Resident Evil 3: Every Preorder Available (and Where to Get Them)
Whether you loved the original or you just can’t get enough of the demo, these bonuses just might convince you to preorder Resident Evil 3.
After the success of last year’s Resident Evil II remake, Capcom has made to wise decision to continue revisiting this iconic series. The remake of Resident Evil: III is set to release April 3, and it provides a great opportunity to kill time in one of gaming’s most infamously zombified cities.
Whether you loved the original or you just can’t get enough of the demo, you might be thinking about preordering this game. Different retailers have different promotions and bonuses, though, so this may sway your decision.
Regardless of where you’re preordering from, you’ll receive a costume pack for Jill and Carlos that will undoubtedly appeal to those who played the original Resident Evil 3. The classic skins and haircuts will revive the original PlayStation games’ look, which comes straight out of the 1990s. PlayStation 4 players who preorder digitally will receive an exclusive theme.
As for physical copies, different retailers are also offering their own bonuses for those who preorder the game. Steelbook collectors will want to preorder from Best Buy, as they are exclusively offering these copies that feature artwork of Jill and Nemesis. Diehard Resident Evil fans might also want to consider GameStop’s Collector’s Edition. For $179.99, you’ll get the game, a map of Raccoon City, a digital soundtrack, a hard cover art book and a Jill statue all inside S.T.A.R.S. Item Box Packaging.
Those looking for a discount will want to check out Amazon, as it is offering the game for $49.99, $10 off the regular price. Target offered the same discount, though their preorders have sold out. PC players may want to purchase the game from GreenManGaming, as they are currently offering the game for $46.79, a 22 percent discount.
The game itself is packaged with Resident Evil: Resistance, a 4V1 online experience. While details are sparse at this time, the game will revolve around a single player trying to contain four other players within the city limits using puzzles and enemies.
Last year’s remake of Resident Evil II was one of the highlights of 2019 in gaming. The re-modeled police department was chock full of Easter eggs that gamers of the original absolutely adored, all the while adding a much needed facelift and to the gameplay and visuals. The Resident Evil III remake, with its gorgeous atmosphere, redesigned cityscape and updated mechanics, has some lofty shoes to fill. If early reception to the demo is to be believed, the full game is something gamers won’t want to miss out on.
Follow Game Rant.com
Resident Evil 3 Remake The 10 Biggest Fixes The Game Needs
A sequel to one of gaming’s greatest remakes, Resident Evil 3 isn’t quite the survival horror experience fans of the franchise were anticipating.
Few franchises have had as strong a track record with remakes as Resident Evil . 2002’s Resident Evil remake set a high bar that remakes today are still struggling to reach. Resident Evil 2 (2019) did an excellent job at capturing the same fervor the original RE remake did while also crafting an identity for itself independent of the original Resident Evil 2 . Needless to say, expectations were high for Resident Evil 3 (2020.)
The sequel to one of gaming’s greatest remakes, Resident Evil 3 (2020) isn’t quite the survival horror experience fans of the franchise were anticipating. While it’s a great game in its own right, whose reputation will likely increase with time just like its source game, Resident Evil 3 is the worst remake in the franchise by a mile.
10 Raccoon City Needs To Be Bigger
One of the best parts of the first two Resident Evil remakes was not just seeing classic video game settings modernized, but seeing them expanded upon. Both the Spencer Mansion and R.P.D. come out of their remakes bigger and better than ever. The same can’t exactly be said for Resident Evil 3 ’s Raccoon City streets.
While the area as a whole is very well designed and quite fun to explore & run from Nemesis in, the streets feel a bit too bare for their own good. It feels as though there should be one more major area Jill can go to, to really sell that she’s in an overrun city, but the upgrade here isn’t as impactful as in other remakes.
9 Nemesis Needs To Be More Aggressive
Nemesis in the original Resident Evil 3 isn’t actually as present as online discourse might suggest, but he’s a very intimidating presence and it’s hard to predict where exactly he’ll appear. For as infrequently as he ultimately appears, Nemesis does such a good job at playing stalker, you’d think Nemesis was following Jill all game.
