Cyberpunk 2077 Will Be Playable At E3


Cyberpunk 2077 E3 2019 Demo Ran at 1080p Ultra Settings with RTX On; Visuals and Ray Tracing to Improve Further

Cyberpunk 2077 was, once again, the highlight of the yearly Electronic Entertainment Expo. Not only the game got the release date announcement (April 16th, 2020, in case you haven’t already circled your calendars), they also revealed Keanu Reeves to be a character in the game (Johnny Silverhand from Cyberpunk lore) with the popular actor himself walking on the stage of Microsoft’s briefing to confirm his involvement and his excitement for being part of the project.

Most importantly, though, the developers at CD Projekt RED brought over a brand new demo showcased behind closed doors to the press, including our team. That easily won us over (as well as pretty much any other colleague, judging from the impressions that have been posted) on every level and Cyberpunk 2077 went on to secure for itself two of our E3 2019 awards: Best Game and Best Tech Showcase.

On the latter point, NVIDIA confirmed the partnership with CD Projekt RED to add real-time ray tracing to Cyberpunk 2077 on PC. We inquired with CDPR’s Alvin Liu about the subject and he had some interesting things to say on the subject.

Ray Tracing was on [in the demo]. We were showing off Ray Traced Emissives, Sky Light, and Ambient Occlusion. However, I’ve seen super impressive screenshots internally about raytracing (they get sent out in a digest e-mail), so we’re clearly still working on it as they looked more impressive than what I remember seeing in the demo. Especially at night and with neon reflections. NVIDIA also has representatives and work with our studio to continue to improve and utilize this technology, similar to Witcher 3 and Hairworks.

CD Projekt RED also revealed the PC that they were using to run the demo at E3 2019 and it was quite the beast. We followed up with Alvin Liu to find out the resolution and settings that were in use. Here’s his reply:

The game was running on Ultra, but we are continuing to improve our visuals.

The game demo was running at 1080p, but our trailers and publically released assets are at 4K. The UI is designed mostly at 4K (eventually it will entirely be at 4K native), but we have the technology to swap assets and do intelligent scaling to handle 1080p, widescreen, 720p, 1440p, and so on. We can also design specific UI at 1080p and other resolutions, on a need by need basis, such as on a screen or graphics with heavy icons that might look bad otherwise.

In short, the game ran at 1080p@Ultra settings with an NVIDIA RTX graphics card. However, the developer clearly told us the demo was ‘barely optimized’, so there’s no need to fret about that with almost a full year of development left. In fact, the overall visuals and ray tracing in particular are supposed to get even better than the already impressive stuff we saw in the demo.

We’ll have a full interview about Cyberpunk 2077 up later this week. Stay tuned!


Cyberpunk 2077 E3 2019 demo was running on 8700k and Titan RTX

Cyberpunk 2077 had a behind closed doors demo that was shown only to press and some E3 2019 attendees. The game was showcased on a high-end PC with Intel i7-8700k and Nvidia’s monster GPU Titan RTX. The rig also packed 32 GB of RAM.

Just like last year, CD Projekt Red once again showed an exclusive behind closed doors demo to press and attendees at E3 2019. Judging by the majority of reports and impressions, Cyberpunk 2077 once again showed why is it one of the most anticipated games in the last few years.

The demo was played on PC and our colleagues over at managed to find out the full system specifications of the PC rig that the demo was running on.

As expected, it’s a pretty beefy setup to avoid any performance hiccups and make the gameplay walkthrough as smooth as possible. It’s pretty standard practice for all live gameplay on PC. Apparently, the demo was played on 1080p resolution and was locked at 30 FPS.

Anyway, the PC that run Cyberpunk 2077 featured Intel’s 6-core, 12-thread CPU i7-8700k, clocked at 3.7 GHz and Nvidia’s monstrous GPU Titan RTX. It also packed 32 GB of 3000MHZ RAM. Here’s the full list of components:

  • CPU: Intel i7-8700K @ 3.70 GHz
  • Motherboard: ASUS ROG STRIX Z370-I GAMING
  • RAM: G.Skill Ripjaws V, 2x16GB, 3000MHz, CL15
  • GPU: Titan RTX
  • SSD: Samsung 960 Pro 512 GB M.2 PCIe
  • PSU: Corsair SF600 600W

When compared to the rig that run Cyberpunk 2077 gameplay demo last year, the only difference is in GPU. Titan RTX replaced GTX 1080ti, to power Nvidia’s RTX ray tracing technology that will be available in the game on launch.

