Cyberpunk 2077’s Character Creator Now Allows Non-Binary Gender Options
CD Projekt Red has endured pushback for Cyberpunk 2077’s representation of gender, but the developer is eager to respond to fan feedback and create a more inclusive experience. The studio has begun with the character creator, adjusting it to allow for gender options beyond the binary male or female.
“You know, we really want to make a video game that’s really inclusive,” senior concept artist Marthe Jonkers said in an interview with Metro. “Of course, if you tackle certain subjects then you will expect people to have an opinion about it and we respect that. And it’s good that people give us feedback. And our character creation menu, for instance, compared to the last demo we now give you so many more options. For instance, you don’t choose your gender anymore. You don’t choose, ‘I want to be a female or male character,’ you now choose a body type. Because we want you to feel free to create any character you want.”
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After selecting your preferred body type, you then have the option to give your character one of two different voices. “One that’s male sounding, one is female sounding,” Jonkers said. “You can mix and match. You can just connect them any way you want. And then we have a lot of extra skin tones and tattoos and hairstyles. So we really want to give people the freedom to make their own character and play the way they want to play.”
By providing more agency over your character’s preferred gender and skin tone, CD Projekt Red is hoping more players are able to create the type of protagonist they want in Cyberpunk 2077. Most NPCs you meet will have an established gender and sexual orientation as well in hopes of curating more believable in-game relationships. But the team is open to further changes and welcome feedback from their fans. “Our team is very international and very diverse but we have asked for a lot of feedback,” Jonkers said. “We always ask for feedback and even when we show these demos, we still ask people to tell us what they think. We just want to know what we can improve on because we want to make a really good game and we really want to make a game that everybody is comfortable playing. But at the same time, we’ll tackle difficult issues. It is a cyberpunk world after all.”
Cyberpunk 2077 is scheduled to release for Xbox One, PS4, and PC on April 16, 2020. The game is scheduled to release for Google Stadia in 2020 as well.
Division 2 Exotic Weapons – Complete List and How to Unlock Them
Ubisoft’s latest loot shooter is packed with cool guns for your Agent needs. Our Division 2 exotic weapons guide shows you how to get them all.
Ubisoft’s The Division 2 exotic weapons are undoubtedly one of the most sought after things in the new game, but getting them might be tough. Whether you’ve been plowing through The Division 2‘s 40-hour story, trying to reach level 30, or trying to make sure that you’ve got the best modifiers, there’s a little something for everyone.
For all the players who want to get the most out of their time as an Agent, weapons are obviously a big part of the equation, especially exotic weapons. Not all of Divison 2‘s exotic weapons can be unlocked simply by playing the game, though. There were a couple of perks to pre-ordering The Division 2 before everyone else, after all, but the good news is that we’re early enough in the life cycle of The Division 2 that more legendary drops are going to be found.
At the moment, the key Division 2 exotic weapons are as follows:
- Lullaby Shotgun: This is one of The Division 2 exotic weapons that you would have to have pre-ordered the game to be eligible for. This particular shotgun packs a punch if you’re someone who can’t pass up the chance to get up close and personal with Hyenas and other foes. It comes with the Lullaby and the Evasive talents: the former gives you 35% bonus armor after you hit someone with a melee attack, and the latter reloads some of your current magazine when you dodge.
- Ruthless Assault Rifle: The Ruthless Assault Rifle is another Division 2 exotic weapon that you get as a perk for pre-ordering the sequel game. This one has a modification slot for an Optics Rail, and it also has two talents like the Lullaby: Binary Trigger and Brutality. The former fires a bullet both on you pulling the trigger and releasing, and the latter has a change for you to deal 20% damage of a shot as explosive damage.
- Liberty D50 Pistol: This particular Division 2 exotic weapon is difficult to obtain even for those who consider themselves top-tier Agents in the field. You have to make sure that the Capitol Hill stronghold is completed, which means reaching the end-game content first. As part of that stronghold, you’ll get parts from the boss called Kendra Nelson. After that, it’s a matter of doing these specific missions on Hard difficulty: American History Museum, Viewpoint Museum, and Space Administration HQ. Once you’ve done that, you have to also find a D50 high-end pistol and combine it with the parts that you’ve just picked up to craft your Liberty D50.