It helps that PS1 Nemesis can be quite aggressive, too, much like RE2 remake’s Mr. X. Tragically, RE3 remake’s Nemesis doesn’t seem to take after either. While he can get insanely aggressive at close range, he won’t follow Jill into a key few areas, making it very easy to get around him.
8 Nemesis Needs To Be More Present
On top of Nemesis not being nearly aggressive enough (which is funny considering how aggressive he is during cutscenes,) he’s just not present enough. Once Jill’s done exploring the Raccoon City streets, that’s more or less it for Nemesis. His stalking phase only exists in earnest during the introductory area. After that, he’s basically Mr. X in Claire’s route: irrelevant.
At least gameplay wise. Nemesis will show up periodically over the course of the game, of course, but always during setpieces or boss fights that don’t require players to do much else other than focusing on Nemesis. Gone are the days of trying to lose Nemesis to solve puzzles.
7 Nemesis Needed Another Boss Fight
Jill Valentine will have to deal with Nemesis, a boss character that chases after her in the “Resident Evil 3” remake. (Capcom)
Nemesis is already a considerable disappointment for the most part, but at least his boss fights are both good and lengthy, really tapping into the best qualities of the Birkin battles present in Resident Evil 2 (2019.) As to be expected from a game that chronically under uses its selling point, it doesn’t feel like Jill fights Nemesis enough.
Not helping matters here is the fact that Jill confronts Nemesis so much during cutscenes. There are multiple instances where Nemesis is pursuing Jill that could and should have just been boss fights. Nemesis can use weapons, but the only boss fight that takes advantage of this is the flamethrower fight. A pity.
6 At Least One Area Between The Hospital And NEST 2
Resident Evil 3 ’s problem isn’t that it’s short, it’s that the remake lacks the scope that made the first two remakes so incredible. Resident Evil 2 (2002) only adds new areas, and Resident Evil 2 (2019) replaces its omissions with comparable setpieces that are far more involved level design wise. Both games are short, but they don’t feel it.
Resident Evil 3 (2002) unfortunately isn’t as graceful. While there are new areas and solid enough replacements, the game still ends up with less unique areas to explore than the original, giving the impression the remake is shorter when it’s really not. A single area between the Hospital and NEST 2 would’ve done the remake’s pacing wonders.
5 Clocktower DLC
The Clocktower is one of the highlights of Resident Evil 3 , and arguably the game’s signature setting other than the hospital. It’s the Clocktower where Jill has her most climactic showdown with Nemesis, and the area itself is one of RE3 ’s better designed, featuring a good mix of enemies to fight and puzzles to solve.
Despite the remake referencing the Clocktower, Resident Evil 3 (2020) omits it entirely. Interestingly, there’s a significant chunk of time in RE3 where Carlos’ actions are unaccounted for. Hopefully Capcom sees the writing on the wall and develops DLC where Carlos gets to go to the Clocktower in Jill’s place.
4 Raccoon Park DLC
In the same way the remake needed not to cut out the Clocktower, Resident Evil 3 (2020) really had no right cutting out Raccoon Park. Resident Evil is a franchise that utilizes a lot of similar imagery and setpieces: mansions, underground labs, etc. While that’s all well and good, it makes the more unique set pieces stand out all the more.
Raccoon Park was an opportunity to see a novel part of Raccoon City fully overrun. The city is in shambles and Jill is making her way to the Dead Factory. It’s a nice way to ease into the end of the game. While there’s no time for Jill to go to the park, Carlos could on his way to the Clocktower. It could help flesh out any potential DLC.
3 Ink Ribbons
Resident Evil 2 (2019) continued an embracing of Resident Evil in its purest form that began with Resident Evil 7 . Where the latter was a return to the franchise’s roots, tone, and themes, the former amplified the horror more than ever before while– something its Hardcore mode wore loud and proud. Ink Ribbons aren’t available in Standard, but they help make RE2 feel even more like the original.