Of course, these specs are nowhere near what will be the official system requirements for Cyberpunk 2077. The game is currently in polishing phase and the devs are optimising it for much slower cards so don’t worry, you won’t need $2500 graphics card to run Cyberpunk 2077 once it comes out.

Cyberpunk 2077 releases on 16 April 2019 for PC, Xbox One and PlayStation 4.


Cyberpunk 2077 Will Have Behind Closed Doors And Public E3 2019 Demos

CD Projekt RED has confirmed that a new demo of Cyberpunk 2077 will be at E3 2019 in June.

This will be the second demo for the game after the ones showcased at E3 2018 and Gamescom last August.

By the way, similarly to those occasions, the title won’t be playable by the press and public, but only by CD Projekt RED developers.

“To answer many questions about the demo and whether or not Cyberpunk 2077 will be playable at E3 — we are going to be hosting gameplay presentations (game played by us) in that cinema,” said community director Marcin Momot on Twitter.

The demos will be shown to the press at E3 in June and at the public on the show floor, where CDPR will have a booth.

The two demos are going to be slightly different, with the one for the press likely a bit deeper onto some mechanics of gameplay and environments.

“Won’t go into details now, but these showings will be different,” said Momot on the topic, when a fan asked on Twitter.

As this is something usually happening at game events, you should read carefully previews coming next month from Los Angeles to learn more.

There’s a rumor that the game will also be at Microsoft’s E3 2019 media briefing with more gameplay, so stay tuned for that, too.

To answer many questions about the demo and whether or not @CyberpunkGame will be playable at E3 — we are going to be hosting gameplay presentations (game played by us) in that cinema.


CD Projekt Red’s E3 2019 Demos for Cyberpunk 2077 were running on PC

The question now is how well will the console versions compare?

Published: 13th June 2019 | Source: Marcin Momot – CD Projekt Red | Author: Mark Campbell

CD Projekt Red’s E3 2019 Demos for Cyberpunk 2077 were running on PC

At E3 2019, CD Projekt Red has been showcasing Cyberpunk 2077 to both the public and the press, wowing attendees with the game’s amazing graphical features, so much so that many referred to the game as “next-gen” despite the title’s planned release on PS4 and Xbox One.

Recent articles online have reported that Cyberpunk 2077’s E3 demo was running on a PS4 Pro, with Dave Thier writing on Forbes that ” the demo was running on a PS4 Pro, which isn’t even the most powerful console on the market”. This article has since made it to CD Projekt Red’s Global Community Manager, Marcin Momot, who has refuted this claim stating that “The game was shown on PC [Translated from Polish]”, as a direct response to Forbes’ PS4 Pro claims.

That’s right, the E3 demos for Cyberpunk 2077 were running on PC, which is unsurprising given Cyberpunk 2077’s multi-platform status. This may also be why CD Projekt’s gameplay demo was not showcased online, over fears that gamers will cry “downgrade” when the game eventually launches in April 2020.

Nvidia has recently confirmed that the PC version of Cyberpunk 2077 will feature RTX raytracing within the game, a graphical feature that sits well beyond the capabilities of today’s console hardware. There is no doubt that PC will be Cyberpunk 2077’s lead platform, at least in terms of visuals, especially when combined with the latest and greatest graphics tech.