- Chatterbox Exotic P90 SMG: The Chatterbox Exotic P90 SMG is an exotic weapon in The Division 2 which you can only acquire from taking out a specific kind of enemy: the Hyenas. You need to make sure that you get Hyena chests from doing missions in one of 4 locations: Judiciary Square, Downtown East, Downtown West, and the Federal Triangle. Once you pick up parts for your Chatterbox Exotic, you have to combine it with the blueprint for the weapon, which you have to get from playing Bank Headquarters on Challenging difficulty.
- The Merciless: This is a Division 2 exotic weapon which drops randomly and comes with the following talents: Binary Trigger, Guerilla Warfare, and Brutality. We’ve already explained the effects of Binary Trigger and Brutality above, but the Guerilla Warfare tactic is a one-two punch of explosive goodness which makes this dynamite gun even more deadly. It fires rounds which stay stuck inside an enemy until you fire a detonating round by releasing the trigger of the gun, resulting in every bullet getting an extra 75% damage.
- Sweet Dreams: This is an exotic weapon which also drops randomly from doing the Roosevelt Island stronghold on Challenge difficulty. It has the following talents: Evasive, Sweet Dreams, and Sandman. This weapon is probably the most geared towards kicking butt in PvP, and is identical to the Lullaby except for the Sandman perk, which is a debuff on enemies to accompany the armor perk that the weapon grants. If you kill enemies while they have the Sandman debuff on, you’ll retain that 35% bonus armor.
We’re sure that more cool exotic weapons will be unearthed as players progress further through the myriad of end-game content that Ubisoft has put together for the game. For now, our Division 2 exotic weapons guide covers how to get your hands on the weapons that you may have already seen going up against other Agents, but keep checking back for more.
CD Projekt warns against buying Cyberpunk 2077 E3 jackets on eBay after listings pop up for over $400
Ebay is no stranger to listings for promotional items handed out at E3. Each year sees an influx of E3 items up for sale – lanyards, figurines, exclusive Funko Pops, that sort of thing.
This year, eBay’s hot new E3 item listing is a Cyberpunk jacket – and it’s going for over £200.
Right now there are multiple listings for the reversible Cyberpunk 2077 Samurai jacket, which looks like it was meant for CD Projekt staff, VIPs and media. The price varies, but we’re looking at shelling out at least £200 for one of these things, plus delivery fee. US listings were as high as $450.
This listing includes a picture of the seller wearing the jacket at E3 itself. That was fast!
CD Projekt took notice, and business development chief Rafal Jaki took to Twitter to suggest people don’t buy the jackets on eBay – and to reveal they’ll be sold officially by the company for less.
Please don?t buy the Cyberpunk 2077 jacket on eBay for 400 usd. The plan is to have a similar version in our store. pic.twitter.com/mzG033zGjJ
How much, exactly? Jaki couldn’t say, but less than $400.
We don?t know but less than 400 😉
It comes as no surprise to find Cyberpunk 2077 items on eBay – it’s one of the hottest games in the world right now and there’s huge interest in merchandise (Cyberpunk E3 stickers are going for $12) – and opportunistic listings from those who buy video games and merch then sell them for a markup are a long-running phenomenon. But perhaps in the case of the Cyberpunk 2077 jacket, if you want one, you might want to wait.
Jaki’s warning may be falling on deaf ears, however. I’m seeing plenty of bids for the jackets on eBay. Expect the sale price to rise as these auctions near their conclusion.
Wondering what else from E3 2019 has found its way onto eBay? How about an “Exclusive Watch Dogs: Legion – Winston Pig Mask”? That will set you back $40.
Or, perhaps “Borderlands 3 Swag – 6 posters, mask and tote bag” is of interest? That’s $40, too.
Cyberpunk 2077 is Breathtaking
The famed developer of The Witcher series, CD Projekt Red, has a new IP coming out in 2020 that’s taking the RPG to the next level.
Game: Cyberpunk 2077
Developer: CD Projekt Red
Formats: PS4, PC, XBO, Google Stadia
Release date: April 16, 2020
It’s an odd name for a developer, isn’t it? It’s not like CD Projekt Red rolls off the tongue. But the Polish developer has most certainly established itself as one of video gaming’s premier studios over the last decade. With its three core games in The Witcher series, the developer has consistently pushed back the boundaries of what is possible in an RPG.
Those games were loved for their scale, depth, combat, character, story and visuals. For their huge immersive worlds. And for remaining morally ambiguous, allowing the player to truly become the hero and forge their own path, including branching storylines and multiple endings, through the world. For 12 years now, The Witcher has been king of the RPG genre, standing shoulder to shoulder with the likes of The Elder Scrolls and Mass Effect.
