Cyberpunk 2077 Gameplay: All We Know
by Kyle Thompson · Published July 19, 2019 · Updated September 6, 2019
Cyberpunk 2077 Gameplay: All We Know
Cyberpunk 2077 is a first-person RPG, similar to classics like Deus Ex. The player takes on the role of an enterprising young operative named V, and interacts with NPCs, gets quests, and fulfills them through means both violent and non-violent. However, the scope and scale of Cyberpunk 2077 are far beyond the classics of the genre.
There will be plenty of shopping in Night City.
Explore Night City
Like CD PROJEKT RED’s The Witcher 3: Wild Hunt, Cyberpunk 2077 is a fully open-world experience, encompassing the vast west coast metropolis of Night City. As we have seen in the gameplay demos of the City Centre and Pacifica districts, Night City is a location rich with detail and activity, and the player will be able to explore its entirety. This means everything from talking to people on the street, perusing shops for cyberware and fashion, and traversing its streets on a variety of flashy vehicles.
Lead Quest Designer for #Cyberpunk2077, @PaweSasko, would like to talk to you about cars and motorcycles. And if there’s cars, there has to be radio, right? 🎶 pic.twitter.com/5K2pyvRbc9
Instead of Witcher 3’s horse Roach, V will get around the city in flashy vehicles like the Quadra muscle car seen in the E3 2018 demo, complete with 1980s style digital speedometer and a V-TECH engine. V’s preferred vehicle can be summoned on a moment’s notice through an AI uplink, so expect driving to be fast and frequent, with the occasional lethal car chase included.
A retro wave driving experience.
Decisions Shape the Story
From the very start of play, decisions shape the course of the story in Cyberpunk 2077. The player will make key lifepath decisions that will shape their background: street kid, nomad, or corporate. This affects starting location, faction affiliations, and reasons for being in Night City. From that point on the player will make decisions with real consequences when interacting with NPCs and navigating the challenges presented by the quests they give.
For example, in the 2018 gameplay demo we saw how V could choose to either work with the agents of the megacorp Militech in order to accomplish their mission. Doing so meant that Militech wasn’t going to be on their tail, but it also meant getting into combat with a group they could have otherwise negotiated with. Factions don’t disappear when the mission is done, so your choices will play into quests down the road as well.
Conversations let you role-play and lead to a different story as the game unfolds.
Overcome Challenges with Weapons Wits and Charm
The player can customize V through Cyberpunk 2077’s “fluid class system” that will allow the players to freely choose from three skill groups: Solo, Techie, and Netrunner. Depending on these choices V will have different tools at their disposal to overcome the challenges Night City throws at them. Both the 2018 and 2019 gameplay demos focus on showing how different skill and equipment builds give V different approaches to the same challenge. In the 2018 demo, we see how V can shoot their way through a conflict or use hacking to disarm their opponents and throw them into confusion.
In the 2019 demo, the Netrunner version of V hacks security cameras, vending machines, and robots to overcome enemies, while the solo version of V gets into fistfights and picks up objects in the environment to use as melee weapons. They also get physical with the environment, ripping doors off their hinges and tearing an LMG turret off its mount to spray the room with lead.
Of course, it’s not all violence. V also gets into detail dialog trees with NPCs, and their background colors the choices they can make. A corporate background V will be able to talk the language of operatives working for megacorps like Militech, while a Nomad V will gain benefits when in the outskirts of Night City. You’ll never know exactly what the effects of your dialog decisions will be, so it’s best to just play your character and find out what happens.
Choose your lifepath and set off into the night.
Cyberpunk 2077 playable demo
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CDPR Has More Than 400 People On Cyberpunk 2077, New Gameplay Demo At E3 2019
CD Projekt Red has more than 400 people working on Cyberpunk 2077. The company has disclosed some details on the production for the game and confirmed a gameplay demo at E3 2019.
Cyberpunk 2077 is the next project for CD Project Red after their insane success with The Witcher 3. Naturally, this means that the game has a lot of hype behind it as well.
