Simulators

Cyberpunk 2077

New spicy Cyberpunk 2077 features

Next wave of Cyberpunk 2077 details came from polish media. Journalists did an interview with CD Project RED. Instead of quoting conference, it is best to prepare an appropriate abbreviation of those details that might have escaped us or which appeared for the first time.

NPC and enemies interaction

The player in Cyberpunk 2077 can start a conversation with NPC without leaving a car or motorcycle. Such talk goes smoothly with a dynamic third-person view. Some merchants are going to offer unique items and discounts for a limited time or in scheduled time frames. You will also be able to purchase different clothes, starting with coats and to end on sneakers. There are going to be net runner programs for sale. For example, one of them can disable opponents cybernetic eyes or block their limbs such as arms or legs.

Increasing hacking skills seems to be an excellent way to start the game. In the beginning, player will be able to open the locked door. Later our character will gain control over cameras, turrets, and many more. The hacking process has been varied with mini-games. Depending on the difficulty of installation we will have to face different ones. Fun fact, in Cyberpunk 2077 players will also be able to break into robots at a distance. Specialized NPCs only make general improvements. Similar to Witcher game series we can make small changes to carry out by ourselves, like adding poison to the Mantis Blades. If you want to improve your skills, you will need to find a trainer or install specific implants.

Gaining Street Creed through missions in Cyberpunk 2077 and actions while exploring Night City is going to increase the quality of items to buy. A ton of changes in ways of showing the damage inflicted by an opponent was made since 2018 demo. Instead of screen flooded with numbers, we will see unique animations. Another similarity to the Witcher game series is that equipment we can carry is limited by weight.

Behavior and usage of environment

As you can imagine, when V uses a glass bottle to break it on the opponent’s skull, it results in a bloody visual effect which everyone loves. Furthermore, shards of the same bottle are still useful, for example, to shove them into our enemy’s body. Depending on our behavior and what we do, new dialogue options could appear. For example, an interactive discussion between V and Placide from the demo. If our character looks at his interlocutor while he enters the room, then it can affect the conversation. If we choose to be Street Kid at the beginning of the game, V can refuse to be monitored during the mission by Placide, because “only a street kid knows how gang work.”

There are also new details about a battle with Sasquatch, one of the bosses in Cyberpunk 2077. The fight takes place in a small room packed with interactive objects. Obviously, V can avoid fighting with her, but if there is a clash between you and the leader of the gang will use them to prevent your character from reaching her back. Cyberpunk 2077 overflows with Vs. attribute and skill development. There are in total of sixty perks (five per skill), and all of them have five levels of proficiency. Besides player can combine them with doping drugs, which for example, give effects like slow motion during hacking, to have a few seconds more.

In the presented demo, V was on the eighteenth level with street authorization reaching twelve tiers. The Highest level NPC in that gameplay was Brigitte with astonishing forty-fifth level. During play through many side, events will occur. The way we approach them can unlock a new task. There will be no classic task menu, which shows us what to do and when to do. Enhanced reality gained by optical cybernetic implants will highlight specific points in Vs. environment.

Psychosis, religion and mixing gender attributes

However, our protagonist can’t reach it, cyber psychosis is present in Cyberpunk 2077. As we continue some scenarios and quests, we will observe increasing damage to psychological improvements. CD Project REDs vision is not to describe the alternative world, but our future. Therefore, religions we know are still present in Night City. Some of them evolve, and some of them stay unchanged. The great news is that developers are not frightened of possible scandal related to visions of in-game religion.

V is going to be convenient for anyone. During play through you can modify the protagonist. In the end, our character can have a female body with male attributes, manly voice and feminine hairstyle. It’s good to know that type of voice we use will influence how we will be perceived by NPCs.

On the day of writing the article, the lowest price on Cyberpunk 2077 is € 44,25 on gamivo.

