A Guide To Resident Evil‘s Endless Lore
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Many stories have been told in the Resident Evil universe since the t-virus, Umbrella Corporation, and Raccoon City debuted in 1996. The Resident Evil lore hole is deep and maddening. The episodic Resident Evil: Revelations 2 starts tomorrow, and no one would blame you being confused! Let’s clear things up.
First of all, Revelations 2 takes places between Resident Evil 5 and Resident Evil 6, and follows Claire Redfield, Moira Burton, and Barry Burton as they attempt to escape a dangerous island. In that sentence alone, there’s a lot to digest. Sisters! Daughters! Fathers! Six games!
Here’s a short trailer, if you’re somehow unfamiliar with the game:
Learning everything that’s happened in Resident Evil lore until this point would require writing a small novel. That’s a post I’m willing to write, but I’m going to wait until Capcom gets around to announcing Resident Evil 7. (Where, really, I’m hoping the company reboots the mythology.)
But Resident Evil 7 isn’t here yet, so we’re stuck with the convoluted stories Capcom’s been weaving since the 90s. Whether you’re a fan or a newcomer, I’ve got you covered. Let’s go!
Thanks to the Resident Evil Wiki for clearing up some of my clouded teenage memories.
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Debut: Resident Evil 2 (1998)
Other Appearances: Resident Evil: Code Veronica, various spin-offs
Related To: Chris Redfield (Brother)
In Resident Evil 2, Claire heads to Raccoon City in search of her brother, only to find a town full of zombies. Not good! The idea of finding Chris is quickly abandoned, as Claire focuses on getting the hell out of the city. The epilogue for Resident Evil 3: Nemesis reveals Claire left Raccoon City with a newfound determination to find her brother and the people responsible.
These “people” are, of course, the Umbrella Corporation, a massive pharmaceutical conglomerate with a tendency to develop things that get out of their control, like the t-virus.
Three months later, while investigating an Umbrella facility in Paris, Claire’s kidnapped and brought to Rockfort Island. This sets up the events of Resident Evil: Code Veronica, where she’s forced to escape Rockfort Island due to a viral outbreak purposely caused by a rival company. At this point, bioterrorism has officially become a regular occurrence in the Resident Evil world.
Claire discovers the location of Chris, but their reunion is short lived, as the two are again separated, this time exploring a secret Antarctic base. Now, Chris is looking for Claire. When he does, they’re able to blow up the base on their way out, and set out to take down Umbrella.
Resident Evil 3 Xbox One X Performance Issues Persist in the Full Version of the Game
As we recently reported, the Resident Evil 3 demo has some issues when it comes to performance, with the Xbox One X featuring a very erratic framerate compared to the PS4 Pro, which mostly sticks to 60fps. Many were hoping this was just an issue with the demo, and that full version of Resident Evil 3 would have things ironed out (that’s what happened with Resident Evil 2 and its demo), but unfortunately, it seems that’s not the case. The tech heads at Digital Foundry have done a full analysis of the full version of Resident Evil 3, and found it’s pretty much the same as the demo. If you’ve got around 20 minutes to spare, you can check out the full DF video, below.
As in the demo, Resident Evil 3 runs at a full 4K on Xbox One X, 2880×1620 on PS4 Pro, 1080p on the base PS4, and has a variable resolution that can drop as low as 1728×972 on Xbox One S. But again, Xbox One X pays for that full 4K, as the game usually runs between 40fps to 50fps, with dips as low as 30fps. The PS4 Pro mostly sticks to 60fps, although DF did find spots where it dipped as low as 50fps. Meanwhile, the base PS4 mostly hovers at a fairly consistent 40-something fps, while the Xbox One S sticks to the 30fps range, with some brief dips into the 20s. So yeah, for now, it seems PS4 is your best bet if you want to play Resident Evil 3 on console.
I say for now, because according to Digital Foundry, Capcom has told them they’re aware of the Xbox performance issues, and a solution of some kind might be coming post launch. I think just letting players cap the framerate at 30fps, or reduce the resolution a touch, would probably make a big difference.
Resident Evil 3 hits PC, Xbox One, and PS4 on April 3. You can check out my full review of the game here.
