Nintendo DS Action Replay Codes
Nintendo DS Action Replay Codes, Pokemon White, Pokemon Black, Super Mario 64 DS, Plants vs Zombies, LEGO Harry Potter, Super Mario Bros, Mario Kart
Nintendo DS Pokemon White (US) / (EU) / (JP) Action Replay Codes + Updated !
Nintendo DS Pokemon White (US) / (EU) / (JP) Action Replay Codes works only with Actin Replay Device . We shared Pokemon white ar codes for US – EU – Jp Versions. Keep eye on us 🙂 ——————————————————————————————————————————————— You can use these codes or You can buy that Pokemon Ultimate Cheats Include Latest Codes for Black [ Read More ]
Nintendo DS Cheat Codes for Anno 1701 Action Replay Updated
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Nintendo DS Cheat Codes for Anno Action Replay Updated
Nintendo DS Cheat Codes for Anno Action Replay Codes works only with Action Replay Device . We shared Cheat Codes for Anno . Keep eye on us (M) Game ID: CANP-39255E5C All Chapters Unlocked 2212f84d 00000006 Max Gold 022cfc40 000f423f Max Gold After Use 020afd38 e3a0193d Sea Charts Available 020c3ef4 e3a00003 All Buildings/Techs are Available [ Read More ]
Nintendo DS Cheat Codes for Ankh: Der Fluch des Skarabaeenkoenigs (D) Action Replay Updated
Nintendo DS Cheat Codes for Ankh: Der Fluch des Skarabaeenkoenigs (D) Action Replay Codes works only with Action Replay Device . We shared Cheat Codes for Ankh: Der Fluch des Skarabaeenkoenigs (D) . Keep eye on us Codes by fa_demion and gbatemp – cheat code crew Druecke SELECT um den Level erfolgreich zu beenden 94000130 [ Read More ]
Nintendo DS Cheat Codes for Animaniacs – Lights, Camera, Action! Action Replay Updated
Nintendo DS Cheat Codes for Animaniacs – Lights, Camera, Action! Action Replay Codes works only with Action Replay Device . We shared Cheat Codes for Animaniacs – Lights, Camera, Action! . Keep eye on us (M) Game ID:ALCP-9A368AD9 Codes by Elixirdream Max Time (SELECT) 94000130 fffb0000 122ce3e4 0000ea60 d2000000 00000000 All Collectibles x99 (SELECT) 94000130 [ Read More ]
Nintendo DS Cheat Codes for Animal Crossing: Wild World (Aus v1.1) Action Replay Updated
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Nintendo DS Cheat Codes for Animal Crossing: Wild World (Aus V1.0) Action Replay Updated
Nintendo DS Cheat Codes for Animal Crossing: Wild World (Aus V1.0) Action Replay Codes works only with Action Replay Device . We shared Cheat Codes for Animal Crossing: Wild World (Aus V1.0) . Keep eye on us (M) master 00000000 023f0000 00000000 00000001 00000000 00000000 00000000 00000000 00000000 00000000 00000000 023ffe88 00000000 023ff090 00000000 00000000 [ Read More ]
Nintendo DS Cheat Codes for Animal Crossing Wild World Action Replay Updated
Nintendo DS Cheat Codes for Animal Crossing Wild World Action Replay Codes works only with Action Replay Device . We shared Cheat Codes for Animal Crossing Wild World . Keep eye on us (M) master 00000000 023f0000 00000000 00000001 00000000 00000000 00000000 00000000 00000000 00000000 00000000 023ffe88 00000000 023ff090 00000000 00000000 00000000 00000001 DON’T ENTER [ Read More ]
Nintendo DS Cheat Codes for Amazing Adventures of the Forgotten Ruins Action Replay Updated
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Nintendo DS Cheat Codes for Alvin And The Chipmunks Action Replay Updated
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Nintendo DS Cheat Codes for Aliens: Infestation Action Replay Updated
Nintendo DS Cheat Codes for Aliens: Infestation Action Replay Codes works only with Action Replay Device . We shared Cheat Codes for Aliens: Infestation . Keep eye on us (M) Game ID:B79P-704BA6E1 Codes By Elixirdream Instant Health Recover (Doesn’t Prevent from Overkill) 02000000 e1d011b4 02000004 e1c011b2 02000008 ea002094 52008258 e2880c01 0200825c eaffdf67 d2000000 00000000 Infinite [ Read More ]
Resident Evil 2 Remake: Trainer +23 (FULL GAME 01.23.2020)
|DOWNLOAD (5.57 Mb)||After downloading .zips file rename the file to .zip and open it with any compression program|
If not state otherwise below, press F1 at main menu.