Cyberpunk 2077 e3 2019 demo

During this year’s E3, CD Projekt was presenting a fresh 50 minute long demo for their upcoming open-world RPG Cyberpunk 2077 that’s now set to launch on April 16, 2020. As a result, we can now check out plenty of demo impressions and by doing so, learn a thing or two about this highly-anticipated project. However, before we do that, we should also check out this PlayStation Access video interview with Pawel Sasko, the game’s enthusiastic lead quest designer:

And then, there’s also an interview with Keanu Reeves where he talks about the game and his part in it, courtesy of IGN:

IGN’s demo impression articles start with a list of notable details, and then share some thoughts on the demo’s contents:

One of the best parts of that was a live character-swap the demo did twice. The demo started from the perspective of a hacking, netrunner-focused version of V – hacking doors to open them or vending machines to distract enemies – but at one point CD Projekt Red jumped back to an earlier section and replayed it as a much more aggressive, strength-focused character.

While one was making stealth kills with a laser garrot called a monowire, the other ripped a turret off its base and used it as a minigun in a bloody rampage. When it came to stealth, the hacker route had them sneak up on an enemy training against a boxing bot and hacking it to up the difficulty to knock them out cold, while the strength route just ripped a closed door open and avoided them entirely. If every mission has the option to go in loud or quiet (which is suggested by the fact that CDPR confirmed we’d be able to do full non-lethal playthroughs) that’s a huge amount of flexibility for a large-scale open-world RPG.

Speaking of impressions, there’s also PC Gamer:

The demo takes a turn as the developers switch to a female V heavily specced into strength and decked out with super strong cyborg arms. We’re going to infiltrate the mall again, but not so quietly this time.

It’s also about when we get a look at the perk tree, separate from the skill point system. As you play and level up, you’ll be able to put that experience towards perks in that open up new abilities or buff exisiting stats/skills in 12 branches: handguns, rifles, blades, hacking, shotguns, two-handed combat, assassination, cold blood, sniper rifles, engineering, melee, and athletics. Some are self explanatory, but I’m curious what others like cold blood entail.

She takes us into. Cyberspace! Cyberpunk! In a backroom through a now-destroyed, long-forgotten international rail system (think the Overground but with investment), we get into a bath of suspicious ice. Keanu – sorry, Johnny Silverhand – is all “yeah whatever” about it and we are less so. We wake up in actual Cyberspace and Matrix-y figures made of ones and zeroes and other cyber things indicate the people in the room. Approaching cyber-Brigitte we’re warped through time and (cyber) space to what she calls the Black Wall. It’s red actually, but it’s still as ominous as it sounds. No one’s ever ventured through to the other side and come back. Alt Cunningham reckons they’ll be the first to. There’s a suggestion maybe it’s got something to do with brain ghost Johnny. There’s a massive, dubstep-wubbing bulge to the red Black Wall, and with that our first proper look at the true themes of the cyberpunk genre – transience (someone actually said it at one point!), humanity, identity, self. I’ve had a mental vomit break from all the limb chunking – talking to others who saw the presentation I think I might have had a particularly stab-ho demonstrator – and am way, way back on board. It feels more real, but by the end of demo it still, for the most part, feels just as astonishing.

In our demo, V is equipped with technology that allows for instant language translation. But instead of just flashing the text on screen in plain English right away, the display has a cool effect where the text is first displayed in an unreadable format, and then the characters quickly change in a wave from left to right. It isn’t so slow as to impede your reading, but it is slow enough to reinforce you’re in a diverse world that you can’t understand without some help.

Dialogue influence

The idea of certain dialogue options only being available to players who have made certain choices is an old RPG standby. What makes it interesting in Cyberpunk 2077 is the variety of ways that you can add those kinds of options. It isn’t solely about reaching a certain threshold in a core ability score. Depending on which backstory you’ve selected for your character (like growing up as a street kid, or having a corporate background) you might see different options. If you’ve invested in certain skills (like hacking), that can also open new conversation paths. This means the actions you’ve taken are frequently recognized and brought to the surface.

Pacifica itself has also changed. In the original RPG it was a playground for the rich, a safe bastion where the wealthy could live a life of luxury. In the years since, a massive economic crisis causes all the megacorporations to pull out. The area becomes lawless and falls into disrepair. A desperately poor minority population moves in to fill the vacuum. Pacifica now looks like a refugee camp mixed with an active conflict zone, with small squabbles escalating into gunfights. In the distance an attack helicopter could be seen pounding the side of a high rise building. At one point, CD Projekt even showed the remains of a luxury hotel that had been converted into a marketplace for scavenged scrap.