But it was time for a change. For something new. And it arrives on April 16, 2020, in the form of Cyberpunk 2077. Maxim has not only been lucky enough to get a sneak peak of the game in action, but to do it alongside studio head John Mamais, who talked us through his exciting creation.
A Bright New World?
“Story is the most important thing for us,” Mamais reveals enthusiastically. “We started with the story and everything centres on that. We spent the most amount of our development time on story.”
As you may have guessed from the title, this game is set in the year 2077. Society in America has more-or-less crumbled, with megacorporations running the show. Set in a location called Night City, these corporations are easy to spot, residing in towering skyscrapers. But their influence spreads all the way down to the sewers, where drugs, sex, gangs, poverty and decadence clash with pop culture into an immersive stew, thick with possibility. In it, people try and find a way to survive by any means necessary.
This includes wannabe mercenaries like V, your character, who hide in the shadows and cracks. You have chosen to run from a life controlled by the corporations. Instead, you’ve set about enhancing yourself with black market cybernetics, giving you the powers you need to give “the man” the finger by taking on bigger and better contracts.
When you step into V’s shoes, you’re more-or-less a nobody who has just picked up their first genuine contract. But by the end of a game you’ll be an urban legend. It’s just unclear what kind of legend you will be. “It’s not just the game overall that is non-linear,” Mamais points out. ‘But the individual quests themselves don’t follow any set path. They can branch depending on how you talk to people or how you behave.”
A Huge, Open Environment
Night City is mammoth. It has six distinct districts, as well as the surrounding outskirts, and you’re free to roam the entirety of this world as you see fit. You can steal cars, bikes and other vehicles, negotiate your way through areas of varying safety, trading for better gear or cyberenhancements or mixing with a near endless roster of characters.
The latter offers branching dialogue trees, where not only the abilities you level-up, but the player background you create for V at the start of the game, have an impact.
In a huge technical achievement, the transition through the world – in and out of fantastic cutscenes and even between quests – is seamless. This, combined with the incredible visuals, creates a truly immersive playing experience.
Infinite Gameplay Possibilities
Also immersive is the way you can level your character into certain play styles. You can become more of a run and gunner, or play stealth, or opt to be a hacker. And layered on top of all of that are the cybernetics, which offer layer and layer of options to the way you handle any situation. “It’s not alchemy and magic like The Witcher, this time it is about cybernetics,” says Mamais, indicating just how central modding your player’s body is to the gameplay.
The overall feeling reminds us of Deus Ex or Hitman, where you are free to find any solution you like to complete a challenge using a fast array of tools and abilities. And as Mamais points out, that’s not where the freedom ends.
“If you put more points into abilities that favour a heavy style of play, but then also funnel some towards abilities that support a hacking style, you can shift your playstyle quite freely. There is also a stealth style, which focuses in on melee combat. By the end of the game, when you have lots of points, you can play any style.”
Adding further intrigue, at the end of our session we were taken out of Night City and into cyberspace. There is some gameplay in this Matrix-like world, as well as a suggestion that a key part of the story will involve battling a virus that’s invaded your cybernetics and finding a way beyond a firewall set up in this playing space. But Mamais was coy on details:
“After the second corporate war, the wider internet become too dangerous, so they shut it down. Instead we see these smaller corporate sub-nets, which are individual closed systems you can hack into. They’re not all interconnected.”
To say we walked away impressed from our time with Cyberpunk 2077 would be an understatement. The richly detailed world, incredibly layered gameplay and a modern story can’t help but resonate. This is surely one of 2020’s marquee gaming experiences.
You must hand it to CD Projekt Red. To shift from the sword and sandals medieval fare of The Witcher, to a futuristic first-person shooter with stealth and hacking mechanics is incredible. But the gunplay – from sliding into cover, using human shields, ripping off turrets and adding modifications – is so incredibly smooth, you’d think they had been making FPSs for decades.
Plus, we’ve barely touched on the incredible results you can get from the hacking minigames, such as forcing an enemy with a bionic arm to shoot himself. More on that closely to release; April 16 can’t come soon enough!
For the full article grab the December 2019 issue of MAXIM Australia from newsagents and convenience locations. Subscribe here.