Although the ranking system does still penalize saving over five times in a single playthrough, higher difficulties do not require Ink Ribbons for saving. Resident Evil 3 (2020) is a hard game on its higher difficulties, but being able to save at any of the game’s numerous typewriters whenever does kill the tension.
2 Multiple Epilogues
One of the ways in which the original Resident Evil 3 incentivized replay value was through the inclusion of multiple epilogues. Upon clearing the game a second time, rather than being greeted with Jill’s epilogue where she goes after Chris, players will instead see Chris’ epilogue, briefly detailing what he’s been up to since RE1 .
Almost every major character in the series up to that point had an epilogue– Jill, Chris, Barry, Leon, Claire, Sherry, Ada, Hunk– but the remake notably omits these epilogues, instead always ending on the same scene. Frankly, it’s more than a little disappointing and removes a very charming fixture of the original RE3 .
1 More Costumes
Resident Evil has always and consistently made use of costumes as unlockables throughout the franchise. The original Resident Evil 3 even stands out as the game with the single most amount of unlockable costume variants. It’s a charming part of RE3 ’s identity, and really helps give the game further replay value.
Resident Evil 3 Demo Highlights RE6 Disaster
An easter egg in the recent Resident Evil 3 demo seemingly takes a jab at Capcom’s Resident Evil 6. Players stumbled across this easter egg during the gameplay of the demo.
Capcom recently released the Resident Evil 3 Remake demo for fans to enjoy. This playable teaser gave players an idea of what to expect in the upcoming survival horror game. In typical Resident Evil fashion, Capcom has littered the Resident Evil 3 demo with multiple easter eggs.
It has been pointed out that a poster in the demo seems to be poking fun at Resident Evil 6. The poster in question is for a game called “Disaster”. This poster is supposedly mimicking an RE6 poster, suggesting that even Capcom admits that the 6th Resident Evil game didn’t do so well.
The poster has a soldier akin to Leon Kennedy holding a gun at the silhouette of a monster. AestheticGamer even put the two posters together to make the comparison. Some fans believe that this is just a coincidence. However, many others think that Capcom is actually calling RE6 a “disaster”.
Fans and critics bashed Resident Evil 6 for abandoning the franchise’s horror aspect. It was surely a game of survival, but the horror element was sorely lacking. The game had multiple campaigns following different characters with interwoven storylines.
Apart from Leon Kennedy’s campaign, the rest of them felt like an action game with monsters and zombies. The atmosphere of the original RE games was absent in Resident Evil 5 and 6. No wonder, the game got terrible review scores. Even still, the game managed to sell successfully and became one of the best-selling Capcom games.
This was largely attributed to the engaging co-op experience provided by the game. Fortunately, Capcom managed to turn things around with Resident Evil 7 and the Resident Evil 2 remake.
The Resident Evil 3 remake is almost upon us. The upcoming survival horror game will have a ‘perfect dodge‘ feature. This will enable Jill Valentine to evade zombies and monsters with great finesse and agility.
Akin to the original game, the Resident Evil 3 remake will see the return on Nemesis. Expect him to pop out of nowhere to make your life miserable.
Capcom’s latest survival horror game is just a couple of weeks away. We hope that it lives up to the hype and expectations that fans have for it. Capcom is set to release the Resident Evil 3 Remake on April 3 for the PlayStation 4, Xbox One and PC.
Follow Game Rant.com
Resident Evil 3
Resident Evil 3 Remake Won’t Be Getting Any DLC
In a recent interview, the producer of the recent Resident Evil 3 Remake says that there will be no future DLC or add-ons for the game.
God of War Meets Resident Evil 3 in New Mod
Thanks to an awesome new mod, Resident Evil 3 players will now get the chance to play through the whole game dressed as Kratos from God of War.
Terrifying Resident Evil 3 Mod Turns Nemesis Into Shrek
A new mod for Resident Evil 3 replaces Nemesis with Shrek, with the iconic character somehow making the game even more terrifying than before.