Источник: http://thefrisky.com/new-spicy-cyberpunk-2077-features/

Cyberpunk 2077

The Old Cyberpunk 2077 Blog At Archive.org

We’ve dug through Archive.org to bring you early perspective from the creators of Cyberpunk 2077. Up first is the introduction to the Cyberpunk 2077 blog itself from Mateusz Kanik, who at the time was the Cyberpunk 2077 Game Director.

Cyberpunk 2077 Release Date — Countdown To The Dark Future

Hey, chummer. You’ve got a lotta guts admitting you don’t know the Cyberpunk 2077 release date. Since you’re obviously new around here, I guess you should know it’s being released on September 17, 2020.

New Leaks About Grimes’ Cyberpunk 2077 Character

Uh oh. Claire “Grimes” Boucher might have spoiled some CyberPunk 2077 details in a live stream with fans earlier this week. Of course, this post may spoil a potential plot point for Cyberpunk 2077. You have been warned.

[Pre-Order] Cyberpunk 2077 Funko Pops

We’re pleased to let you know that the line of Cyberpunk 2077 Funko Pops have been announced. With four figures total (and a fifth, secret character), the distribution of characters is a little strange. Funko has delivered two forms of the Keanu Reeves character, Johnny Silverhand. This is great, as he’s the lead singer of Cyberpunk fan-favorite band, Samurai. We wonder what other characters will be added, since the only options left are the male/female versions of V, the games’ protagonist.

NVIDIA Announces Limited Edition GeForce Card for Cyberpunk 2077

On Saturday, the official Cyberpunk 2077 Twitter account posted a harmless and simple question to the NVIDIA Twitter account. Make no mistake, there had to be some coordination between the two accounts when it comes to this tease. The NVIDIA Twitter account responded quickly, leaving the world to squint their eyes at a purposely edited picture of a limited edition graphics card.

Источник: http://www.cyberpunks.com/cyberpunk-2077/

Combat and stealth in Cyberpunk 2077 Cyberpunk 2077 guide, walkthrough

One of the most important mechanics available in Cyberpunk 2077 is combat. It consists of many aspects because the game has a wide range of weapons, skills, perks, and implants. Also, in Cyberpunk, you don’t always have to be the most dangerous warrior who shoots anything that moves. You can rely on stealth, which will help you end fights quietly. Thanks to this mechanic, you will evoke even more terror because your enemy will never know when you strike.

Reconnaissance

You can perform reconnaissance before starting a battle. If the controlled character has an appropriate prosthetic eye, it is possible to zoom in the image in a similar way as when using binoculars. HUD can display information, for example, about the opponents’ resistance to various types of attacks and elements.

Weapons

You will find pistols, rifles, blades, shotguns, two-handed weapons and sniper rifles. Each weapon, of course, is described by many statistics typical for RPGs.

Weapons in Cyberpunk 2077 can overheat, for example, if you keep firing for too long. Installing new weapon modifications should at least partially solve this problem.

Skills development

Skills in Cyberpunk 2077 are developed over time by performing the appropriate actions. This means that your character becomes stronger as the game progresses.

Melee combat

Your hero not only eliminates enemies with firearms but also melee weapons. You will find numerous knives and katanas useful in close-quarter combat. You can also attack opponents with your fists.

Hacking opponents

Hacking is a separate skill that you can develop on your own. With its help, you will open closed doors, for example, to get the money from a locked safe. You can also influence your opponents to make them defenseless or attack each other. Extreme cases of hacking can also make the hacked opponent commit suicide.

Eliminating opponents outside battles

Hacking opponents isn’t the only way to eliminate them while remaining hidden. You can try to sneak behind the enemy to grab them. Then, V can make that enemy lose consciousness or break their neck. Both options allow you to get rid of an opponent without alarming the whole neighborhood.

Human shield

You can also grab opponents after starting a fight. In this case, you use them as human shields. The available options remain identical in this case – once the opponent helps you survive the fight, you can stun or kill them.