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New Cyberpunk 2077 Gang Has Swords, Broad Stereotypes
CD Projekt Red is spotlighting one of the Night City gangs from its upcoming game Cyberpunk 2077, and to no one’s surprise, the Japanese-inspired Tyger Claws pull out all the stops when it comes to aesthetic and racial stereotypes.
The Tyger Claws rock glowing tattoos, katanas, and street bikes—you know, the three hallmark aspects of Japanese culture—and are also based in Japantown, just to really drive the point home that they’re cyberpunk yakuza. With their emphasis on martial arts, swordsmanship, and other melee-based forms of combat, it seems as though the go-to strategy for taking down Tyger Claws opponents is to bring a gun to the katana fight.
The Claws are rumored to be backed by Arasaka, an in-universe Japanese megacorporation specializing in banking, corporate security, and manufacturing. Although Projekt Red and their new billionaire CEO might not have a grasp on what cyberpunk actually entails, Cyberpunk 2077 will likely see players butting heads with Arasaka and their Claws fighters at some point in the game.
Projekt Red’s media posts about the game’s various gangs and factions haven’t been very informative, but one thing’s for sure: they definitely don’t have a sensitivity reader in their employ. Cyberpunk 2077’s less-than-stellar caricature of an aspect of Japanese culture stands alongside its completely abysmal portrayal of the Animals, as well as other representation issues.
The gang is primarily made up of Black and brown characters, and given that the Animals are named the Animals of all things and are primarily known for doping and using “animal supplements” to push themselves to peak physical—that is to say, bestial—condition, its portrayal paints a questionable picture of Projekt Red’s intentions. A great deal of the game’s content is drawn from the 1988 tabletop RPG Cyberpunk 2013, which might explain the tone-deaf narrative choices involved in Projekt Red’s video game remake. That doesn’t let Projekt Red off the hook though; far from it.
Cyberpunk 2013 has received more than its fair share of content updates, and while some of the more unsavory aspects were cut in its transformation to the version Projekt Red states its game is based on, Cyberpunk 2020, it was ultimately on Project Red to alter bad source material in its remake—which it has evidently failed to do.
Cyberpunk 2077 is slated for a September 17 release date on all platforms, which the current COVID-19 crisis is apparently not impacting.
Cyberpunk 2077 Will Punish Players for Using Too Much Cybernetics
Cyberpunk 2077 gameplay borrows a notable feature from the pen and paper Cyberpunk 2020. According to CD Projekt RED, the game features a mechanic called “cyberpsychosis.”
Using too many cybernetic enhancements will have a negative impact on V’s mental health. Speaking with Edge Magazine, Quest Designer Patrick Mills explained the mechanic without going into much detail.
All the travails of the flesh fade away, and you become a perfect machine of chrome. But you had to buy those body parts from someone, and now you’re in debt to them; if you need parts, you’ve got to go to their store. You have this very utopian idea of being liberated by technology. And it’s like, not so fast–you haven’t solved the problems. The problems are still there, and technology actually makes them worse. ‘High tech, low life’ is one of Mike’s [Pondsmith, Cyberpunk 2020 creator] mottos.
Cyberpunk 2077 gameplay demo gave us a detailed look but we never saw this feature. It would be interesting to see how deep it is intertwined with other gameplay aspects. It is possible that we will see some way to dampen the negative effects of additional cybernetic enhancements.
I can’t help but compare this to the toxicity feature of The Witcher 3. Too many potions raised toxicity levels in Geralt but there were other potions that helped bring the level down.
Speaking of The Witcher 3, it is clear that Cyberpunk 2077 is a major shift for CD Projekt RED. But according to the studio, they aren’t afraid of change at all. In fact, they are taking development head on.
Cyberpunk 2077 is releasing on PS4, Xbox One, and PC in a couple of years. Expect to see more of the game at E3 next year.
Rumor: Details on Cyberpunk 2077 Social Hub Leak
REMEMBER: Take all rumors with a grain of salt.
CD PROJEKT RED’s upcoming game, Cyberpunk 2077, has been shrouded in mystery since its original reveal and it isn’t likely that we will be hearing any official details on the game anytime soon. Luckily, there are other ways for thirsty fans to get the information they want.
The Triple S League, The same folks that brought us the rumor on how big Cyberpunk 2077 will be (and more), have teamed up with Madqueen Show to bring us a new juicy leak on Cyberpunk 2077’s social hub!
An anonymous source close to The Triple S League, who has been in the gaming industry in Europe has detailed some aspects of the seamless multiplayer and social hub in Cyberpunk 2077.