Resident Evil 3 First-Person Mod Enables Free Camera, Manual Flashlight and First-Person View
Want to experience Capcom’s latest Resident Evil installment in first-person? This brand-new Resident Evil 3 first-person mod allows you to do so.
Created by Praydog, the latest version of this PC modification adds a first-person mode to the horror title alongside a manual flashlight. In addition, it enables a free camera. The mod was originally released for last year’s Resident Evil 2 Remake, but it has just been updated to support Resident Evil 3 Remake as well.
Those interested can download the updated version of this first-person mod through Github right here.
Resident Evil 3 Remake is available now globally for PC, PlayStation 4 and Xbox One. As expected, this mod is only available for the PC version of the game.
Resident Evil 3 Remake
The pulse-pounding narrative of Resident Evil 3 bookends the events of last year’s award-winning Resident Evil 2. Putting players in the role of S.T.A.R.S. member Jill Valentine, Resident Evil 3 follows her desperate escape from a city torn apart from the inside by zombies and other horrifying creatures. Blocking her path is the seemingly unstoppable and brutally intelligent bioweapon Nemesis – one of the series’ most notorious adversaries. Jill is not alone in her endeavor to escape – players can also experience a slice of the chaos of Raccoon City as unexpected ally Carlos Oliveira, a member of the Umbrella Biohazard Countermeasure Service (U.B.C.S.) who’s on a mission to evacuate civilians.
Included with the Resident Evil 3 single player campaign is Resident Evil Resistance, an online asymmetrical 4 versus 1 multiplayer game included with Resident Evil 3. A group of four Survivors must strategically work together to escape diabolical experiments conducted by a vicious Mastermind before time runs out. Each of the selectable Survivors relies on available weapons and their unique abilities to help each other as they attempt to escape from the twisted scenario. Behind every corner and hidden in every shadow is the Mastermind, who wields a deck of cards to deploy creatures and bioweapons, set traps, and manipulate the environment to overwhelm the Survivors. Notorious Resident Evil franchise villains, including Alex Wesker, Annette Birkin and Ozwell E. Spencer, all bring their own special style of torment to the Mastermind’s chair. A first for the series, as Masterminds, players can control legendary bioweapons, like the menacing Tyrant and the mutated G-Birkin.
Resident Evil 3 remake demo ends on a trailer with an unexpected RE2 cameo
If you plan on playing through the Resident Evil 3 demo, it ends on a trailer with a shocking familiar face from Resident Evil 2.
The Resident Evil 3 remake is just around the corner, and ahead of it, we’re getting a taste with a demo that launches on all available platforms tomorrow. The demo is set to give players a taste of the action when Jill Valentine fights to survive and escape the crumbling Raccoon City, but more than that, there’s a new trailer at the end of the demo and it includes a rather perplexing cameo.
It was IGN that posted the trailer in its entirety on Twitter on March 18, 2020. In the trailer, there’s plenty of retreads of a many of the things we’ve seen before, including Brad Vickers, Carlos Olivera, and various members of the Umbrella mercenary UBCS squad doing their best to survive the chaos as Jill wonders which of them she can trust. However, at a certain point, a rather shaking familiar face makes an appearance in the trailer that we had yet to see before this point. Safe to say… spoilers. Don’t check out the trailer below if you don’t want to see.
Check out the explosive Resident Evil 3 remake trailer that appears at the end of its official Raccoon City demo. pic.twitter.com/p0gfPaJ1IW
It’s worth mentioning that much of Resident Evil 3: Nemesis’s story took place in parallel to that of Resident Evil 2, so technically speaking, everyone in both games is fair game for crossover in unique ways. That said, we definitely didn’t expect to see this one, given their fate in both the original Resident Evil games and the remakes. Even so, it’s another interesting twist from Capcom and leaves us wondering if this character will actually play a part or if they’ll simply be consigned to a passing moment as Jill works her way through the zombie-infested city in search of escape.
In addition to the Resident Evil 3 demo, an open beta for Resident Evil Resistance is coming soon on March 27, 2020. Be sure to stay tuned to Shacknews for further details on how to get involved. The Resident Evil 3 remake demo is available on PlayStation 4, Xbox One, and Steam on March 19, 2020.