Listen for ‘Trainer Activated’.
Press desired hotkey. All hotkeys can be changed on the trainer.
NumPad1: Player Invincible
NumPad5: Set Inventory Space
NumPad6: Zombies Don’t Attack
NumPad7: Easy Kill Enemies
NumPad8: Invisible To Tyrant
Multiply: Reset Demo Clock
Add: Unlimited Ink Ribbons
Separator: Unlimited Weapon Durability
Subtract: Reset Game Duration Clock
Decimal: Tyrant Remains Incapacitated
Divide: Reset Number of Saves
F1: Reset Total Number of Steps
F4: Reset and Freeze Countdown Timer
F5: Reset Number of Times Item Box Used
F6: Reset Number of Times Recovery Used
F7: Temporary Unlock All Episodes
F8: Unlock All Trophies Episodes Content
As always, save OFTEN! Use options as directed! Some events in the game are scripted and cannot be avoided!
Toggle on and most things cannot kill you.
Press this to set your health to the value shown in the trainer. This is like an instant heal.
Toggle on and most weapons and grenades that are equipped are unlimited. When you draw your weapon and aim, it will reset.
Toggle on and most weapons when fired will not need to be reloaded.
Press this to set your inventory space to the value shown in the trainer. The max appears to be 20.
Toggle on and most enemies, including zombies, cannot attack you. Toggle off when not needed. This option may freeze the time in the game or freeze some scripts, so toggle back off when not needed. If enemies seem stuck or othewise are not acting properly or erratically, use an older save, or toggle this back on and off after a save and attempt to get a new enemy to attack, which will reset the scripts in most cases.
Toggle this on and many enemies will die very quickly. The trainer also turns on Player Invincible option automatically, to prevent you from being killed by the extreme damage.
SPOILER! There is an enemy in the game that relentlessly pursues the player throughout the house. This option will make it such that you can explore and progress without the Tyrant attacking you. Please note that eventually, it is scripted that you must be attacked later in the game, so the trainer will not prevent that, and the game requires that to happen to progress the story. However, until that portion of the game, this option is priceless.
To use this, toggle the option on, make sure EASY KILLS is on, then shoot the Tyrant when it approaches to send him to a knee. If this option is on, when he gets back up, he will avoid you. NOTE that the Tyrant is in a super state, and cannot see you but will also likely not be killable! Use the other TYRANT option if you wish him to be able to just stay incapacitated at one spot.
If you are using the trainer with the demo, this will reset the demo clock.
Toggle on and the trainer will attempt to give you unlimited ribbons.
Unlimited Weapon Durability:
Toggle on and many weapons and knives have unlimited durability.
Reset Game Duration Clock:
Toggle on while playing the game and it resets the time that you’ve been playing the game to 0. Toggle back off when you see it has reset. You can see your current time when you press ESC.
Tyrant Remains Incapacitated:
An alternate method to disable the Tyrant. Toggle on Easy Kill Enemies. Then shoot the Tyrant when he arrives, he will go down to one knee, then toggle this on and the Tyrant remains in that spot. Best to use this from fresh load when the Tyrant arrives if you haven’t used Invisible to Tyrant.
Toggle on, then SAVE a game and the total is set to zero. Toggle back off when done.
Reset Total Number of Steps:
Toggle on then walk around a bit, then the total is set to zero. Toggle back off when done.
Toggle on and many ballistic weapons the aiming reticle instantly is at maximum accuracy.