Driving mechanics played a central part in this year’s Cyberpunk 2077 demo. It showed the player hopping on board a futuristic motorcycle and driving through the game’s open world from location to location. CD Projekt said it will be possible in the final version of the game to spend your time simply roaming the streets in a vehicle, listening to the radio and searching for quests in the larger world.

It looks amazing, same as last year. (We’ve embedded the E3 2018 demo above, since CD Projekt hasn’t made the latest footage available. I’m trying to be skeptical, both of CD Projekt’s commitment to cyberpunk’s themes (and not just aesthetic), and to some of the technical feats we’ve seen both last year and this year. But it just looks damn cool, and April 2020 can’t come soon enough—if only so we can verify what CD Projekt is saying.

I wasn’t a fan of The Witcher 3’s combat, but CD Projekt Red seems to have evolved with Cyberpunk 2077. Skill trees (every open world RPG needs skill trees, right?) let you upgrade attributes across a lengthy number of categories. You can mix and match skills as you’d like. Cyberpunk 2077 doesn’t limit you based on class. If you want to be a sniper who also can tear enemies to shreds up close, you can do that.

The sheer endless ways to approach Cyberpunk 2077‘s conflicts has me excited to see how it all comes together to create a unique experience for each player.

I can’t talk about Cyberpunk 2077 without mentioning Keanu Reeves, who lends his likeness and voice to the rocker Johnny Silverhand. Johnny aids you on your adventure, offering advice. He glitches as he walks, and it didn’t seem as if other people could see or hear him. It’s like your own personal Keanu, there just to help you, and I’m ok with that.


Cyberpunk 2077’s full E3 Demo will be showcased at PAX West 2019

Ready for more Cyberopunk 2077 gameplay?

Published: 17th June 2019 | Source: Twitter | Author: Mark Campbell

Cyberpunk 2077’s full E3 Demo will be showcased at PAX West 2019

One of the biggest disappointments of E3 2019 was Cyberpunk 2077’s lack of public gameplay video. Yes, gamers received a fantastic looking trailer for the title, but gameplay was only shown to attendees of the event, leaving most gamers without a full impression of the game.

The decision of CD Projekt Red to keep Cyberpunk 2077 gameplay away from the public has acted as a tremendous hype builder for the title, forcing fans of the game, and its developer, to read analysis pieces and gather as many snippets of information as they can from E3 attendees and from gaming websites across the world. Cyberpunk 2077 is perhaps the most eagerly anticipated game of E3 2019, despite the fact that no new gameplay was shown at the event.

Marcin Momot, the Global Community Manager of CD Projekt Red, has confirmed that Cyberpunk’s extended E3 2019 demo will be shown to the public at PAX West 2019, which takes place between August 30th and September 2nd. Here, CD Projekt Red is likely to show us 30+ minutes of gameplay, with CD Projekt Red releasing a 48-minute gameplay demo for Cyberpunk 2077 at GamesCom 2018, which showcased the company’s E3 2018 “behind-closed-doors” demo to the public.

Cyberpunk 2077 extended gameplay demo won’t be made public until after Gamescom 2019 (August 20-24).

Cyberpunk 2077 is due to release on April 16th 2020 on PC, Xbox One and PlayStation 4, with the PC version launching with support for Nvidia RTX raytracing.


E3 2019: Cyberpunk 2077’s Upcoming E3 Demo won’t be made Available on the Internet

E3 2019 is nearly here and the most anticipated game of the event is undoubtedly CD Projekt RED’s Cyberpunk 2077. Even though the devs behind this upcoming sci-fi open world Role-playing game has confirmed that this E3 will be the biggest for them all, it may come as a disappointment to some that their E3 2019 demo won’t be made available on the internet for the wider public.

CD Projekt RED has planned to showcase two E3 demo presentations this at time around, one will be for E3 attendees and other for the media people. However, none of the people attending this presentation will be allowed to record or take pictures of the gameplay footage being shown.

Of course, this doesn’t mean that Cyberpunk 2077 won’t be shown during Microsoft’s E3 2019 press conference. But just like last year, we might just get a short story trailer to give us more insight about what the game is all about.

