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6STR Annis ZR380 Custom [Add-On | Tuning] 1.2

5,999 muat turun , 8.77 MB
27 Febuari, 2019

1,635 muat turun , 8.77 MB
20 Febuari, 2019

More mods by GTAWiseGuy:

For people experiencing crashes I’ve fixed the issue. Let me know if you have any more problems.
For those having mod parts not appear on their cars; it’s most likely due to a conflicting mod kit ID from another add on car you have installed. I normally have high mod kit numbers so they don’t clash with any other mods but the new game config prevents high number mod kits from working in the Rockstar Editor.

The Vanilla 6STR built Annis ZR380 Custom, all the armor has been removed with new headlights and taillights. The standard motor can be swapped out for a new V6 and also includes a selection of wings, new street style body kit. Also featuring the SSC Fantasy wheels and an air ride suspension.

This version is Add-On only due to the complexity of the model.

Watch the trailer: https://youtu.be/8lbtt8mqs8A

Installation:
– Make sure you have the appropriate gameconfig to support multiple add-on vehicles: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars

– Make a new folder ‘ssc_zr380’ via OpenIV in: updatex64dlcpacks
– Drop the dlc.rpf contained in the ‘ssc_zr380’ folder into the ssc_zr380 folder you made
– Edit the dlclist.xml file in OpenIV: updateupdate.rpfcommondata
– Add the new line:
dlcpacks:ssc_zr380

Spawn the vehicle with a trainer using the model name: zr3806str

Support the production of this mod and claim exclusive rewards: https://www.patreon.com/gtawiseguy

Check out my Youtube and social media!
YouTube: https://www.youtube.com/c/gtawiseguy
Instagram: https://www.instagram.com/gtawiseguy
Twitter: https://twitter.com/GTAWiseGuy
Facebook: https://www.facebook.com/gtawiseguy

5,999 muat turun , 8.77 MB
27 Febuari, 2019

1,635 muat turun , 8.77 MB
20 Febuari, 2019

55 Komen

More mods by GTAWiseGuy:

The Vanilla 6STR built Annis ZR380 Custom, all the armor has been removed with new headlights and taillights. The standard motor can be swapped out for a new V6 and also includes a selection of wings, new street style body kit. Also featuring the SSC Fantasy wheels and an air ride suspension.

This version is Add-On only due to the complexity of the model.

Watch the trailer: https://youtu.be/8lbtt8mqs8A

Installation:
– Make sure you have the appropriate gameconfig to support multiple add-on vehicles: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars

– Make a new folder ‘ssc_zr380’ via OpenIV in: updatex64dlcpacks
– Drop the dlc.rpf contained in the ‘ssc_zr380’ folder into the ssc_zr380 folder you made
– Edit the dlclist.xml file in OpenIV: updateupdate.rpfcommondata
– Add the new line:
dlcpacks:ssc_zr380

Spawn the vehicle with a trainer using the model name: zr3806str

Источник: http://ms.gta5-mods.com/vehicles/6str-annis-zr380-custom-add-on-tuning

Grotti Carbonizzare

The Grotti Carbonizzare is a high performance sports car found in GTA 5. It appears to be based off the Ferrari F12 Berlinetta. In game this car is a hardtop convertible. Carbonizzare is Italian for “carbonize”, this statement is referring to the car’s real life counterpart, the Ferrari California is also made up of carbon and a little else. Car’s design inspired by Aston Martin V12 Zagato and the Ferrari F12 for the rear fascia, front and rear quarter paneling, along with the almost identical wheel design as the Aston. The headlights, front bumper ducts and integrated LED daytime running lights appear near identical to those of the TranStar Racing Dagger GT. The Grotti Carbonizzare‘s convertible feature is based on that of the Ferrari California, while the Aston Martin V12 Zagato doesn’t feature any folding roof mechanism.

The Grotti Carbonizzare features a front-mounted V8 engine, Similar to that of a Ferrari California. It has a dual-clutch transmission (possibly 7-speed, can be detected by how the car shifts through gears). Although the Carbonizzare has excellent acceleration and speed, it Often suffers from oversteer and spins out once at high speeds. Overall, If Correctly utilized, it can make-for a great racing vehicle.

