Spaghetti marinara

Cyberpunk 2077 trans poster

Who gave you permission to talk to me

If you haven’t yet you really need to support the print release of Amongst Us on Kickstarter!!

Also read my interview with the artist, Shilin, here

Everyone who’s been talking to me knows i’ve been working on this comic about wlws and cats for a while and i’m so so happy it’s finally here. 😀

idea stolen from this post :’3

I stumbled upon a website that allows you to blend any colors evenly no matter how opposite on the spectrum they are.


being a self-taught artist with no formal training is having done art seriously since you were a young teenager and only finding out that you’re supposed to do warm up sketches every time you’re about to work on serious art when you’re fuckin twenty-five

someone: oh yeah, do this exercise during your warm ups! it’ll help

What’s up I have an actual college degree in art and I was never ONCE taught to do warm ups.

when i was in undergrad, it was kind of mentioned in and offhand way that we should do warmups, but we were never shown what that meant. And, y’know, we were young so it didn’t matter so much.

Being older now and having an art job it’s…kind of essential.

So: a quick primer for those of you who are like ‘ok but how do i actually go about doing this warmup thing.’

1) you may be tempted to do ‘a warmup drawing’ which is just a drawing that will take longer than it needed to and probably be frustrating and kind of bad because you didn’t warm up first. It’s tempting but always a trick your brain is playing on you! Do not trust!

2) warmups will vary based on what feels good to you/what task you’re about to do/what motor skills you want to practice. That being said, some good standbys:

a) circles. Just a whole page of circles on whatever drawing surface you’re going to be using, whether that’s your tablet or your sketchbook or a drawing pad on an easel. For these circles you should make sure that you’re drawing from your shoulder and not your wrist. In fact, you want to be drawing from your shoulder rather than your wrist most of the time! forever! your wrist is delicate please preserve it!

In order to ensure that you’re drawing from your shoulder, when you’re holding your pencil or whatever drawing tool you’re using, the only part of your hand that should be touching the drawing surface is part of the last two fingers–some people prefer the finger tips, but I tend to favor the first knuckles. Either way, the fingers should really be ghosting over the surface, providing guidance rather than support.

I usually start with big circles and then go to smaller circles and lines of ellipses, and then try to fit circles and ellipses inside other shapes i’ve already drawn as a precision exercise, but i don’t do that unless i’m feeling loose

b) spirals! i don’t always do spirals, but if i’m stiff and the circles just aren’t cutting it, spirals are a good fall back. I start from the center and work outward, going both clockwise and counterclockwise until i feel comfortable with the whole range of motion. Some people really care about getting perfect spirals but for me it’s all about making sure i’m comfortable with how i’m moving so who really even cares about how the spirals look. Not me!

c) lines! straight lines! in parallel! i do a mix of vertical, horizontal, and diagonal. These are often more from the elbow than the shoulder, especially if I’m working on a smaller surface. For this exercise, I recommend holding the drawing tool perpendicular with the surface

d) connect the dots. This is a precision and accuracy exercise and takes two forms. The first is to draw two dots and then draw a straight line between them. The second is to draw three dots and draw the curve that connects them. This sounds a lot simpler than it is in practice. Take time to ghost over the line you plan to draw before actually committing to your line. (I don’t always remember where I picked up my warm up exercises, but I’m pretty sure I got this one from Scott Robertson. His how to draw and how to render books are very technical but also accessible and worth checking out)

e) cubes, spheres, cones, and cylinders. These help get your brain into a more volumetric space. I draw multiples of each, rotating the forms around, and I’ll often take the time to do some rough shading on at least a few of them

f) spidermans! This one is really good if you’re going to be storyboarding or working on dynamic poses. Just fill a page full of spidermans doing all sorts of acrobatics.

g) beans. I don’t do beans too much anymore, but I know a lot of people like it so I’m mentioning it here. Fill an area with different size bean shapes without lifting your pencil off the paper.

h) short medium and long line repetition. draw a short, medium, and long line on your page, and then draw directly on top of them 8 to 12 times, doing your best to exactly trace what you’ve already drawing. Repeat with a wavy line. I’m bad at this one, which means I probably need to do it more.

