Cyberpunk 2077 is the FPS open-world RPG to watch out for, here’s everything we know so far
This year’s E3 has been an exciting one despite the fact it feels like the big publishers might be keeping a little more under wraps regarding future titles than in the past. Microsoft, Sony and Nintendo all had big time showcases this year with the reveal of Smash Bros. Ultimate for Switch, Death Stranding and one of the most highly anticipated titles in development, Cyberpunk 2077.
It has been many years since Cyberpunk 2077 was teased, but we got our first good trailer during the Microsoft E3 2018 presser (seen below). Based on the Cyberpunk 2020 tabletop role-playing game, it is in development over at CD Projekt as the follow-up to its groundbreaking fantasy title, The Witcher 3.
CDP went from a well-respected RPG developer in the industry to releasing one the best fantasy games ever to grace our home consoles by the time the final episode in Geralt’s story wrapped up. Needless to say, the pressure is on and gamers have, to put it lightly, incredibly high expectations for CDP’s new futuristic RPG shooter.
The game takes place in Night City, a sprawling fictional metropolis that sits somewhere between Los Angeles and San Fransisco. This is a densely packed city split into 6 distinct districts evocative of something like Blade Runner or The Fifth Element. Think flying cars, street gangs and bright neon billboards in a massive open-world run by mega corporations of the future. The world is littered with narrative opportunities, side missions and what appear to be GTA-style mini games.
Cyberpunk 2077 is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future — Night City. You play as V, a hired gun on the rise, who just got their first serious contract. In a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers, today is your first step to becoming an urban legend.
You play as V, a hired gun taking on the most dangerous jobs in Night City. While V is a voiced character, players will be able to customize the look, feel and backstory here, all of which will apparently influence the way NPCs treat you and the way the game plays out in general.
As expected with a CDP role-playing game, you will be able to use experience points of some kind to build out your character, his or her abilities and more, as you see fit. It sounds like on top of a plethora of guns and melee options, “sideware” and other upgrades will allow for special abilities like wall running, slowing down time and even engineering/hacking like options.
Driving is in the game, but CDP isn’t talking about those hovering vehicles yet. We will for sure be driving regular cars and motorcycles, but nothing is confirmed on the flying cars just yet. Judging by the tone of the studio at this point, it sounds like most of the driving will take place on freeways in between city districts. So while hover cars seem like a bit of a development nightmare, if the architecture of the open-world limits driving to outside dense city centers to some degree, it does seem like a possibility.
But one thing that has shocked Witcher 3 fans and others more than anything else is that this is a first person game. Wow, ok. Rumors have been swirling around the net for a while regarding the perspective here, but not very many people expected the game would play out almost entirely in first person. It sounds like cutscenes will show your character but the actual gameplay is essentially an open-world FPS RPG. While I’m not stoked about that, these are the folks that made The Witcher 3, so how could it possibly be bad?
With Cyberpunk 2077, it sounds like CD Projekt will mix first person Deus Ex-style action with Grand Theft Auto V — as a proper role-playing game — count me in. There are still some questions up in the air regarding the fluidity of combat and more as we are yet to see proper in-game footage, but clearly Cyberpunk 2077 should be on every gamer’s radar. Did a title with no gameplay footage possibly just get Game of Show at E3 2018?
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Cyberpunk 2077 Night City Wire and IGN Summer of Gaming Delayed
Two Big Gaming Events Step Back
The upcoming Cyberpunk 2077 Night City Wire stream and IGN Summer of Gaming event are both going to be delayed past their respective intended launch dates.
With E3 2020 canceled, several gaming events have sprung up to take its place. Some game developers have elected to run their own dedicated media streams similar to Nintendo Directs. On the other side of the aisle, some gaming news websites have decided to put together their own events of all sizes.
CD Projekt Red and IGN both had events planned for early June 2020. Now, however, each company has independently come to the same conclusion and decided to delay these highly-anticipated virtual gaming events for some time.
When Will the Cyberpunk 2077 Night City Wire Debut?
Originally, the Cyberpunk 2077 Night City Wire was scheduled to debut on June 11, 2020. CD Projekt RED has now announced plans to push back the reveal of this stream to a date two weeks later.