Implants

Implants, which you select yourself, will have a huge impact on the combat. Thanks to modifications of your body, you can strengthen your eye-sight (to see the weaknesses of opponents), use blades (inflict additional damage) or create an implant allowing you to stick to vertical surfaces.

Can you finish the game without killing anyone?

Yes. The developers promise that most of the weapons that we find in the game can be improved so that they will only stun enemies. Thanks to this, you will be able to play the game without killing anyone.

In addition, opponents can be knocked down, strangled and made unconscious. Even if your character is forced, for example, to fight with a boss, after winning you will be able to neutralize that enemy without killing.

Resistances

The controlled character has resistances to various types of attacks and environmental dangers. The most important resistances in Cyberpunk 2077 are:

  1. Physical Resistance
  2. Thermal Resistance
  3. Chemical Resistance
  4. Electrical Resistance

The higher the resistance, the less chance that V will receive serious injuries. If the resistance is low, you need to be careful not to get into contact with this element or enemy specializing in dealing specific type of damage.

Источник: http://guides.gamepressure.com/cyberpunk-2077/guide.asp?ID=51080

Disabled Representation in Video Games and the Cyberpunk 2077 Problem

Growing up with a disability means a certain degree of resignation towards seeing yourself represented in media, especially video games. Recent years have seen a shift towards the recognition that representation is important and things have gotten better.

As an avid gamer, I watch E3 eagerly each year, hoping for the best. CD Projekt Red’s new game, Cyberpunk 2077 , was promising, at least from initial teaser art. As a genre, cyberpunk has often concerned itself with the post-human or the transhuman—the idea that cybernetic implants can enhance our lives and bring it to that next level, to something more than mortal. With glimpses of cybernetic arms aplenty, Cyberpunk 2077 had at the very least the aesthetic of it, the hope for heroes that kick ass and proudly show their disabilities at the same time.

Then game director Adam Badowski spoke.

“This is cyberpunk, so people augment their body. So the body is no longer sacrum [sacred]; it’s profanum [profane]. Because people modify everything, they are losing their connection to the body, to the meat,” he said in a statement during E3.

I was skeptical right away—even shocked. Hurt. Body modifications as presented in the trailer include prosthetic limbs and eyes. There’s a high likelihood of artificial organs. And this is what insults me, as a disabled individual: the implication that we are less than human, that the relationship to our bodies is now profane, because it contains artificial parts.

For many of us, the choice to include said plastic and metal bits and bobs is not really a choice at all. PICC lines and portacaths, insulin pumps and feeding tubes. You could argue that choosing to get an artificial arm or leg is a choice, but for many, it’s between not being able to walk and regaining movement and freedom. These are devices that allow us to achieve a degree of normalcy, one that we couldn’t before their implementation.

And yes, we do think quite a bit about the parts of us that are ‘fake.’ Who wouldn’t? It’s a foreign object, and the first few weeks or months can often feel strange. But the way a disabled person approaches it is strikingly different—it is not sacred or profane. It is life or death. It is between being able to leave the house again or being stuck indoors. Our bodies aren’t more profane for the choices we’ve made. Nor are we less human. In our quest to keep up with our more able-bodied peers, we take risks and we accept the assistive devices we require in order to simply live, and to see it framed in this duality was deeply offensive.

I want to see more disabled representation in the gaming industry, but I want to see some that’s written by disabled individuals. Video games can’t transmit the full scale of nuance a conversation like this requires, but they can allow for more empathy and understanding, or at least for a degree of conversation that makes it clear that we’ve been consulted at all. We are not merely decoration, but real individuals, and it can’t be pinned down to such a drastic binary.

So what could the game do differently to avoid alienating a segment of the population?

Financial inequality is a good way to frame the implementation of prosthetic parts. The cyberpunk genre has always been concerned with the difference between the haves and the have-nots, especially given its often bleak outlook on the future. What happens when individuals can’t afford the modifications they need just to survive? Do the repo men come in to collect on defaulted payments, as presented in Repo: The Genetic Opera ? What are the lengths that someone will go to give themselves that taste of freedom that medical devices can provide?