The social hub was detailed as a bridge between the single-player experience and the multiplayer experience. According to the leak, the social hubs in Cyberpunk 2077 are going to be things like ‘bars’ where players find other in-game activities.
It’s been assured that CD PROJEKT RED is approaching the game from a very different perspective and that they will not be making it like an MMO. Basically, CDPR is looking to keep the social aspects from feeling too clustered (imagine launch day Destiny, Division, and World of Warcraft player cluster).
CDPR is stressing the game will not be like an MMO and that making the engine work with the social aspect work is a ‘huge part of the plan’ and that they will be investing a lot of time into it.
According to Triple S, the Social Hub is very important to CDPR. Their source detailed that CDPR is “working on a new thing for the bar” something like a minigame (“think GWENT”) and that it might “be dance mod.”
Beyond the source’s details, CDPR has been looking for developers to work on multiplayer through various job listings and proposals – which supports these claims.
The source also commented on the rumor of CDPR employees being unhappy, saying that CDPR has the typical creative environment, where there is plenty of pressure, stress, and lots of deadlines.
Check out Madqueen dealing out the news and using her knowledge of the Cyberpunk board game to do some speculation below and check back for an upcoming podcast from Triple S with more details on the topic:
CD Projekt Red Offers 48-Minute Look at ‘Cyberpunk 2077’
(Note: The demo features some violent combat that might be tough for some people to handle in light of Sunday’s shooting in Jacksonville, Fla.)
Video game publisher CD Projekt Red released a lengthy demo for its upcoming action role-playing game “Cyberpunk 2077” on Monday.
“Cyberpunk 2077” is an open-world narrative RPG based on the tabletop game “Cyberpunk 2020.” CD Projekt teased Monday’s sneak peek with a mysterious livestream on Twitch. A computer screen with the words “data transmission in progress” played for hours. Fans theorized it could be anything from a new trailer to a release date. But, it was actually a pre-recorded featurette focusing on “Cyberpunk’s” character creation, combat, and game world.
The demo takes place near the beginning of the game, as the player character and her friend Jackie track down a missing woman they’ve been hired to locate. They find her in an apartment full of scavengers, criminals who strip cybernetics from people to sell. Naturally, they put up a fight. Right now, combat appears a bit bullet-spongey, but that’s not unusual for an action role-playing game.
Although “Cyberpunk 2077” is reportedly fully playable, it’s still a work-in-progress, CD Projekt said. Since many assets and mechanics are likely to change before launch, the developer decided to initially show this demo to the media only.
“Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI — everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design,” said “Cyberpunk 2077 game director and CD Projekt Red studio head Adam Badowski. Animation glitches, work-in-progress character facial expressions, early versions of locations — all this made us hesitant to release what you’re about to see.”
“However, we are also well aware that many of you want to see what the media saw,” he added. “Although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how ‘Cyberpunk 2077’ looks today.”
The Road to ‘Cyberpunk 2077’: Next Year’s Potential Standout
Regardless of what level of gamer you’d consider yourself, whether that be a causal free-timer or a hardcore player, you’ve most likely heard of what’s expected to be the gaming world’s next must-have for the Spring season of 2020. Developed by CD Projekt Red, the same company best known for The Witcher videogame series, and adapted from the 1988 tabletop game Cyberpunk 2020, Cyberpunk 2077 is an upcoming first-person perspective open-world role-playing game set to release for the PS4, Xbox One, and PC on April 16 th of next year.
First announced as far back as 2012, Cyberpunk 2077 is set in the dystopian Night City, California, a futuristic megacity where technology has evolved immensely, leading to a heavy reliance on robotics for daily activities and jobs, as well as self-augmentation. Players will take control of V, a character whose appearance (including sex, hair, clothing, body type, tattoos, etc.) and backstory are all customizable, providing for a more personally tailored experience. Featuring a non-linear storyline, the decisions one makes while playing will greatly affect how things progress in the world around V. The game can be played without having to kill a single NPC, but would require a focus more on stealth rather than combat.
V comes equipped with three skill pools that the player can mix and match to their own preferred playing style: Solo, a combat focused lone wolf class, Techie, a class tailored to the use of gadgets and gizmos, and Netrunner, a hacking based class that allows you to hack into computers, drones, robots, and even other people. The game features a day and night cycle which is stated to effect NPC behaviors, and also allows the player to engage in romantic and sexual relationships with several characters. In order to upgrade V, the player must visit a “ripperdoc” to purchase and install cyberware implants. Weapons and equipment will range from uncommon to epic, signified by color, and will also be customizable.
