Cyberpunk 2077: Die Fans fordern eine Third-Person-Perspektive



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Cyberpunk 2077: 10 Facts Every Gamer Should Know Before Playing The Game

Find out what makes this new role-playing game by CD Projekt Red unique.

Cyberpunk 2077 is the latest project of CD Projekt Red. They’ve been working on the game for a few years now, teasing at releases, but it seems like the game itself is finally coming closer. At conventions, a lot of information regarding the game has been dropped; and the hype is real. This is, after all, the game developer that brought us The Witcher, which I think we can all agree is one of the best RPGs to ever be produced.

So read through the list of what we already know and get hyped, because this is happening. Every time I hear a new piece of info, my excitement grows. What’s not to love about this concept?!

10. It Will Be A Bleak, Futuristic View Of A Dystopian Society

As the name suggests, it’s going to be cyberpunk, which means it’s going to be set far in the future. That means that the world has descended into a dystopia. Seems pretty bleak, right? It seems like every game and piece of media out there that predicts technological enhancements in the future also predicts that we’ll all be goners because of them. But this does tend to make for the dark, gritty plotlines that I enjoy so much when it comes to futuristic media, so I’m not complaining. It’s just interesting that this is where everything defaults to — as if it’s basically inevitable. I’d like to hope not in terms of real life, though.

9. Cybernetic Enhancements Will Be A Thing

Whereas some games tend to focus on the difference between man and machine (such as Detroit: Become Human, another fantastic futuristic game), this game will also explore cybernetic enhancements for humans themselves and the trend of self-alteration. We don’t have many details about this yet—only what we know from the trailer—but this will surely add an interesting element to the game. Especially racing through it as a character. It seems that these enhancements might not only be a part of the story but part of the actual characters.

Imagine coming across merchants where you can buy actual enhancements for yourself rather than weaponry? Oh boy.

8. The Combat System Is Apparently Brutal

If you get shot, you die. That’s what we’ve been told about this game. There’s no health bar that dwindles down, no easy way of making your way through the combat. It’s treated like real life where if you were shot once, you have a high chance of dying.

This will be interesting since combat is one of the things that can make or break a game. I always enjoyed the combat in The Witcher 3, so I have faith they’ll be able to nail the combat mechanics in this too. It’s obviously going to be much, much different jumping from a Medieval game to one set so far in the future, though.

7. It Will Have Familiar Locations

It’s not going to be an entirely new world — the developers have already confirmed that some of the locations will be familiar from other things. Personally, I’m a fan of this. If I can recognize locations, then I feel like the game is more believable, and I feel more immersed in it. An entirely new world is always much harder to grasp, so even seeing the inspiration from certain places tends to help me lose myself in a game entirely. This isn’t entirely new territory for CD Projekt. They’re the ones who brought The Witcher to life from a series of books and based most of the game on those.

6. It Will Be Released On The Current Generation Of Consoles And PC

This game was announced to be a planned thing in 2012, which is quite a while ago. But as of now, they’re intending to release it for the current generation of consoles. This means that they only have a fairly short window to release the game from now on. They haven’t given us a date—or even a decent range—but the gameplay trailer and this plan to focus on the current genre seems to mean that the game is going to be released very soon. Many speculate that it will be sometime in 2019. Let’s hope so. I’m dying for it.

5. It’s Based On A Pen And Paper RPG

Yes, when they talk about including familiar locations, they don’t necessarily just mean in real life. They’ve confirmed that this game is based on a pen and paper RPG. Aren’t they just great at adapting other mediums into video games? This seems to be what this game developer does best.

It was developed in 1988 originally, called Cyberpunk 2020, and it’s still available today in both paper and digital forms. You know, just in case you wanted to check it out prior to the game’s release. Clearly, they had to change the title though. Unless things change drastically in the next year, that tabletop RPG didn’t become a reality.