TJ Denzer is a player with a passion for games that has dominated a lifetime. When he’s not handing out beatdowns in the latest fighting games, exploring video game history, or playing through RPGs with his partner, he’s searching for new food and drinks in the constant pursuit of good times with good people inside and outside the South Texas area. You can also find him on Twitter @JohnnyChugs.
How and when to discard items – Resident Evil 3
Knowing when to discard items, and how to discard items, is going to be important in Resident Evil 3.
Discarding items is an oft-used mechanic in the Resident Evil 3. Any item can be discarded, save for those that are mission-critical and a requirement for progressing the story. However, knowing when to discard an item can be troublesome for some players.
How to discard items
To discard an item in Resident Evil 3, highlight it in the inventory and press the A button or Cross button. From here, select the option to discard it. You may receive a prompt warning you that a discarded item cannot be recovered and will be permanently lost for that run of the campaign.
You cannot discard items you need for the mission, such as the lock pick or bolt cutters.
Note that you cannot discard mission-critical items, such as the lock pick or bolt cutters, until they have completed their intended use.
Discarding an item is a great way to clear up space when you’re far from a storage crate. It’s also useful if you don’t want to have a lot of useless items cluttering the box.
But there is one thing about discarding that could be overlooked but is just as important, and that’s knowing when to discard items.
When to discard items
Most of the time in Resident Evil 3, you should discard an item when it has a little trash can symbol on it. This means the item has no more use in the entire campaign. An example of this is the set of bolt cutters. At a certain point, you will find that the game prompts you to discard them if you want as there will be no more chains to cut.
An item that is safe to be discarded will have a little trash can symbol on it.
You can, of course, put the bolt cutters into storage and leave them there. The problem with this is that the storage crate can quickly become full of items and having a completely useless item in it just clutters things.
It’s also worth discussing the need for discarding in certain run categories. Some runs (or playthroughs) of the Resident Evil 3 remake will require you to never use the storage box. This creates some problems when your inventory is filling up and you must pick up a certain item.
In this situation, players may want to discard an item that still has uses, but that is not absolutely necessary to advancing the story. This could be things like spare ammo, excess meds, or even some side-quest puzzle items.
When it comes down to it, knowing when to discard an item is entirely up to the player. The game will not let you discard an item that is critical to the mission, so don’t fret about that. However, you also don’t want to make the game harder for yourself by discarding important items ammo and meds unless absolutely necessary. Be sure to check out the Shacknews Resident Evil 3 guide for even more tips and tricks.
Hailing from the land down under, Sam Chandler is relatively new to the industry, getting his start a few years ago as a writer-for-hire. After bouncing round a few universities, securing a bachelor degree, and finding his feet, he’s found his new family here at Shacknews as a Guides Editor. There’s nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler
Resident Evil 3 opens a slice of Raccoon City in today’s free demo
A deadly outbreak, broken quarantine, a malevolent pharmaceutical company and store shelves utterly devoid of toilet paper. Perhaps Resident Evil 3 is hitting too close to home right now – or perhaps, it’s never been more timely. With the RE3 remake’s release just weeks away, Capcom have opened the gates to Racoon City a little early with today’s free demo. Take on the Nemesis, evade the walking dead – but just remember to wash your hands, yeah?
Resident Evil 3 will hit Steam in full on April 3rd. Until then, though, Capcom are offering a good chunk of the game through a free demo on Steam.
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The RE3 demo lets you play through the opening sequence of one of RPS’s most exciting games of 2020. It’s all gone to shit in Raccoon City – nobody told the infected about self-isolation, so they’re all crowding the streets, trying their damn best to stop series vet Jill Valentine and friends from escaping.
From what we’ve seen in livestreamed footage, RE:3 is a bit more action-packed than its predecessor – with quick dodges and more liberal application of shotgun blasts. Pretty vital, given the demo will have you square off against the Nemesis. He’s sorta like Resident Evil 2‘s Mr X in that he’s an unkillable brute stalking you through at every turn. He’s different in that Mr X never had a flamethrower meat-hook for an arm.
Being 20 years since the last time RE3 popped up on PC, Capcom have put together this handy little catchup video explaining the story so far. As I understand, things get real silly post RE:4, but this still helped a distant observer like me finally work out what the hell’s going on in these games.