By consulting disabled voices, Badowski could have avoided offending the disabled community. Instead, hundreds rallied to Twitter to voice their opinion, many talking about the medical devices they rely on, asking ‘are we less human simply because we want to survive?’

Hopefully representation will continue to grow within the gaming community, but—I am equally hopeful—that it won’t come at the cost of alienating the very individuals it’s meant to depict. There’s still time for Cyberpunk 2077 to surprise me, just as there’s still time for it to change. Moving forward, I eagerly anticipate a world in which I can see myself within the games I play without feeling so utterly misrepresented.

Elizabeth Kestrel Rogers is a San Francisco bay area based freelance writer of both fiction and nonfiction. You can keep up with discussions on disability and science fiction on Twitter @KestrelUnicorn.

—The Mary Sue has a strict comment policy that forbids, but is not limited to, personal insults toward anyone, hate speech, and trolling.—

Источник: http://www.themarysue.com/disabled-representation-cyberpunk-2077/

Cyberpunk 2077: In-depth trailer analysis and new details

Get the complete breakdown of the trailer here.

Posted By Shubhankar Parijat | On 11th, Jan. 2013 Under Article, Feature

C D Projekt RED recently released the teaser trailer for their upcoming title, Cryberpunk 2077, one of the two AAA titles they’re currently working on (here’s some interesting news on the second one), and it’s looking really, really good. The trailer doesn’t show anything that specific, but what we have seen shows signs of brilliance. There were plenty of details hidden in the trailer though, plenty of those in plain view.

We went though the trailer again, going through some sections frame by frame, and found some pretty interesting stuff. Some of it gives a clearer picture of what exactly is going in the video, while other stuff reveals some potential information on the game.

But before we start breaking it down, watch the trailer below if you haven’t already seen it.

Done? Saw the entire thing? Good. Now let’s get down to the analysis:

We can see in this image that the bullet that was fired at this woman did not affect her, rather shattered into pieces. Not just that, she did not even react or flinch. This may lead to the assumption that she is a robot, but that would be wrong. CDPR says that in the world of Cyberpunk 2077, people often get heavily augmented, mostly for aesthetic purposes, but the more augmentations they get, the more they start losing their sanity, due to the conflict of organic and inorganic material in their bodies. This woman is presumably very augmented, thus her resistance to the bullets, and has probably had a psychotic breakdown, which is why she is not reacting to the bullet hitting her. It does leave a scratch though, but there’s no blood.

We can see the level of detail on the weapon here. This is a pre-rendered video, but CDPR says it wants to achieve this level of detail for their weapons, and also that they want the final game to look as good as the footage in the video. This could prove to be a huge task.

Once again, we can see the high level of detail on the weapons, with the shell popping out of the barrel in this automatic assault rifle.

The woman must be a major target and really tough to take down for such a large and fully equipped police force having to step up. This also leads to the assumption that this is probably a major story event in the game. Maybe it occurs before the events of the game, and triggers the entire story. It certainly seems momentous enough.

Here we can see the structure of the city. It’s a congested city with plenty of high rise buildings, as is obviously expected in a cyberpunk setting. Their seems to be normal, current day architecture in the bottom of the buildings with modern additions to it in places, showing the gradual progression of the city. This makes for a believable setting.

The woman has scythe-like blades extended out of her arms, probably another one of her augmentations. We can see robotic lines across her body too, and there’s blood on her dress, which is assumedly that of one of her victims. Speaking of which, we can see dead bodies in the background, which leads us to believe that she is the one that has caused this massacre. Since she is such a heavily augmented person, she has probably lost all her sanity, which caused her to do something like this.

Here, we get to see a police car. It’s a normal cyberpunk setting themed car, adding to the futuristic feel of the game. The mixed architecture of the city can also be seen in the background, once again.