To answer many questions about the demo and whether or not @CyberpunkGame will be playable at E3 — we are going to be hosting gameplay presentations (game played by us) in that cinema.
CD Projekt Red has disclosed their financials and also talked about the upcoming projects like Cyberpunk 2077. They consider the upcoming E3 as the most important one in the company’s history. They also revealed that more than 400 people are working on Cyberpunk 2077.
CDPR’s CEO Adam Kiciński shared the following comment regarding their E3 2019 presence. They have confirmed a gameplay demo for Cyberpunk 2077 but it will be off-hands and played by the devs but the demo will be showcased live to the press and also seen by the public.
We will be taking part in the upcoming edition of E3, which is shaping up to be the most important fair in CD PROJEKT’s history. We want to be even more prominent in Los Angeles than we were last year.
Cyberpunk 2077 is coming to the current generation consoles and PC but the game still doesn’t have a release date. CD Projekt Red did demonstrate with a demo of the game that showed more than ten minutes of gameplay. Since then, they haven’t shared an update on the game until this upcoming E3.
Cyberpunk 2077 Is ‘Complete and Playable’ But Delayed to September
A delayed game is eventually good. You know the rest.
Posted Jan. 17, 2020, 2:28 a.m.
Earlier today, CD Projekt Red delayed the release of Cyberpunk 2077 from April to September 17, 2020. In addition to the delay, the game developer made a statement on Twitter saying the game is “complete and playable, but there’s still work to be done.”
Even though the studio says the game is in a finished state, it was still delayed so the team can try and achieve that next level of polish. CD Projekt Red says they hope that taking this extra time can make the game the best it can be.
Games are often delayed for being incomplete or unplayable in parts, but that supposedly isn’t the case with Cyberpunk 2077. This is an interesting reminder that sometimes games are delayed because the development team isn’t fully satisfied, even if the game is technically “finished.”
Along with the delay, CD Projekt Red also said that Cyberpunk 2077’s multiplayer mode likely won’t be available until after 2021. The studio announced the mode last September.
The April release date for Cyberpunk 2077 was originally announced at E3 2019, along with the reveal that Keanu Reeves would star in the game. We also got a look at a hands-off demo at E3, where we learned more about combat, leveling, and more.
We’ve seen similar delays before, when development teams want to spend more time making a game perfect. Nintendo delayed The Legend of Zelda: Breath of the Wild (known at the time as Zelda Wii U) because the team discovered “several new possibilities” for the game. The extra time paid off, as it ended up winning IGN’s Game of the Year award in 2017.
Last fall, Naughty Dog delayed The Last of Us Part II just weeks after announcing its release date in order to bring the entire game up to “the level of polish” the studio aims for.
The Witcher 3: Wild Hunt, CD Projekt Red’s last major outing, contained a number of glitches and bugs throughout the experience. The game won IGN’s Game of the Year award in 2015, despite those minor issues. It’s possible the studio will use these next few months to try and fix as many of these small problems as they can.
Now, we’ll have to wait until September to meet Keanu Reeves in CD Projekt Red’s next big adventure. Until then, here are some games to hold you over while you wait for Cyberpunk 2077. You can also check out everything else we know about Cyberpunk 2077.
Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN’s weekly Nintendo show. You can find him on Twitter at @LoganJPlant.
Cyberpunk 2077’s 48-minute gameplay demo finally revealed to the public
After a cryptic pre-stream, the world finally gets a look at the upcoming open-world RPG.
It turns out the cryptic pre-stream on the official CD Projekt Red Twitch channel was leading up to the reveal of a 48-minute gameplay demo for Cyberpunk 2077 that has previously only been shown behind closed doors. The demo is from Gamescom 2018 and includes a few changes from the E3 2018 demo.
