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Cyberpunk 2077 has closed an important stage of production, engine is up and running, release date unknown – DSOGaming

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Cyberpunk 2077 has closed an important stage of production, engine is up and running, release date unknown

In an interview with Puls Biznesu, CD Projekt RED’s Adam Kicinski revealed some new information about Cyberpunk 2077. According to Kicinski, CD Projekt RED has just closed an important stage of production.

As Kicinski noted, there have been no recent problems that could affect the production of Cyberpunk 2077, and CD Projekt RED is happy with the results so far.

Kicinski also stated that the engine powering Cyberpunk 2077 is up and running. CD Projekt RED had to develop technology specifically for this title. Still, the company will continue working on it and will further develop it.

“The engine is up and running. Of course it will be further developed. At each of our games we had to develop technology very well and this time it was the same. It must be appropriate for our needs with the specific title and the world we create and match the capabilities of the devices available on the market. Therefore, the engine needs constant updating – its modifications usually take place to a very late stage.”

So, everything appears to be going fine with Cyberpunk 2077 but when will it release? Kicinski said that CD Projekt RED will not reveal the game’s release date in 2017. Not only that, but Kicinski is not certain whether we’ll get a release date in 2018.

“You have to wait patiently for the official announcement. We will not announce the date this year, will we make an announcement next year? I can’t say for certain. Commenting on the speculation market would be unfavorable for us.”

So yeah, apparently we won’t be getting Cyberpunk 2077 any time soon. And from what we know and heard so far, our guess is that the game will come out sometime in 2019. Hopefully.

John Papadopoulos

John is the founder and editor in chief of DSOGaming. He is a PC gaming fan and highly supports the modding and indie community, although his gaming roots can be found on consoles. Basically he is the one you can blame for everything you read at DSOGaming so go ahead and bash him. Contact: Email

Источник: http://www.dsogaming.com/news/cyberpunk-2077-closed-important-stage-production-engine-running-release-date-unknown/

The People Making Cyberpunk 2077 Would Like To Correct A Misconception About Game Development

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A couple weeks ago, a rare dribble of info about Witcher creator CD Projekt’s next game, Cyberpunk 2077, hit the web. Multiple outlets reported that CDP is not working on the game in earnest, that they have to complete a major dev tool overhaul first. Problem: that’s not how game development works.

As CDP has stated in the past , a large portion of the studio began working on the ambitious open-world game in earnest around the time of The Witcher 3‘s release. During an interview at a recent Witcher 3: Blood and Wine event in San Francisco, visual effects artist Jose Texiera—the guy who was quoted in the previous round of stories about Cyberpunk—reiterated that to me.

“I mentioned that we were upgrading the engine based on the feedback everybody gave from The Witcher 3,” Texiera said. “We’re upgrading the engine. It’s a pretty thorough upgrade. Almost every aspect of the engine is getting upgraded. My particle effects editor is getting upgraded, as is almost every other tool.”

“But the article that was written online was worded in a slightly click-bait-y type way that made it sound like we haven’t even started really working on Cyberpunk yet,” he added. “I didn’t say that. We’re just upgrading the tools. That’s all I said. That’s something that any company that uses custom software has to do from time-to-time. That’s all.”

An engine is a software framework used for game creation. Some engines, like the Unreal Engine and Unity, are more widespread than others. The Witcher 3 and Cyberpunk both use versions of CD Projekt’s custom REDengine, an in-house proprietary engine tailored to their particular needs. Development tool upgrades are actually a pretty regular thing with game engines, and they don’t necessarily impede progress. CDP’s learned a lot while working on Witcher 3 DLC and Cyberpunk. Naturally, they’re feeding that back into the engine’s capabilities and ease-of-use.

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“The engine team took all the feedback, and they’re upgrading it,” said Texiera. “The hope is that it’ll allow us to do a lot more with the same engine. A lot more and faster. It’s still very much an ongoing process, but it’s promising stuff.”