“We decided to move Night City Wire to Jun 25th,” stated a tweet from the official Cyberpunk 2077 account. “We still look forward to sharing new information about CP’77, but more important discussions are happening right now and we want them to be heard. We wholeheartedly stand against racism, intolerance and violence. Black Lives Matter.”
When Does IGN Summer of Gaming Start?
According to the schedule posted by IGN, this massive event was intended to kick off on June 4, 2020. It has now been delayed a few days.
“Out of respect for an in support of those rightfully demanding justice and change across the United States and the world, IGN will be delaying the launch of its Summer of Gaming main events until June 8, 2020,” the news site said in a tweet.
While the Cyberpunk 2077 Night City Wire and IGN Summer of Gaming delays are certainly understandable, odds are these won’t be the only events that we see getting pushed back in the coming days.
What do you think of the Cyberpunk 2077 and IGN gaming events being delayed? What are you looking forward to the most? Let us know in the comments below!
Cyberpunk 2077 Does Not Have a Morality System
By Tanner Dedmon – June 24, 2019 03:47 pm EDT
Between Cyberpunk 2077’s player choice mechanics and the gritty, ruthless world that is Night City, players will have a lot of decisions to make. While these decisions will be filled with morality rationales and will impact the player through benefits and consequences, they won’t manifest themselves in the form of a set morality system like players might’ve seen in other RPGs. Cyberpunk 2077 doesn’t have a system like that in place, CD Projekt Red has confirmed.
The Polish studio responsible for the upcoming Cyberpunk 2077 game spoke to GamingBolt about whether or not there’d be a morality system in place. We already knew that players will have the option to roleplay as a non-lethal character who does their best not to off anyone, though quest director Mateusz Tomaszkiewicz’s answer to the question about a morality system suggested that the game’s not going to judge you one way or another.
“We don’t have a moral system per se,” Tomaszkiewicz said. “However, to complete it non-lethally you have to be very good at stealth. Invest in points that allow you to stealth better, use weapons that will allow you to incapacitate the enemy instead of killing them, to make the moral choices that will allow you to avoid killing people throughout the game.”
You’ll still be facing the consequences of those killings and other actions and will have to make your own moral decisions, but the game won’t have a system that’s so apparent like we’ve seen in the Mass Effect or Fallout series.
Outside of the more obvious decisions like whether to help one group or another or spare someone’s life, CD Projekt Red has also stated that the world of Cyberpunk 2077 will respond to other parts of players’ characters like how they look and are customized. Since one of the core themes of cyberpunk is body modification – which Cyberpunk 2077 will have plenty of – you can bet that the people of the city will have something to say about whatever decisions you make regarding your character.
Cyberpunk 2077’s player choice system has been talked about in the past as well after last year’s E3 showed off some of the first looks at the game. Mike Pondsmith, the creator of Cyberpunk 2020, the tabletop RPG that 2077 is based on, talked about the choices and consequences players will encounter and said “karma is not a black and white thing.”
Cyberpunk 2077 is scheduled to release for the PlayStation 4, Xbox One, and PC platforms on April 16, 2020.
Disclosure: ComicBook is owned by CBS Interactive, a division of ViacomCBS.
Cyberpunk 2077: Putting the Punk Back Into Cyberpunk
CD Projekt reveals a little more about Cyberpunk 2077, its open-world science-fiction epic.
What a perfect world for The Witcher’s digital curators to step into. In CD Projekt Red’s interpretation, The Witcher’s world is rife with vice, moral corruption and ambiguity, with selfish kings and opportunistic killers. If anyone is a hero, they are a reluctant one. The Witcher games evoke all the themes and ambience of the original books’ world without relying on their characters, their plots or situations; they are calmly, self-confidently adult, and entirely their own. If I ever create a fictional universe, I’d hope CD Projekt makes a game out of it.
The Witcher’s writer Andrzej Sapkowski isn’t enormously enamoured with video games as a whole (actually he seems to kind of hate them despite expressing respect for CD Projekt’s work), but Cyberpunk 2020 creator Mike Pondsmith seems able to better appreciate the developer’s gift for realising fictional universes in interactive form. After a few failed games based on the Cyberpunk franchise in the past, he seemed justifiably nervous about letting another developer at it, says game director Mateusz Kanik – until he came to visit CDP in Poland.