And there are lots more options too! Hit up youtube to see what other people recommend, put together your own go-to list, mix it up when you’re getting bored, etc.

This is a long list, I know, but I usually don’t take more than 10 to 15 minutes to warm up, and I can warm up one handed while I’m drinking coffee, so, multitasking hurrah.

Sometimes I’ll advance to a precision warmup and find that I haven’t loosened up enough yet; it’s totally ok to go back to an earlier exercise! Also, all of this has the added benefit of kind of ritualistically getting you into the drawing mode so even if I’m not feeling it before I start, by the time I’ve gotten to the end I’m usually Ready For Drawin’. Brain hacks.

so, yeah! that’s a lot of words, but! Warmups are important! Save your joints, take less advil, do better drawings!


Cyberpunk 2077 trans poster

:: norseMonkey is sharing some text ::

— norseMonkey on May 3rd at 18:45 —

Item: Bat Soup; for some reason, consuming a tablespoon or more per day prevents a creature from gaining levels in strength. Also prevents strength bonuses from taking effect. Try sneaking it to your enemies

posts that predicted the future

:: norseMonkey is sharing some text ::

— norseMonkey on March 24th at 00:12 —

“No, I am not going to let you seducd the blacksmith- No matter how high you roll-”

– My frusterated DM at me, the Bard

wait, why would you make an NPC that can’t be seduced? I mean, unless the blacksmith is a lesbian and the Bard is a man, or something like that.

because players seducing every npc they come across gets really annoying really quickly

:: norseMonkey is sharing some text ::

— norseMonkey on February 28th at 09:22 —

:: norseMonkey is sharing an image ::

— norseMonkey on February 28th at 09:21 —

:: norseMonkey is sharing an image ::

— norseMonkey on December 24th at 18:55 —

this one hits deep because for some reason i was literally obsessed with this image in 2016.

:: norseMonkey is sharing some text ::

— norseMonkey on November 8th at 12:15 —

The Deck of Certain Things, or: The Joke Item That Almost Destroyed my Campaign

“I created this thing over two years ago as a joke item. One of my players became convinced that I was trying to trick them, and that it was a real Deck of Many Things. His paranoia spread, and the party nearly killed each other over it. After some impromptu group therapy, they decided to leave the Deck be and never speak of it again.

So now you get to use it. Have fun!”

Deck of Certain Things

Wondrous Item, Legendary

A set of 10 cards that come in a small box. “Deck of Certain Things” has been crudely carved into the box’s lid in Common.

Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use a d10 to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. Each card must be drawn no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining cards fly from the deck and take effect all at once. Once a card is drawn it cannot reappear.

Once all 10 cards have been drawn, a pair of Gloves of Thievery appear in the deck box, along with a note thanking the Deck’s owner for the fun.

The cards are decorated with shoddy-looking artwork, seemingly scribbled with crayon. They are:

  1. Acorn: 3d8 terrified squirrels are transported to your location from elsewhere on the material plane.
  2. Fireworks: Your weapon explodes into a shower of brightly-colored glitter. It reforms in 1 hour.
  3. Prospector: A wooden chest containing 10,000 pieces of counterfeit gold drops at your feet. The coins show a winking jester on both sides.
  4. Liar: For the next 1d12 hours, telling a lie causes your trousers to ignite, dealing 1d6 points of fire damage.
  5. Honey Jar: Summons a friendly sentient bear named Sigmund, who acts as an apothecary, selling the party potions from his backpack. He vanishes after 1d20 minutes.
  6. Wallflower: You instantly succeed on all Insight checks for 24 hours, but fail all Intimidation checks.
  7. Invitation: An imp appears in a burst of smoke, kicks you in the shins, then vanishes.
  8. Nightmare: All items worn on your person, with the exception of undergarments, turn invisible for 1d4 hours.
  9. Quill: A flameskull appears in front of you, delivers a heartfelt soliloquy, then explodes in a pillar of green flame. All creatures within 5 feet must make a Dexterity saving throw or take 2d10 fire damage.
  10. Infant: For the next hour your voice is replaced with the shrill cries of a baby. You are unable to communicate through speech or cast spells with a verbal component.