Toggle on and many weapons have less or no recoil.
Reset and Freeze Countdown Timer:
Some missions, like Sherry’s Segment, require you complete in a certain time to earn the achievement trophy, or there is a shown timer in some sequences. Toggle this on to try and lock the timer.
Reset Number of Times Item Box Used:
Toggle on while playing the character, then press ESC to open the menu, then click Records, then scroll down to Minimalist category and the value is reset. Toggle back off.
Reset Number of Times Recovery Used:
Toggle on while playing the character, then press ESC to open the menu, then click Records, then scroll down to Frugalist category and the value is reset. Toggle back off.
Temporary Unlock All Episodes:
Toggle this on at the main menu, then click Story, then you will see the 2nd Run is available. Also, you can now go back to main menu and all of the Extra Modes are available.
Unlock All Trophies Episodes Content:
WARNING! Once you do this, the content is unlocked and this cannot be reversed. This is 100% effective in that it will give you credit for ALL trophies, and it will UNLOCK EVERYTHING in the game, including models, costumes, modes, episodes, everything. So if you want to do this to avoid having to play the game legitimately to access the content, then toggle on while at main menu, then click Bonuses, then click Records and you will see the prompts that everything is unlocking. If you want to earn these trophies legitimately but want to play the other episodes, then use the Temporary Unlock All Episodes option instead.
RESIDENT EVIL 3: Check Out Game Informer’s Phenomenal Cover For The Upcoming Title
The long-awaited Resident Evil 3 remake is just around the corner, and the latest issue of of Game Informer has given us a look at a phenomenal new art work for the game.
In a short few weeks from today, fans of Capcom’s long-running, and critically acclaimed survival-horror series will finally be able to experience the remade version of Resident Evil 3; a game that not many players have had the opportunity to play since it was first released, as it is quite difficult to find these days.
Much like last year’s Resident Evil 2, the Resident Evil 3 remake will be giving players a slightly different version of the all-time classic, but with enough similarities to made fans feel like they’re playing the original Resident Evil 3: Nemesis.
Unlike Resident Evil 2, however, Capcom has gone on record stating that Resident Evil 3 will be more action-oriented than the remake of its predecessor; appropriate, considering that Resident Evil 3: Nemesis did feel a tad more action-oriented than the original Resident Evil 2.
For those fans who just can’t wait to get their hands on Resident Evil 3, we have a brand-new cover for the game, which will be featured on issue 324 of Game Informer Magazine; giving us a look at titular characters, and fan-favourites Jill Valentine and Carlos Oliveira — who are reliving the nightmare that was Raccoon City in 1998.
Resident Evil 3 Remake: new pictures of the Game Informer show Jill, Carlos and Nemesis
From the pages of the website of Game Informer you can see a new batch of shots of the game Resident Evil 3 Remake which portrays Jill and Carlos to grips with the Nemesis and the other abominations that infest the destruction of Raccoon City in the much anticipated horror of Capcom’s about to arrive on PC, PS4 and Xbox One.
As we could guess, immersing us in the nightmare digital the demo of RE3 Remake, the next epic tale in shades of dark that awaits us in the alleys smoke, of this fictional town in the american Midwest promises to give us anexperience of survival horror seem intense.
Thanks to the efforts made by the developers of japan in order to update the fund chart and the dynamic of the gameplay of Resident Evil 3 the original, this Remake aims in fact to carve out their own space in the genre through innovative solutions, such as those that will affect moves, weapons and abilities of Jill Valentine. Among the interventions made by Capcom to infuse further originality and “freshness” to the project, will not fail, then the complete reformulation of theartificial intelligence of Nemesis, as well as the zombies and creatures of the underworld that we see (by which fuggiremo hell, playing Jill and Carlos.
At the bottom of the news you can find the link to the page of Game Informer, which contains all of the new images from the blockbuster horror film of Capcom. In the meantime, we remind you that the Nemesis of Resident Evil 3 Remake will begin to hunt us down by 3 April, coinciding with the release of the title on PC, PlayStation 4 and Xbox One.