Nemesis Change Has Huge Implications for Resident Evil 4 Remake
Capcom’s new revelations about the Nemesis give Resident Evil 4 a much deeper significance in the overall Resident Evil storyline and history.
The Resident Evil Franchise Passes Massive Milestone
Capcom’s Resident Evil franchise surpasses a mega milestone as the Resident Evil 3 remake ships 2 million copies after only five days.
Resident Evil 3 Changed Nemesis to Have RE4 Connection
Capcom highlights a change made to Nemesis in the Resident Evil 3 remake that connects the monster directly with the plot of Resident Evil 4.
Resident Evil: Resistance Mastermind Nicholai Available Now
Capcom’s Resident Evil: Resistance releases its newest Mastermind character, Nicholai Ginovaef from Resident Evil 3, alongside Nemesis.
10 Hidden Secrets Many Still Haven’t Found In Resident Evil 3 Remake
The Resident Evil 3 remake is packed with hidden secrets, easter eggs, and references for players to find. Here are a few players have likely missed.
Resident Evil 3 Pre-Order Bonuses Going on Sale Soon
Fans of Resident Evil 3 who missed the chance to pre-order will soon have the opportunity to purchase the game’s pre-order bonus.
Resident Evil 3: 10 Best Items To Buy From The Shop (& How Much They Cost)
After completing Capcom’s Resident Evil 3 Remake, a special shop opens filled with useful items for harder playthroughs. These are the best purchases.
Resident Evil 3 Dino Crisis Mod is the Best Fans Will Get for Now
A mod by a Dino Crisis fan puts dinosaurs in Resident Evil 3 and lets them play as Regina, although the mod itself does need some work.
Resident Evil: Resistance Adding New Mastermind Soon
Soon after Jill Valentine was released, Capcom announces the next character being added into Resident Evil: Resistance will be a Mastermind.
Resident Evil 3: 10 Tips For Resistance Multiplayer Mode
Resistance is the four-versus-one mode included with the new Resident Evil 3 remake. Learn how to best survive in this latest horror game.
Capcom Survey Looks to Get Fan Feedback for Resident Evil 3 and Resistance
Capcom releases a survey asking players what they liked and disliked about the Resident Evil 3 remake as well as Project Resistance.
10 Unresolved Mysteries & Plot Holes Left Hanging In Resident Evil 3 Remake
The Resident Evil 3 remake does a good job of telling its story, but it still leaves a bunch of unresolved mysteries & plot holes hanging.
Resident Evil 3 Remake With 500% Facial Animations is Incredibly Creepy
A modder releases a video showing what happens if Resident Evil 3’s facial animations are set to 500% and the results are horrifying.
Resident Evil 3 Remake Sold 2 Million Copies in First Week
Resident Evil 3 Remake sells over two million copies within its first five days of release between physical and digital sales.
Resident Evil 3: 10 Things To Know About The Resistance Multiplayer Mode
The Resistance multiplayer mode is included with the new remake of the Resident Evil 3 game. Here’s everything players need to know to survive.
Resident Evil 3 Remake Releases Patch Improving Performance on Xbox One X
Capcom releases a patch to Resident Evil 3 Remake that solves an issue the game had at launch that could strangle frames and kill performance.
Resident Evil: Resistance Stats Reveal Most Popular Characters
Capcom releases the ongoing worldwide statistics for what characters, cards, and weapons players are using in Resident Evil: Resistance.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Reshade High Contrast Filmic LUT
Tags for this mod
About this mod
High contrast filmic LUT for RE3.
Credits and distribution permission
- Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
This author has not provided any additional notes regarding file permissions
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
This a LUT I created for RE3 mainly using prod80’s shader library. To use just install Reshade and only select the LUT shader. Replace my ‘lut.png’ file with the one in Reshade’s Textures folder. I know there are already a bunch of Reshade presets for this game but I wanted something that looked good with zero impact on performance. I would also highly recommend finding a mod that removes the game’s overly aggressive vignetting too.
A slightly improved over version 1.1 that’s not as dark and has a slightly better tonal range. The saturation has also been toned down a bit.