Cyberpunk 2077 – Wie eine Werbung für Aufsehen sorgt

Cyberpunk 2077 ist ein Spiel voller Kontroversen, und das hat das Studio bereits in der Vergangenheit gezeigt. Nun jedoch heizt sich die Situation noch mehr auf: Auf der E3 2019 wurde ein Gameplayvideo zum Spiel gezeigt, was an sich erst einmal nicht schlimm ist, doch ein Plakat sorgte definitiv für Aufregung und Wut in den Weiten der LGBT Gemeinschaft.

Schaut man sich die Werbung in besagtem Trailer in Cyberpunk 2077 genauer an, findet man ein Plakat für einen Energydrink, der verspricht, dass 16 verschiedene Geschmacksrichtungen gemischt werden. Der Spruch “Mix it Up” ist dabei noch nicht das dramatische. Der Drink wird von einer Person beworben. Sie genießt den Drink mit einem geswirlten Strohhalm, die Haare sind neckig zur Seite gekemmt, ihr steifer Penis drängt sich von unten an ihren Bauch und ist deutlich durch ihren Body zu sehen. Schon bekommt der Spruch “Mix it Up” eine ganz andere Bedeutung.

Ich persönlich habe das Bild vorher nur auf meinem Handy gesehen und mir was bis vorhin nicht ganz klar, was die Leute daran stört. Den Penis konnte ich auf meinem Handy nicht erkennen, ihn habe ich erst auf einem größeren Bildschirm gesehen. Mit diesem Plakat geht CD Projekt Red ein interessantes Risiko ein: Auf der einen Seite, so sagt der Art Designer des Studios selbst, möchten sie die Welt in Cyberpunk 2077 besser darstellen und zeigen, dass es egal ist, wer man ist, auf der anderen Seite jedoch werden Menschen, die weder Mann noch Frau sind, sondern etwas Positives dazwischen, übersexualisiert und als Werbung missbraucht. Ebenso schlägt es in die Richtung einiger sexuellen Fantasien, in denen Frauen einen Penis besitzen.

CD Projekt Red äußerte sich zu dem Plakat gegenüber Polygon und bestätigte in erster Linie meine Idee dahinter: Sie sagen, dass die dargestellte Person für den Art Designer sexy ist, dass sie aber gleichzeitig auf diesem Plakat als Objekt dargestellt wird. Das ist soweit korrekt, denn Männer und Frauen werden ebenfalls in Werbung häufig nur als Objekte gesehen, die auf eine sexy Art und Weise Gegenstände verkaufen sollen. Warum zieht das nun also solche Kreise? Möchten denn Menschen, die zwischen den Geschlechtern sind, nicht auch als solche dargestellt werden?

Um ganz ehrlich zu sein, sind wir dann wieder bei dem Thema, dass es ausgerechnet eine “Frau” mit einem “Penis” sein musste. Wo finden sich denn bitte die “Männer” mit ihren “Vaginas”? Dazu ist mir nicht unbedingt eine sexuelle Fantasie bekannt. Euch? Gleichzeitig ist es eine Werbung, die mit einem männlich wirkenden Modell nicht funktioniert hätte. Ja, der Energydrink muss so geil sein, dass der Penis hart wird. In Ordnung. Wie würde das Plakat wirken, wenn es kein Mensch zwischen den Geschlechtern wäre, sondern ein normaler Mann, der sich übermäßig an dem Energydrink erfreut und sein Körper das ebenfalls zeigt? Oder ein weibliches Modell, dessen Body im Intimbereich nur so trieft, weil der Energydrink sie so erregt? Die Vorstellungen sind beide grotesk, doch bei einem Transgender Menschen ist es in Ordnung, ja? Es ist in Ordnung eine Sexfantasie aus ihm zu machen und ihn gleichzeitig als Objekt darzustellen. Verstehe.

Everybody’s got a hot take on the (even hotter) trans girl in Cyberpunk, but I kinda like her? They could have made her ugly, but they made her attractive enough to be a model in this universe.

Trans people = Desirable and Normal in the future.