4. The Main Character Will Be Customizable

They’ve been referring to the main character as “V,” but unlike their majorly successful game, V is not a set character: Geralt was. It’s been confirmed that he was the hero of the story, with his whole backstory, appearance, and personality set out. V, however, has a blank slate. Their first name is open, their last name is open, their appearance, as is their gender… Much like other open-world games, such as Dragon Age or Skyrim, you’re free to customize this character in whatever way you’d like to make the game more specific to you. That’s pretty cool, honestly. I could spend ages customizing my character in games, so this is good news for me.

3. It Will Be A First Person Game

That’s actually kind of unusual for an RPG. They tend to go for third-person views, but this one will be experienced in first for the actual gameplay. That doesn’t hold true for the cutscenes, though. Every little snippet of the game is interchangeable. But for the most part? First-person.

It’s an interesting choice, and presumably an attempt to make the RPG as immersive as possible. I’m not really sure how I feel about first-person since I’m not awesome at first-person shooters, but I’m willing to give this a go if it adds to the overall feel of the game.

2. Companions Will Be A Thing In The Game

One confirmed companion already is the bilingual Jackie. When asked if other companions would be present throughout the game, CD Projekt declined to answer —which makes me think that this means there will certainly be other companions, too. But who knows?

Because of their lack of answer on this subject, it’s unclear if the companions will be part of the main, mandatory story, or if they’ll be optional people that can be collected for help. Maybe they’ll need relationships built with them to be a true ally for you. Time will tell, I suppose! Hopefully, they’ll be a huge help for V, though.

1. The Game Will Be As Vertical As It Is Horizontal

A really interesting factor of the game that CD Projekt recently specified is that sometimes, the game will involve traveling up and down, as well as over land. Since this is set in a city, sometimes, a lot of the game will be spread out over the skyscrapers and buildings rather than over the ground. It’s a rather cool concept since I’m used to RPGs that mainly take place over vast, sprawling land. Actually, come to think of it, city RPGs aren’t that common in general, so it’s nice to see that the developer is taking full advantage of a potentially rich setting.

I can’t wait to see this game in action! Hurry up, CD Projekt!


Cyberpunk 2077 cut scenes – and sex scenes – will now be first person

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It turns out the reports about no more third person cut scenes are only partially true, with Global Community Lead Marcin Momot taking to Twitter to confirm that there will still ‘occasionally’ be third person cut scenes, as well as a few other instances where you see your character – such as when driving.

It still seems as if they’ve reduced the number from what was originally intended though, in favour of more first person sequences.

2/2 That said, players will still be able to see their characters in the inventory screen, during driving sequences, in mirrors and, very occasionally, in some of the cut-scenes.

Original story:

Despite early trailers showing third person cut scenes the whole of Cyberpunk 2077 will now be playable only in first person, at least according to the latest info.

The news come via a slightly convoluted route, starting off with a German interview which was translated by fans on the CD Projekt Red forum, who then went on to try and clarify the news via the official Twitter channel.

It wouldn’t be the first time someone on an official channel got something wrong, but so far everything seems to be pointing towards the game being first person only.

The biggest clue is that there are no third person cut scenes in the most recent footage that was released, which was cut down from a longer 40-minute demo we saw at E3 and Gamescom.

We don’t recall seeing any third person sequences during that, although the initial E3 cinematic trailer is almost nothing but.

That means if it’s true this is quite a major change in design for the game, coming at a fairly late stage in the process.

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Whether it also includes driving vehicles is unclear though, as they’re not cut scenes but you can see in the most recent trailer that riding a motorbike still starts off in third person.

The reason given for the change, predictably, is immersion, with the Twitter account also apparently confirming that sex scenes are still in the game and will also be first person.

Which is going to be interesting once the mainstream media finds out about it…


Cyberpunk 2077 will now be almost entirely in first person

The team behind Cyberpunk 2077 has made the decision to go “100% first person.” The decision, shared by CD Projekt Red’s global community lead Mocin Momot on Twitter, comes after several trailers released over the past few years have already showed off some third-person cutscenes in the game. Momot said the choice was made in favor of player immersion.

“Achieving full immersion in [a first-person perspective] game is extremely important,” Momot said on Twitter, “and the decision made by the team to go 100% first person in @CyberpunkGame is something that will benefit it greatly from gameplay and story-telling perspectives.