If you clicked through that YouTube vid, you’ll also have noted beta testing for Resident Evil: Resistance kicking off later this month. RE3’s asymmetrical multiplayer spin-off pits four survivors against a trap-setting, zombie-spawning dungeon master, and you’ll get to try it out for free come March 27th.
If you click our links to online stores and make a purchase we may receive a few pennies. Find more information here.
Resident Evil 3 PC performance: the Nvidia GeForce GTX 1060 is undead
Resident Evil 3: easy to run at 1080p, not so much at 4K
Remakes of classic games are extremely popular right now, and titles like Resident Evil 3 remake are an excellent example. The original version of the game never made its way to PC, so not only are PC gamers able to play this horror classic for the first time, but it looks like a brand new piece of software entirely. In fact, it’s probably one of the best-looking games of the year.
However, with all the visual eye candy here, Resident Evil 3 on PC is pretty taxing on your gaming PC – particularly on VRAM. Before you go on Steam and slap down some cash to pick up Resident Evil 3, we thought it’d be good to explore just how it will perform on some of the most popular graphics cards.
Luckily, we here at TechRadar have access to all the latest and greatest PC hardware, and we went ahead and tested a two-minute slice of the game, embedded below, on ten graphics cards, from the Nvidia GeForce GTX 1060 6GB to the Nvidia GeForce RTX 2080 Ti.
Pictured: our GPU running Resident Evil 3 at 4K (Image credit: Capcom)
Test system specs
This is the system we used to test Resident Evil 3 PC performance:
CPU: Intel Core i9-9900K (8-core, up to 5.0GHz)
CPU Cooler: Cooler Master Masterliquid 360P Silver Edition
RAM: 32GB HyperX Predator RGP @ 3,000MHz
Motherboard: MSI MEG Z390 ACE
SSD: ADATA XPG SX8200 Pro @ 1TB
Power Supply: Phanteks RevoltX 1200
Case: Praxis Wetbench
Resident Evil 3 PC performance: putting it to the test
The Resident Evil 3 system requirements, listed below, do a pretty decent job of telling you what kind of hardware you’ll need to play this game at 1080p both at 30 fps (minimum) and 60 fps (recommended) levels. For the most part, our testing reveals that these requirements are generally accurate, but it goes a little deeper.
For instance, Resident Evil 3 on PC is an extremely VRAM-dependent game, to the point where running the game at “Graphics Priority”, this game’s way of saying “High” recommends 5.54GB of VRAM at 1080p – which a lot of older graphics cards like the venerable Nvidia GeForce GTX 970 just won’t have.
We did find that you can go above the amount of VRAM you have available, given that you have enough system memory to handle some of the overflow. Just keep in mind that if you’re playing in this way, you could experience some occasional stuttering. For instance, the Nvidia GeForce GTX 1060 at 1080p performed extremely well at 1080p with Graphics Priority settings, but when we turned it to Max, our average frame rate dropped just a little bit, yet our 0.1% low dropped all the way down to 13 fps from 37.
For the most part these drastic drops in frame rate are pretty rare, and only really happen when you’re transitioning from area to area or getting out of a cutscene. The game is still completely playable maxed out, and for the most part is relatively smooth.
If you want to max it out and get completely smooth gameplay, however, you’re going to want to make sure you have a graphics card with at least 8GB of VRAM, which means an Nvidia GeForce RTX 2060 Super or an AMD Radeon RX 5700.
Your graphics card is only one part of the setup, however. We tested the game on a system equipped with an Intel Core i9-9900K and 32GB of HyperX Fury RGB RAM at 3,000MHz. (We mostly stuck to 3,000MHz because we forgot what it was actually rated for and didn’t have time for a ton of trial and error). Watching system usage, all 16 threads of the processor were being hit pretty consistently by the game, with an even spread across all of them.
Traditional knowledge points to games as being single-threaded applications, and that’s a reality we’re getting further from with every major game release. The system requirements technically recommend an Intel Core i7-3770, but we’d recommend a more heavily threaded processor for this game.
As for memory usage, the game is actually pretty forgiving, assuming you’re not going over your VRAM budget. When we were within spec for the graphics card we were using, the Resident Evil 3 PC port only really used around 6-7GB of system memory. However, that rapidly got pushed upwards if we tried to max out the game on pretty much anything but the RTX 2080 Ti. System memory usage could then spike all the way up to 11 or 12GB, which means if you have the recommended 8GB of system memory, you could run into some serious Resident Evil 3 performance problems.