After the livestream, the CD Projekt Red team sent out this message from the game director for Cyberpunk 2077:
“What we’re releasing today was recorded from a game deep in development.” — says Adam Badowski, Cyberpunk 2077 Game Director and CD PROJEKT RED Head of Studio. “Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI — everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations — all this made us hesitant to release what you’re about to see.”
“However, we are also well aware that many of you want to see what the media saw.” — adds Badowski. “Although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!”
We also learned today that Cyberpunk 2077’s current development build is 100% playable from start to finish. There’s still a lot of work to be done, but we can see the game was even pretty far along in the gameplay demo above.
Cyberpunk 2077 Lets You Tackle the Future Your Way
Night City in Cyberpunk 2077 is a bleak place, but you have the opportunity to carve out any niche in it that you see fit.
LOS ANGELES – Night City in Cyberpunk 2077 is a bleak place, but you have the opportunity to carve out any niche in it that you see fit. Whether you want to ravage your enemies face-to-face or employ subtle computer hacks to bypass them entirely, the game has your back. You can build a character that’s suave enough to ace every noncombat encounter, or a run-and-gunner who can dash past any obstacle, and Cyberpunk 2077 will give you plenty of opportunities to excel. If there’s one thing this game emphasizes, it’s that no matter how you want to play, you’ll be able to make the most of your character build.
(Image credit: CD Projekt Red)
I sat in on a live gameplay demo at E3 2019, where I saw the same mission play out from two different perspectives. The devs from CD Projekt Red ran through a mission to recover a wayward surveillance van, first as a stealthy netrunner, and then as a melee bruiser. The experience looked quite different – and not just because one character avoided combat, while the other embraced it. The skills they employed, the routes they took through the levels and the ways they interacted with the environment differed considerably as well.
(Image credit: CD Projekt Red)
Exploring Night City
The mission began when V, the game’s customizable protagonist, approached Placide: the Haitian leader of a high-tech gang called the Voodoo Boys. A surveillance van (or kamyonét, in Placide’s Creole lingo) went missing, and Placide was willing to pay good money if V could recover it. To do so, V would have to track the van to an abandoned mall, reclaimed by a rival gang called the Animals.
Talking to Placide demonstrated how even something as simple as taking a mission could affect the story. Placide wanted to jack into V’s head in order to keep tabs on him during the mission, and V reluctantly agreed. And yes: V’s virtual assistant, Johnny Silverhand (the breathtaking Keanu Reeves himself), had plenty of commentary to add to the proceedings as well.
Had V refused Placide’s jack-in, the mission may not have begun at all. Furthermore, something funny was clearly going on in the back room during Placide’s briefing, but V chose to overlook it. Had he investigated the matter further, the interaction could have taken a very different turn.
(At this point, a power outage in the Los Angeles Convention Center caused the game to crash – which was perhaps a little on the nose.)
From there, we got a quick look at Night City and the options for traversing it. This mission took place in Pacifica: one of six districts in Night City, and perhaps one of its most dilapidated. V hopped onto a motorcycle (lots of other vehicles are available in-game, but who doesn’t want to ride a motorcycle around a cyberpunk city?) and rode across the crumbling highways and dangerous shantytowns. Pacifica was supposed to be a huge tourist destination, but when investors pulled out, the district fell apart quickly. If you dig the bleak, anti-corporate feel of media like Neuromancer, you’ll feel right at home.
When V arrived at the mall, he had to make a decision about how to approach the situation. Two of Placide’s lookouts recommended that he sneak around the back, even though blasting his way through the front door was the most direct approach. V opted for the former.
Granted, “sneaking through the back” or “going in guns blazing” is not exactly a groundbreaking gameplay choice, but there were interesting gradations, even after V decided to take the stealthy approach. When V entered the garage, he eavesdropped on the Animal guards, who decided to investigate Placide’s henchmen outside. Waiting out two groups of guards turned out to be much easier than hiding from them – but a less patient or more stealthy player could have taken another approach.