Previously, CD Projekt had spent significant time highlighting third-person cut-scenes in its trailers. An extended gameplay sequence, first shown at E3 2018 lingers with the player-character in third-person after an intimate encounter. Later, the cinematic trailer from E3 2019 also spent time in third-person. These types of sequences will be rare in the final game.

The team at CD Projekt Red has shown some interesting approaches to first-person interactions. One gameplay demo from 2018 included multiple, timed dialogue options with several characters in the same scene. CD Projekt Red

“Players will still be able to see their characters in the inventory screen, during driving sequences, in mirrors and, very occasionally, in some of the cut-scenes,” Momot said in a follow-up tweet.

The announcement was met with some dismay by many fans of the studio. Some noted that third-person cutscenes played a big part in the narrative of The Witcher 3: Wild Hunt. Others worried that player customization in Cyberpunk 2077 will suffer because of the change in focus. We’ll know more in the lead up to the game’s release, which is set for April 16 on PlayStation 4, Windows PC, and Xbox One. Cyberpunk 2077 will also be available for Google Stadia.


Cyberpunk 2077 Theme

Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt, releasing for Microsoft Windows, PlayStation 4, and Xbox One. Adapted from the tabletop game Cyberpunk 2020, it is set fifty-seven years later in dystopian Night City, California, an open world with six distinct regions. In a first-person perspective, players assume the role of the customisable mercenary V, who can apply experience points to stat upgrades to reach prominence in the character classes NetRunner, Techie, and Solo.

Cyberpunk 2077 is played in a first-person perspective as V, a mercenary whose voice, face, hairstyles, body type, body modifications, background, and clothing are customisable. V’s clothing alters how interactions fare with non-player characters, with whom they have the potential to form romantic and sexual relationships.

Keanu Reeves was apprising the role of Johnny Silverhand, who was codenamed “Mr. Fusion” to maintain secrecy. He would lend his likeness to, voice, and do motion capture for the character. Reeves’ dialogue amount is second only to the main character.

Cyberpunk 2077 Windows Theme

There are some themes that can put you in a good mood even when you are feeling upset or are simply down, for no apparent reason. Take for example, Cyberpunk 2077 Windows 10 Theme which can enhance the look of your PC without too much effort on your side. Thanks to the default settings provided by the operating system, you may access the ‘Control Panel’ area, in order to customize desktop background properties. Overall, Cyberpunk 2077 Windows 10 Theme proves to be an appealing and surreal set of background pictures, suitable not only for the fans of Cyberpunk 2077, but also anyone who wishes to enhance the look and feel of their desktop, with minimal effort.


Cyberpunk 2077 is going all in on first-person

CD Projekt Red has previously talked about its development process on Cyberpunk 2077, which has involved lots of iteration and testing of new ideas over the last several years. At this point, the game is due out in just over six months, so we weren’t expecting any more big changes to be announced but it seems there will be at least one, as CDPR has confirmed that Cyberpunk 2077 will transition to first-person cutscenes.

In the small amount of game footage we’ve seen to date, there have been third-person cutscenes where you see your character interacting. When the game eventually comes out, these instances will be very rare, as CD Projekt Red is going all in on first-person immersion.

2/2 That said, players will still be able to see their characters in the inventory screen, during driving sequences, in mirrors and, very occasionally, in some of the cut-scenes.

Initially, we learned about this change through a fan’s Twitter DM to the Cyberpunk 2077 Twitter account, which confirmed first-person cutscenes and even sex scenes. However, as Marcin Momot confirms, you will still see your character in the inventory screen, during driving sequences, in mirrors and occasionally during story cutscenes.

This may seem like an odd change, especially for a game that has had so much effort put into character creation. We are also used to seeing our characters in RPGs during conversations, so this will be a big change.

KitGuru Says: I’m not sure a first-person only approach is the right way to go but I’m sure the folks at CD Projekt Red have put plenty of thought into it. I’m still excited and I’ll be going in with an open mind. What do you all think of this change?