“At the beginning he was really scared. You could see that on his face,” Mateusz laughs. “There have been attempts at Cyberpunk games in the past and each of them was bad, and he was scared it would be the same again. But he came to us at the beginning and met the team, and we talked about vision, ideas, how we want to approach this adaptation of his work – and when he left he was extremely happy about it. So I think it was OK from then on.”
Cyberpunk 2077 has been at the back of CDP’s mind since even before The Witcher was out. The team has spoken before about their collective love for the original pen-and-paper RPG, which many of them had played as teenagers in then-Communist Poland, where it was hardly a mainstream pastime. Whilst making the Witcher, the developer came up with plenty of ideas that just weren’t usable in a fantasy RPG, and Cyberpunk was a dream property to work with.
Character customisation, for instance, was necessarily not an option in Geralt’s world. But in Cyberpunk 2077, it’s self-defined role-playing: your style and personality will have deep and far-reaching effects on the world and how it reacts to you. “We will have several features that allow you to create your [visual] style, and your style will affect gameplay, storyline and relationships between characters,” explains creative director Sebastian Stepien. “Your appearance and your dress will change the behaviour of NPCs, and also the story also in some parts,” Mateusz adds. Style and appearance works together with the personality you create for your character and express in conversation to determine how the world reacts to you.
“It’s about telling story via what happens, not cutscenes or other features,” Mateusz says. “To do that we need to create a totally new unique dialogue system – we’re doing that right now, it should be awesome.”
Augments, of course, are a huge part of the Cyberpunk world. They are the focal point of the teaser trailer, which shows a squad of specialised police facing off against a woman who has gone too rather far with her biomechanical self-improvement regime. But Cyberpunk 2077 will not be about conflict between the augmented and the police; that Deus Ex: Human Revolution-style societal tension over the morality and ethics of augmentation is not at the centre of the story.
“The psycho squad is just one of many cool elements in this world,” Sebastian explains. “We had several ideas for this short teaser and had to focus on one of them. Augmentations and cyberware is a big subject in the world, and that’s why it’s in the teaser. But it won’t be a game about police hunting cyber-psychos. That’s a sub-plot… The story will be low-level. We are not going to save the world, or even save a city. We are focused on the main character and his problems, or her problems.”
Cyberpunk hasn’t been as easy to adapt as a video game as you might think. Pen and paper mechanics have been the foundation of many digital RPGs over the years, but they do not translate well into the kind of game that CDP is trying to make. “The game mechanics are totally different on paper, they don’t work in video games because they would be super boring,” Mateusz says.
“The main problem is that the original system is based on dice rolls. When you think about Cyberpunk you think about shooting, action, a lot of explosions. But that doesn’t fit dice rolls in a video game. We want to make it more action-like – there will be a system that lets you use active skills actually in the gameplay in a shooting sequence or something like that, rather than just passive skills like in the books.”
The fiction, too, needed to be adapted. When Cyberpunk 2020 was originally written, the year 2020 was a long way off, but things have advanced far enough in the intervening time to make some of its futuristic technology feel a little ridiculous. “The original Cyberpunk 2020 is a kind of retro game – you cannot believe in this world today because a lot of things in our world are already higher-tech,” agrees Mateusz. “So we needed to change this to make it more real for modern people.
“But also it’s important to still keep the mood and the original feel of Cyberpunk – we don’t want to just create a science-fiction game. It’s easy to do that. We still want to balance it with those main features and the mood from the Cyberpunk original. This is a huge task, I think.”
It all comes back to ensuring that Cyberpunk 2077 doesn’t do what other games do: fall back on just a term and an aesthetic when cyberpunk as an idea is about so much more. Sebastian hopes that Cyberpunk 2077 will be a true realisation of that idea – not just the tropes, not just the futuristic feel, but the whole philosophy, with all its ambiguity, corruption and individualism.
“First of all it will be an RPG, so that means you create the story. In Syndicate and other shooters you can do no such thing,” says Sebastian. “The other thing is that you will have the chance to create your character’s personality. This is very, very important. The style and mood and atmosphere of this world, what you do at the bar, what do you drink, how you react with other people, what dialogue you choose –all these things let us keep the Cyberpunk atmosphere all the time.”