Here are the Resident Evil 3 minimum system requirements:
- CPU: Intel Core i5-4460 or AMD FX-6300
- RAM: 8GB
- Graphics card: Nvidia GeForce GTX 760 or AMD Radeon RX R7 260x
- DirectX 11
- Storage: 45GB
Resident Evil 3 Recommended system requirements:
- CPU: Intel Core i7-3770 or AMD FX-9590
- RAM: 8GB
- Graphics card: Nvidia GeForce GTX 1060 or AMD Radeon RX 480
- DirectX 12
- Storage: 45GB
Resident Evil 3 HD Mod adds Upscaled cutscenes & New Models
Earlier this year Capcom delivered on some solid fan service with the release of the Resident Evil 2 remake. While that particular game has quietened down, however, the noise has now only been replaced by people wanting to know when they’ll release a remaster (or remake) of Nemesis.
While Capcom has reportedly begun development on it, they are remaining tight-lipped on any confirmation. If you do, however, want to see what the experience could be like, then a fan-made project has provided the Resident Evil 3 HD mod. A version of the game which adds HD textures, upscaled cutscenes, reworked backgrounds and even new character models!
Resident Evil 3 HD Mod
The mod, which has been released for free, can be downloaded to play right now. As you might expect, however, you’re not getting the full game and have to apply a little legwork. This mod is designed to work on the Gamecube version of the release and, as such, the emulator and ISO is required.
Fortunately, the download does come with a custom version of ‘Dolphin’ set up to run the game. The only problem you have to solve then is getting a copy of the games data files. For obvious copyright issues, they leave that up to you.
In addition, as the mod is preset to NTSC, PAL owners of the game may need to rename the file “dolphin_pathUserLoadTexturesGLEE08” to “GLEP08”.
What Do We Think?
The mod itself looks very impressive and, presuming you can get hold of the ISO, is clearly well worth trying out! It may, after all, be quite a while before we get any news on an official Resident Evil 3 remake.
It is, however, yet another great example of what can be achieved with AI graphical upscaling on older video games.
You can learn more about the mod and download it via the link here!
What do you think? Are you a fan of the mod? Which was your favourite Resident Evil game? – Let us know in the comments!
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Resident Evil Classic REbirth DLL
Resident Evil Classic REbirth DLL
192 opinions on “Resident Evil Classic REbirth DLL”
This patch is fantastic, works like magic and easy to use. Thank you!
But.. How to apply it? Where’s that tutorial? Who’s in command there? Where’s the air support? GODDAMNIT! Help
You can always use a PSX emulator
The game runs fine until after the opening cutscene. Right when Jill is going to speak the game crashes saying it cannot find the voice file.
You probably need a full install of the game to fix that. Simply drop the whole USA folder inside cd:horr next to NEWEUR.EXE and you’re good to go.
Thanks that worked. Is there some way to get the game to run in full-screen? I changed full-screen to 1 in the config file but it didn’t work.
That option will be available again when I add support for hardware mode, since software mode tends to glitch quite a lot when it goes fullscreen (i.e. it breaks some textures).
Hello Gemini awesome work,
so we can only play the game windowed until further notice?
hey gemini, have you been able to change this so that the game can be run in fullscreen mode?
Thank you very much to all the people who have managed to operate the re 1 of pc and the re 2 aora is also missing the re3. As they were old, they didn’t work well on modern aora PCs and I’ve been waiting since very many years that they will work well. I’m very happy to be able to play well on Aora PCs because the game didn’t work very fast before and conjela in the dining room with jill. but now everything does not work well, congratulations to those who worked to make it work well thanks from the heart. I was already lost that never again in life I could play re 1 old well on a new pc.
The only thing missing is that they add for re1 and re 2 to be able to watch the game in full screen 16/9 because I have a paronamic TV and I have been trying how to put it in the options and I don’t get it as a whole. I do not like to see the game small with black stripes on the sides I want to see everything complete. and I do not know how to put it or anyone esprica either as I approach or have seen a video tutorial or anything at all.
and finally I also wanted to ask if there is for re2 how to get the debug mode as it is in re1 because I put in options debug mode 1 but it does not work nothing comes out to be able to change weapons, screens, objects ect. and it would only be missing for each person to have the option to be invincible or untouchable that you never die that life never goes away is always green.
hello friend gemini i’m new here i wanted to ask you what if you can get something for people who want to be able to watch the game full screen on paronamica tv 16/9 please why are there people who like normal and other people full screen 16/9 thanks.