CD Projekt Red announced that its new project, Cyberpunk 2077, is going to be first person

For sure CD Projekt Red is so committed to the Cyberpunk 2077’s first-person that it is very willing to lock even the cut scenes to that perspective.
It is now a fact that the CD Projekt Red developer of Cyberpunk 2077 absolutely believes that first-person is very important to the game’s immersion. Though it seems like the developer has initially caught some flack for Cyberpunk 2077 from the fans of the Witcher, a third-person game, it looks are people are starting to get really convinced about the team’s vision.

In a recent interview with the German-run site the Night City Life, there was a question that popped up about the Cyberpunk 2077’s official forums.
The user was responsible for linking the story about the perspective in cut scenes sent to the official Cyberpunk 2077 Twitter account as a direct question in the form of a message. And hence, this has become the topic of discussion in the thread, and hence they demanded to get some clarity.

The official Cyberpunk 2077 Twitter account has shared some screenshots that have confirmed that the games’ cut scenes will be all in first-person. They have even added that the same goes for the game’s love scenes.
A senior designer Miles Tost has touched on and shown the big differences between designing for “The Witcher 3” and for the Cyberpunk 2077. Miles Tost then went to reveal some lesser-known facts of the game-level designing for both the games.

Tost revealed that in The Witcher 3, the designers avoided placing most of the objects close to doors to avoid players bumping into everything. Tost said that this was the only side effect they have observed for the third-person themed game. He said in Cyberpunk 2077, it is a first-person themed game and it seems to be more realistic.

Cyberpunk 2077 is going to release on 16th April 2020 on Xbox One, PS4, and PC.


Cyberpunk 2077 To Allow Customized Genitals In Non-Binary Gender Option

The transgender agenda is polluting video games

The video game Cyberpunk 2077 is set to include genital customization as part of a drive to include a non-binary gender option.

Forbes reports that the ESRB rating for the game includes a paragraph detailing character customization features.

“Players can select a gender and customize their character; customization can include depictions of breasts, buttocks, and genitalia, as well as various sizes and combinations of genitals,” the ERSB rating summary reads.

It remains to be seen what exactly “combinations of genitals” entails.

Two years ago, Cyberpunk game developer CD Projekt Red suggested non-binary gender was “definitely something [they’ve] looked at” for their upcoming game.

The new features will allow players to create characters with both male and female features, allowing for the creation of transgender characters with the body of one gender and the genitalia of the other.

CD Projekt Red previously emphasized the game’s focus on transgenderism, running an ad for the game featuring a transwoman with a soda can with the heading “Mix it up” and a subheading of “16 flavors you’d love to mix”. This analogy between a transwoman and a can of soda enraged social justice warriors, who claimed it was sexualizing transwomen.

“If Cyberpunk 2077 treated girls’ dicks as just another facet of life, it would be fine,” wrote Daily Dot reporter Ana Valens. “This ad shows that CDPR thinks trans people are weird, shocking, and fundamentally sexual. How do you “get” the joke? By looking at the model’s bulging erection. It’s a trope.”

The game developer responded by claiming the ad was actually an in-game ad that represented a dystopian world where corporations sexualized women and transwomen, and that the point of the game was fighting against those corporations.

“Personally, for me, this person is sexy. I like how this person looks,” Redesiuk said. “However, this model is used—their beautiful body is used—for corporate reasons. They are displayed there just as a thing, and that’s the terrible part of it.”

Gender-nonconforming people are far more visible in 2077 than they are today, Redesiuk explained, and they have money—and so they’re a prime demographic for this kind of targeted advertising. The power of corporations in the game world means that everything about that marketing is more overt and aggressive.

“They create those very aggressive advertisements that use, and abuse, a lot of people’s needs and instincts. So, hypersexualization is apparent everywhere, and in our ads there are many examples of hypersexualized women, hypersexualized men, and hypersexualized people in between,” Redesiuk said.

“It was a conscious choice on our end to show that in this world—a world where you are a cyberpunk, a person fighting against corporations. That [advertisement] is what you’re fighting against.”