— Ambassador Nikatine (@NikatinePrime) June 12, 2019

Auf Twitter wird das Plakat ebenfalls heiß diskutiert und ein Nutzer hat es für mich ganz treffend auf den Punkt gebracht: In Cyberpunk 2077 gibt es solche Plakate, dennoch wird der Spieler gezwungen, sich zwischen zwei Geschlechtern zu entscheiden. Dies ist nicht nur in Cyberpunk 2077 der Fall, sondern in vielen anderen Spielen auch, in denen man sich selbst einen Charakter schaffen oder sich einen wählen kann. Wenn man schon divers sein möchte, dann bitte richtig.

People aren’t mad at the fact there’s a sexualized ad of a trans person in cyberpunk, they’re mad they are being fetishized while at the same time forcing players to choose between only two genders.

That poster is the ONLY example of a queer person so far, and it’s unacceptable.

Immerhin gibt es mittlerweile Spiele, in denen man Frauen einen Bart oder Männern eine Langhaarfrisur geben kann, doch eine richtige Vielfalt gibt es dann nur in Spielen wie Die Sims 4, bei denen die Gendergrenzen abgeschafft wurden. Größere Blockbuster wie beispielsweise Cyberpunk 2077 lassen davon jedoch noch nichts spüren. Stattdessen zeigen sie ihre “Liebe” zur LGBT-Szene, indem sie einen Fetisch, eine Sexfantasie, zu ihrem Vorteil nutzen. Oder ist es am Ende doch nur so, wie der Art Designer meint, eine Verwendung von Menschen zwischen den Geschlechtern, die von einem Unternehmen benutzt werden?

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Why I don’t trust Cyberpunk with my junk

Cyberpunk 2077 looks set to release with the most intriguing character creator in gaming, but I’m just not sure I trust it. The creator isn’t interesting because of depth (a million and three different shades of irises won’t get me excited), but because it offers something genuinely new.

‘Players can select a gender and customise their character; customisation can include depictions of breasts, buttocks, and genitalia, as well as various sizes and combinations of genitals’, the ESRB description reads. That means you’ll be able to recreate the infamous Mix It Up poster, which depicted a feminine character with an explicitly large bulge at their crotch. While I don’t look exactly like the person pictured – I’m nowhere near as cool – I fit the basic description in that I wear a bra and I have a cock.

Yes, that means I’m transgender, and I also don’t think Cyberpunk 2077 will be perfect, so angry comment section, you know what to do.

Kidding aside, I think a character creator which not only lets people like me be explicitly transgender, but also gives every gamer complete and utter control over every inch of their character is a great thing. Hopefully there’ll be a way for players with disabilities to build characters in their own image too.

As exciting as this character creator has the potential to be, there’s already a lot to suggest that Cyberpunk 2077 will be all style and no substance. Depending on your definition, it’ll probably still be a great game; developers CDPR have pedigree from The Witcher 3, they’ve simultaneously taken their time and crunched hard, the combat we’ve seen so far seems to be inventive and fluid, and 2077 is built on the rock solid foundation of Mike Pondsmith’s 2020 tabletop game.

I have no doubts that actually playing the game will prove very enjoyable, especially if you’re not one of the minorities Cyberpunk 2077’s aesthetic has repurposed into its own edgy image. The game’s marketing has already crafted a persona with a futuristic Fred Durst attitude, famously quipping ‘we don’t f*ck around’ – asterisk and all – when the full ESRB rating was revealed, which makes it difficult to take anything around the game seriously.

Engaging with it is different from just playing it, however. That means appreciating the flaws and failings of the game, examining it critically as a piece of art and a story as well as simply how fun it is to shoot people with your robot gun.

The game has already been accused of borrowing Asian aesthetics while erasing actual Asians from the world, and their attitude towards queer people feels remarkably similar.

I’ve gone up and down on the Mix It Up poster; it might well be a clever satirisation of the way queer identities have frequently been commodified by advertisers, or it might just be ‘Ha! Girldick!’. The character creator too, while it will no doubt be abused by some trolls and used as an opportunity to mock, is giving me and everyone like me an opportunity that no other major game has ever offered before. Much like using Asian street design without understanding or centring Asian culture though, letting you build your dream body of tits, cake and cock while relegating queer people to bulges on posters is hardly delivering on the progress Cyberpunk 2077 has the potential to provide.