The Outer Worlds and Cyberpunk 2077: Two competing RPG views of the future at E3 2019
One is a space western, the other a dystopian techno-thriller. Both feel familiar, but only one is part of the Keanuaissance.
With games such as The Outer Worlds , Cyberpunk 2077 , Doom Eternal , and the briefly spotted new Halo and Gears of War entries, E3 2019 tipped the scales toward dystopian sci-fi over fantasy or modern military games. Maybe it’s because these games seem hardly more than small leaps from today. Or maybe because gritty neon hackerspeak futures are just the lingua franca of modern fiction .
Whatever the reason, the two games I’ve been asked about the most coming out of E3 are The Outer Worlds and Cyberpunk 2077, both different takes on the grandiose sci-fi RPG idea. They also happen to be two games I got to see extensive live gameplay demos of, so that worked out rather nicely.
The Outer Worlds
The Outer Worlds is Fallout reimagined as a space western. That’s literally all you need to know about the game. If that idea appeals, then you’re going to be all-in.
Set in the far reaches of a distant space colony, the game has the dialog trees, shifting alliances and stealth/actions/diplomacy options of Fallout and Elder Scrolls games. It’s made by the same company that developed Fallout: New Vegas ( among other role-playing games ), and doesn’t stray far from its roots.
On one hand, it has the slightly dated, under-detailed look of a Fallout game, but it also has that magical sandbox feel, where endless experimentation can be rewarded with unique experiences. And yes, you can slow down time, like in Fallout, to approach fights tactically.
That’s enough for me to sign up, but I’m also not expecting anything shockingly new or genre-breaking.
Hugely hyped since last year based on little more than the name and a few pieces on concept art, this game has pulled off an impressive feat. It actually delivers on much of that hype, at least based on a guided hour-long live gameplay demo I witnessed behind closed doors.
It’s basically Deus Ex by way of the TV series Mr. Robot. It’s more ambitious than The Outer Worlds, and it shows. The environments are much more detailed, the character interactions vary beyond the Skyrim/Fallout carnival automaton model and the voice acting and dialog, while not fantastic, at least feel like everyone involved is doing more than just phoning it in.
Oddly, the most underwhelming part of the Cyberpunk 2077 demo, which involved playing a few factions off each other to gain the favor of an underworld boss, was Keanu himself. His supporting role is a cyber ghost of some kind, offering guidance and encouragement (you know, like in Topper), but in the few scenes I previewed, his performance didn’t spark much excitement. More Ted “Theodore” Logan than John Wick. But that’s just from a handful of lines, maybe he’s more animated (no pun intended) in the rest of the game.
Also, I don’t want to worry anyone, but he’s got a metal arm, and his character’s name is Johnny Silverhand.
The dark themes, neon architecture and shady hacker types are all well-worn tropes, but the gritty world-building and excellent visuals (no doubt powered by a high-end PC in this demo session) are spot-on.
While these two games feel very different, it’s interesting that both wrap their drama in themes of corrupt capitalism, exploited masses and the technological-industrial complex. While you’re fighting The Man, just try not to dwell too much on the involvement of companies like Microsoft, Take-Two Interactive and other game biz giants.
Cyberpunk 2077’s Setting Is Designed To Shake Up The Genre
Cyberpunk 2077’s concept art coordinator, Marthe Jonkers, has said in a new interview that Night City is meant to be a “fresh take” on cyberpunk.
In a recent interview, Cyberpunk 2077 concept art coordinator Marthe Jonkers stated that the game’s setting is designed to be a “fresh take” on the cyberpunk genre. The upcoming RPG from CD Projekt Red takes place in the fictional Californian metropolis of Night City, and despite its name, the setting appears to be uncommonly sunny for a cyberpunk title.