CD Projekt RED pulled a similar trick at last year’s E3 as well when it showed fifty minutes of behind the closed door demo to the media people. The same footage was made available to the general public about a month later after quite an outbreak from the fans worldwide.

So it’s safe to assume that their upcoming E3 2019 gameplay demo will also be made available to the public in the coming weeks or months.

In other news, Kotaku’s Jason Schereir recently confirmed via his Twitter account that Cyberpunk 2077 ” is absouletly not coming out this year.”

Idk where you saw that rumor but Cyberpunk is absolutely not coming out this year

It is actually a good news since this would provide the devs with the much needed time to polish the game as much as they can. Also with such a crowded fall 2019 schedule,with the likes of Death Stranding, Star Wars:Jedi Fallen Order, the new Call of Duty game, Cyberpunk 2077 won’t be able to spread its wing as much as one would expect during a release window of spring or early summer.

For more Video Game News, stick to Sportskeeda.


CD Projekt Reveals Cyberpunk 2077 E3 2019 Demo PC Specs

CD Projekt RED brought Cyberpunk 2077 on the stage at E3 2019 through a new cinematic trailer, hyped everyone with the unexpected appearance of Keanu Reeves and revealed the launch date set on April 16, 2020, also few lucky ones present at the event had the opportunity to watch a demo of the game behind closed doors. Demo that will be available for everyone to watch later in the summer.

Now, as reported by Spieltimes, a representative of CD Projekt RED revealed the specs of the PC used to run that demo. As expected, it’s a high-end setup that just a restricted amount of players own.

These are the specs of the PC:

  • CPU: Intel i7-8700K @ 3.70 GHz
  • Motherboard: ASUS ROG STRIX Z370-I GAMING
  • RAM: G.Skill Ripjaws V, 2x16GB, 3000MHz, CL15
  • GPU: Titan RTX
  • SSD: Samsung 960 Pro 512 GB M.2 PCIe
  • PSU: Corsair SF600 600W

Will you play CyberPunk 2077 on PC or on console? Let us know in the comments below! For other news, check out our articles on Animal Crossing: New Horizons Won’t Be Compatible With Cloud Saving or Game Freak Unsure Whether Future Updates Will Bring Old Pokémon to Sword and Shield. And if you want more gaming content, keep it here at Culture of Gaming!

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Cyberpunk 2077 Behind-Closed-Doors Demo Will Be Shown Publicly During PAX West


At E3 this year, CD Projekt Red showed off a new demo for Cyberpunk 2077, their upcoming first-person action-RPG game set in the Cyberpunk tabletop universe. Last year’s demo impressed everyone who was lucky enough to get in to see it and CDPR decided to release it publicly just a few months later. It seems like they’ll be doing the same thing this year, as E3 2019’s demo looks to be released during PAX West.

Twitter user @shinobi602 posted a video description from Gamespot, which was only shown as a live gameplay demo by appointment at E3, stating the gameplay video would be released during Gamescom, which takes place toward the end of August. It turns out fans will have to wait just a week later, according to CDPR’s global community lead Marcin Mormot.

It’s going to happen exactly during PAX West. 🙂

This plan worked out fairly well for the developer last year, as it gives them multiple bites at the same apple in terms of marketing. For right now, however, you can take a look at some of our E3 Cyberpunk coverage, like a list of the coolest things we saw in that demo. You can also listen to our impressions of the demo hot off the E3 floor.

Cyberpunk 2077 is releasing on PlayStation 4, Xbox One, and PC on April 16.


Cyberpunk 2077 fue ejecutado en PC durante la Demo del E3 2019

No es novedad que, en los últimos años, que cada vez que es mostrada una Demo de un próximo titulo esperando por la multitud, son bastantes los usuarios que se preguntan en que plataforma ha sido ejecutada dicha Demo, y es que han sido ya varios los chascos obtenidos por la comunidad con el cambio, en muchos casos demasiado notorio, sobre la versión mostrada y la lanzada al mercado.