In this frame, we get to see the full extent of the massacre the augmented woman has caused. There’s plenty of dead bodies (the news cast in the video says it’s 14 dead bodies and other injured people) and blood.

The man holding her on gunpoint seems to be a special forces man, judging by his equipment and the way he is dressed. He might be a major character in the game, since he is shown again in the trailer.

This visor might be one of the main items we use as a playable character in the game. CDPR has announced, however, that this is not the main character of Cyberpunk 2077. You create your own character and choose your own class in the game.

One again, you can see the great attention paid to the details of this gun.

This man seems to be heavily augmented too, but is somehow keeping his sanity in check. Probably the people over at the special forces where he works have some counter augmentations to keep their employees’ minds intact.

We get a much better look of the cityscape. The cyberpunk imagery evoked in this particular frame is very, very reminiscent of Blade Runner.

This is the same woman, as we can tell from her scratch, meaning that this event is obviously taking place after the incident shown in the video. She is bald now too. The man who was holding her on gunpoint obviously did not kill her, even though we saw his starting to pull the trigger, since we know she is with him (we see him in the next frame). Her eyes seem to be a different colour too. She might be working with the special forces or the police on some case she was involved in.

We can see that this is the same man that was holding her on gunpoint, since he is wearing the same uniform, has the same visor on and has the same patch on his left shoulder.

The woman puts on the visor too, reaffirming the assumption that she might be working with the man now. Which means she might also have the aforementioned (hypothetical) counter augmentations to keep her sane now.

CD Projekt RED says that they will release the game when it’s ready. We have a tentative release date of 2015 right now, which means it will probably be on the next generation platforms. Which also means that CD Projekt RED might successfully achieve their goal of making this game look as good as the footage in the video, as was mentioned above.

Did we miss anything? Have anything to add? Sound off in the comments section below, and stay tuned to GamingBolt for more on Cyberpunk 2077!

Источник: http://gamingbolt.com/cyberpunk-2077-in-depth-trailer-analysis-and-new-details

Cyberpunk 2077 Is Already Inspiring Filmmakers to Create A New Fan Film Ahead of Its Upcoming Release

CD PROJEKT RED’s upcoming Cyberpunk 2077 video game adaptation is already on track for a number of records. Whether through marketing or by fans of the franchise/company, many are keeping a keen eye on it. The world was initially teased with a trailer featuring actor Keanu Reeves in the forthcoming game. He will play the part of Johnny Silverhand, who is an integral character of the franchise. Since then, CD PROJEKT RED has released other trailers and promotional contests, and generally keeps ramping up things.

Well, some ambitious filmmakers are not waiting until the game releases to begin their own projects. From the official Cyberpunk Twitter page, T7pro’s official YouTube trailer, released on May 9th, has already had nearly a half million views. This project has been written and directed by veteran stuntman, cinematographer, and director Vi-Dan Tran. If you aren’t familiar with his work, you may end up hearing his name a bit more. Skyfall, Hitman 47, and Into the Badlands are just a few of his past projects. He is also currently working on Dune and Marvel’s Shang-Chi and the Legend of the Ten Rings movie. On Vi-Dan’s Twitter page, he also lists as being an 8th-gen Jackie Chan stunt team member.

The concept for this project, and production credit, is shared by Vi-Dan and Ben Bergman. Ben also stars as Johnny Silverhand in this. Ben also has another alias, Maul Cosplay. Under this name, he recently did another project featuring the Sith Lord. On Ben’s Instagram page, you can see he’s been inspired by another character from CD PROJEKT’s past. From the White Wolf to Darth Maul and Johnny Silverhand, he has shown a knack for portrayals. They have stated that production has had to halt due to COVID-19, but they are “still on it.”