Will we meet any other people with these ‘combinations of genitals’ the ESRB tell of? If we do, will they be leatherbound BDSM mistresses who are drop dead gorgeous and only speak in innuendo? Given the setting, most people in the game will probably be gritty caricatures, but I suspect my fellow Mix-It-Ups will be cranked up to eleven.

If they do in fact manage to seamlessly lace not only the idea of trans people into the world, but the much larger concept of transhumanism, interchangable genitalia and the destruction of gender roles, it’ll be a masterstroke. Again though, I just don’t trust them.

The most telling example of this is The Mox, a gang who describe themselves as “those who protect the working girls and guys” from violent clients. This ambition ignores the fact that many sex workers report the police are a bigger danger to them than any of their clients, and the stressing of “girls and guys” suggests gender roles are alive and well in Cyberpunk 2077. Having gender roles in and of itself isn’t the issue, but it’s difficult to see how that squares itself in a world where you can seemingly mix and match your genitalia on a whim.

Cyberpunk has a massive potential to be a huge game changer. It just seems to have stretched itself too thin in trying to tackle so many sensitive issues, and because of that, it looks destined to fall short. There are other developers and studios who could address some of these questions in much more interesting and unique ways, but they’ll never get the budget or the platform Cyberpunk 2077 has been granted.

I get that the game is not out yet. It may well surprise me. You can tell me not to judge the game until it’s out, but you have to understand that everyone preemptively declaring it 2020’s GOTY need to also hold their fire. Some people have seen enough to declare that Cyberpunk 2077 will end this era with a bang and sign off as the best game of the generation, sweeping all challengers aside with ease. I’ve seen enough to suspect it will toy with grand ideas but fail to actually explore them. Pretty soon, we’ll see who’s right. I’d like to be wrong! But I think I’m right: I’d bet my junk on it.


Cyberpunk 2077 Shares Same Timeline With the Tabletop Game, Says Mike Pondsmith

By Eric Garrett – May 12, 2019 04:19 pm EDT

Gamers anticipating CD Projekt Red’s upcoming Cyberpunk 2077 are getting excited for this year’s E3, which is now less than a month away. We’ll be receiving a new look at the title next month, and while it may loot a bit different from what was revealed last year, it’s safe to say that many will be happy to see it in action. That said, there has been a handful of details unveiled since the studio’s showing at last year’s E3, but one that has been at the center of some confusion is if the upcoming video game shares a timeline with the original tabletop RPG. Luckily, Cyberpunk 2020 creator Mike Pondsmith has confirmed that the timeline is indeed the same.

Taking to the Cyberpunk 2077 subreddit, Pondsmith himself cleared the air surrounding the subject, noting how there has been an interview going around the Internet that is not correct. “There’s still an incorrect interview floating around the interwebs that states that Cyberpunk 2077 and Cyberpunk 2020 are separate timelines,” he said. “To clear this up, I am posting RIGHT HERE AND NOW that the timeline is unified, with the path moving from Cyberpunk 2013 thru Cyberpunk 2020, then through Cyberpunk RED and up to Cyberpunk 2077.”

He then went on to say that we can expect to learn even more about the subject a later time. “Lord knows, we spent enough time hashing the details out over the past six months. Expect more on this later,” Pondsmith said. “Back to your cyberlives, everyone.”

Cyberpunk 2077 is currently without a release date, but it is in development for PC, PlayStation 4, and Xbox One. The game will be making an appearance at this year’s E3, and we can only hope that a launch window of some sort is unveiled then. In the meantime, check out some of our previous coverage to learn more about the upcoming title.

What do you think about all of this? Did you already assume that Cyberpunk 2077 and Cyberpunk 2020 shared the same timeline? Sound off in the comment section below, or feel free to hit me up over on Twitter @anarkE7!

Exciting news, Pokemon fans — A Wild Podcast Has Appeared, the official Pokemon podcast of, is here! Check it out by clicking here or listen below.

On today’s episode, we talk about how playing too much Pokemon changes our brains as kids, the new Pokemon Unbroken Bonds Trading Card Game set, Detective Pikachu coming to Pokemon GO!, and more! Make sure to subscribe now to never miss an episode!



Something New

Shadowrun: Why You Should Try the Beloved Cyberpunk Tabletop RPG

Shadowrun is a beloved cyberpunk tabletop RPG. Now over thirty years old, let’s discuss this classic saga.