Era de esperar que esto volvería a ocurrir, y así ha sido, con el próximo titulo de CD Projekt RED, donde ha confirmado que la Demo mostrada a puerta cerrada durante el E3 2019 de Cyberpunk 2077 se estaba ejecutando sobre un PC.

A raíz del nuevo tráiler de Cyberpunk 2077, fueron muchos los usuarios lo que se comenzaron a preguntar sobre que plataforma estaba siendo ejecutado, debido a su espectacular apariencia gráfica, y si realmente se ejecuto en una consola.

Fue en este momento cuando Marcin Momot, líder de la comunidad CD Projekt RED, se pronunció en Twitter confirmando que fue ejecutado en un PC de alto rendimiento.

Pawel Sasko, uno de los miembros del equipo de desarrollo del juego, además de confirmarlo, también comento que todo “hardware tiene sus limitaciones, pero que a pesar de ello intentarán hacer todo lo posible para poder exprimirlo al máximo”, haciendo referencia a las limitaciones en las consolas a comparación de un ordenador.

Cyberpunk 2077 tiene fecha de lanzamiento para el 16 de abril de 2020 para PS4, Xbox One, y PC, donde en la versión para ordenador contará con la tecnología RTX Raty Tracing de NVIDIA.


E3 2019: Surprise, Cyberpunk 2077 Demo Impressions are Overwhelmingly Positive

  • by Robert Ramsey Thu 13th Jun 2019
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Written and recorded impressions of the latest Cyberpunk 2077 demo are piling up across the internet, and boy does the game sound good. CD Projekt Red is showing the title to both the press and the public at this year’s E3, and much like last year’s behind closed doors showing, people are walking away from the booth hyped to hell and back.

General impressions seem overwhelmingly positive. PC Gamer writes in detail about the game’s scope, which it calls “staggering”. The sheer amount of detail in Cyberpunk 2077 sounds crazy, from the environment and characters to things like the user interface. Clearly the developer has gone all-in on making the world feel as realised as possible, but we’re especially interested in seeing how it all looks and runs on a PlayStation 4. As far as we know, all of the E3 demos are being played on PC — an especially beefy one, if we had to guess.

Eurogamer’s impressed as well, highlighting the different approaches that you can take when on a mission. Lethal, nonlethal, hacking, brute strength — it’s all here. It comes as no surprise, but it also seems as though the game isn’t afraid of gore. We’re talking turning gang members into bloody chunks and cutting people in half with white-hot extendable arm-holstered cable whips. Nasty.

Dialogue also plays a hugely important role, as noted in Game Informer’s breakdown. Your actions, skills, and background can all impact how dialogue plays out, opening up new options and blocking others off, all depending on who your character is and what they do. RPG mechanics are also key, with statistics like “cool” being vital in defining your character and style of play.

What comes across in all of these articles is that Cyberpunk 2077 is absurdly ambitious. Some thought that after last year’s gameplay demo, we’d end up seeing a scaled back version of the game at E3 2019 — maybe even some downgrades. Apparently, that’s not the case — the project looks as impressive as ever, if not more so. Again, it’ll be interesting to see if anything needs to be chopped or reigned in for the game to function properly on consoles.

Are you hyped for Cyberpunk 2077? Try not to unleash your cybernetic weapons in the comments section below.


Cyberpunk 2077 – E3 2019 Preview

We had the pleasure of witnessing yet another lengthy demo session of CD Projekt Red’s upcoming RPG Cyberpunk 2077 at E3.

You’re watching

E3 is officially over and we’ve seen and played plenty of games during the week we’ve been on location in Los Angeles and its Convention Center. One of these games, and perhaps the biggest game of the show once again, was the much-anticipated Cyberpunk 2077, developed by CD Projekt Red. Shown at the Xbox press conference, Cyberpunk 2077 continues to impress the gaming community, and apart from witnessing Keanu Reeves at the conference, we had the pleasure of checking the game out for another 50 minutes during the “behind closed doors” showing in the Cyberpunk 2077 meeting room.