Peter Brosdahl

As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my. More by Peter Brosdahl

Источник: http://www.thefpsreview.data/categ2_com/2020/05/12/cyberpunk-2077-is-already-inspiring-filmmakers-to-create-a-new-fan-film-ahead-of-its-upcoming-release/

Cyberpunk 2077 eyes

PC Gamer US Edition | Holiday 2018

An in-depth look at CD Projekt RED’s ambitious new RPG

You’ve likely seen the Cyberpunk 2077 demo by now. After keeping it behind closed doors at E3, the Polish developer suddenly released the entire thing on YouTube. It was a power move by a studio aware of how anticipated this follow-up to The Witcher 3 is, and the video is now sitting at over ten million views: Figures usually reserved for Rockstar games.

When I sit down in a cavernous boardroom in the studio’s Warsaw headquarters to see the game, I’m aware it’s the same demo. But the difference is, this one is just for me. The developer manning the controller tells me he’s relieved there’s no time limit, no queues of hundreds of people waiting eagerly outside, and he takes the opportunity to give me a slower, more detailed demonstration, stopping to take a closer look at things. It’s a game world that aches to be studied and scrutinized, with a cluttered, lived-in feel that few virtual worlds manage to accomplish this well.

One of the most striking things about the game’s setting, Night City, is how vibrant it is compared to the dark, rain-soaked dystopias usually associated with the genre. Cyberpunk 2077 is set in a future California, and writer Stanislaw Swiecicki tells me that the studio is going to great lengths to capture the Golden State’s distinctive atmosphere.

“We want to give Night City a Californian feel,” he says. “It’s not just another abstract dystopia. I visited LA for the first time this year and it was very inspiring, especially walking along Venice Beach. We want to bring some of that vibe to the game. The sun, the palm trees, but a darker side, too. It’s an incredibly diverse place, with all these different people, fashions, and cultures sharing the same space, but it can also be dangerous.”

As we walk through Watson, a bustling shopping and entertainment district bombarded by neon billboards, the passing hordes of citizens give me a sense of this diversity, and I don’t see one repeated character model. Crowds are generated semi-procedurally to avoid repetition, mixing body parts, faces, clothes, and hairstyles, and CDPR promises the finished game will feature an even greater variety of heights, weights, and body shapes.

“Watson is a multicultural district with a strong Asian influence and a rising crime problem,” says Swiecicki. “But there are other districts too, each with their own unique feel. Westbrook is where the middle classes live; Heywood was once home to the tech giants, but abandoned and left to rot; and Pacifica is a suburban district ruled by gangs, and the most dangerous place in the city. Wherever you are in the city, there’s a layer of darkness.”

The complexity and fidelity of the city is astonishing, both on a grand scale and in the finer details. The entire game is first-person, viewed through hero V’s eyes, letting you get closer to the world than Geralt ever did. A street market is a particular feast for the eyes, with dozens of vendors hawking their wares and flipping heaps of sizzling noodles in woks. Above them digitized petals fall from a holographic cherry blossom tree, and trains skim silently along monorail tracks. I’ve never experienced such a dense videogame city before, which extends to the audio design. The sound of people talking, sirens blaring, music playing, and those ever-present advertizing billboards chattering over the top of one another in a dozen languages only adds to the turmoil.

“The devil is in the details,” says Maciej Pietras, lead cinematic animator. “The third-person camera in The Witcher floated slightly above NPCs, which we took into account when animating them. But now you can really look at what they’re doing up close, and we’ve improved the animation to reflect this. When we animate characters, even the NPCs, we think about their personality and their past. The way they move or something in their face might reveal something about them. We work from the inside out.

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Источник: http://www.magzter.com/article/Puzzle-Gaming/PC-Gamer-US-Edition/Cyberpunk-2077

Cyberpunk 2077: In-depth trailer analysis and new details

Get the complete breakdown of the trailer here.

Posted By Shubhankar Parijat | On 11th, Jan. 2013 Under Article, Feature

C D Projekt RED recently released the teaser trailer for their upcoming title, Cryberpunk 2077, one of the two AAA titles they’re currently working on (here’s some interesting news on the second one), and it’s looking really, really good. The trailer doesn’t show anything that specific, but what we have seen shows signs of brilliance. There were plenty of details hidden in the trailer though, plenty of those in plain view.