The cyberpunk genre is generally known for its dark futuristic tropes: unbridled technology, corporate dystopia, cybernetic transhumanism and sociopolitical turmoil. These themes are usually packed into a sprawling-yet-claustrophobic city soaked in rain, neon, and darkness, creating the archetypal cyberpunk aesthetic. As CD Projekt Red has showed off more of Cyberpunk 2077 at various trade shows, some have reacted to the game’s aesthetic with surprise and even disappointment. Many of the events seen in the gameplay and cinematic trailers take place on a bright, sunny day, in contrast to the genre’s established look. But according to CDPR, that’s a fully intentional design decision.
Marthe Jonkers, concept art coordinator on Cyberpunk 2077, discussed its aesthetic design in an interview with GamesIndustry.biz. “When we showed the demo last year, people were surprised at first that it was so sunny,” she said. “They expected rainy, dark cyberpunk but you can make a cyberpunk city in California. Of course, it will rain there, because we have a weather system, and it will also be night, but we are really trying to get this fresh take on cyberpunk.” She stated that the CD Projekt Red team knows the whole canon of cyberpunk, from books to films and beyond. But despite internalizing everything the genre has done over the years, they wanted to take it in a more unique direction.
Cyberpunk 2077‘s aesthetic isn’t just about being visually brighter, though. Jonkers further explains that CDPR diversified Night City’s visual design by tapping into the lore of the original Cyberpunk 2020 tabletop game and thinking about the fashions and styles that came and went, from architecture and clothing to vehicle and weapon design. As a result, Night City is a melting pot of four distinct styles, each of which stems from a period of the world’s history between 2020 and 2077. “Entropism” is rooted in a time of mass poverty, with designs of necessity over style. “Kitsch” was a time of economic recovery, and designs emphasized colorful style over substance. “Neomilitarism” saw the rise of megacorporations and dark, sharp substance over style. “Neokitsch” is both style and substance, as the gap between rich and poor grows wider leading up to the events of the game.
With all of these styles overlapping each other in Night City, Cyberpunk 2077 sounds like it should have a wealth of visual variety. Though there’s been debate over the fact that Cyberpunk 2077 will be a first-person game, that perspective should be the best way to see all the details that Jonkers and her team have put in. And given that there are plenty of other cyberpunk video games out there, an aesthetic shake-up could be just what Cyberpunk 2077 needs to stand out from the perpetually dark and rainy competition.
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Cyberpunk is a sub-genre of science fiction and aesthetic movement centered around advancements in the fields of robots, cybernetics and information technology. Cyberpunk is often associated with various transhumanist themes, including the use of electronic hardware to augment human abilities.
In 1980, Minnesota-based writer Bruce Bethke coined the term “cyberpunk” in his titular short story, which was subsequently published in the November 1983 issue of Amazing Science Fiction Stories.  The word was subsequently used to define a sub-genre of science fiction popularized by many writers, including William Gibson, Bruce Sterling, Pat Cadigan and Philip K. Dick. Many have considered Gibson’s 1984 novel Neuromancer as an iconic cyberpunk work of fiction.
In 1982, the film Blade Runner was released as an adaptation of Philip K. Dick’s 1968 novel Do Androids Dream of Electric Sheep?, which is set in a dystopian future where androids who have fled their human captors are destroyed by bounty hunters known as “Blade Runners.” Other films that have been associated with cyberpunk include The Matrix, 12 Monkeys, The Lawnmower Man, Hackers and Strange Days
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Many video game series include themes associated with cyberpunk, including Shadowrun, System Shock, Metal Gear and Syndicate. The game Cyberpunk 2077 is in development by the Polish developer CD Projekt RED.
Deus Ex is a cyberpunk-themed action role playing video game franchise set in the 21st century, where secret societies are fighting for power and control over world, and various types of body augmentation are being practiced.
Fallout is a role-playing video game series originally created by Interplay Entertainment and Black Isle Studios in 1997 and currently developed by Bethesda Softworks. The games take place in a retro-futuristic 22nd-23rd century United States where humanity is trying to survive in a world devastated by the effects of full nuclear war.
On April 29th, 2005, Urban Dictionary  user Jessica Williams submitted an entry for “cyberpunk,” defining it as a science fiction sub genre marked by a “stronge sense of helplessness, misery, dystopic ideals and loss of morality and/or humanity.” On May 27th, 2008, the /r/cyberpunk  subreddit was launched for discussions about the subculture. On May 1st, 2013, a page for cyberpunk was created on TV Tropes. 