The event in question was similar to that of last year, with us walking into a Cyberpunk-themed lounge/bar before entering the private showing in a dark viewing room where a quality analyst held a controller, ready to play for us all. In the lounge, however, we got the chance to talk to Mike Pondsmith, the creator of the original pen and paper RPG Cyberpunk 2020. During our talk, we found out that Pondsmith was (and still is) working on Cyberpunk Red, a new pen and paper RPG that’s going to bridge the gap between Cyberpunk 2020 and Cyberpunk 2077. We also found out that he’ll be continuing to work on the series in the future, so if you’re struggling to sate your Cyberpunk hunger, you can at least get a taste before the official launch of 2077 in April by trying the source material.

Moving away from the pen and paper RPGs, let’s talk about CD Projekt Red’s much-anticipated video game. Following last year’s presentation, we got to see the many cosmetic customisation options you’ll get to play around with when creating your character, make some tough decisions, sit in awe at just how fluid the mantis blade combat was, and witness the insertion of a new ocular implant from Victor. There are various customisation trees, the first one displaying your character’s core personality with the three different “life path” options: nomad, street kid, and corporate. These life paths will alter not only your backstory, but the game itself, and we’ll get back to this momentarily.

The third major customisation sub-menu is attributes, which lets you build your character’s core stats, which are: body, intelligence, reflexes, technical, and cool. These stats will decide what strengths your character will have in and out of combat, and the scope of this is quite vast. Combined with your attributes, your class will truly change the way you play the game and there are plenty of options within the skill tree, like perks, handguns, rifles, blades, hacking, shotguns, two-handed, athletics, melee, engineering, sniper rifles, and assassination – some of which we saw during our hands-off demo session.

Going back to your attributes, we got to see some interesting mechanics, with some clearly coming over from the pen and paper dice roll, such as making use of your attributes in dialogue. In the demo, we were led through a scenario where our V was to track down the leader of the Voodoo Boys, a gang apparently obsessed with cyber-space, to learn more about the chip lodged in the protagonist’s head. The setting for the second E3 showing was Pacifica, a district that was originally thought to have become a massive tourist attraction until the buildings were abandoned and left to decay. Here we got to familiarise ourselves with a poor, gang-centred population, and it shows some interesting mechanics linked to street cred and background.

An interesting detail that we noticed during the presentation was the translation mechanic. The broad population of Pacifica seemed to be speaking Creole, and since we don’t speak the language, one would naturally think we wouldn’t be able to follow a conversation. However, V’s chip has special software within, translating non-native languages in real time. We were taken to a church or place of worship in a poor, forgotten part of the city where we got to witness cult-like behaviour for a moment before eventually meeting our contact.

Then we got to see the life path mechanic at play. It was clear from the dialogue options that had we chosen street kid as our path, we could have gotten more information from our anonymous contact in the end. Without it, however, the dialogue option was greyed out and unusable. Apart from life paths, attributes can alter your conversations too. Interestingly enough as well, the number of set points needed is shown on the screen, so you’ll know if you messed up and only assigned three points in an attribute that needed four to trigger a specific conversation arc.

After getting enough information from the contact, our V headed to meet with Placide, a big, menacing individual who seemed to be the right-hand man of gang leader Brigitte. On the way we’re told about the street cred aspect of the game, which alters what people around V will think of them, unlocking more content to pursue in some cases. It was clear from the start that Placide didn’t really trust V and to prove his (our V was switched from male to female and back again throughout the demo) worth and loyalty, Placide sent him out on a mission to hack into a van within the Grand Imperial Mall that had been claimed by an opposing gang called The Animals. Before sending us out, however, Placide ordered V to “jack in”, meaning linking V’s internal network to Placide’s. Here, Keanu Reeves’ character – “digital ghost” Johnny Silverhand – appeared, also distrustful, assuring V that it’s what he had to do to proceed in order to meet up with Brigitte. Placide asks what ripperdoc (cybernetic implant doctor if you will) V has been going to, adding “is it Victor?” to the question, and if you read our preview from last year, you know that it was indeed Victor. One can only speculate whether or not Placide is intrigued by his work or strictly talking about the chip, but the chip’s origin is a mystery.