We went though the trailer again, going through some sections frame by frame, and found some pretty interesting stuff. Some of it gives a clearer picture of what exactly is going in the video, while other stuff reveals some potential information on the game.

But before we start breaking it down, watch the trailer below if you haven’t already seen it.

Done? Saw the entire thing? Good. Now let’s get down to the analysis:

We can see in this image that the bullet that was fired at this woman did not affect her, rather shattered into pieces. Not just that, she did not even react or flinch. This may lead to the assumption that she is a robot, but that would be wrong. CDPR says that in the world of Cyberpunk 2077, people often get heavily augmented, mostly for aesthetic purposes, but the more augmentations they get, the more they start losing their sanity, due to the conflict of organic and inorganic material in their bodies. This woman is presumably very augmented, thus her resistance to the bullets, and has probably had a psychotic breakdown, which is why she is not reacting to the bullet hitting her. It does leave a scratch though, but there’s no blood.

We can see the level of detail on the weapon here. This is a pre-rendered video, but CDPR says it wants to achieve this level of detail for their weapons, and also that they want the final game to look as good as the footage in the video. This could prove to be a huge task.

Once again, we can see the high level of detail on the weapons, with the shell popping out of the barrel in this automatic assault rifle.

The woman must be a major target and really tough to take down for such a large and fully equipped police force having to step up. This also leads to the assumption that this is probably a major story event in the game. Maybe it occurs before the events of the game, and triggers the entire story. It certainly seems momentous enough.

Here we can see the structure of the city. It’s a congested city with plenty of high rise buildings, as is obviously expected in a cyberpunk setting. Their seems to be normal, current day architecture in the bottom of the buildings with modern additions to it in places, showing the gradual progression of the city. This makes for a believable setting.

The woman has scythe-like blades extended out of her arms, probably another one of her augmentations. We can see robotic lines across her body too, and there’s blood on her dress, which is assumedly that of one of her victims. Speaking of which, we can see dead bodies in the background, which leads us to believe that she is the one that has caused this massacre. Since she is such a heavily augmented person, she has probably lost all her sanity, which caused her to do something like this.

Here, we get to see a police car. It’s a normal cyberpunk setting themed car, adding to the futuristic feel of the game. The mixed architecture of the city can also be seen in the background, once again.

In this frame, we get to see the full extent of the massacre the augmented woman has caused. There’s plenty of dead bodies (the news cast in the video says it’s 14 dead bodies and other injured people) and blood.

The man holding her on gunpoint seems to be a special forces man, judging by his equipment and the way he is dressed. He might be a major character in the game, since he is shown again in the trailer.

This visor might be one of the main items we use as a playable character in the game. CDPR has announced, however, that this is not the main character of Cyberpunk 2077. You create your own character and choose your own class in the game.

One again, you can see the great attention paid to the details of this gun.

This man seems to be heavily augmented too, but is somehow keeping his sanity in check. Probably the people over at the special forces where he works have some counter augmentations to keep their employees’ minds intact.

We get a much better look of the cityscape. The cyberpunk imagery evoked in this particular frame is very, very reminiscent of Blade Runner.

This is the same woman, as we can tell from her scratch, meaning that this event is obviously taking place after the incident shown in the video. She is bald now too. The man who was holding her on gunpoint obviously did not kill her, even though we saw his starting to pull the trigger, since we know she is with him (we see him in the next frame). Her eyes seem to be a different colour too. She might be working with the special forces or the police on some case she was involved in.

We can see that this is the same man that was holding her on gunpoint, since he is wearing the same uniform, has the same visor on and has the same patch on his left shoulder.

The woman puts on the visor too, reaffirming the assumption that she might be working with the man now. Which means she might also have the aforementioned (hypothetical) counter augmentations to keep her sane now.