Cyberpunk-themed visual art often features dark, futuristic cities inhabited by people wearing cybernetic devices. On DeviantArt, there are over 69,000 search results for the keyword “cyberpunk” as of October 2016 (shown below).
Transhumanism is a futurist philosophy and intellectual movement with the purpose of transforming the humanity by developing technologies that greatly enhance the physical and psychological capabilities of humans. Strongly influenced by works of science fiction, the transhumanist vision of a technologically transformed humanity has gained a large and diverse following online.
Outrun is a 1980s-themed retrofuturistic visual art and music style associated with the electronic genres electro, synthwave, futuresynth, new retrowave and vaporwave. The style is named after the iconic 1986 arcade racing game Out Run.
Steampunk is a retro-futuristic science fiction sub-genre and aesthetic movement that depicts an alternate universe of the Victorian era or the American Wild West where steam power is the dominant source of energy. Steampunk is often associated with being optimistic and playful, albeit unrealistic. Steampunk often incorporates the Victorian period clothing with various engineering inventions and enhancements made of wood and brass, and has a preference for industrialism.
Cyberpunk 2077 Fan Film Teaser Trailer Offers a Live-Action Version of the Game
By Rollin Bishop – May 24, 2020 02:59 pm EDT
Cyberpunk 2077 from developer CD Projekt Red might not be releasing until September, but at least we all have this excellent teaser for a Cyberpunk 2077 fan film called Phoenix Program to tide us over until both the full game and full fan film release. The latter does not appear to have a definitive date attached, however, as filming has paused due to the ongoing novel coronavirus pandemic. Even so, the teaser trailer has left us excited to see the rest.
Phoenix Program is written and directed by Vi-Dan Tran, who is perhaps best known for his stunts work on shows and movies like Into the Badlands, 6 Underground, and more. While there are a number of different actors in the short teaser trailer, the fan film notably stars Ben Bergmann as Johnny Silverhand and Stylouz Cosplay as the male version of V, Cyberpunk 2077‘s protagonist. Bergmann is perhaps better known as Maul Cosplay, a professional cosplayer that we have featured a number of times for his take on Geralt and others.
A post shared by Vi-Dan (@vi_dan) on May 12, 2020 at 1:39pm PDT
While the teaser trailer doesn’t exactly give away the full arc of the fan film, it would appear that Johnny Silverhand has a score to settle of some sort, and the action and production generally looks top-notch, especially for a fan film. It would appear that Bergmann makes for a fine action hero himself, just like the characters he so often cosplays.
Cyberpunk 2077 is scheduled to release for PlayStation 4, Xbox One, and PC on September 17th. A “Night City Wire” event for the video game is set for June 11th. You can check out all of our previous coverage of the upcoming video game right here.
What do you think of what we’ve seen of CD Projekt Red’s Cyberpunk 2077 so far? What about the Phoenix Program fan film? Let us know in the comments, or hit me up directly on Twitter at @rollinbishop to talk all things gaming!
Disclosure: ComicBook is owned by CBS Interactive, a division of ViacomCBS.
CD Projekt Red reveals Cyberpunk 2077 teaser trailer
Hey, that pretty lady just got shot in the arm, but don’t you worry about her! This is the future, and she’s a robot lady.
Developer CD Projekt Red revealed its next role-playing game, Cyberpunk 2077, back in October. Now, the studio is giving you a glimpse of this cybernetically enhanced setting in a new teaser trailer:
CD Projekt Red studio head Adam Badowski explains just what the crap is happening in the trailer:
The teaser shows how the Psycho Squad might acquire a new member. The Psycho Squad specializes in combating “psychos” – individuals who overuse implants and substances that boost or otherwise alter the human body. There comes a point when they overdose on these innovations, and their bodies start to rebel against their biological body parts as well as against all things organic around them. Simply put, they start killing people, who they now derisively call “meatbags.”