Resident Evil 3 Remake Classic Jill Mod Allows You to Play As 2002’s Jill Valentine Portrayed by Julia Voth
A new mod for the upcoming Resident Evil 3 Remake will allow players to play as 2002’s ‘classic’ Jill Valentine.
Capcom released the demo for Resident Evil 3 Remake last week and modders have already gone to work to release mods for it. In order to use these mods, users will have to install FluffyQuack’s mod manager, which will make mod installation possible. While this mod manager is currently only available for the demo, its creator writes that a new version of the mod will also be released for next week’s full release of Resident Evil 3.
Alright, now for the Classic Jill modification. In the original game from 2002, the lovely Canadian actress and model, Julia Voth, served as face model for Jill. For the remake, Capcom turned to Russian model Sasha Zotova to serve as the new face of Jill Valentine.
Those who fancy Jill’s original design from 2002 will be happy to learn that this mod replaces Jill’s ‘new’ look with Voth’s classic look from the original game. According to the mod’s creator, users can experience a bit of eye popout during cutscenes when Jill is looking to the right side, but other than that, the results are quite impressive.
Installation Resident Evil 3 Remake Classic Jill Mod
1 Install Fluffyquack’s Mod Manager.
2 Copy Re3 Demo Julia Voth RE3 mod.rar in .modmanagerGamesRE3RMods and activate the mod.
3 Play the game.
We’ve included a video alongside some screenshots from the mod in action down below:
The Classic Jill mod can be downloaded via Nexusmods right here.
Do you prefer ‘classic’ Jill or the redesigned Jill? Hit the comments down below.
Resident Evil 3 Remake releases next week on April 3 for PC, PlayStation 4 and Xbox One. As covered yesterday, Capcom also appears to be exploring a cloud version of the game for the NIntendo Switch.
The Raccoon City Demo is available right now across all platforms.
Resident Evil 3 Mod Gives Nemesis One Hell of a Beach Bod and Thong
Oh my Staaarrrrrrrs and garters.
The Resident Evil 3 remake may not be officially out until April 3, but that hasn’t stopped enterprising modders from giving us what we’ve wanted all along: Nemesis in an Umbrella-branded beach thong.
First spotted by Eurogamer, a Patreon-backed modder by the name of Marcos RC is responsible for this new abomination. As if Resident Evil 3’s iconic undead, invincible boss wasn’t already bad enough, we now get to see him stomping around the streets of Raccoon City all half-naked. You can watch Marcos RC’s video on his YouTube channel, or check out screenshots below.
The mod is officially called the “Beachboy Nemesis” mod, with a 3D body base created by “MisterHecks.” You can download the mod from Marcos RC’s Patreon page here. Could you imagine how horrifying this would be with the first-person Resident Evil 3 mod?
Sexy Nemesis mods are all we get for now, since Capcom recently delayed the Resident Evil Resistance beta on PS4 and Steam, with the Xbox One version rolling along as originally planned. Capcom has also warned that physical editions of Resident Evil 3 may be delayed in Europe thanks to COVID-19 impacting shipping infrastructure.
Resident Evil 3 Remake walkthrough – the Vaccine Base puzzle, pale zombies, and the final boss
By Kirk McKeand, Friday, 3 April 2020 08:10 GMT
In the next area, you need to drop down and head to the elevator opposite. When you access it, the electricity will fry and you need to get some fuses.
There’s another elevator in the main room and you need to call it and ride it up when it arrives. A new enemy will drop down, a pale zombie. You can slow these down by shooting them with conventional ammo, or kill them outright with a magnum shot to the head. See? Told you it was worth getting that gun.
Resident Evil 3 Remake fuses
Once you’ve rode it up, grab your first fuse from just ahead. Get the items from the boxes and climb down the ladder. In a crate on your right there’s some more ammo, then head towards the next fuse opposite.