This article is a stub. You can help Cyberpunk 2077 Wiki by expanding it .

Netrunners are fanatics of the workings of the Net. Rather than living in realspace where their abilities are limited by reality, Netrunners prefer to experience life through the means offered within the Net’s artificial universe. With unique access to the Menu, they find themselves naturally savvy in sapping company networks and breaking into high-priority security systems for both a living and entertainment. These network trespasses are necessary to steal funds and information from networks. The data that is stolen is generally sold to a third party buyer, however this data does not come free, as the Netrunner must undergo the ultimate challenge of man versus machine in bypassing counter-intrusion programs that guard the techno-fortresses of the Net.

Every computer system linked to the Net contains information and data. While much is useless notes and records, there is also much that is incredibly valuable. Whether it’s money that’s up for grabs, corporate plans, structure blueprints, classified data on new technology and inventions, or anything of the like, somebody somewhere wants it, and it is a Netrunner who can obtain it. This ability of infiltration and cybertheft is highly sought after, rendering the assistance of a Netrunner rather pricy. The hefty expense is further steepened by the risk that Netrunners face in doing their work.

While interacting with an online virtual interface seems moderately safe, Netrunning is far more dangerous than most would imagine. To access the Net, a Netrunner must jack in using neural hubs and interface plugs which link directly to the brain. Through these links, data is transferred, both to and from their destinations, and unless the Netrunner is skilled enough to find a server’s access logs and remove their own I.P., their signal can be traced. If traced, the server owner may act upon many options under the draconic laws around computer crime. This could be hiring a hit squad to the location of access, having the government issue heavy prison terms and a mindwipe, or frying the Netrunner’s brain through their interface plugs the next time they attempt to infiltrate the server.

Most Netrunner’s enjoy the thrill of their work, and the good ones make a decent living off of it. There are the unfortunate few who are burned out of the Net, but remain alive and without any access. The goal is to not become one of these few, and hone the skills of hacking to the level that they are unnoticed and more importantly untraceable, for if the Net is ever removed from a Netrunner, it is a wish that their life is removed as well.


Cyberpunk 2077: Release date, next-gen versions, and everything we know

Cyberpunk 2077’s release is set for September 17

Formerly set for April 16, 2020, now we know we’ll have to wait another five months for the Cyberpunk 2077 release date to arrive. The announcement of a delay in January pushed the game back to September 17. To be fair, we’ve been waiting since the project was first announced in 2012 to play Cyberpunk 2077, so a few more months probably won’t kill us.

Cyberpunk 2077 multiplayer is coming, eventually

Cyberpunk 2077 multiplayer was one of those rumors that flitted in and out of the realm of probability, based on grant applications with the Polish government and a few developer comments. It finally slammed right into the realm of “confirmed but not scheduled” in early September, as CD Projekt Red says it plans to add “some multiplayer action” to the game after it puts out some free DLC and other single-player content. Later, it confirmed that Cyberpunk 2077 multiplayer was going to be a huge addition to the game – we probably shouldn’t expect it to arrive until 2022 at the earliest.

Cyberpunk 2077 DLC will be Witcher-like

Before multiplayer comes around, you can expect Cyberpunk 2077’s DLC model taking a similar path as The Witcher 3. That means there will be a good amount of free updates that add onto the game in the weeks and months following its arrival, and after that there will be bigger – likely paid – expansions that expand the world while moving V’s story in new directions. At least, that’s what it sounds like so far. CD Projekt Red could always change its mind on the details, even if we have a pretty good idea of the big picture.

Cyberpunk 2077 gameplay is first-person and very slick

We got a fresh infusion of Cyberpunk 2077 gameplay in August 2019, but you can still go back to the extensive preview CD Projekt Red first showed off at E3 2018. Cyberpunk 2077 uses a first-person perspective to put players firmly in the boots of a low-level gun-for-hire on the futuristic streets of Night City, and it also works well with the game’s penchant for fast-paced gunplay. That said, 2077 is far from a straight first-person shooter: dialogue bleeds seamlessly into exploration, hacking and engineering skills can get you all kinds of places you’re not supposed to be, and there are even a bunch of non-lethal (or just non-gun) options for fighting. Plus, there is still a bit of third-person during scripted cut scenes and driving around the city. Keep in mind that everything we’ve seen so far is subject to change, but it’s all very promising.