When a psycho goes on the rampage, strange things can happen. There’s going to be a lot of carnage, so the psycho might be taken down by regular police, but they’re not always able to get the job done. When things spin out of control, they call in MAX-TAC (Maximum Force Tactical Division), popularly called the ‘Psycho Squad’. And these guys are exceptional; these guys are crack troops. The fact that they’re proud of that name tells you a bit about their mindset. They wear a badge with their official emblem on their right sleeve, but their left is reserved for their unofficial Psycho Squad emblem. It’s primitively made and the image itself is on the crude side of things. It’s not unlike a badge special force operators might make and wear to distinguish themselves from the ranks of grunts in any theater of war.
It looks a lot like a Linkin Park music video to me, but what do I know?
Cyberpunk 2077 is a video game followup to the pen-and-paper RPG Cyberpunk 2020. CD Projekt Red sharpened its role-playing mechanics on two well-received The Witcher games in the past few years. Hopefully, the studio can take its learned lessons and apply them to this very cool setting.
Incredible ‘Cyberpunk 2077’ teaser trailer released
If you don’t want to play CD Projekt RED’s new game, you may not have a pulse
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CD Projekt RED — the studio behind The Witcher series — has released a stunning teaser trailer for its upcoming game Cyberpunk 2077. The developer is basing the RPG off the popular Cyberpunk pen-and-paper series, with the game depicting a future society capable of equipping body augmentations. The video does a great job of setting the tone and giving gamers an idea of what to expect: it’s futuristic, dark, and violent.
The developers have also pledged to stay true to the original series. In an interview with Polygon, CD Projekt RED runs through the challenges of adapting the title as a video game. The story will be brand new, but the studio will be using the same setting, choosing to adapt it to an extended time frame that should give Night City a much richer history. It’s also a chance for CD Projekt RED to do what it does best: present contemporary issues through the medium of video games.
Woman in Cyberpunk 2077 teaser trailer is a real-life model, trailer’s early concept images revealed
Platige Image, the co-creators of Cyberpunk 2077′s teaser trailer, have revealed some behind-the-scenes images of the video. There’s some early concept sketches, 3D scans, and real-life photos of the woman shown in the trailer.
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The question is, is that woman an important character in the game?
I think so, the description of the trailer was about how the pycho squad gains new members. She might best guess is shes potentially your character.
Nah. You play as the judge dredd looking character.
No to both, you create a new character from scratch
The game is going to have a character creator so you design what you play. The girl featured in the trailer isn’t even in the game yet but they said they would like to include her.
There’s an extended version of the trailer sneaking around that has her flying away in a helicopter with the super cop guy and one of those eye things on. She gets recruited into Psycho Squad.
She’s way hotter in real life. I wonder what platforms the game will release on?
PC, with maybe a console port later on if The witcher’s anything to go on.
I agree, but fake boobies is a turn off.
Lol it’s ok you are one of the few men left in the world with any real sense of class.
Fake boobs are a huge turn off not just because they are fake, actually over time they actually feel real. I had a girlfriend who had gotten them when I was like 15, she was 21 at the time.. I saw her ages later after we broke up and we hooked up again when she was 28 for a while but I noticed they were much different, I hated them before and I hated the fact she even got them, I told her she didn’t need them but over time I did notice they get much softer and feel and move like real boobs.
Regardless you can’t beat natural and what the main issue is to me is my Ex didn’t even need them to begin with as with most women never need their boobs done, the big part that gets to me is how little confidence women have in themselves these days it’s truly disturbing.
For instance this girl here, beautiful as all hell but still feels the need to improve on herself. It’s sad but it’s a fucked up psychological issue. It’s not something one should find attractive.
I don’t see how any decent person can be turned on by the thought of that. I guess I tend to think deeper into things as most guys probably just say “Oh she is so hot, so who cares”.. I do?
I think implants are starting to look more natural, but for a lot of women the cleavage just looks so forced i.e. they look like they overstretched to get it.
It’s unappealing and frankly, I’m not sure I want to date a women that is so insecure about themselves they need fake boobies to make them feel adequate.
Sounds like trouble a mile away!
Personally I like real, even if it is small. Even if it’s practically flat.
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Wallpaper Cyberpunk 2077 Logo
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2018 HD Wallpapers – 2K – 4K – 5K – 6K – 8K – Images for Wallpaper for Android, iOS and Windows – Free Wallpaper for Mobile.