Cyberpunk 2077 doesn’t have an exact release date yet, but there sure has been a lot of speculation about it. All we know for certain is that it won’t be out before 2017 . Still, now you know how proprietary engines work, which might come in handy next time somebody tries to tell you that dev tool upgrades will delay a game’s release by a hundred-million years.

Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled “STREAMERS” to be published by Atria/Simon & Schuster in the future.

Источник: http://kotaku.com/the-people-behind-cyberpunk-2077-would-like-to-correct-1775789408

Cyberpunk 2077 Has Faced No Issues In Development, Game Engine Is Up And Running

CD Projekt RED debunks recent rumours.

Posted By Shubhankar Parijat | On 19th, Nov. 2017 Under News

Recently, there has been plenty of speculation that CD Projekt RED’s upcoming and long-awaited RPG, Cyberpunk 2077, might be going through a bit of a rough patch in its development with unrest at the studio, and though the Polish developer has attempted to comment on these issues and put them to rest, the reports just won’t go away. However, CD Projekt RED president Adam Kiciński remains adamant that the game’s development is facing no issues.

Kiciński recently confirmed in an interview with Polish outlet Puls Biznesu that the game’s development is going well and hasn’t faced any of the issues that reports seem to suggest it has (keep in mind that this is based on a rough translation of the interview).

Kiciński was also asked about the engine that Cyberpunk 2077 is being built on, and if CD Projekt RED completed working on it, to which he replied that the engine for the game was up and running. Kiciński also commented that thanks to the fact that the market constantly keeps receiving new and more powerful technologies, the studio is constantly updating and adding stuff to its engine, which means the work on it is never truly completed.

Cyberpunk 2077 has no release date or even a release window yet, but we’re constantly bringing more and more updates, so stay tuned to GamingBolt for continued coverage.

Источник: http://gamingbolt.com/cyberpunk-2077-has-faced-no-issues-in-development-game-engine-is-up-and-running

Cyberpunk 2077 Would Not Have Been Possible On The Witcher 3’s Engine – CDPR

Producer Richard Borzymowski speaks about the upcoming RPG’s new engine.

Posted By Shubhankar Parijat | On 20th, Dec. 2019 Under News

Every time CD Projekt RED have shown off Cyberpunk 2077 in action, the game has looked like a visual powerhouse, and CDPR themselves have certainly not shied away from talking about how the excellent the game is going to look. In fact, according to the Polish developer, building the upcoming RPG using the exact same engine that was used to make The Witcher 3 simply would not have been possible.

Speaking in an interview with MCV UK, Cyberpunk 2077 producer Richard Borzymowski talked about how CD Projekt RED had to evolve their engine for the game to be able to meet their particular vision for its world, its design, and how it would have to be presented within the game.

“First and foremost, we wouldn’t be able to develop Cyberpunk on the exact same engine as the Witcher,” he said. “The benefits of the new engine are that we are able to develop Cyberpunk 2077 in the first person perspective, with all the verticality of the various buildings and skyscrapers around the place.”

Borzymowski also brought up global illumination in particular, and how that can have an impact on the game’s look in various ways.

“Another thing is when it comes to doing global illumination,” he said. “When we are creating anything, in this example the city, you have to have two versions of it: you have daytime and the nighttime city. And at night, you have all those neon lights in the city, especially after you know, rainfall or something like that. You could just develop the geometry for the buildings, and add the neon lights on top of that. You have the shader of the water dripping off, but this wouldn’t give you as big an impression as having global illumination as well. So while developing, we always wanted to ensure we have this wow factor.”

Cyberpunk 2077 recently entered the final stages of its development, and is primed and ready to launch for the PS4, Xbox One, PC, and Stadia on April 16, 2020. CDPR recently also spoke about the possibility of next-gen ports of the game, and how doable that is.