Tabletop games remain some of the most openly imaginative systems of play we have in the world. Games like Dungeons & Dragons and Pathfinder allow players to live out their wildest dreams of swinging swords and casting spells. However, both of these games are rooted in fantasy tropes.

Thankfully, there is a game perfect for players who want to explore the realms of science fiction in a computer heavy world like Shirow Masamune’s Ghost in the Shell or William Gibson’s Neuromancer. If you and your players want to break into the grid and hack in (while also including some fantasy-inspired mutations and augmentations along the way), you call fulfill all of your cyberpunk fantasies with Shadowrun.

The World of Shadowrun

In the future (2050 originally, but the most up-to-date system takes place in 2082), corporations rule over everything, keeping information locked down with advanced digital networks of control and oppression. After a massive computer failure in 2029, corporations set up the Matrix, a new internet connected through neurological implants. When shadowy organizations need something done, they hire Shadowrunners — elite hackers and criminals who get jobs done without revealing their identities.

At the same time, come the end of the Mesoamerican Long Count Calendar (which ended December 21st, 2012), magic and fantastic abilities became a reality. Many people used magic to augment their bodies, becoming goblinized (orcs, elves, and stranger). Native Americans reclaimed the majority of their land back using magic, separating the Native American Nations from the United Canadian and American States.

The world of Shadowrun is a combination of urban fantasy and cyberpunk, balancing the two worlds together in a way that feels edgy and alternative. While the campaigns in the setting can be cyberpunk techno-thrillers, they can just as easily be urban fantasy games featuring dragons, wendigos and other fantastic creatures from mythology and folklore. The game first came out in 1989, with Sixth Edition coming out last year, just in time for its thirtieth anniversary.


While the game is only limited by its modern imagination, the gameplay is very particular. While Dungeons & Dragons and Pathfinder use a twenty-sided dice system, Shadowrun uses a six-sided dice. Or rather, a number of six-sided dice equal to your skill levels. If players roll a number that matches or surpasses a skill check, they succeed. If they fall below, they fail. Unless at least half of the die rolls are ones, players will enter a “glitch,” even if they meet the skill check.

When creating a character, players can choose between a series of archetypes, like the street samurai (combat heavy brawlers), face (charismatic socialites), hackers (hacks systems), riggers (sets traps and controls drones) and magicians (uses magic). Then, you’ll establish a set of contacts and networks to better allow you to gain influence over people and organizations. Every being has essence, which is a measure of lifeforce that powers magic. Typically, if your essence reaches zero, you die, though there are certain exceptions to this.

Players will also be awarded karma points throughout the game, which can be used to update and improve your skills as statistics. The karma system is particularly different than the level based system of Dungeons & Dragons, as it allows you to completely customize how your character advances rather than following a set class progression track.

Gameplay beyond that is pretty similar to other tabletop games. You roleplay and engage in missions, the complexity of which depend on the limits of your Game Master’s imagination and creativity. However, the game is far easier and more straight forward than games like Dungeons & Dragons, which requires a multitude of stats and equipment to play.

The Expanded World of Shadowrun

While not as expansive as Dungeons & Dragon, Shadowrun has an expanded world of its own and established lore for players interested in engaging in this cyberpunk world. There are over sixty novels and eight games in the franchise, all of which explores and re-contextualizes the events of the world in new and exciting ways.

However, you don’t need all of this to run a game in Shadowrun. Like Dungeons & Dragons, the core rules are versatile enough to create your own kind of world. If you want to create a game in the setting of, say, Alita: Battle Angel or Ghost in the Shell, you can. If you want to live an urban fantasy story or futuristic cosmic horror story, you can.

All of the rules open up a network of possible narratives and adventures you can undergo, and this can be done without the sometimes intense power levels of late-game Dungeons & Dragons with a far simpler system of gameplay. If you want to play a different tabletop game after so much Dungeons & Dragons, Shadowrun might be the perfect game to try out.


New Cyberpunk tabletop RPG made in collaboration with CD Projekt Red out now

Set 33 years before Cyberpunk 2077.