Resident Evil 3 Removes Knife Durability, Confirming Knife-Only Runs Are Possible
Capcom has revealed that the upcoming Resident Evil 3 Remake will eschew the knife durability system that was introduced in Resident Evil 2’s remake in favour of an everlasting knife, meaning players will – if they so choose – be able to complete the entire game with just the knife.
Speaking in an interview with Game Informer published over the weekend, producer Peter Fabiano explained the decision, saying “We’re dealing with survival horror and everything is exhaustible. You run out of bullets. You run out of herbs. You run out of all the items you can use. So if you did run out of everything, what would you have? The knife. The director always wanted to make it so that you at least have your trusty knife. That’s always something you can rely on.”
Knife-only runs have long been a popular player-set challenge in Resident Evil games, including the original release of Resident Evil 3 – but of course, are very tricky. Fabiano went on to confirm Capcom have internally tested and successfully completed Knife Only runs – so it’ll be entirely possible, if trying to escape from an unstoppable killing machine armed with tentacles, a flamethrower and a rocket launcher isn’t tough enough for you.
Resident Evil 3 is set to launch on Xbox One, PlayStation 4 and PC on the 3rd of April, and a demo is available to download right now if you fancy a practice. Let us know how you get on – or indeed, share any strategies you’ll be using if you’re going to take this on because we’re probably too afraid to – in the comments.
Resident Evil 3 Cuts Back On Sex Appeal
An interview with Art Director Yonghee Cho sheds light on the decision to tone down the sex appeal of Jill Valentine.
With Resident Evil 3 remake a mere two weeks away, new information is coming to light through the demo released on Steam, the upcoming beta of the asymmetric battle mode named Project Resistance, and now an interview with Art Director Yonghee Cho on the decision to tone down the sex appeal of Jill Valentine.
Speaking to Game Informer, Cho said that from the very beginning there was major discussion internally over the direction of the character, “The original design of Jill Valentine was clearly going for sex appeal, but that was not the right direction. This is a very strong character, and it is a character that’s going through a lot of adversity, so we wanted to home in on that and make sure that there’s a certain level of believability in what she’s wearing, a certain level of practicality.”
Via: youtube.com (Safari Geek)
For those who may be too young to recall, Jill’s clothing design in the original Resident Evil 3 was a pair of boots with a tube top and a miniskirt. Compared to her first appearance in Resident Evil and all the other main characters featured in other games in the series, the design for her clothing in an action-packed race to escape Raccoon City always felt rather out of place.
Jill Valentine is one of the most capable characters in the entire Resident Evil series, and this came off far more realistically in the first game when she wore her S.T.A.R.S. gear, and looking back, that includes the gigantic shoulder pads.
Still, as is almost always the case with modern game releases, players will still have the option to don Jill in her original costume if they pre-order the game before its formal launch, and like the Resident Evil 2 remake, we are sure to see more costumes. This is especially true since the original Resident Evil 3 had a total of seven unlockable costumes, ranging from her outfit form the first game, to business attire, to Regina and her red hair from Dino Crisis.
In the end, the move away from sex appeal seems like the right move. Jill Valentine has made it as an elite member of the police force, fought of terrors and escaped the mansion of the first Resident Evil, and as we will soon see, will have no problem dealing with the monstrous Nemesis!
Resident Evil 3 Remake Puzzles Will Be More Realistic; Hospital Has Been Expanded Considerably
Resident Evil 3 Remake will expand on the original considerably, and all aspects of the game will be changed to reflect on this.
As reported on ResetEra, a big hands-on preview has been published on the latest issue of Game Informer magazine, which also confirmed that puzzles will be more realistic and believable to fit into the new setting. The Hospital has also been expanded, and it is now a network of rooms featuring several lock and key puzzles that make everything feel like a classic entry in the series.
Game Informer also revealed that Carlo will be able to hit enemies when performing a perfect dodge. Hunters will also be more difficult to kill, as it will take two handgun magazines to kill. They will also attack players in packs, something that will make them even more dangerous.