A falling crate will block your path and you’ll be attacked by a pair of dogs. Kill them and head to the far side of the room. More debris will drop and you’ll need to head towards a zombie. Kill it to get past. Now squeeze through the gap.
Head up the stairs and across the elevator. Press the switch to call another elevator on the other side and climb the ladder on the other side.
The second fuse is down here, but zombies will appear ahead of you and a gamma behind. Kill the gamma with a grenade launcher and run to its corpse, then shoot the zombies from there. Grab the fuse and backtrack to the lift at the top of the stairs.
Head through the door there where you will deal with some zombies and a pale zombie, then take the door on your left. Follow this path for your final fuse, but watch out for the hunter. Now you can head back to that pale man corridor to get back to the safe room via the other door. Save and then drop down to pop the three fuses in.
You’ll be attacked again, but you can hold them off while you wait for the lift, then ride it up as soon as you can, to save ammo. Interact with the console at the top to trigger a new cutscene.
Follow the linear route that opens up and you’ll trigger a cutscene before the final section: the lab.
Resident Evil 3 Remake Override Key
Head straight ahead and into the door with the green keypad to use the safe room. Once you’re done, head out the door and up the stairs on your left.
Take the first left at the top and follow the corridor around until you see a zombie to kill and a box to open. Grab the shotgun shells from the box and head back around the corridor, killing the new zombie that appears.
Instead of going back down the stairs on your right, take a left. Go through the door on your left and get all the supplies from inside. There’s also a console you need to interact with to get an Override Key, which allows you to access red panel doors.
Now head back down the stairs and take a left. Use the Override Key on the door to your left. There are zombies inside so kill them to make the room safe. It’s also worth killing every pale zombie you see with the magnum in this section. Head up the stairs when it’s clear.
Go through the door at the top of the stairs and interact with the console to get the Culture Sample.
The other door in this room leads to some handgun ammo. When you’ve grabbed that, leave the room and head back down the stairs, shooting pale men in the head with your magnum as you go.
At the bottom of the stairs, head around the hanging machinery to the other side of the room from where you entered. Grab the green herb and shotgun shells, then head through the door.
Go down the stairs and run around to behind the base of the stairs. Kill the zombie. Now interact with the big red battery and push it into the wall. There’s also a first aid spray in a box opposite the battery. You can now use the console at the foot of the stairs to open the massive door into the birthing room.
Walk through the length of the room and take the elevator at the end. Follow the walkway along and kill the zombies that appear.
Resident Evil 3 Remake Vaccine Base puzzle
Head through the door, shoot the zombie, get what items you need, and grab the Liquid-filled Test Tube from the cooler. Now head back the way you came, but be ready for some creatures to escape their pods.
Once you’re done, head all the way back to the room where you got the Override Key, at the top of the stairs near the safe room.
You need to combine the Culture Sample with the Liquid-filled Test Tube to create a Vaccine Base and use it on the apparatus at the center of the room.
Now you need to mix the vaccine in a simple puzzle. The solution is middle, middle, left.
There’s a cutscene and now you’re on a linear path again. Get through the crawlspace and you’ll trigger another cutscene.
Grab whatever you can from the safe room that follows – as much as you can carry – and save there. Get down the walkway and you’ll have another cutscene before a boss fight with Nemesis.
Resident Evil 3 Remake final boss guide
The trick here is to save your explosive rounds and pistol ammo. Use just the shotgun when it’s attacking, dodging as needed. When it runs off, deal with the zombies and wait for Carlos to shout out a tank number. This is the tank Nemesis is sitting on or hiding behind.
Shoot the lit up squares on the correctly numbered tank and you’ll do big damage and electrocute Nemesis. It will fall and you can fire an explosive round into its exposed core. Keep this up and you’ll have it finished in no time.
Now you’re back on a linear run until your final encounter with Nemesis, which is easy if you know what you’re doing. You will only need your pistol.
First, interact with the massive rail gun twice, then fire it at Nemmy. Next, use your pistol to shoot the pustules that have grown around the creature. When they’re all gone, he’ll collapse and you will have time to push some of the red batteries in at the side of the arena. If you don’t get them all, just repeat until you do. Then you can use the rail gun again.
Repeat until Nemesis is a thick paste. Follow the linear route and you’re at the end of the game.
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