Cyberpunk 2077 the videogame will be set in the world of Mike Pondsmith’s tabletop Cyberpunk RPGs, originally published by R. Talsorian in 1988 with a definitive second edition called Cyberpunk 2020 in 1990 (though there was a third edition it’s since been declared non-canon). Working together with CD Projekt Red, a new edition that bridges the gap between those games and the videogame has been made and the first set of books are out now.

The Cyberpunk Red Jumpstart Kit is a beginner’s version of the new game, comparable to the Starter Set for Dungeons & Dragons. It’ll be followed by a full rulebook later, and is designed to get new players up and roleplaying. It contains six pregenerated characters, with options for personalizing them including lifepaths that flesh out their backstories, a rulebook with the basics of combat, netrunning, and so on, and a worldbook that contains an introductory scenario and describes the setting as it is in the year 2045.

Pondsmith described the relationship between R. Talsorian’s tabletop RPGs and the videogame by CD Projekt Red by comparing them to Star Wars, saying that if his original game was the first movie, “right now Talsorian is running the Empire Strikes Back, while 2077 is essentially Return of the Jedi or beyond even.”

There’s a Cyberpunk card game coming out next year as well.


Cyberpunk 2077 Does The Original Tabletop RPG Justice, Says Mike Pondsmith

By Eric Garrett – July 4, 2019 05:54 pm EDT

Cyberpunk 2077 officially received a release date last month at E3 alongside the news that Keanu Reeves is featured in the highly anticipated title. Since then, the developers have been talking about the game at length, whether it is about the weapon customization that is present in the experience, or even the AI Uber service that will be available to players in case they need to get around Night City. That said, Mike Pondsmith, the creator of the original tabletop RPG that Cyberpunk 2077 is based on, recently discussed how the video game is doing the original title justice.

During a recent interview with VGC, Pondsmith touched on a number of topics, including how he believes CD Projekt Red has been the right team for the job from the start. “The reason is that from the start CDPR are fans: they play the [pen and paper] game,” Pondsmith said. “Many of them grew up playing the game. So this is like a bunch of guys who watched the Star Wars movies as kids and then got a chance to make a Star Wars game: they would do the best damn job they could.

“That is why we went with them. This game has been optioned for years to many, many different studios. But what I saw in CD Projekt was that they really cared about it and the things that were important to us were important to them. So I knew it was in good hands.

“We have a unique take on the cyberpunk genre: it’s a heroic kind of cyberpunk in this sort of dirty, gritty way, but you can still be the hero. That’s unusual for the genre and a lot of the game companies who have been interested before saw maybe the Blade Runner-esque qualities, but they didn’t see the weird, fun and dangerous, risky elements. It’s hard to describe. It was the ethos of the 80s, that a lone person with a gun and an attitude could change the world.”

Cyberpunk 2077 is set to arrive on April 16, 2020 for PC, PlayStation 4, and Xbox One. For even more on what’s to come in the long awaited game:

“Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.”

Disclosure: ComicBook is owned by CBS Interactive, a division of ViacomCBS.


GAME | Media

The world of Cyberpunk 2077 is a strange, anarchic place – corporations take what they want, while Rockerboys rile the people against them, Netrunners make a buck selling secrets, while Solos act as muscle for whoever’s paying. On the roads, Nomads ride in packs, taking what they want and living free. Night City is a boiling pot of class conflict, of faction disputes only worsened by ready access to technology.

But that world was originally created by Mike Pondsmith in the tabletop roleplaying game, Cyberpunk 2020. CD Projekt Red’s new game takes a good deal of influence from those books, so while we know a lot about Cyberpunk 2077 already, the tabletop game makes it easy to predict some of the things we will likely see when we finally arrive in Night City.

The world of Cyberpunk 2077 is a strange, anarchic place – corporations take what they want, while Rockerboys rile the people against them, Netrunners make a buck selling secrets, while Solos act as muscle for whoever’s paying. On the roads, Nomads ride in packs, taking what they want and living free. Night City is a boiling pot of class conflict, of faction disputes only worsened by ready access to technology.

But that world was originally created by Mike Pondsmith in the tabletop roleplaying game, Cyberpunk 2020. CD Projekt Red’s new game takes a good deal of influence from those books, so while we know a lot about Cyberpunk 2077 already, the tabletop game makes it easy to predict some of the things we will likely see when we finally arrive in Night City.