Grotti Carbonizzare GTA 5 Front

Grotti Carbonizzare GTA 5 Rear

GTA 5 Car: Grotti Carbonizzare

Price:
$195,000 (Convertible Variant) (Online)
market: legendarymotorsport.net

Top Speed:
319 km/h

Capacity:
2

Extra Mods:
Spoiler,Turbo, Exhaust, Hood

Copy of real life vehicle/inspiration:
Ferrari F12, Nissan GT-R, Aston Martin V12 Zagato

Carbonizzare Location:

  • Spawns outside Solomon Richard’s studio before and during the Legal Trouble mission along with a Surano and Rapid GT
  • Can be found around the observatory area, both parked and in traffic.
  • The Carbonizzare Can be found in Rockford Hills.
  • Several can be found in the Kortz Center parking lot in The Wrap Up.
  • One usually spawns parked on Marlowe Drive in Vinewood Hills.
  • More likely to spawn while driving a Turismo R.
  • Spawns more frequently if driving a Rapid GT coupe.

Related to Grotti Carbonizzare

Ocelot Lynx

The Ocelot Lynx is a 2 door sports coupe featured in GTA Online as part of the continuation of the Cunning.

Lampadati Tropos Rallye

The Lampadati Tropos Rallye is a 2-door rally car featured in GTA Online, as part of the Cunning Stunts DLC.

Dewbauchee Seven-70

The Dewbauchee Seven 70 is a hidden vehicle will be unlocked soon in an update for Grand Theft Auto Online.

Grotti Bestia GTS

Contents0.1 Grotti Bestia GTS Performance1 GTA 5 Car: Grotti Bestia GTS Detailed Info, Stats, and Location The Grotti Bestia GTS.

Benefactor Schafter V12 and Armored Version

Contents1 Schafter V122 Schafter V12 Armored Version3 Benefactor Schafter V12 and Armored Version – Detailed Info, Stats, and Location Schafter V12 The.

Источник: http://www.gta5car.com/vehicles/sports/grotti-carbonizzare.html

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Improved ZR380 Carcols Temporary

다운로드 648 , 6킬로바이트
2018년 12월 26일 (수)

More mods by YaBoiBlasty:

This mod adds exhausts, wings, and hood options for the Widebody variant as well as adding general improvements all around.

Thanks to Jonathan6506 for making the original carcols improvement and for allowing to add onto it.

This is the file that it adds to.

다운로드 648 , 6킬로바이트
2018년 12월 26일 (수)

More mods by YaBoiBlasty and VanillaWorks (Boywond):

This mod adds exhausts, wings, and hood options for the Widebody variant as well as adding general improvements all around.

Thanks to Jonathan6506 for making the original carcols improvement and for allowing to add onto it.

This is the file that it adds to.

This file has been approved automatically. If you think this file should not be here for any reason please report it.

Liking it, very nice. Some of the mods you have re-enabled do clip in a weird way though https://imgur.com/a/zXmYZn8
Not sure if this is already present in the original Apocalypse ZR380 too, may be

@Eddlm Yeah, if the exhaust is clipping like that, then I’d assume it would clip for the “regular” ZR380. Those exhausts are actually from the Future Shock varient.

@Eddlm @YaBoiBlasty Hey I can’t even get the first mod working and it keeps crashing, Can one of you please help me.

Источник: http://ko.gta5-mods.com/vehicles/improved-zr380-carcols

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6STR Annis ZR380 Custom [Add-On | Tuning] 1.2

다운로드 5,999 , 8.77메가바이트
2019년 02월 27일 (수)

다운로드 1,635 , 8.77메가바이트
2019년 02월 20일 (수)

More mods by GTAWiseGuy:

For people experiencing crashes I’ve fixed the issue. Let me know if you have any more problems.
For those having mod parts not appear on their cars; it’s most likely due to a conflicting mod kit ID from another add on car you have installed. I normally have high mod kit numbers so they don’t clash with any other mods but the new game config prevents high number mod kits from working in the Rockstar Editor.

The Vanilla 6STR built Annis ZR380 Custom, all the armor has been removed with new headlights and taillights. The standard motor can be swapped out for a new V6 and also includes a selection of wings, new street style body kit. Also featuring the SSC Fantasy wheels and an air ride suspension.

This version is Add-On only due to the complexity of the model.