Resident Evil 3 Remake launches in less than a month worldwide, but fans of the series will be able to try out the game soon thanks to the playable demo that will be released tomorrow, March 19th.
As if Jill’s battle was not daunting enough, Capcom also invites players to test their limits with a challenging Mr. Charlie scavenger hunt within the Raccoon City Demo. Twenty Mr. Charlie statues are strewn across Raccoon City; can you seek and destroy all of them with Nemesis hot on your heels? An on-screen counter will help players keep track of their acquired statues and a final count will be displayed upon the demo’s completion.
Resident Evil 3 Remake launches on PC, PlayStation 4 and Xbox One on April 3rd.
Jill Valentine’s New RE3 Remake Design: Less Sex Appeal, More Practicality
Sex Appeal was ‘Not the Right Direction’, Art Director Says
The latest issue of Game Informer is out and the cover story is (rather unsurprisingly) all about the Resident Evil 3 remake. One of the topics addressed by the developers is Jill Valentine’s new RE3 remake design, and the game’s Art Director explains why they’ve made a shift in style.
“There were a lot of discussions internally about that direction,” RE3 remake Art Director Yonghee Cho told Game Informer. “The original design of Jill Valentine was clearly going for sex appeal, but that was not the right direction. This is a very strong character, and it is a character that’s going through a lot of adversity, so we wanted to home in on that and make sure that there’s a certain level of believability in what she’s wearing, a certain level of practicality.”
Jill Valentine’s new RE3 remake design may be disappointing to some fans of the classic game, but CAPCOM certainly hasn’t forgotten about its roots. If you pre-order the game before it’s planned release date in early April 2020, you can pick up the “Classic Costume Pack” skins. These skins include the original Jill Valentine and Carlos Oliveira designs as optional costumes for the players who want more of a throwback experience.
Jill Valentine’s New RE3 Remake Design Wasn’t the Only Art Overhaul
Although the changes to Jill Valentine mark a notable shift in the game’s art style, it wasn’t the only noteworthy change in character design. Nemesis has also gotten an overhaul, once again with a focus on practicality and realism.
[The Nemesis design] just felt like more of the same, so we went back to the drawing board,” Mr. Cho said. “The first thing I saw was the clothing. It felt strange to be creating a bioweapon and have it wear clothes. Rather than having him wear clothes, we had him wear something synonymous to a body bag, something that made him feel like a restrained weapon. At the same time, I wanted to stay true to the original, so the silhouette of the Nemesis still has that iconic look.”
You can read more about the cool new stuff coming in the Resident Evil 3 remake in the latest digital edition of Game Informer. The Resident Evil 3 remake launches for all platforms on April 3, 2020.
What do you think of Jill Valentine’s new RE3 remake design? Are you happy with the more practical look or did you prefer her sexier original design? Let us know in the comments below!
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Resident Evil 3 Remake Toned Down Jill’s Sex Appeal for Believability
The Resident Evil 3 remake’s art director elaborates on why Jill’s design is less sexual than before, claiming it enhances believability.
With the Resident Evil 3 remake on its way early next month, it seems fans are more excited than ever to jump back into the franchise’s popular third entry and once again go toe to toe with Nemesis. With a demo on the way and a ton of new gameplay details being shared, it seems Capcom is gearing up for a big launch too, allowing players to get hands-on with their next experience in Racoon City. However, it appears not everything will be exactly the same for veteran Resident Evil 3 players returning to the title for the remake.
Revealed in Game Informer’s big Resident Evil 3 cover story, it appears Yonghee Cho, the game’s art director, has elaborated on why Jill Valentine’s appearance has changed so drastically for the remake. According to the director, the team decided against the rampant sex appeal that the original game clearly had in mind when designing Jill, deciding that it wasn’t right for the character and opting to go a different route entirely.
“The original design of Jill Valentine was clearly going for sex appeal,” Cho admits, before clarifying “that was not the right direction. This is a very strong character, and it is a character that’s going through a lot of adversity, so we wanted to home in on that and make sure that there’s a certain level of believability in what she’s wearing, a certain level of practicality.” In turn, the Jill who features in the Resident Evil 3 remake is a lot more battle-hardened than the one who appears in the original game, who was often mocked for her ridiculously over-sexualized design.