Источник: http://gamingbolt.com/cyberpunk-2077-would-not-have-been-possible-on-the-witcher-3s-engine-cdpr

CDPR: We Wouldn’t Be Able to Make Cyberpunk 2077 with the Old Engine; We Wanted to Ensure WoW Factor

The year 2019 is about to end, which means we’re only a handful of months away from playing Cyberpunk 2077. It seems hard to believe, considering that CD Projekt RED first teased fans with that memorable CGI trailer in January 2013, before going dark for several years while they made The Witcher 3: Wild Hunt.

Luckily, with the game now figuratively inching ever closer to retail (and digital) stores, CD Projekt RED has begun sharing more information on Cyberpunk 2077 and its development phase.

For instance, in a recent interview with MCVUK, Producer Richard Borzymowski explained the studio’s necessity to evolve the RED Engine technology to version four in order to make Cyberpunk 2077.

First and foremost, we wouldn’t be able to develop Cyberpunk on the exact same engine as the Witcher. The benefits of the new engine are that we are able to develop Cyberpunk 2077 in the first person perspective, with all the verticality of the various buildings and skyscrapers around the place.

Another thing is when it comes to doing global illumination. When we are creating anything, in this example the city, you have to have two versions of it: you have daytime and the nighttime city. And at night, you have all those neon lights in the city, especially after you know, rainfall or something like that. You could just develop the geometry for the buildings, and add the neon lights on top of that. You have the shader of the water dripping off, but this wouldn’t give you as big an impression as having global illumination as well. So while developing, we always wanted to ensure we have this wow factor.

In case you’re a modder itching to get your hands on the RED Engine tools after reading all this, though, you’ll have to wait for some time. The developers confirmed a while ago they are entirely focused on launching Cyberpunk 2077 (coming on April 26th, 2020, in case you somehow forgot) and any RED Engine toolkit release would be considered only after that date.

Источник: http://wccftech.com/cdpr-we-wouldnt-be-able-to-make-cyberpunk-2077-with-the-old-engine-we-wanted-wow-factor/

Cyberpunk 2077 Will Run On A Shiny New Engine, Just In Time For The Next Generation

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Less than a day after Sony teases a reveal of the PS4, CD Projekt Red—makers of the popular Witcher series—have unveiled the engine that will be powering their next-generation games. The timing of the announcement is probably a coincidence, but maybe not!

Called RedEngine 3, the tech will be powering the company’s upcoming Cyberpunk 2077 . It will likely also be the engine for the project the dev studio has promised to spill the beans about on Feb. 5, which many expect to be the next Witcher game. Here’s the official word about the new tech from CD Projekt Red:

Here’s Your First Look at Cyberpunk 2077, The Next Game from the Makers of The Witcher

Details have been scarce on Cyberpunk 2077 since the adaptation of the cult pen-and-paper RPG was

“The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.

The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.

Источник: http://kotaku.com/cyberpunk-2077-will-run-on-a-shiny-new-engine-just-in-5980812

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Источник: http://www.wallpaperenginefree.data/categ2_com/2018/07/cyberpunk-2077-wallpaper-engine.html?m=1

Cyberpunk 2077 Couldn’t Have Used The Witcher Engine

CDPR Developers Say Cyberpunk 2077 Couldn’t Use The Witcher’s Engine

According to CD Projekt RED Producer, Richard Borzymowski, Cyberpunk 2077 couldn’t have utilized the same engine The Witcher used because of the focus on verticality and global illumination. Borzymowski mentions the importance of the difference between day and night in Night City and weather effects will play off the neon lights of the city using the new engine. Apparently the developers’ passion for the original Cyberpunk 2020 tabletop RPG reflects much of the original source material. Cyberpunk releases on April 16th 2020 for PC, Google Stadia, PS4 and Xbox One.