Watch the trailer: https://youtu.be/8lbtt8mqs8A

Installation:
– Make sure you have the appropriate gameconfig to support multiple add-on vehicles: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars

– Make a new folder ‘ssc_zr380’ via OpenIV in: updatex64dlcpacks
– Drop the dlc.rpf contained in the ‘ssc_zr380’ folder into the ssc_zr380 folder you made
– Edit the dlclist.xml file in OpenIV: updateupdate.rpfcommondata
– Add the new line:
dlcpacks:ssc_zr380

Spawn the vehicle with a trainer using the model name: zr3806str

Support the production of this mod and claim exclusive rewards: https://www.patreon.com/gtawiseguy

Check out my Youtube and social media!
YouTube: https://www.youtube.com/c/gtawiseguy
Instagram: https://www.instagram.com/gtawiseguy
Twitter: https://twitter.com/GTAWiseGuy
Facebook: https://www.facebook.com/gtawiseguy

다운로드 5,999 , 8.77메가바이트
2019년 02월 27일 (수)

다운로드 1,635 , 8.77메가바이트
2019년 02월 20일 (수)

댓글 55

More mods by GTAWiseGuy:

The Vanilla 6STR built Annis ZR380 Custom, all the armor has been removed with new headlights and taillights. The standard motor can be swapped out for a new V6 and also includes a selection of wings, new street style body kit. Also featuring the SSC Fantasy wheels and an air ride suspension.

This version is Add-On only due to the complexity of the model.

Watch the trailer: https://youtu.be/8lbtt8mqs8A

Installation:
– Make sure you have the appropriate gameconfig to support multiple add-on vehicles: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars

– Make a new folder ‘ssc_zr380’ via OpenIV in: updatex64dlcpacks
– Drop the dlc.rpf contained in the ‘ssc_zr380’ folder into the ssc_zr380 folder you made
– Edit the dlclist.xml file in OpenIV: updateupdate.rpfcommondata
– Add the new line:
dlcpacks:ssc_zr380

Spawn the vehicle with a trainer using the model name: zr3806str

Источник: http://ko.gta5-mods.com/vehicles/6str-annis-zr380-custom-add-on-tuning

Gta 5 zr380

Hmmmm, where shall i start telling you about this car?

This drifty boah you see right here, yeah? This ain’t your normal drift car, èse. This baby is specially made for Arena War fights, although you can make it your beloved daily driven ride.

ZR380 is a HD Universe successor of the 3D Universe ZR350, one of the best sports car you can commonly find in GTA SA’s Los Santos. ZR350 is heavily based on the Mazda éfini RX-7, more specifically the FD3S version. This can be seen from the front bumper and the pop-up headlights, which is the FD3S signature style. As for the rear fascia, the car is heavily based on the Nissan Fairlady Z (Z32), proven by it’s wide rear lights. Truly one of the best sports car in the 3D Universe, that is until you found either the Infernus or the Turismo.

In the HD Universe, it becomes the ZR380, something you can consider as the successor of the ZR350, and it’s heavily resembling custom Rocketbunny 350z / 370z, with some of the unremovable exterior parts looked like the one from Death Race. The front fascia of the car comes from the 350z, fenders and skirts from Rocketbunny 350z, while rear fascia is resembling the 370z.

This car is a beast. I even think this car has bigger horsepower than the fastest muscle there ever is in GTA Online. If upgraded to maximum, it will do burnouts pretty often, especially when you’re hitting the throttle too deep. It drifts well, and capable of catching up to the fastest super car (i think? I’ve never tried that one so i’ll leave it like that).

Overall, this is a better drift car than the Drift Tampa. Get one if you can. It can be bought for $1.9-ish million if you unlocked the trade price already.

Источник: http://aminoapps.com/c/gta_5/page/item/arena-war-zr380/X0RV_mm7UXIjRvkQojkz8NWZlz07NPRze58

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SP Proximity Mines 1.0

710 downloads , 90 KB
04 aprile 2020

More mods by rootcause:

This mod lets you drop various proximity mines from various vehicles as long as you have the required vehicle mod equipped, just like GTA Online.

In case you don’t know the proximity mine types, check out this video by Onespot Gaming.

Installing
Put the contents of the archive you downloaded into your GTA V folder.

Using
If your vehicle is supported and has a proximity mine mod equipped, pressing the horn key (E on PC) should drop a mine.