Lowered the highlights and midtones from initial (removed) release to prevent details from getting washed out in brighter lit areas.
Initial release. Looked good in dark levels but the highlights were blown out in later levels. Removed file.
Follow Game Rant.com
Resident Evil 7 Guide: Where to Find the Three Dog Heads
Finding the white, blue, and red Dog Heads in Resident Evil 7 is important for those that wish to escape the Baker family house and see what happens in the game next.
Finding the white, blue, and red Dog Heads in Resident Evil 7 is important for those that wish to escape the Baker family house and see what happens in the game next.
In order for players to escape from the main hall to the yard area in Resident Evil 7, they must collect three separate Dog Head items and place them in the front door. The Dog Heads are white, blue, and red, and each one is hidden in a specific area of the Baker family plantation.
Collecting the three Dog Heads is the first major objective for Resident Evil 7 players, and successfully finding them signals the end of the first part of the game.
1. White Dog Head
In the main hall, take notice of the grandfather clock leaning against the wall on the first floor. As it turns out, the clock’s pendulum can be collected, so grab it. If there’s not enough inventory space, be sure to visit the item box in the laundry room to unload some junk and make room for the pendulum.
Take the clock pendulum back to the kitchen area where Resident Evil 7 hero Ethan Winters was subjected to a rather disturbing dinner. Adjacent to the kitchen is a den of sorts, with a couple of couches and a desk littered with boxes. Besides the interesting literature about the film crew that served as the victims in the Beginning Hour demo, players should also pay attention to the grandfather clock here.
Use the clock pendulum on the grandfather clock to receive the White Dog Head.
2. Blue Dog Head
Out of all three of the Dog Heads players are asked to locate, the Blue Dog Head is by far the easiest to track down. In order to find it, visit the recreation room, where the Mia VHS tape is located, along with a bar and a pool table. Looting the room will yield interesting results, including a suspiciously large book that is left out in the open.
Examine this book thoroughly. By opening its pages, players will discover that the Blue Dog Head is hidden inside.
3. Red Dog Head
Collecting the previous two Dog Heads wasn’t too difficult of a task, but obtaining the Red Dog Head is a whole other story. The Red Dog Head is located in the slaughterhouse basement area, where players face a number of serious threats. Before venturing down the stairs to the creepy white basement door, players should be sure that they are adequately equipped with healing items and ammunition.
In the basement, players will find themselves face to face with the “Molded,” which are grotesque, failed Baker family experiments that are capable of killing Ethan in just a few hits. The best course of action is to maneuver around as many of the Molded as possible to conserve ammunition for an upcoming boss battle that players have to complete in order to collect the Red Dog Head.
Before getting to the boss fight, though, players need the key to the “Dissection Room.” To get the Dissection Room key, head to the morgue area and kill the Molded inside. The incinerator doors in the morgue need opened in a specific order to unlock the one closest to the entrance. The trick is to open the door farthest from the entrance first, and then open the door in the middle with the red hand print. At that point, the far left door should click open.
Unfortunately, there’s more than just the Dissection Room key in the incinerator. Players also have to deal with an evolved version of the Molded, with a larger arm capable of inflicting more damage. Players that are skilled enough when it comes to outmaneuvering foes in Resident Evil 7 should just leave the room and rush through the generator area. Others will want to kill the mutated Molded in the incinerator and thin the horde a bit before advancing.
Getting through the door will reveal players to a slaughterhouse-looking area where they will find the Red Dog Head hanging from a hook. Players that decide to collect the Red Dog Head will be thrust into a taxing boss battle with Baker family patriach Jack Baker. Once the battle with Jack is complete, though, players can take the third and final Dog Head to the door and escape into the yard.
Still looking to earn other achievements or find more secrets in Resident Evil 7? Check out our other Resident Evil 7 guides!
- How to beat Mia
- How to get the shotgun
- Where to find the handgun
- Demo: All secrets and endings
- Demo: Solve the dummy finger mystery
Resident Evil 7 is available now for PC, PS4, PlayStation VR, and Xbox One.