(Image credit: CD Projekt Red)
V sneaked his way through the facility, stopping to hack into various security cameras along the way to hide his presence. In fact, he avoided every direct confrontation by unlocking doors and taking back routes through the building. But that doesn’t mean every route was open to him. At one point, he could have dashed past a security camera to a side door, except that his Athletics skill was not sufficiently high. He had to take a slower, more circuitous route.
At this point, the devs decided to show us how a different character might handle the same challenge. They switched over to a build they called a “strong solo” – a female melee fighter who could go toe-to-toe with the close-combat Animals. While she also sneaked in through the garage, that’s where the similarities ended. She tore her way through the Animal guards – quite literally. Combat in this game is violent and brutal, whether V was picking up knives and tossing them into enemies’ hearts, or ripping turrets out of their housings to use as impromptu miniguns.
In fact, when the strong solo V found the surveillance van, she wasted no time in punching, knifing or machine-gunning every Animal who dared approach her into submission. Elegant, it was not, but the gunplay looks fun (if a bit rote), and there is something undeniably satisfying about building a combat-focused character, then seeing her effortlessly clear out a whole base.
The devs then switched back to the netrunner, to compare and contrast approaches. (It’s worth noting that players won’t be able to switch out characters in the final version; they’ll have to build a character carefully and figure out what playstyle works best for them organically). First, he got a vantage point above the surveillance van, then sneaked around to the far side in order to access the van’s information. There, he discovered that NetWatch – a government agency dealing with cybercrime – had a hand in the van’s theft. This, understandably, complicated matters considerably, as V had to contend with both the Animals and NetWatch’s ominous warnings.
Netrunner V couldn’t lift the turret, since he lacked the physical strength to do so. But he could hack it, and it blasted the animals efficiently enough by remote control. When hacking technology failed, V also used a weapon known as “nanowires” to hack enemies directly. Here, he could take control of enemies’ minds and force them to shoot themselves, or even unpin grenades and run into large groups of foes. It’s dark, to be sure, but if you want to play V that way, there’s nothing stopping you.
The demo ended when a deadly Animal boss called Sasquatch burst through a doorway and attacked V. Sasquatch wielded an enormous sledgehammer and appeared to have massive health reserves. It wasn’t immediately clear how V could take her down – particularly netrunner V, who didn’t seem like he would last long in open combat.
Players will have to find out for themselves how the battle ends when the game launches on Apr. 16, 2020. The demos have done a good job demonstrating just how much variety might be in the final version, but it’s not yet clear how much impact these gameplay mechanics will have on the overall story. Hopefully, players will also be able to shape the world – not just individual mission outcomes – with their choices.
Be sure to follow our E3 2019 news hub all week long for the biggest reveals and impressions out of Los Angeles.
Cyberpunk 2077 Gameplay Demo Hides Secret Message From Developers
CD Projekt Red has finally released gameplay footage of Cyberpunk 2077 to the general public; a 48-minute demo similar to those shown behind-closed-doors at E3 and Gamescom. However, it seems that the developer hid a secret message in this latest release of Cyberpunk 2077 gameplay; one addressing why it took so long to reveal that gameplay to the public.
The Cyberpunk 2077 Gameplay Demo’s Secret Message
CD Projekt Red released the long-awaited Cyberpunk 2077 gameplay demo yesterday to rapt attention online. However, as the studio has done on several occasions in the past, it seems CD Projekt Red hid a secret message in the demo. Specifically, in the final frame of the demo video. The secret was spotted by fans on Reddit. The message features a detailed explanation of why the studio took so long to release gameplay footage. Ultimately, it seems that the development team were concerned that the game could change from how it currently looks, and they didn’t want to unveil something which might not be final.
The Secret Message
Sorry to have kept you waiting for this for so long!
Did you like what you saw? Because for us, the fact that we’re finally showing you Cyberpunk 2077 is HUGE. Please go to our forums, Twitter, Facebook, Discord, and do tell what you think. Is the game world how you imagined? Do you see what we meant by ‘immersion’ when we talked about CP2077 being an FPP RPG? How does our vision of ‘cyberpunk by day’ make you feel? We really want to know.