The new engine called REDengine 3 was created in an effort for CD Projekt RED to continue delivering the wow factor as Richard Borzymowski explains, “first and foremost, we wouldn’t be able to develop Cyberpunk on the exact same engine as the Witcher. The benefits of the new engine are that we are able to develop Cyberpunk in the first person perspective, with all the verticality of the various buildings and skyscrapers around the place… When we are creating anything, in this example the city, you have to have two versions of it: you have daytime and the nighttime city. And at night, you have all those neon lights in the city, especially after you know, rainfall.”

Richard Borzymowski explained the importance of geometry of Night City as he continued, “You could just develop the geometry for the buildings, and add the neon lights on top of that. You have the shader of the water dripping off, but this wouldn’t give you as big an impression as having global illumination as well. So while developing, we always wanted to ensure we have this wow factor…We are feeling under pressure, but we are taking it as encouragement and we are lucky that what we’re showing to the community is well received..” It’s clear that CD Projekt RED want to do the community and the original source material justice in creating the originally named REDengine 3.

Are you surprised that Cyberpunk 2077 needed a brand new engine from the one The Witcher used? Let us know in the comments below!

Источник: http://cogconnected.data/categ2_com/2019/12/cyberpunk-2077-used-witcher-engine/

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CDPR Hasn’t Really Shown Cyberpunk 2077’s Full Graphics

CD Projekt Red opens up about new engines and features that will make the game look better than ever before with environmental lights and sounds.

In a recent interview with CD Projekt Red about the upcoming Cyberpunk 2077, OnMSFT’s Brad Stephenson sat down with Head of Studio John Mamais. The interview covered a ton of information about the game, including what the development process was like and when the company had originally planned to release the title.

However, it’s how the interview closed out with comments from Mamais that imply that what we’ve seen so far still isn’t the full extent of what Cyberpunk 2077 is capable of. According to Mamais, the Cyberpunk 2077 engine performs beautifully when everything is working and so he suggests players have their best tech available to enjoy the full 4K experience.

In the interview, Mamais mentions a real-time global illumination system that adds to the visuals in a way that hasn’t yet been shown off in trailers or events. As some perceptive fans have pointed out, with clips like Godfall‘s early footage, how lighting effects can make all the difference with high-quality, next-gen graphics. Similarly, there are even more features that simply don’t translate into trailers or clips of gameplay from conventions and game shows.

In addition to the new lighting system, the audio system that an audio engineer is reportedly working on will give dynamic sound to the environment, changing based on where the player is standing. This should make players with high-quality headphones or surround sound systems happy, as the sounds are more affected by the environment than in previous engines. Thankfully, CD Projekt Red has a lot more time to put into these systems that will surely justify Cyberpunk 2077‘s delay with an even more immersive gameplay experience than previously available.

The rest of the interview has a number of insights on the development process of Cyberpunk 2077, including how long development has been going on and how the team was brought in at the end of The Witcher 3‘s crunch. By all accounts, Cyberpunk 2077 may turn out to be one of the longest-running projects in CD Projekt Red’s history after years of silence and delays. However, with the game hopefully coming out later this year, players can finally get their hands on the long-awaited title.

Then again, games have been getting hit with delays for surprising reasons lately, so it may even be slightly longer than expected before Cyberpunk 2077 finally hits store shelves.

Cyberpunk 2077 is set to release on September 17th, 2020, for PC, PS4, Stadia, and Xbox One.

Источник: http://gamerant.com/cd-projekt-cyberpunk-2077-graphics/

Cyberpunk 2077: An important production phase has completed. Engine is up and running- confirms CD Projekt Red’s President Adam Kiciński

Release date is still unknown

  • BY&nbspAMIT BARAN ROY&nbsp&nbsp&nbsp| &nbsp&nbsp&nbspIt’s been already 5 years since the announcement of CD Projekt Red’s next flagship title ‘Cyberpunk 2077’. For a long time now, we are waiting impatiently for the release date of the game and grabbing all the new news that comes up for the game. In a recent interview with CD Projekt Red’s President Adam Kiciński, we got to know that Cyberpunk 2077 has just closed an important production stage and the Engine is fully up and running. Though Adam Kiciński refrained from giving a release date, but we strongly hope that the game may be out in 2019.