Follow Game Rant.com
10 Pro Tips For Resident Evil 3 Remake You Should Know
Resident Evil 3 isn’t as scary as RE2, but Capcom’s latest entry in the survival horror series offers deeper gameplay than its predecessor.
Resident Evil 2 (2019) changed the game considerably when it comes to the franchise. Headshots and body shots were not only no longer reliable, the tone was now far harsher, with the series embracing its survival horror roots more than ever before. With Resident Evil 3 (2020) seemingly taking a step back, it can be seen as something of a disappointment.
All the same, while Resident Evil 3 isn’t as scary as RE1 or RE2 ’s remakes, Capcom’s latest entry in the survival horror series sees up the ante when it comes to action– without losing the spirit of the franchise in the process.
10 Complete Challenges
Just like Resident Evil 2 (2019) before it, Resident Evil 3 (2020) features a number of challenges to incentivize replaying through the game again and again. RE3 already has some decent replay value, but challenges keep the game engaging from start to finish. More importantly, they offer a better reward than RE2 did.
By completing challenges, players will earn points that can then be redeemed at the shop (unlocked after completing the campaign once.) The more challenges the player does, the more points they have to purchase some of the most overpowered goodies in the game. Though it’s best to save those points.
9 Purchase The Expensive Unlocks First
Players can earn exactly enough points from challenges to purchase every single unlockable in the shop, but it’s important to keep something in mind: that requires completing every challenge. Resident Evil 3 (2020) isn’t too difficult on Standard, but doing every challenge can be quite the demanding process.
With this in mind, it’s suggested that players go for the expensive items first. If not the most expensive ones outright, then the ones they know they’ll need for higher difficulties: notably the defense coins, the field combat manual, and at least one infinite ammo gun for good measure. Still, the shop items will only take players so far beyond Hardcore.
8 Carlos Has Access To Shop Items
The shop makes it very clear that any purchasable items will be found in the campaign’s Item Box, but it doesn’t specify whether or not this extends to Carlos. On one hand, Jill and Carlos don’t share an Item Box, so there’s reason to believe he wouldn’t have access to any of her goodies. Thankfully, this does not end up being the case.
While Jill’s campaign items cannot be used by Carlos in any capacity, all shop unlockables will be tucked away in the Item Boxes for both Jill and Carlos to use– save for the Hip Pouches which will be placed next to the first Item Box upon starting the game.
7 The Higher Difficulties Remix The Game Considerably
Resident Evil 3 (2020) is getting a lot of flak for its short campaign, and while that’s justified, it seems many are suspiciously quiet on the remake’s inherent replay value. While the removal of Live Scenarios, Operation: Mad Jackal, and epilogues might make the remake pale in comparison to the original, RE3 (2020) has incredible difficulty scaling.
Nightmare and Inferno not only make enemies more aggressive ( much more aggressive,) zombie placement has been shaken up and Nemesis actually had new moves. Players are expected to dodge often, make the most out of their weapons, and have a keen understanding of the level design.
6 Learn To Dodge ASAP
On Assisted and Standard, players don’t need to dodge at all to comfortably beat the game. Not so for Hardocre and above. By the time players are tackling Inferno and Nightmare, Resident Evil 3 (2020) demands a mastery of the dodge and punch mechanic. If Jill and Carlos can’t avoid or counter zombies, they won’t be getting out alive.
This is more important for bosses, however, as Nemesis only gets stronger and stronger with each difficulty tier. His strongest variant can easily kill Jill in a single hit, requiring back to back dodging almost non-stop. The sooner players learn how to dodge properly, the better.
5 Be Prepared For Brad
Upon taking control of Carlos for the first time, players will find themselves at the now iconic RPD from Resident Evil 2 (2019.) Upon reaching the front gates, Tyrell will try to unlock the RPD while Carlos has to fend off Brad Vickers, S.T.A.R.S.’s resident chicken. Should Carlos finish off Brad, he can pick up his ID and use it to open briefcases in the station.