Aside from that, we think we owe you a few words of explanation on why we’re showing you this gameplay now, some time after industry professionals and media saw it at E3 and Gamescom.
Each time we discussed the idea of showing the game to you (and we discussed this idea a lot), we were ending up in this ‘we’re not 100% sure’ limbo. Why? Because (for most people), when a game dev shows gameplay footage from their game, it means that this is how the game is going to look or play like. It’s not the case here. Cyberpunk 2077 is deep in development. We have a lot of design ideas, a lot of mechanics being playtested, but we don’t know what we’ll end up with at launch.
This makes publishing videos like what you just saw risky – we don’t want gamers saying, ‘But in that previous video that gun was shooting differently’ or ‘Why did you change the interface?’. Change is inherent to game development and there’s a ton of things being modified each day. Our fear was (and kind of still is) that you’ll think what you just saw is how Cyberpunk 2077 will look like 1:1.
What gave us that extra confidence to show you a work in progress game? Good initial feedback from people who are accustomed to see games at various stages of development. What they told us (and they told us they really liked what they saw) gave us the boost we needed to show the current version of Cyberpunk 2077 to the most passionate and insightful audience – you.
So… here’s what Cyberpunk 2077 looks like today (or rather looked like when we recorded the video). We sincerely hope you liked it.
Again, thank you for your patience and all the thoughts you shared with us.
Full Cyberpunk 2077 Gameplay Demo Finally Released
The full 48-minute walkthrough of Cyberpunk 2077 has finally been released.
The description reads: “Watch 48 minutes of official 2018 gameplay from Cyberpunk 2077 and get a glimpse into the world of perils and possibilities that is Night City — the most vibrant and dangerous metropolis of the future.”
The highly-anticipated role-playing video game has been developed and published by CD Projekt, releasing for Microsoft Windows, PlayStation 4, and Xbox One.
Players will be given a lot of freedom in how they want to approach different situations. A big part of that will come down to what abilities you choose, and how you choose to use them.
We’re not sure what abilities will be available. All we know is that there will be a ‘lot’ of them.
As expected from a huge open world RPG game from CD Projekt Red, there will also be the typical quest system and a variety of dialogue choices that may or may not impact the direction of the story.
There will be a variety of skill trees and paths to progress through, as well as 6 different skills you’ll be able to level up and upgrade as you play. So far, we know of four skills – strength, intelligence, constitution, and ‘cool’. More on that skill later.
When you shoot an enemy, the damage you do will appear on the screen, similar to Borderlands and Fortnite. We’re not yet sure if enemies will have health bars above their heads, but it sounds likely.
With this in mind, Cyberpunk 2077 sounds like it’ll have a shooter style that’s more in-line with Destiny, The Division 2, and Borderlands, as opposed to something like Call of Duty or Halo.
Interestingly, there will be much more options for customization when it comes to creating your character. You can change how you appear and choose your gender and potentially much more. However, no matter what options you choose, you’ll be called V and will play the role as a mercenary.
You’ll be able to make your own way through the game, picking up side quests along the way, but there will be a bespoke storyline that will be consistent throughout playthroughs.
Whilst CD Projekt Red’s influence is clearly spread all over Cyberpunk 2077, it definitely feels like its own game. It stands out enough so that you won’t be thinking you’re just playing a sci-fi version of The Witcher 3.
Cyberpunk 2077 will have one of the biggest and most unique open worlds we’ve ever seen in an RPG. The world will be very colorful, quirky, and full of character. Cyberpunk 2077 has clearly taken inspiration from movies like Blade Runner and Fifth Element.
Whilst there is a lot of color and fun to be found on the streets of Cyberpunk 2077, the game still has a thematically dark nature. It’ll be a mature game with a darker storyline than the original E3 trailer may have showcased.
Expect to see lots of gore, lots of blood, naked women, you name it. Anything that would make a games authority board slap a mature label on a video game can be found in Cyberpunk 2077.