    On being asked about the game’s schedule, Kiciński replies that there are no problems that can affect the production. The production stage is going pretty much on track and the team is happy with results. He further says that the production team is over 300 people which is bigger than what they had for Witcher 3. This is the best team of programmers in their history of game development. Regarding the release date, we may not expect anything in 2017 or even in 2018.

    You have to wait patiently for the official announcement. We will not announce the date of this year or next – I will not reply. Commenting on the speculation market would be unfavorable for us. The most important thing is to build the most interesting players, which will translate into sales.

    CD Projeckt Red has their custom game engine REDengine which was exclusively designed for their non linear, role playing games. Witcher 3 was developed on the third iteration of the engine which was REDengine 3. But for Cyberpunk 2077, there has been lots of modifications planned to upgrade the engine to REDengine 4. On being asked about the readiness of the engine, Kiciński confirms that the engine is fully up and running, and there will be constant updating in future.

    The engine is up and running. Of course it will be further developed. At each of our games we had to develop technology very well and this time it was the same. It must be appropriate for our needs with the specific title and the world we create and match the capabilities of the devices available on the market. Therefore, the engine needs constant updating – its modifications usually take place to a very late stage.

    Few days back in an interview with Polish business website Strefa Inwestorow, Adam Kiciński revealed that CD Projekt Red is looking forward to online service features and multiplayer options for their flagship title. He stated that “Online is necessary, or very recommended if you wish to achieve a long-term success.” This is not the first time that online and multiplayer options were associated with the title. Last year, CD Projekt Red was awarded $7 million USD by the Polish government for research into ‘Seamless Multiplayer’ technology. Therefore, there will definitely be some kind of online component that will be associated with the title in future.

    Therefore, Cyberpunk 2077 won’t be available anytime sooner. Based on all the discussions and facts, we hope that there will definitely be a release date sometime in early 2019. Stay tuned for more news on Cyberpunk 2077.

    Источник: http://www.forceclaw.com/news/cyberpunk-2077-important-production-stage-closed-engine-running-release-date-unknown

    Ford Mustang “Cyberpunk 2077” Rendered With Japanese Police Livery

    Mercenary protagonist V can be seen driving the Quadra V-Tech in various teasers of Cyberpunk 2077, a Lamborghini Countach that hardly has anything in common with the original from the 1970s. Glimpses of an armorclad military SUV and a 1970 AMC Javelin have also been offered, but one vehicle the game won’t feature is this Mustang with police livery.

    Rendered by Chinese freelance artist Phoenix Bai, the project’s title is “2077” as a tribute to the video game that has received more pre-orders than The Witcher 3: Wild Hunt. The design of the wheels is fateful to the cyberpunk aesthetics we all know and love, and the black-and-white theme with Japanese symbols for police leave no second guessing about this pony’s purpose and the driver’s job. As you’d expect, the 5.0 badging on the front fenders and the GT on the rear point out to the V8 engine option.

    The Coyote series currently churns out 460 horsepower and 420 pound-feet of torque on premium fuel (454 PS and 310 Nm) but the Bullitt Mustang has a little more to offer thanks to Ford Performance know-how. The special edition that will be retired at the end of the 2020 model year has 475 horsepower and 430 pound-feet of torque (469 PS and 317 Nm).

    A leaked document with the 2021 model year Mustang lineup further reveals that FoMoCo will pull the plug on the Shelby GT350 and Shelby GT350R in favor of the Mach 1. It’s understood the newcomer will retain the go-faster improvements of the Bullitt, and with a bit of luck, a different front fascia could separate the Mach 1 from the GT and GT Premium.

    Источник: http://www.autoevolution.com/news/ford-mustang-cyberpunk-2077-rendered-with-japanese-police-livery-143563.html

    Cyberpunk 2077’s Development Didn’t Start in Earnest Until After Witcher 3: Hearts of Stone

    Though unclear, work on Cyberpunk 2077 has been going on for quite some time.