That said, this is hardly the end for Brad. On higher difficulties, Brad will actually stalk Carlos through the RPD windows. Regardless if he was killed or not, Brad will eventually break into the RPD itself, offering Carlos another fight. It’s just one of the many scares exclusive to the higher difficulties.
4 Nemesis’ Stalker Phase Can Be Easily Routed Around
Nemesis really isn’t that daunting of a figure to deal with when it comes down to it, but he can still be an extremely intimidating presence, especially for those struggling to adapt to Resident Evil 3 ’s more action oriented controls. Fortunately, it’s more than possible to route around Nemesis’ stalker phase basically in full.
Since Nemesis is only triggered after turning on the generators, players can use the Lockpick and Bolt Cutters to get every single item in the Raccoon City Streets before Nemesis starts chasing them around. Should players do so, they’ll only need to deal with Nemesis for a few minutes, tops.
3 Jill & Carlos Have A LOT Of Hidden Dialogue
One of the best aspects of the classic Resident Evil games is finding documents littered throughout each game– slowly revealing the events of the plot or just shining a light on the morbidity of the situation. Both modern Resident Evil remakes feature a fair bit of documents, but to offset their decreased presence, characters now speak during gameplay.
In the case of Jill and Carlos, both characters have a lot of hidden dialogue, ranging from combat specific scenarios (like Jill psyching herself up to get headshots) and environmental storytelling (Carlos pointing out the doors in the RPD and Leon’s welcome banner.) It helps flesh out not only the world of the game, but the cast.
2 The Hospital Features Light Zapping
As far as Resident Evil is concerned, Zapping refers to the process in Resident Evil 2 where Leon and Claire’s playthroughs influence one another. The original’s A and B scenarios allowed for player actions in the former to shake-up gameplay in the latter. It was an important part of RE2 ’s identity, albeit one the remake removed.
Interestingly, Resident Evil 3 (2020) features light Zapping in the Hospital. When playing as Carlos, players can actually leave behind certain items for Jill (mainly just ammo and health,) wheres any enemies Carlos kills stay dead and any shortcuts he finds remain unlocked. If players neglect to explore the Hospital fully with Carlos, Jill is free to do so herself.
1 Don’t Bother Taking Out The Knees
Resident Evil 2 (2019) was a return to form for the franchise as far as survival horror is concerned, but the way the remake was able to tap into the series’ inherent horor is rooted more in its gameplay than its actual tone. Since zombies were far more durable this time around, going for headshots almost always results in wasting bullets.
Smart players adapted to take out the knees instead, downing zombies and making it safe to traverse around them. Anyone coming from remake best get this out of mind immediately, as zombies not only go down reliably with head & body shots, there’s more than enough ammo to go around, and knee shots seem to do less damage.
Resident Evil 3 References Another Popular Horror Franchise
The Resident Evil 3 remake has a fun little Easter Egg in the Raccoon City Police Department, referencing another famous horror game series.
Resident Evil is one of the most prolific horror franchises of all time, with a deep history in both video games and film. Resident Evil 3 is the latest title to recreate Raccoon City, and it brings incredible detail to the location.
There are plenty of references to other games in the series, and Resident Evil 3 ties directly into the Resident Evil 2 remake that released in 2019. However, there are some other fun references in the game as well.
One little Easter Egg, in particular, references another iconic Japanese horror series. It’s found in the darkroom of the Raccoon City Police Department.
Resident Evil 3’s Fatal Frame Easter Egg
Later on in Resident Evil 3, Carlos has to make his way to the Raccoon City Police Department. The building uses the same layout as Resident Evil 2, and if players head to the darkroom there’s a fun Easter Egg for another horror video game. When Carlos finds a camera in the room he remarks “If a camera killed those things I’d be set.” This is a reference to the Fatal Frame series, which uses a camera as its main gameplay mechanic.
What Exactly Is Fatal Frame?