The urban jungle of Night City is famous for its clubs and bars, and in the original tabletop game there are some pretty weird ones. Afterlife, mentioned in one of the Cyberpunk 2077 gameplay demos is one such place, a club built in a former mortuary, split into sections known as Hades, the Antechamber, and the Crypt.

Metalstorm is another, a club catering to only the most extreme Chromatic Rock tastes. Every morning workers come in to replace furniture broken from the night before. In your travels around the city you can expect to find many more strange and seedy nightspots.

Class Warfare

Whether Fixers, Nomads, or Rockerboys, we know that Night City is filled with some pretty crazy classes. In the demos that have been showcased so far we’ve learnt a lot about them already – the beefy Solo, tearing a turret from its stand to fire on the enemy, the Netrunner stealthily hacking into implants, or the Techie, tinkering with security systems. We know that being able to approach situations differently is important in Cyberpunk 2077, even if that means not killing anyone at all.

But the original RPG has a lot more playable classes and factions. There are rebellious Rockerboys like Keanu Reeves’ character, the mysterious Johnny Silverhand, as well as Mad Max-esque road-warriors like the Nomads, or power-hungry Corporates. When the game launches on 17 September, we’ll see how these classes shape the world of the game (and whether the developers managed to arrange that Meryl Streep cameo after all).

Travelling in Style

Night City is filled with rich and famous people trying to show off just how rich and famous they are. Often this takes the form of fancy vehicles. In the original roleplaying game, there were a variety of ways to traverse Night City, and from the trailers we’ve seen of Cyberpunk 2077, we know there will at least be cars and bikes.

But what about armored vehicles? Drones? Helicopters? In Cyberpunk 2020’s world, anything is available to the highest bidder, including even the most dangerous military hardware. With this in mind, we think it’s pretty likely we’ll see some vehicles which violate the highway code.


As with most other tabletop roleplaying games, your character’s backstory in Cyberpunk 2020 is a huge component in defining who they are. In Cyberpunk 2077, everyone will be playing as V, but there will be a variety of backstory options which will change who V is, and what you are doing in Night City.

What currently remains unseen is how these different backstories will change the main game. In Cyberpunk 2020, it is down to the person running the game to exploit your backstory, creating cool narratives based around it. Considering this, it seems likely that Cyberpunk 2077 will take your backstory into account – perhaps by having characters from V’s past come back to haunt them in significant, unexpected ways.

Strange Gangs

Just like the variety of classes in Night City, there are also a great deal of weird and wonderful gangs. We’ve seen a few of them, such as the technologically enhanced Maelstrom, the Voodoo Boys, or the recent reveal of the Mox. But there are tonnes of others in the original RPG which might also make an appearance.

There are over 40 gangs in Cyberpunk 2020, including wonderful names like the Philharmonic Vampires, The Elvises, or the Citizens For Decency. When you finally find yourself traversing Night City’s mean streets – whichever edition you opt for – you can be sure some of these strange gangs will start popping out of the woodwork.

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Cyberpunk Tabletop Creator Will Have A Role In Cyberpunk 2077


Mike Pondsmith, the creator of the original Cyberpunk tabletop game, has been very active in the development of the highly-anticipated game based on his work. There is a lot of material to adapt and a lot of work to be done; however, the world of Cyberpunk 2077 won’t just be adapting its creator’s mind.

Cyberpunk 2077 confirmed at E3 this year that Keanu Reeves will be playing Johnny Silverhand, a ghost rockstar who helps the main character on their Cyberpunk journey. In a recent interview with Official Xbox Magazine, Mike Pondsmith confirmed that he does have a role in the game, and that it may include playing bass alongside Johnny.

“I have a role. I actually recorded for one role, but they came up with a different one for me, but I can’t tell you much more than that. And I’m telling you that because there are a lot of fans who are going, ‘He better be in the game somewhere.’ So I’m in the game. I’m figuring what happens is, you know, at some point, [Johnny Silverhand] is playing his guitar and I’ll come out and play my bass [laughs].”

Hopefully this is not a joke, and we can expect a performance from Keanu and Mike somewhere in the game. Cyberpunk 2077 releases on PlayStation 4, Xbox One, and PC on April 16.


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