Supported Vehicles
These vehicles drop explosive mines only:
– apc
– dune3
– halftrack
– tampa3
– insurgent3
– technical3
– khanjali
– speedo4
– mule4
– pounder2

These vehicles can drop kinetic/spike/EMP/slick/sticky mines:
– bruiser, bruiser2, bruiser3
– brutus, brutus2, brutus3
– cerberus, cerberus2, cerberus3
– dominator4, dominator5, dominator6
– impaler2, impaler3, impaler4
– imperator, imperator2, imperator3
– issi4, issi5, issi6
– monster3, monster4, monster5
– scarab, scarab2, scarab3
– slamvan4, slamvan5, slamvan6
– zr380, zr3802, zr3803

Special vehicles:
– jb7002 (can drop spike and slick mines)
– rcbandito (can drop kinetic and EMP mines)

It is also possible to add mines to other vehicles by editing the XML file that comes with the mod, as long as the vehicle has mods for mod type 9.
Check the GitHub repository for more info on v-spmines.xml/default_data.xml.

Requirements
– Script Hook V
– GTA V version 1604 (Arena War) and above

Source code is available on GitHub.

710 downloads , 90 KB
04 aprile 2020

11 Commenti

More mods by rootcause:

This mod lets you drop various proximity mines from various vehicles as long as you have the required vehicle mod equipped, just like GTA Online.

In case you don’t know the proximity mine types, check out this video by Onespot Gaming.

Installing
Put the contents of the archive you downloaded into your GTA V folder.

Using
If your vehicle is supported and has a proximity mine mod equipped, pressing the horn key (E on PC) should drop a mine.

Supported Vehicles
These vehicles drop explosive mines only:
– apc
– dune3
– halftrack
– tampa3
– insurgent3
– technical3
– khanjali
– speedo4
– mule4
– pounder2

These vehicles can drop kinetic/spike/EMP/slick/sticky mines:
– bruiser, bruiser2, bruiser3
– brutus, brutus2, brutus3
– cerberus, cerberus2, cerberus3
– dominator4, dominator5, dominator6
– impaler2, impaler3, impaler4
– imperator, imperator2, imperator3
– issi4, issi5, issi6
– monster3, monster4, monster5
– scarab, scarab2, scarab3
– slamvan4, slamvan5, slamvan6
– zr380, zr3802, zr3803

Special vehicles:
– jb7002 (can drop spike and slick mines)
– rcbandito (can drop kinetic and EMP mines)

It is also possible to add mines to other vehicles by editing the XML file that comes with the mod, as long as the vehicle has mods for mod type 9.
Check the GitHub repository for more info on v-spmines.xml/default_data.xml.

Requirements
– Script Hook V
– GTA V version 1604 (Arena War) and above

Источник: http://it.gta5-mods.com/scripts/sp-proximity-mines

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I’m getting this error when I launch GTA V:
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 307): Failed to hook FPS function. ### error code: -2147467260
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 369): Failed to hook FPS function.
Is there any way to fix this or will this mod be updated anytime soon? @nightingale

@IGnoTon I appreciate the feedback. I am more so rushing through them now; they’re primarily eye candy and representative of what could be rather than fully functioning assets. Adding crash flags seems a bit tedious sometimes when I’m rushing to get stuff done but probably something I’ll add in the future. I do export files separately but keep forgetting to change the base value when exporting if I’m testing and constantly re-exporting.

In terms of the detail that went into the Sentinel Classic, that was much more time consuming. My time scale for making cars from OpenIV export to having the car full functioning with a customization vid and cinematic is 1 week so inevitably I will have to cut corners to meet that. Sorry 🙁

@OdinPagan @chaochao @sly95zer make sure to download version 1.2

My apologies again! This version definitely works now; at least it does on my end. Let me know if there continues to be any issues.

For people experiencing crashes I’ve fixed the issue. Let me know if you have any more problems.
For those having mod parts not appear on their cars; it’s most likely due to a conflicting mod kit ID from another add on car you have installed. I normally have high mod kit numbers so they don’t clash with any other mods but the new game config prevents high number mod kits from working in the Rockstar Editor.

Since using this gameconfig, I’m having an issue with add on cars mod parts not appearing in Rockstar Editor, is there a fix for this?

When I drive into Benny’s the screen fades to black and just shows a constant loading icon with a black screen and nothing happens?

@ThisMexicanTOS If you have Vstancer on it will stop it from working, make sure to disable it if you want it to work.

@Zvecsi It’s not a mod, it’s function using already existing game scripts that come with the doomsday dlc. If your game is up to date it should lower when the car is stationary.

However, some mods prevent it from working like Vstancer or any other suspension altering mod. Make sure you have Vstancer disabled if you have it installed to have the bags work.