Besides being an immersive and highly detailed experience, Cyberpunk 2077 will also include a few notable appearances. It was recently announced at this year’s E3 that Keanu Reeves would be appearing in-game as Johnny Silverhand, a key character from the Cyberpunk 2020 tabletop game, with rumors circulating that other famous faces might be included in the final product. With all of its ambitious promises, Cyberpunk 2077 is shaping up to be an early contender for Game of the Year.
Cyberpunk 2077 Will Likely Be at E3 2018, Won’t Launch With Multiplayer
Cyberpunk 2077 will be shown in some capacity at this year’s E3, and won’t be launching with a multiplayer mode.
Speaking at CD Projekt’s financial results conference, company president Adam Kiciński was asked about what could be shown at the LA gaming conference. “We haven’t announced that yet,” he replied, “we will announce it just before.”
While there’s a chance that that announcement could be ‘we aren’t showing anything at E3’, it seems likely that we’ll see a glimpse of the elusive RPG this June.
As has become a pattern with Cyberpunk details, there’s not a great deal to go on, but Kiciński confirmed that the launch version of the game will be a single-player experience – but wouldn’t rule out different plans for its expansions:
“First of all we’re going to deliver players a huge, story-driven role-playing game for a single player, as was the case with The Witcher 3.
“As to further extensions of the game, I don’t like to comment on that, but I’m not saying it’s not going to be the case because we already said in the past that we wanted our future projects to integrate online components at some point.”
When asked about the success of the Switch, and if that afected the platforms CD Projekt is targeting, Kiciński all but ruled out a version of Cyberpunk for Nintendo’s console:
“When talking about our larger games, we are focusing on the strongest devices out there, the high-spec PCs and consoles… We don’t plan Nintendo Switch releases for now.”
Kiciński also reconfirmed a number of details we’ve heard previously. In the only scrap of detail about the single player experience, he explained that players will create their character, “and they will range through various classes.”
He also reiterated that the game will not feature microtransations of any kind, saying that Cyberpunk will be “a single-player game purchased for a one-off fee […] Without any micro-payments whatsoever, without any hidden things whatsoever, just as it was he case with Witcher 3.”
Finally, we got another hint that Cyberpunk could bridge the gap between the current generation of consoles and the next:
“Technology-wise, Cyberpunk is very advanced. Our technology is ready to interface with future generations. The game is developed in such a way that it can use very powerful future equipment, but I cannot tell you more beyond that today, as no future generation of consoles has been announced.”
We still don’t know when we’ll actually get to play Cyberpunk, but we know that work on it is gearing up – only this week, CD Projekt opened a third studio in Wroclaw, Poland specifically to work on the game.
Joe Skrebels is IGN’s UK News Editor, and he plans to be the worst robot-man alive. Follow him on Twitter.
First taste of Cyberpunk 2077
Polish outfit CD Projekt RED have just unveiled the first teaser for their shiny new RPG Cyberpunk 2077.
Driven ‘psycho’ by a chronic overuse of body enhancements, this teaser shows the results of one heavily modified woman’s rampage against the ‘meatbags’. HK-47 would be proud.
Cyberpunk 2077 aims to bring gamers a mature new RPG experience as they rise from the gutters of the decadent and dystopian ‘Night City’ dodging gangs, megacorps and police along the way. Sadly there’s not so much as a frame of game footage to be seen in this teaser, but should its quality and tone translate across into the finished product then it will certainly be worth waiting for.
Check out the press release blurb and trailer below:
The teaser shows how the Psycho Squad might acquire a new member. The Psycho Squad specializes in combating “psychos” – individuals who overuse implants and substances that boost or otherwise alter the human body. There comes a point when they overdose on these innovations, and their bodies start to rebel against their biological body parts as well as against all things organic around them. Simply put, they start killing people, who they now derisively call “meatbags.”
When a psycho goes on the rampage, strange things can happen. There’s going to be a lot of carnage, so the psycho might be taken down by regular police, but they’re not always able to get the job done. When things spin out of control, they call in MAX-TAC (Maximum Force Tactical Division), popularly called the “Psycho Squad”. And these guys are exceptional, these guys are crack troops. The fact that they’re proud of that name tells you a bit about their mindset. They wear a badge with their official emblem on their right sleeve, but their left is reserved for their unofficial Psycho Squad emblem. It’s primitively made and the image itself is on the crude side of things. It’s not unlike a badge special force operators might make and wear to distinguish themselves from the ranks of grunts in any theatre of war.