CD Projekt Red seemed to heavily hint towards the possibility to pursue romances in Cyberpunk 2077. Think along the lines of Mass Effect.
There will be many characters in Cyberpunk 2077 that play an integral part in the story and players may be able to pursue certain plotlines with them.
Like mentioned before, we wouldn’t be surprised if these romance plotlines lead to some rather mature content. So if that’s your thing, Cyberpunk 2077 has got it.
Cyberpunk 2077 will put you into a sprawling metropolis. It won’t be as filled with life as GTA is, but there will be interactions to be had as you explore the city.
You will also have a futuristic vehicle to drive around in that looks like some kind of sci-fi supercar. Whilst there were flying cars in the trailer, it seems that you’ll be stuck to driving on the roads.
Apparently, the city will evolve as you make decisions throughout Cyberpunk 2077. The changes may not be as drastic as the changes you will be able to make in Dying Light 2, but they will certainly be noticeable.
On top of all of the leveling and progression systems in Cyberpunk 2077, there will be a street cred rank that players can progress by completing missions and acquiring certain items. As your street cred grows, more of the open world will become available to explore.
This suggests that whilst the story is linear, you’ll need to branch out and do side missions at certain points to be able to progress through the game.
The ‘cool’ skill will somehow roll into your street cred, but we’re not sure how yet.
Cyberpunk 2077 is now playable from start to finish
The game remains far from finished
Published: 24th August 2018 | Source: engadget | Author: Mark Campbell
Cyberpunk 2077 is now playable from start to finish
CD Projekt Red’s Cyberpunk 2077 has passed another milestone, confirming that the game is playable from start to finish as Gamescom 2018. The demo showcased at the event was reportedly similar to what was shown at E3 2018, though it focused a little more on character creation and a new in-game weapon.
Starting with character creation, it seems like Cyberpunk 2077 allows players to pick their gender, background and appearance at the start of the game, delivering a more Mass Effect-like vibe when it comes to the game’s protagonist. This is a far cry from the Witcher series, where everybody played as Geralt of Rivia, with the only difference being select character-defining actions throughout the game series.
The weapon highlighted was a cyberpunk katana, a sword that is capable of deflecting bullets, not like a Jedi but by using a magnetic field. There is more to Cyberpunk than just gunplay.
While the game is fully playable, assets for specific areas of the title need to be created and playtesting, and bug fixes are still required, which means that the game remains far from completion. It is also likely that more side-quests and other activities will be added to the game before its launch. Right now, Cyberpunk 2077 has no firm release date.
So far, CD Projekt Red has release no Cyberpunk 2077 gameplay to the public, preferring to showcase their game to the gaming press behind closed doors. So far, impressions have been mostly positive. The game is expected to have as much content at The Witcher 3, even with its expansion content, making Cyberpunk 2077 an incredibly ambitious RPG.
Cyberpunk 2077: Νέο τρέιλερ και playable demo στο πλαίσιο της E3 2018;
Σύμφωνα με την ιστοσελίδα GRYOnline, το πολυαναμενόμενο Cyberpunk 2077 της CD Projekt αναμένεται να δώσει δυναμικό «παρών» στην Ε3 2018, με νέο τρέιλερ και ένα «κεκλεισμένων των θυρών» playable demo, διαθέσιμο μόνο στους εκπροσώπους του Τύπου.
Οι πληροφορίες της πολωνική ιστοσελίδας πηγάζουν από δύο διαφορετικές πηγές, ενώ παράλληλα γίνεται λόγος και για τη δήλωση του YouTuber LegacyKillaHD, ο οποίος μίλησε ανοικτά για ένα tech demo build του τίτλου, το οποίο έχει παραδοθεί στη Sony από τον Δεκέμβριο του 2017. Αξίζει να σημειωθεί ότι ο τίτλος θα βασίζεται στη μηχανή γραφικών RedEngine 4.
