revealed every month.

Capcom is said to be targeting a 2021 release for the game, and if that’s the case, the Japanese developer and publisher could make an announcement sooner rather than later. After all, there isn’t a lot of time left for them to promote and market the title.

As GameRant reported, it is plausible that Capcom makes will somewhat make a revelation this coming May or June, along with Sony’s rumored PlayStation 5 event since “Resident Evil 8” will also be developed for next-gen consoles.

Nothing is confirmed yet at the moment and fans should always take rumors with a grain of salt. Hopefully, the wait won’t be long for hardcore fans of the game.

Chris Redfield will be the protagonist of Resident Evil 7’s Not A Hero DLC. Photo: Capcom

Источник: http://www.ibtimes.com/rumor-resident-evil-8-getting-darkest-storyline-massive-change-2974342

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