More Icrontic awesomesauce
5:44pm Ilriyas So they’re turning the Cyberpunk P&P RPG into a videogame? I cannot bloody wait.
Going to play so much Solo!
5:44pm Theironhand Whoa. that is one badass trailer. Gave me goosebumps and I still cannot stop watching it.
Definitely looking forward to seeing more from this game.
7:30pm Basil Hidden message at 2:14.
Reads as follows:
Do you like our latest creation? We certainly hope so You may remember that we sometimes send you guys secret messages like this. It’s a great way for us to speak right to you instead of burying ourselves in corporate mumbo-jumbo so let’s begin!
First of all – have you noticed all the details in our teaser (yes, it’s a teaser. We’ll make a proper trailer in the future)? If you know the Cyberpunk setting there are some things you can spot, like implants – look for the weapon hands and the real skin – corporate emblems that should look familiar and more. Happy hunting!
You’re probably curious about the release date. It’s currently scheduled a way off in 2015 but in truth the delivery date is more like “when it’s done”. We will release Cyberpunk to you when we’re convinced it is nothing but pure, refined, unadulterated awesome. We want it to be the most kick ass futuristic RPG ever – OK, maybe this sounds pretty bully, but it is our actual goal! You judge if we deliver it!
Oh – and you may wonder why we announced our game so early before the release. The reason is that we’re still building our dev team so if you are a talented dude or dudette willing to work in a really different company (gamers rule & boring corporate stuff drools!) on a super ambitious project, send us your application right now! firstname.lastname@example.org
So you want to know what kind of game Cyberpunk 2077 will be? The short description is that it will be a story-heavy, nonlinear, open world RPG based on the well known Cyberpunk pen&paper system and setting. Building open world games is something we are mastering right now and we believe that properly joining nonlinear gameplay with an excellent story telling will bring a totally new quality. Mmm. We’ll tell some more about it soon!
And that’s not all that’s new. We are about the reveal our other project which is much closer to being completed and yes, it will also be a fully open-world game with an intense story. You can probably guess the game we’re talking about 🙂 On the 5th of February it will all be clear.
So stay tuned as we will have quite a lot to show and tell you soon!
We are waiting for you on our newly created forum called Afterlife – what other name could we have chosen for it?
Friday, 22 September 2017
“I know nothing about The Witcher 4,” says Geralt voice actor – but you may see him in Cyberpunk 2077
Doug Cockle, the voice behind Geralt in CD Projekt’s The Witcher series, says he’s not aware of any work taking place on a new Witcher game.
Developer CD Projekt is busy working on Cyberpunk 2077, a game that Cockle would very much like to be involved with.
“I know nothing about The Witcher 4,” said Cockle during a panel at EGX 2017 today discussing his future work. “I know they’re very much focusing on Cyberpunk.”
Considering Cockle began working with CD Projekt two years before the release of The Witcher, we’re pretty certain he’s not fibbing about a new Witcher game.
“What I have discussed is the idea of me being involved somehow,” said Cockle of Cyberpunk 2077. “Whether that’s a major part or just an easter egg. I hope so, I really enjoy working with them. But I haven’t had significant contact. We have jokingly talked about it.”
The last we heard of Cyberpunk 2077, some punk-ass douche was trying to hold CD Projekt Red to ransom.
The Polish developer has grand plans for Cyberpunk 2077 although it hasn’t gone into many details on the actual game since it was announced. What we do know is it needs to be “even more revolutionary” than The Witcher 3. And you may be waiting as long as 2021 to play it.
Cockle has performed in numerous games over a decades-long career and has recently gone back to acting fulltime.
“It’s really cool to be part of something that’s that long,” said Cockle of The Witcher series. “Something where you get to go back to the character over time, as the writers give him more of a life, more emotianal situations. Its been a great experience.”
Joking about some of the more challenging scenes, in particular Gerat’s sex scenes in The Witcher 3, he said: “Its a bit like being caught masturbating by your mom. But its kind of fun. It can be really challenging, you’re naturally embarrassed. You’re having to show whoever’s in the booth that side of your personality.”
Cockle’s most recent work includes Victor Vran, Augmented Empire, Spellforce 3 and Horizon Zero Dawn.