Cyberpunk 2077’s PC specs are reasonable (so far)

The E3 demo of Cyberpunk 2077 looked really good in cramped hallways and more open areas alike. You might worry about that kind of heavily choreographed demo also running on the equivalent of a NASA supercomputer, but it turns out the PC specs were pretty reasonable – at least as far as fairly high-end gaming builds go.

  • CPU: Intel Core i7 8700K at 3.70GHz
  • Motherboard: Asus ROG Strix Z370-I Gaming
  • RAM: 32GB of G.Skill Ripjaws V DDR4 RAM with a speed of 3,000MHz
  • GPU: Nvidia GeForce GTX 1080Ti
  • Storage: Samsung 960 Pro 512GB SSD
  • PSU: Corsair SF600W power supply

We did some comparison shopping to put together a current PC build with those components and came to a price just north of $2,500. That’s a lot, but keep in mind two things: 1) PC component prices drop over time as more powerful successors emerge, and 2) that was likely a very high-resolution, demanding, and most of all unoptizimed version of the game. There’s a good chance that Cyberpunk 2077’s minimum and even recommended PC specs will be lower than the E3 demo machine.


Cyberpunk 2077 third person

Hmm yeah that’s true. I wonder if they’ll keep 14 as their primary MMO even for next-gen, of if they will ever consider another one. They already have a money machine with 14.

@Blaze: Doubt it, FF14 is still making Square enix mad money. Shadowbringers has brought sub numbers to it’s record numbers. Yoshida has said in the past Square has no plans for a new MMO atm. Just too expensive. A bit weary after FF14 1.0 almost killed Square AND the FF brand completely.

Yoshida and his crew saved Square and FF by coming in and making FF14 2.0 . So he has a lot of power in the company.

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Cyberpunk 2077 Rumoured to be a Hybrid Third Person/First Person Game

According to the site Gamepressure, CD Projekt Red’s upcoming, highly anticipated RPG Cyberpunk 2077 will feature a first-person gameplay perspective, though other reports suggest that it will be a hybrid of both first-person and third-person, much in the vein of Bethesda’s staple RPG’s, Fallout 4 and The Elder Scrolls V: Skyrim.

Gamepressure went on to state that CD Projekt Red was divided into two studios, Warsaw and Krakow, with the latter team reportedly working on a portion of the game that will be set on the moon. This will also be the introduction to some wall-running gameplay mechanics similar to the Titanfall series and recent entries in Call of Duty.

However, it doesn’t seem like the project will be entirely focused on a first-person perspective either. According to YouTuber LegacyKillaHD, the game will be a hybrid of both an FPS and TPS, as he points out that in a CD Projekt Red presentation in 2013, Cyberpunk 2077 was listed as having “tons of customization, mixed TPP/FPP”. This could’ve changed in development over the years, but it seems more likely that the developer will stick to this specific style, or opt to follow the Deus Ex series with it strictly being first person. This would not make much sense, though, as the game has already been reported to have character customization.

As with any rumours, take all of this with a grain of salt until CD Projekt Red takes the stage at E3 this year to unveil Cyberpunk 2077.


CD Projekt believes Cyberpunk 2077 will do even better than The Witcher 3

For those who don’t know, Cyberpunk 2077 is the next game from The Witcher 3: Wild Hunt developers, CD Projekt. The title takes place in the near future in a metropolis called Night City. While we don’t know much about the plot, we do know that communication is at the center of it. Players who do not speak the language much purchase translator implants to help them comprehend what other characters are talking about. Additionally, topics of transcendence are touched upon as technologies exist which allow you to step into the shoes of someone else and experience their thoughts and memories. Cyberpunk 2077 takes place in an oppressive society where augmented individuals are looked down upon.