Yonghee Cho would be hard-pressed to find anyone who disagrees with the team’s decision, especially as Jill Valentine’s new design has been unanimously praised by fans. For those who don’t remember, the character was originally envisioned in high boots, a short miniskirt, and a revealing tube top when Resident Evil 3 debuted in 1999. The new design completely retcons this ridiculous creative decision, putting Jill in a tank top, jeans, and tactical boots, with several holsters strapped to her arms, waist, and back.
While characters like Jill Valentine were frequently overly sexualized back when the game first came out, it’s good to see the minds at Capcom now retconning these inappropriate creative decisions and finally showcase the character as the strong hero she was envisioned to be. No doubt she’ll get to show off her newfound attire when she goes head to head with Nemesis in early-April this year.
Resident Evil 3 will launch on April 3, 2020, for the PC, PS4, and Xbox One.
Resident Evil 3 Remake Knife Only Run Confirmed As Possible
Speedrunners can breathe a sigh of relief as Resident Evil 3’s producer confirms that the game can be completed with a knife-only playthrough.
Aspiring zombie slayers can rest assured that they will be able to complete the Resident Evil 3 remake with knife-only runs, at least according to producer Peter Fabiano. Just last week, he confirmed that it will indeed be possible to perform a knife-only run of Capcom’s upcoming reimagining of the hit zombie-survival action title.
Knife-only playthroughs, in which the player forgoes using all firearms and other various weaponry in favor of their trusty knife, has been a go-to challenge for speedrunners in the Resident Evil series. However, last year’s Resident Evil 2 remake infamously made such a run impossible due to the knife weapon breaking after too much use. Naturally, fans began to fear that this would carry over into the follow-up title, but it has since been confirmed that this won’t be the case.
Resident Evil 3 producer Peter Fabiano sat down for an interview with Game Informer late last week, during which he assured fans that it would indeed be possible to complete the upcoming remake using only the knife, as it will not break during the game. “We’re dealing with survival horror and everything is exhaustible. You run out of bullets. You run out of herbs. You run out of all the items you can use. So if you did run out of everything, what would you have? The knife,” he said during the interview. “The director always wanted to make it so that you at least have your trusty knife. That’s always something you can rely on.” He also mentioned that even the developers working on the game have completed knife-only runs, further indicating that such a playthrough is possible.
The upcoming remake of 1999’s Resident Evil 3: Nemesis was confirmed last December, with a release date set for April 3. A playable demo of the game was released last week, showing off main protagonists Jill Valentine and Carlos Oliveira as they run-and-gun their way through the infested Raccoon City and utilize an updated control system to fend off both the swarming zombie hordes and one of Resident Evil’s most iconic enemies, the hulking bioweapon known as Nemesis. Or, if the demo has been modded, a swarming horde of Nemesis clones.
Surviving this undead apocalypse will be difficult enough, and now fans will be able to add to the challenge by playing through Resident Evil 3 using only their trusty knife to protect them. Also, even while playing the game normally, having a knife that won’t break on players when the bullets inevitably run out will certainly be a plus. However, for those who do decide to play knife only, there will come the bragging rights of surviving the zombie apocalypse of Resident Evil 3 using just a small blade of steel.
Resident Evil 3 will be available on PC, PlayStation 4, and Xbox One on April 3, 2020.
Game Informer Resident Evil 3 Brings Back The Knife Run
Gaming News Account
Knife-only runs have been a staple of Capcom’s community since the original Resident Evil on PlayStation. During these playthroughs, fans challenge themselves to complete various Resident Evil games using only the knife as their offensive weapon – no guns allowed.
A successful knife run is challenging and requires an intimate knowledge of the Resident Evil game being attempted. Unfortunately, knife runs were basically impossible in the remake of Resident Evil 2 because knives in that game would break. This was because knives were used as a defensive weapon that would prevent zombies from biting you. Some would argue that this made knives more valuable, but it had the unfortunate consequence of killing the knife run.