Источник: http://de.gta5-mods.com/users/GTAWiseGuy

GTA Online’s Arena War update brings stadium-based vehicle combat

Seven new modes, arena workshops and more.

Update: With the update rolled out, Rockstar has added more detail on what Arena War entails. The seven new modes are called Carnage (vehicle deathmatch), Flag War (capture the flag), Wreck It (a trap-heavy racing mode), Tag Team (tag in and out of the fight with another player), Games Masters (one team hits checkpoints while their opponents control hazards to stop them), Here Come the Monsters (survival mode against an opposing team of monster trucks) and Hot Bomb (sounds filthy, but you pass the bomb by crashing into other players).

The update also adds the Arena Workshop, where you can customise these vehicles. The workshop costs a minimum $995,000 fee from what I can tell, and they’re based inside the Maze Bank Arena. This isn’t a mandatory purchase to participate in the new Arena War content, but you’ll need one to have a ‘career’ in Arena War and earn AP, which unlocks further rewards.

Experience and GTA$ are doubled this week for Arena War. 12 new vehicles have been added, available on new in-game site ArenaWar.tv. Here’s a list of them:

– Cerberus
– Brutus
– Scarab
– Imperator
– ZR380
– Sasquatch
– Bruiser
– Arena Slamvan
– Arena Dominator
– Arena Issi
– Impaler
– Deathbike

You’ll also get two new shirts for your trouble by logging in this week.

Original story: I feared GTA Online would die a slow death with the arrival of Red Dead Redemption 2’s multiplayer mode on consoles, but it doesn’t look like that’s going to be the case just yet. Today, GTA gets the Arena War update, where players battle with custom vehicles inside the long-dormant Maze Bank Arena. Arena War will encompass seven new modes.

Rockstar says these all-new vehicle types were built just for Arena War. Curiously, Arena War has its own progression system called Arena Points. You’ll be able to use these to rank up and get access to new ‘toys’, which can be used in or out of the arena. I’m assuming the vehicles will be for sale on Warstock, too, which would be welcome news to me as someone who has no interest in GTA Online’s sports cars, but loves novelty vehicles like the Vigilante.

Vehicle combat has been a fixture of a bunch of past GTA Online modes—Motor Wars or Dogfight Mode, for example—so it’s interesting to see Rockstar double down on it. After its launch on PC later today, I’ll throw a few hours at Arena War to see if it’s worth jumping back into the game for. I say this as someone who hasn’t played too much GTA since the After Hours update earlier in the year.

According to serial GTA leaker FoxySnaps, a raygun is among the goodies coming to GTA Online in this update:

Airmissile, srifle, sminigun, raygun #arenaWar pic.twitter.com/TlLMRRqfQ5December 11, 2018

If you ever need an injection of cash in GTA Online, consider checking out our comprehensive guide on making money.

Источник: http://www.pcgamer.com/gta-onlines-arena-war-update-brings-stadium-based-vehicle-combat/

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Nejnovější módy

I’m getting this error when I launch GTA V:
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 307): Failed to hook FPS function. ### error code: -2147467260
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 369): Failed to hook FPS function.
Is there any way to fix this or will this mod be updated anytime soon? @nightingale

@IGnoTon I appreciate the feedback. I am more so rushing through them now; they’re primarily eye candy and representative of what could be rather than fully functioning assets. Adding crash flags seems a bit tedious sometimes when I’m rushing to get stuff done but probably something I’ll add in the future. I do export files separately but keep forgetting to change the base value when exporting if I’m testing and constantly re-exporting.

In terms of the detail that went into the Sentinel Classic, that was much more time consuming. My time scale for making cars from OpenIV export to having the car full functioning with a customization vid and cinematic is 1 week so inevitably I will have to cut corners to meet that. Sorry 🙁

@OdinPagan @chaochao @sly95zer make sure to download version 1.2

My apologies again! This version definitely works now; at least it does on my end. Let me know if there continues to be any issues.

For people experiencing crashes I’ve fixed the issue. Let me know if you have any more problems.
For those having mod parts not appear on their cars; it’s most likely due to a conflicting mod kit ID from another add on car you have installed. I normally have high mod kit numbers so they don’t clash with any other mods but the new game config prevents high number mod kits from working in the Rockstar Editor.

Since using this gameconfig, I’m having an issue with add on cars mod parts not appearing in Rockstar Editor, is there a fix for this?