Aside from these pieces of information, the developers haven’t revealed much about the game other than the fact it will feature flying cars and can be played from the first and third-person perspectives. Just like Star Wars: Battlefront, the viewpoint can be changed with the press of a button for either the single-player campaign or multiplayer component.

Despite keeping gamers in the dark about Cyberpunk 2077, CD Projekt still expects it to be an even greater commercial success than The Witcher 3. In an interview with Polish website Gazeta, cofounder Michal Kicinski said:

“I am convinced that Cyberpunk 2077 may be a much greater commercial success than The Witcher 3. The futuristic world of Cyberpunk 2077 is closer to what we know from everyday life. It is also increasingly popular as evidenced of the phenomenon’s presence in a number of films, books, comics and games…I believe that in the case of Cyberpunk 2077, CD Projekt will be able to fight not only for prestigious prizes and awards, but also for great commercial success.”

During the interview Kicinski also called fantasy a niche genre. That’s only the case if games fail to construct a captivating world. The Elder Scrolls V: Skyrim and the Dragon Age series are great examples of how popular the genre is. Apart from that, creating a game featuring a modern setting and gunplay risks it becoming a generic experience due to the sheer volume of modern first and third-person games out there. Hopefully CD Projekt will be able to give us another amazing experience along the lines of The Witcher 3 despite these challenges.

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Cyberpunk 2077: Die Fans fordern eine Third-Person-Perspektive

Nicht jeder ist von der Ego-Ansicht begeistert

Gesendet 28. August 2018 12:42

In Cyberpunk 2077 bekommt ihr euren Charakter nicht so oft zu Gesicht wie Geralt in The Witcher 3. Das neue Spiel von CD Projekt Red ist nur in der Ego-Perspektive spielbar. Das passt aber nicht allen Fans. Nach der knapp 48-minütigen Gameplay-Demo wurden auf Twitter die Rufe nach einer Third-Person-Option laut.

CD Projekt begründet die Wahl der Ego-Ansicht mit der intensiven Immersion, die die Entwickler in Cyberpunk 2077 erzeugen wollen. Dazu kommt die Shooter-Mechanik, auf die das Spiel setzt. Lead Level Designer Peter Gelencser erklärte die Wahl genauer:

“Third-Person funktioniert gut in Spielen wie The Witcher, wo es viel Bewegung um einen herum gibt. Wenn aber all die Sachen dir passieren, von dir ausgeführt werden und in dir geschehen, ist die Ego-Perspektive die richtige Wahl, vor allem wegen der Augmentationen.

Damit bezieht sich Gelencser auf die Effekte und Implantate, die ihr V in Cyberpunk 2077 einpflanzen könnt. CD Projekt trägt das auch visuell mit Effekten auf dem Bildschirm zur Schau.

Wie Third-Person in Cyberpunk funktionieren könnte

Da Cyberpunk 2077 noch lange nicht fertig ist, ist ein Umdenken von CD Projekt Red durchaus möglich. Vielleicht gibt es einen Kompromiss, den auch andere Spiele auf ähnliche Art verwenden.

Die Entwickler könnten für den Erkundungsmodus eine Third-Person-Ansicht einbauen, mit einem fließenden Perspektivenwechsel in die Ego-Perspektive, sobald ihr eine Waffe zieht. Auch Bethesdas The Elder Scrolls-Serie bietet zwei Ansichten. Biowares Mass Effect-Reihe beispielsweise ist zwar kein First-Person-Spiel, die Kamera zoomt allerdings näher an den Charakter, sobald ihr eine Waffe zieht.

Die Fans befürchten vor allem, dass sie nicht so viel von ihrem gebastelten Charakter zu sehen bekommen – oder ihnen die Ego-Perspektive in Spielen einfach nicht zusagt.

Wie steht ihr dazu? Begrüßt ihr die Ego-Ansicht oder wünscht ihr euch auch eine Third-Person-Perspektive? Macht mit bei unserer Umfrage!