    The interview, which was held between French outlet Jeuxactu and lead cinematic animator Maciej Pietras, went over the early development timeline of the game. Though Cyberpunk 2077 was formally announced in January 2013 through a brief teaser trailer (following a tease of the game in 2012), it wasn’t until after the release of the first Witcher 3 expansion, Hearts of Stone, that work on Cyberpunk 2077 began in earnest. In fact, until The Witcher 3 was finished, it appears full production on Cyberpunk 2077 was pending to an extent.

    Pietras mentions that this was around 2014, though Hearts of Stone wasn’t released until October 13, 2015. In fact, The Witcher 3 itself wasn’t released until May 19, 2015, implying that either the year referenced in the interview wasn’t correct, or proper work really did begin prior to the release of The Witcher 3. However, soon after in the interview, Pietras says the team was entirely dedicated to the game from 2014 onward, suggesting a sizable team was already in place while The Witcher 3 was finishing production.

    In a hidden message included in the E3 2018 trailer of Cyberpunk 2077, CD Projekt Red revealed that “As soon as we concluded work on Blood and Wine, we were able to go full speed ahead with CP2077’s pre-production.” Blood and Wine, The Witcher 3’s final major piece of DLC, was released on May 31, 2016, suggesting that the full weight of CD Projekt Red’s development muscle wasn’t behind Cyberpunk 2077 until after this.

    While the timeline of exactly when the developer began properly working on Cyberpunk 2077 remains unclear, it’s certain CD Projekt Red has been developing this game to some extent since 2012 or earlier. By 2013, a team of around 50 people had reportedly started working on Cyberpunk 2077. Between then and Hearts of Stone, it appears the development team grew, and after Blood and Wine’s release in 2016, full development on the title began.

    Elsewhere in the interview, Pietras briefly mentions decision making in the game, and the consequences and impacts of choices. He claims that the further players advance in the game, the more difficult choices will become. He also expects that players will interact with most of the NPCs in the game.

    CD Projekt Red has previously stated it has been experimenting with fully destructible environments for Cyberpunk 2077, though implementation of this will ultimately be dictated by processing power. The developer has also teased its hacking mechanics for the game, and how it won’t have loading screens while playing.

    For a complete timeline of Cyberpunk’s announcements and trailer releases, check out our comprehensive roundup on everything you need to know about Cyberpunk 2077.

    Источник: http://www.ign.com/data/categ2_articles/2019/01/14/cyberpunk-2077s-development-didnt-start-in-earnest-until-after-witcher-3-hearts-of-stone

    Here’s the real-life model from the Cyberpunk 2077 teaser

    There’s a lot of hype for CD Projekt RED’s Cyberpunk 2077, an open-world dystopian sci-fi RPG. The recently released teaser trailer that was produced by Platige Image has already been viewed over 6 million times. It’s a very good week for fans of the highly anticipated game, as they’re treated with behind-the-scenes details of the teaser and a video featuring the creator of the pen-and-paper Cyberpunk game, Mike Pondsmith, talking about the cyberpunk world and why he trusts CD Projekt RED to make the game.

    “Cyberpunk isn’t about saving humanity, it’s about saving yourself.” – Mike Pondsmith

    And if the psycho (the cybernetic woman) featured in the teaser trailer has you wondering if she’s based on a real-life model, then the answer is yes. Check out the concept art, photos of the models on the set, final renders, and more below.

    Oh, and if you had a keen eye, you probably notice a hidden message in the teaser. CD Projekt RED is going to announce something big on February 5th, so stay tuned.

    For more production stills, check them out at Behance.