“We kept the knife inexhaustible [in Resident Evil 3], so you can use it forever,” says producer Peter Fabiano. “We’re dealing with survival horror and everything is exhaustible. You run out of bullets. You run out of herbs. You run out of all the items you can use. So if you did run out of everything, what would you have? The knife. The director always wanted to make it so that you at least have your trusty knife. That’s always something you can rely on.”
Capcom went on to clarify that they are aware that hardcore fans like challenging themselves to knife-only runs, and that it has tested knife-only playthroughs in the office. The studio says that it’s not easy, but some members on the team have completed the remake of Resident Evil 3 with only a knife.
Personally, I stick with the shotgun.
For more on the remake of Resident Evil 3 be sure to read our preview impressions from last month or watch our New Gameplay Today video preview.
Game Informer Exclusive Impressions Of Carlos In Resident Evil 3
Gaming News Account
Jill is the main star in Capcom’s upcoming remake of Resident Evil 3, but she’s not the only survivor you control throughout the game. Carlos Oliveira is a UBCS’s heavy weapons specialist who meets Jill early on, and he becomes an integral part of the story. Since Carlos is working for Umbrella, Jill initially distrusts him, but the two survivors eventually form an uneasy alliance, and players even take control of Carlos about halfway through the game. For our Resident Evil 3 cover story this month, we went hands-on with a section within Raccoon City’s ruined hospital that features Carlos.
“If you look at the original design of Carlos, you could say that he had a more easygoing, almost playboy personality,” art director Yonghee Cho says. “We wanted to maintain his personality, but at the same time, make sure that the way he interacts with everybody makes sense, given the dire situation. In terms of the hairstyle, we went back to that easygoing nature. He’s not going to be too concerned about that stuff, so we’re making sure that part of his character is intact.”
Different concept sketches for Carlos
In the original Resident Evil 3: Nemesis, players take control of Carlos about halfway through the game as he races through a hospital to find a cure to the T-virus. Capcom asked us not to share the details of his mission in the remake, but we did get a good look at the hospital and were impressed by how much Capcom expanded the facility. The ‘90s version was simply a handful of zombie-infested rooms featuring a few puzzles. The remake expands the hospital into a network of interlocking rooms compete with several lock-and-key puzzles that slowly open new areas in a traditional Resident Evil fashion.
As I set off exploring the new hospital, I come across a set of lockers. Inside, I find a key that opens a whole new set of previously locked rooms. Later, I drop down into a courtyard where I find another useful item that opens other areas. Somewhere along the way, I pick up an upgrade for Carlos’ M4A1 carbine assault rifle that reduces the weapon’s recoil. Weapon upgrades like this are scattered throughout the game, but they usually require players to do some extra puzzle solving.
Amidst a scattering of healing herbs and ammo, I find notes that detail the horrors of the hospital staff leading up to the outbreak. One nurse talks about an influx of patients experiencing hyperphagia and limb necrosis. Resident Evil 3’s atmosphere does a fantastic job of ratcheting up the tension even when you’re not fighting enemies.
Inside a waiting room, I find a small horde of zombies waiting to eat my face, so it’s time to put Carlos’ dodge move to the test. Much like Jill, Carlos can dodge enemy attacks with a well-timed button tap. However, where Jill simple rolls out of harm’s way, Carlos gets aggressive and shoves enemies to the ground. Not only does this dodge negate any incoming damage, but it neutralizes enemies for several seconds and buys me some extra time to line up a few headshots.
Unfortunately for Carlos, slow-moving zombies aren’t the only enemies Carlos will encounter. As I move through the operations wing of the building, I catch a hint of a much larger creature: the Hunter Beta. Hardcore fans will recognize these lizard-like hulks who dart around the environment and slash at you with razor-sharp talons. For Resident Evil 3, the Hunter Beta has been redesigned and now looks a bit insect-like in addition to its lizard features.