Third-Person: Ein Stimmungsbild aus der Community

Viele Spieler können einfach nichts mit der Ego-Perspektive anfangen, einige andere halten die Begründung mit der Immersion nur für eine Ausrede. Ein Stimmungsbild:

I pretty much lost all interest in #Cyberpunk2077 when it turned out to be first person.
“Maximizing the immersion” is BS: there are many, many immersive games that are third person.
Besides, why the heck I’d spend time customizing my character’s appearance if I CAN’T SEE HER?

Cyberpunk 2077 looks absolutely wild. I’ve been wanting a fully fledged sci-fi/cyberpunk game like this for a long time. The lack of a third person thing is still weird imo. In my mind third person games can still be totally immersive #Cyberpunk2077

I don’t get the use of character customization options in an FPS game.
You rarely ever see your character.
And the argument that an FPS perspective is more immersive than a third person perspective is pure horseshit.
I’m just bitching because FPS isn’t my thing.#Cyberpunk2077

I would have only hoped for a third person camera as well, when you can customise your character you also want to see it as much as possible… but I rather have one very good perspective than two botched together.#cyberpunk2077

Why? ¯\_(ツ)_/¯ Idk. Could be a subconscious desire to ogle at the bootylicious fly-as-hell hunk I’m gonna create. Or maybe I just like a tactical view when I’m in cover in my RPGs. Who can really say.

— Jordan Ramée ???? Crunchyroll Expo (@JMRamee) 28. August 2018

I can understand why @CDPROJEKTRED went with first-person for #Cyberpunk2077 but I think the game would be equally great in third-person, if not better.
Ps: I want it in third-person.

Let’s be real, if Cyberpunk 2077 was Third Person, lowkey a lot of you would be calling it a Witcher reskin with guns, I’m lying? #Cyberpunk2077

I think for combat Cyberpunk 2077 should be first person everything else from cutscenes and walking around should be third person. #Cyberpunk2077

We got people who said the order 1886 is an underrated gem, knack is a great platformer, and uncharted is the best third person shooter ever, stating that cyberpunk 2077 looks boring. #cyberpunk2077

Honestly #Cyberpunk2077 gameplay looks amazing
But, I’ll always say that in third person would’ve been something different and better.
Why bothering creating a character if in gameplay I will never see my clothes, or face, 6 years waiting and this is what we got. Hype gets down.

Hey @CDPROJEKTRED, I heard the game can be played from beginning to end and sawthe gameplay trailer for #Cyberpunk2077 . There’s just one thing that would make the game so much better. Please make third person an option, I want to see my character in the world.

I really wish #Cyberpunk2077 had a third person mode. I can’t do first person anymore these days…

Die wichtigsten Infos zu Cyberpunk 2077

Cyberpunk 2077 hat noch keinen Release-Termin und wird von CD Projekt Red (The Witcher 3: Wild Hunt) für PC, Playstation 4 und Xbox One entwickelt.

Über den Autor: Alexander Schneider ist Junior Editor bei IGN. Ihr könnt ihm auf Twitter und Instagram folgen: @JannLee360.


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Cyberpunk 2077 – Afterlife: The Card Game announced

We haven’t even tasted the video game yet then this arrives!

It’s no lie that Cyberpunk 2077 is one of the most awaited video game for 2020. CD Projekt Red, known for making the Witcher franchise has announced a new Cyberpunk related card game, in collaboration with one of the biggest tabletop game makers — CMON (Cool Mini or Not).

Cyberpunk 2077 Afterlife: The Card Game makes you a fixer. In this game, you aim to recruit cyberpunks, give them gear, and send then on missions. Those who succeed from these missions become veterans, who will help newer cyberpunks in their endeavors. The goal is to amass Street Cred, the main points/currency of the game.

The game features a drafting mechanic, where you have to choose which card is the most beneficial for your cyberpunks, as long as you can afford them that is. Alternatively, you can choose to save your money for better cards. Along with the main video game itself, Afterlife: The Card Game will also release in 2020.


Cyberpunk 2077 E3 Teaser Trailer…and Keanu Reeves - Reclusive Fox
Cyberpunk 2077: Update | PakGamers

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