CD Projekt RED says that they will release the game when it’s ready. We have a tentative release date of 2015 right now, which means it will probably be on the next generation platforms. Which also means that CD Projekt RED might successfully achieve their goal of making this game look as good as the footage in the video, as was mentioned above.

Did we miss anything? Have anything to add? Sound off in the comments section below, and stay tuned to GamingBolt for more on Cyberpunk 2077!

Источник: http://gamingbolt.com/cyberpunk-2077-in-depth-trailer-analysis-and-new-details

CG SubMain Menu

CG SubMain Menu 2

Cyberpunk 2077 looks breathtaking

We were all hoping for a new Cyberpunk 2077 trailer, but I don’t think anyone expected that Keanu Reeves would, 1) announce the game’s release date on stage at Microsoft’s presser or 2) that he would be featured in the game!

Right at the end of the new cinematic trailer, a character who looks identical to Keanu Reeves takes off his sunglasses, and, at that moment, the Internet lost its collective mind. Immediately following the trailer, Reeves walked onto the Microsoft stage to talk about the game.

While Reeves was talking about how “breathtaking” the game looks, someone in the crowd (my hero) yelled, “YOU’RE breathtaking!” In true Reeves fashion, he smiled and returned the compliment. Man, what a guy. If you can’t tell, I’ve had a crush on Reeves since I first saw Bill & Ted’s Excellent Adventure. That aside, this game looks absolutely incredible.

No, you won’t actually be playing as Keanu Reeves … I don’t think the world is ready for that just yet. Reeves is starring as a non-playable character named Johnny Silverhand, a character from the 1988 tabletop RPG, Cyberpunk 2020. I’m personally not familiar with Cyberpunk 2020, but it seems that Reeves is the perfect fit for the character of Johnny Silverhand – a “rebel rocker who uses music and revolt to fight authority.”

Cyberpunk 2077 arrives on PlayStation 4, PC, and Xbox One on April 16, 2020. In case you’re wondering, that’s a little over 300 days from now. I’ll definitely be pre-ordering this soon!

Are you hype for CD Projekt Red’s new game? Let’s chat on Twitter: @cgottowhite.

Cassie Gotto-White is a gamer, communications professional and coffee lover. She discovered her passion for video games at age six when she was given an NES Top Loader. Her current main console is a PlayStation 4, but she also owns a Nintendo Switch and Xbox One. She considers herself to be a single-player games advocate, and some of her favorite games are The Last of Us, the Uncharted series, the Yakuza series and Night in the Woods. Follow her at cgottowhite on Instagram and Twitter, and add her on PSN: unleash-the-bats .

Источник: http://www.capegazette.com/article/cyberpunk-2077-looks-breathtaking/182773

DSOGaming

Cyberpunk 2077 E3 2019 Official Screenshots Released

Following the announcement of its partnership with NVIDIA, CD Projekt RED has released the official E3 2019 screenshots for Cyberpunk 2077. These new screenshots showcase some of the game’s environments, as well as some characters (including the character played by Keanu Reeves).

Cyberpunk 2077 will be a first-person open world, narrative-driven role-playing game set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

The game promises to feature dozens of hours of main story arc quests and many more of additional activities. Players will experience all of it entirely through V’s eyes, with an interactive dialogue system that gives them greater narrative agency.

Cyberpunk 2077 will be powered by the next iteration of the RED Engine, called REDengine 4, and – as we’ve already said – it will support real-time ray tracing effects.

Cyberpunk 2077 will be coming out on April 16th, 2020.

John Papadopoulos

John is the founder and editor in chief of DSOGaming. He is a PC gaming fan and highly supports the modding and indie community, although his gaming roots can be found on consoles. Basically he is the one you can blame for everything you read at DSOGaming so go ahead and bash him. Contact: Email

Источник: http://www.dsogaming.com/screenshot-news/cyberpunk-2077-e3-2019-screenshots-released/

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