    Источник: http://nerdreactor.data/categ2_com/2013/01/17/cyberpunk-2077-behind-the-scenes-on-the-teaser-trailer/

    Cyberpunk 2077 Reveals New In-Game Footage Featuring Mad Max-Style Vehicle and the Badlands

    By Tyler Fischer – May 15, 2020 03:18 pm EDT

    CD Projekt Red has revealed new in-game footage of Cyberpunk 2077 showing off a little bit of the PS4, PS5, Xbox One, Xbox Series X, and PC game. More specifically, the Polish developer has released a brief look at the game to celebrate the five-year anniversary of one of the best movies of all time: Mad Max: Fury Road. In the footage is not only a new look at the Badlands, but a brand new vehicle we’ve never seen that looks ripped right from the set of Fury Road.

    More precisely, the footage features the Reaver, a custom-built Wraith gang vehicle that is based on the Quadra Type-66 car. Featuring near 1000 horsepower, it’s quite fast. Unfortunately, the footage doesn’t show the car in action or in motion, however, it does show that Cyberpunk 2077 is more than Night City, the megapolis where it primarily takes place.

    According to CD Projekt Red, the Badlands are an extremely hostile place located outside of Night City where flora and fauna are minimal. It’s not a place you want to travel alone or unarmed. Not only is crime high here, but the local Nomad factions — Wraights and Aldecados — are constantly warring, and it’s easy to get caught in their path of destruction.

    „Reaver” – custom-built Wraith gang vehicle based on Quadra Type-66 car. With its near 1000 horsepower, you will ride eternal, shiny and chrome.
    Happy 5th Anniversary #MadMaxFuryRoad pic.twitter.com/9E0gqJKqV5

    In the replies, the game’s official Twitter account confirmed that this is indeed in-engine footage, presumably captured from a PC-build of the game.

    Cyberpunk 2077 is slated to release worldwide on September 17 via the PS4, PC, Xbox One, and PC. It’s also in development for PS5 and Xbox Series X, but there’s been no word of a release date for the pair of next-gen platforms.

    For more news, rumors, leaks, and all other types of coverage on the highly-anticipated open-world role-playing game, be sure to check out all of our past and recent articles covering the title by clicking right here. Meanwhile, below you can read more about the game, courtesy of an official elevator pitch from CD Projekt Red itself:

    “Cyberpunk 2077 is an open-world, an action-adventure story set in Night City, a megalopolis obsessed with power, glamour, and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset, and playstyle, and explore a vast city where the choices you make shape the story and the world around you.”

    Disclosure: ComicBook is owned by CBS Interactive, a division of ViacomCBS.

    Источник: http://comicbook.com/gaming/news/cyberpunk-2077-gameplay-badlands-vehicles-cars/

    Cyberpunk 2077 Production Stage: Game Engine Completed, Release Date Unknown

    In an interview with Puls Biznesu, Adam Kicinski of CD Projekt RED revealed new information on the development of the much-expected title of Cyberpunk 2077.


    The founder of the Polish studio has announced that an important production stage has just been completed. The game engine that runs Cyberpunk 2077, which boast sophisticated technology, is now complete and functional.

    “The engine is up and running. Of course, it will be further developed. At each of our games we had to develop technology very well and this time it was the same. It must be appropriate for our needs with the specific title and the world we create and match the capabilities of the devices available on the market. Therefore, the engine needs constant updating – its modifications usually take place to a very late stage,” Kicinski said in the interview.

    Work on it will continue, as there are always margins of improvement, but in any case, this is a very important goal. Recently, however, there have been no major issues and development has proceeded smoothly, to the point that CD Projekt RED is really happy with the results obtained so far.

    Everything seems to go right, but unfortunately, it is still too early to announce the release date, which certainly will not let the title to arrive this year: “You have to wait patiently for the official announcement. We will not announce the date this year, will we make an announcement next year? I can’t say for certain. Commenting on the speculation market would be unfavorable for us,” Kicinski admitted.

    Cyberpunk 2077 is expected to release on PC, PlayStation 4, and Xbox One.

    Источник: http://gametransfers.com/cyberpunk-2077-production-stage-game-engine-completed/

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