For anyone unfamiliar with the Fatal Frame series, it made its debut on the PlayStation 2 in 2001. The franchise focuses on Japanese horror and has seen five main entries and a couple of spin-offs. In each Fatal Frame title, the protagonist has to use a device called the Camera Obscura, a photo camera that can pacify malevolent spirits. The series has seen critical acclaim since it’s introduction, but unfortunately, it’s last entry was all the way back in 2014 with Fatal Frame: Maiden of Black Water. Fatal Frame has even been featured in Super Smash Bros. Ultimate with Maya, the main character of Spirit Camera: The Cursed Memoir, appearing as an assist trophy.
Resident Evil 3 is now available on PS4, Xbox One, and PC.
Horror Game Icon 2019 | Resident Evil 3: Nemesis
The season of fear is upon us and what better way to start the Horror Game Icon-series then looking back at Resident Evil 3: Nemesis.
The Terror Never Ended
The season of fear is upon us and what better way to start the Horror Game Icon-series then looking back at when gamers had to once again survive a night in Raccoon City.
Resident Evil popularized the genre and the sequel established the legacy of the series, meanwhile the third installment demonstrated that their is room to expand the story. Resident Evil 3: Nemesis was the third game in the series and one of several that focused on the Raccoon City outbreak from an alternative perspective.
As with Resident Evil 2; Nemesis attempted to take players into a nightmare while trying to stand out from previous entries. This is a look at how Resident Evil 3: Nemesis gave the series one last nightmare along with the impact it had on future titles.
One Night In Raccoon City
Starting 24 hours before the events of Resident Evil 2, Raccoon City is in the midst of the T-Virus outbreak and all attempts to contain it have failed. Jill Valentine is fighting through the outbreak in an attempt to find other survivors and a way to escape. However, the situation is made worse when a new Tyrant (Nemesis) has been deployed with the task of killing all the surviving members of S.T.A.R.S.
After several encounters with Nemesis, Jill is able to meet up with Carlos Oliveira and the survivors of the Umbrella Biohazard Countermeasure Service (U.B.C.S.). Despite her suspicions of the squads motive, she works with Carlos to meet up with a rescue helicopter. However not everyone in the squad is interested in rescuing survivors and may have ulterior motives.
A New Nightmare
Resident Evil 3: Nemesis has a very interesting development cycle as it started of as a spin-off title while Code Veronica for the Dreamcast was in development. Due to their obligations with Sony, Nemesis instead became part of the main series. At the time, the development team was not happy about this but looking back now it was for the best.
Nemesis did everything it could to not be the same game while introducing elements that would become staples of the series going forward. While Code Veronica did take advantage of the Dreamcast hardware, it was a step back in terms of gameplay and story.
One of the first significant changes in Nemesis was that there was no A and B scenario. Instead the entire game was played from Jill’s perspective with one moment were players took on the role of Carlos. The next major change were moments in which players had the choice in what narrative path they wanted to take (which resulted in diffrent endings). New gameplay elements included the ability to dodge enemies and use gunpowder to make ammo (a popular feature that would not return until the Resident Evil 2 remake).
The game was also the first to introduce The Mercenaries mini-game and the Beretta 92F Samurai Edge. The Mercenaries mini-game has been a staple of the series and the first version was featured in Nemesis. The Beretta 92F Samurai Edge would go on to appear in future titles as the standard handgun of the S.T.A.R.S. team or as an unlockable weapon.
The Last Escape
Following the success of the Resident Evil 2 remake, fans have now been pushing Capcom to Nemesis. Given its popularity among fans and how it redefined the series, hopefully it’s only a matter of time before a big announcement is made.
Resident Evil 3 Nemesis took players out of their comfort zone and tossed them into a nightmare presented on a grander scale. It set foundation for the series to grow while also introducing many of the gameplay mechanics that would be staples of the series.
Did you ever play Resident Evil 3: Nemesis and what are your thoughts on it? Let us know in the comment section.
8Bit/Digi is an independent media outlet that provides an insight into the gaming community and industry of the Bay Area. If you like our work and want to support independent journalism then would you kindly support 8Bit/Digi by donating to our Ko-Fi Page.