Το Cyberpunk 2077 είναι RPG πρώτου/τρίτου προσώπου. Εκτυλίσσεται στον ανοικτό κόσμο μιας τεράστιας μετρόπολης με το όνομα Night City, οι κάτοικοι της οποίας επικοινωνούν με διάφορες ξένες γλώσσες – εκτός των αγγλικών. Ο παίκτης που δεν μπορεί να μιλήσει τις γλώσσες αυτές, μπορεί να αγοράσει εμφυτεύματα μετάφρασης για να τις καταλαβαίνει. Ανάλογα με την ποιότητα των εμφυτευμάτων, οι μεταφράσεις διαφέρουν, με πιο ακριβά εμφυτεύματα να απαιτούνται για τις πιο ακριβείς μεταφράσεις. Μία συσκευή ηχογράφησης, το Braindance, είναι συνδεδεμένη απευθείας με τον εγκέφαλο του χαρακτήρα και του επιτρέπει να βιώνει συναισθήματα, εγκεφαλικές διεργασίες και μυικές κινήσεις άλλων ανθρώπων – σαν να τους ανήκουν.
Όπως αναφέρει και η ιστοσελίδα PC Gamer, μπορεί να έχουμε πολύ χρόνο μέχρι την E3 2018 (12-14 Ιουνίου), ωστόσο, με τον λογαριασμό του Cyberpunk 2077 στο Twitter να δίνει σημάδια ζωής (κυριολεκτικά και μεταφορικά) μετά από 4 ολόκληρα χρόνια, είναι απόλυτα λογικό να αναζωπυρώνονται οι φήμες και να δημιουργούνται νέα σενάρια γύρω από το νέο κυβερνοπάνκ τίτλο της CD Projekt.
Κάτι ετοιμάζεται, αυτό είναι το μόνο σίγουρο!
Cyberpunk 2077 Gameplay Demo
The first in-game look of Cyperpunk 2077! It starts off looking more like an FPS game but as the video progresses we see more and more RPG elements.
What We Learned From The Cyberpunk 2077 Demo
A lot of the stuff from my What we know about Cyberpunk 2077 post was shown to be true in this video. Along with a few new things. Here are some of the highlights!
Multiple Ways To Do Quest
It looks like you will have options on how to deal with missions and quest. Not sure what they call them in this game yet. Skills you learn like hacking also add more options.
The decisions you make will also affect things in other parts of the game. Like what happens in the Witcher games.
Vehicles And Driving Confirmed
We saw the player driving around Night City in the demo and even some high-speed gunfights.
It kind of looks like you can have a robot follow you around but they did not show it off to much. I am not sure if it can help in combat or not.
Unique Weapons And Combat Skills
We see the ability to bounce bullets off walls to hit enemies behind cover. We also see the player climbing up a wall with some mantis blades coming out of her arms.
There were lots of examples of environmental objects being destroyed during gunfights.
There’s no official word on this yet but we do know the specs of the computer that was used to run the demo.
- CPU: Intel i7-8700K @ 3.70 GHz
- MB: ASUS ROG STRIX Z370-I GAMING
- RAM: G.Skill Ripjaws V, 2x16GB, 3000MHz, CL15
- GPU: GeForce GTX 1080 Ti
- SSD: Samsung 960 Pro 512 GB M.2 PCIe
- PSU: Corsair SF600 600W
Cyberpunk 2077 Price
This was not part of the demo but I noticed that Newegg has the game up for pre-order. Based on their websites it looks like Cyberpunk 2077 will cost $59.99.
The current release date is set to September 17, 2020.
I was kind of expecting a Witcher game in the future but I feel like Cyberpunk 2077 is way more than that. It kind of felt like some kind of a mix between Witcher 3, Deus Ex, Grand Theft Auto, and Watch Dogs. But way bigger then all of them. The amount of detail in the environment and the number of NPC’s walking around made Night City look amazing. I wonder what kind of computer we will need to run this game!?