Various concept designs for different versions of the Hunter
“I wanted to make sure that it was clear that these are not naturally occurring adversaries,” Cho says. “These are manmade, artificial creatures. Specifically, with the Hunter, if you take a look at the original design, it has a much more humanoid look. This time around, we wanted the hunters to look almost beast-like, a little bit more feral.”
As I face my first Hunter Beta, I stagger back in horror. This feral beast’s claws are drawn, and its mandibles flicker eagerly, hungry for my flesh. He’s strong and fast, which is a deadly combo, and I unload nearly two full magazines worth of ammo into the monster before he finally collapses. The Hunter Beta is a fearsome foe even in a one-on-one battle, but Hunters will eventually hunt you in packs, which sounds truly unnerving. Carlos’ demo comes to a close not long after my confrontation with these creatures, but I know that more horrors await when Resident Evil 3 launches on April 3.
Resident Evil 3 Remake Includes a Big Gameplay Change From Resident Evil 2
By Rollin Bishop – March 29, 2020 11:34 am EDT
Resident Evil 3‘s remake might be the latest upgraded version of an iconic entry in the franchise, but it sounds like there’s been some significant takeaways from the development of its immediate predecessor, the updated version of Resident Evil 2. Specifically, in Resident Evil 2, after so many uses, your knife would break. In Resident Evil 3, however, there’s some good news: the knife is unbreakable, and you’ll always have it to fall back on when everything else goes wrong.
“We kept the knife inexhaustible [in Resident Evil 3], so you can use it forever,” Resident Evil 3 producer Peter Fabiano recently told Game Informer. “We’re dealing with survival horror and everything is exhaustible. You run out of bullets. You run out of herbs. You run out of all the items you can use. So if you did run out of everything, what would you have? The knife. The director always wanted to make it so that you at least have your trusty knife. That’s always something you can rely on.”
What do you think of what we’ve seen of the Resident Evil 3 remake so far? Have you checked out the demo yet? Let us know in the comments, or hit me up directly on Twitter at @rollinbishop to talk all things gaming!
“Resident Evil 3 is set amidst the nightmarish outbreak of the T-virus, a biological weapon developed by the pharmaceutical company Umbrella Corporation. The game marks the debut of Nemesis – a towering humanoid bioweapon designed for both brutality and high-functioning intelligence – whose dogged hunt of S.T.A.R.S. member Jill Valentine made him an icon of the Resident Evil series. Armed with an arsenal of high-powered weaponry and wrapped in a black suit to hide his mutilated features, Nemesis will maim, pulverize or destroy any obstacle on the path to his target.”
The remake of Resident Evil 3 is set to release for PlayStation 4, Xbox One, and PC on April 3rd. That includes the multiplayer-only experience Resident Evil Resistance. The demo for the upcoming video game is now available. Due to the ongoing coronavirus pandemic, delivery of retail copies of Resident Evil 3 may be delayed in some areas. You can check out all of our previous coverage of Resident Evil 3 right here.
Disclosure: ComicBook is owned by CBS Interactive, a division of ViacomCBS.
Resident Evil 3 Gameplay Stream Scheduled For Tomorrow
Better than a bag of Magic STAAARRRRSSS.
Capcom have revealed that they will be hosting an exclusive Resident Evil 3 stream tomorrow. The stream will kick off at 7PM GMT / 8PM CET / 2PM ET / 11AM PT, and will be live on both Twitch and YouTube. Check out the tweet below.
The tweet above doesn’t give us much information on what gameplay we’ll be seeing, however the last info drop for RE3 came with the news that we’d hear more about a demo very soon. It’s likely that this stream will feature the news of Resident Evil 3’s demo, along with some other juicy reveals.
Resident Evil 3 is a full blown remake of the classic PS1 action horror title. As Jill Valentine, you must survive the horrors of Raccoon City, which include, but aren’t limited to: hordes of zombies, weird creepy monsters referred to as Drain Deimos, and a bio-engineered goliath called Nemesis, armed with rocket launchers and flamethrowers. It’s not a good time to be Jill, but hopefully Resident Evil 3 is a brilliant recreation of the original game. We’ll find out when the game launches on April 3rd for PS4, Xbox One and PC.
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