As Johnny speaks to us through the chip in our head, Placide gives us a mission briefing and we’re introduced to yet another dialogue mechanic. As shady stuff seems to be going on in the back room behind Placide, we get the room dialogue option allowing us to start a conversation. These environmental dialogue choices aren’t always good to bring up, however, the CD Projekt Red host explained. You might learn more about what’s going on without a hitch, or you might anger the dialogue subject, closing you out from further dialogue or losing their trust.


Closed E3 2019 Cyberpunk 2077 Demo Will Go Public During PAX West

Cyberpunk 2077 is easily sitting atop the list of memorable games shown off during this year’s Electronic Entertainment Expo. From the much-desired release date being revealed to Keanu Reeves’ involvement, many fans are beyond excited to see more. Speaking of which, much like last year, CD Projekt RED had a gameplay demo to show off during the event, but it was behind closed doors. Luckily, fans won’t have to wait too long before getting a look at said demo.

It’s been reported that the Cyberpunk 2077 demo will go public at some point after Gamescom 2019, which is set to take place from August 21st until the 24th. Thankfully, CDPR global community lead Marcin Momot disclosed exactly when it will be shown off to the world. According to him, it will go public during PAX West, which will be happening from August 30th until September 2nd.

It’s going to happen exactly during PAX West. 🙂

There have been many opinions circulating about the Cyberpunk 2077 demo that was shown during E3 2019, but the overwhelming majority appear to have loved it for a variety of reasons, including the mountain of character customization options, which is always a plus in a role-playing game. Needless to say, we can’t wait for this year’s PAX West.

Cyberpunk 2077 is set to launch on April 16, 2020 for PC, PlayStation 4, and Xbox One. Keep it tuned to Don’t Feed the Gamers as this story develops, and for other gaming goodness going on right now, check out the following:

What say you, gamers? Will you be prepared to watch the Cyberpunk 2077 demo in a couple of months? Sound off in the comments section below, and be sure to follow DFTG on Twitter for live gaming and entertainment news 24/7!



Something New

Cyberpunk 2077 Will Be Playable At E3. By CD Projekt Red Only

CD Projekt Red has confirmed there will be a gameplay demo of Cyberpunk 2077 at this year’s E3, but it won’t be playable by the public.

Cyberpunk 2077 will definitely be shown at E3, but a playable version will only have CD Projekt Red employees at the controls.

We know that CD Projekt Red’s magnum opus, Cyberpunk 2077, is coming to E3. Last year, we got to see an unprecedented 1-hour gameplay preview that gave us a first-hand look at what the player will experience in the first portion of the game. This year, we were hoping for a playable demo to tide us over, but it looks like that won’t be the case.

According to CD Projekt Red Global Community Lead Marcin Momot (and first reported by PC Gamer), there will technically be a playable demo of Cyberpunk 2077 at this year’s E3, but only CD Projekt Red Employees will be playing it.

“To answer many questions about the demo and whether or not @CyberpunkGame will be playable at E3,” wrote Momot. “We are going to be hosting gameplay presentations (game played by us) in that cinema.”

To answer many questions about the demo and whether or not @CyberpunkGame will be playable at E3 — we are going to be hosting gameplay presentations (game played by us) in that cinema.

CD Projekt Red’s booth will be at the South Hall of the LA Convention Center from June 11th to June 13th. There will be a presentation showing additional footage as well as gameplay demos shown to the public, but nothing that people can actually get their hands on.

Additionally, CD Projekt Red will have a separate demo shown behind closed doors to media insiders. “Won’t go into details now but these showings will be different,” explained Momot on a subsequent Twitter post.

Won’t go into details now but these showings will be different.

While the lack of a playable demo is disappointing, the true boon we’re all hoping for at this year’s E3 is a release date. A leak from last April indicated a potential release of this November, but with no playable demo, it seems unlikely that Cyberpunk 2077 will come out this year.

CD Projekt Red seems to be treading very carefully with Cyberpunk. Unfinished and buggy games have proven to be the downfall of more than one blockbuster game, and Anthem’s woes serve as a cautionary tale for any developer to never release a game before it’s done. And especially not before it can live up to its own hype.

There’s a lot of hype surrounding Cyberpunk 2077. Let’s hope the wait is worth it.


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