When I drive into Benny’s the screen fades to black and just shows a constant loading icon with a black screen and nothing happens?

@ThisMexicanTOS If you have Vstancer on it will stop it from working, make sure to disable it if you want it to work.

@Zvecsi It’s not a mod, it’s function using already existing game scripts that come with the doomsday dlc. If your game is up to date it should lower when the car is stationary.

However, some mods prevent it from working like Vstancer or any other suspension altering mod. Make sure you have Vstancer disabled if you have it installed to have the bags work.

Источник: http://cs.gta5-mods.com/users/GTAWiseGuy

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I’m getting this error when I launch GTA V:
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 307): Failed to hook FPS function. ### error code: -2147467260
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 369): Failed to hook FPS function.
Is there any way to fix this or will this mod be updated anytime soon? @nightingale

@IGnoTon I appreciate the feedback. I am more so rushing through them now; they’re primarily eye candy and representative of what could be rather than fully functioning assets. Adding crash flags seems a bit tedious sometimes when I’m rushing to get stuff done but probably something I’ll add in the future. I do export files separately but keep forgetting to change the base value when exporting if I’m testing and constantly re-exporting.

In terms of the detail that went into the Sentinel Classic, that was much more time consuming. My time scale for making cars from OpenIV export to having the car full functioning with a customization vid and cinematic is 1 week so inevitably I will have to cut corners to meet that. Sorry 🙁

@OdinPagan @chaochao @sly95zer make sure to download version 1.2

My apologies again! This version definitely works now; at least it does on my end. Let me know if there continues to be any issues.

For people experiencing crashes I’ve fixed the issue. Let me know if you have any more problems.
For those having mod parts not appear on their cars; it’s most likely due to a conflicting mod kit ID from another add on car you have installed. I normally have high mod kit numbers so they don’t clash with any other mods but the new game config prevents high number mod kits from working in the Rockstar Editor.

Since using this gameconfig, I’m having an issue with add on cars mod parts not appearing in Rockstar Editor, is there a fix for this?

When I drive into Benny’s the screen fades to black and just shows a constant loading icon with a black screen and nothing happens?

@ThisMexicanTOS If you have Vstancer on it will stop it from working, make sure to disable it if you want it to work.

@Zvecsi It’s not a mod, it’s function using already existing game scripts that come with the doomsday dlc. If your game is up to date it should lower when the car is stationary.

However, some mods prevent it from working like Vstancer or any other suspension altering mod. Make sure you have Vstancer disabled if you have it installed to have the bags work.

Источник: http://es.gta5-mods.com/users/GTAWiseGuy

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I’m getting this error when I launch GTA V:
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 307): Failed to hook FPS function. ### error code: -2147467260
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 369): Failed to hook FPS function.
Is there any way to fix this or will this mod be updated anytime soon? @nightingale

@IGnoTon I appreciate the feedback. I am more so rushing through them now; they’re primarily eye candy and representative of what could be rather than fully functioning assets. Adding crash flags seems a bit tedious sometimes when I’m rushing to get stuff done but probably something I’ll add in the future. I do export files separately but keep forgetting to change the base value when exporting if I’m testing and constantly re-exporting.

In terms of the detail that went into the Sentinel Classic, that was much more time consuming. My time scale for making cars from OpenIV export to having the car full functioning with a customization vid and cinematic is 1 week so inevitably I will have to cut corners to meet that. Sorry 🙁

@OdinPagan @chaochao @sly95zer make sure to download version 1.2

My apologies again! This version definitely works now; at least it does on my end. Let me know if there continues to be any issues.

For people experiencing crashes I’ve fixed the issue. Let me know if you have any more problems.
For those having mod parts not appear on their cars; it’s most likely due to a conflicting mod kit ID from another add on car you have installed. I normally have high mod kit numbers so they don’t clash with any other mods but the new game config prevents high number mod kits from working in the Rockstar Editor.

Since using this gameconfig, I’m having an issue with add on cars mod parts not appearing in Rockstar Editor, is there a fix for this?

When I drive into Benny’s the screen fades to black and just shows a constant loading icon with a black screen and nothing happens?

@ThisMexicanTOS If you have Vstancer on it will stop it from working, make sure to disable it if you want it to work.

@Zvecsi It’s not a mod, it’s function using already existing game scripts that come with the doomsday dlc. If your game is up to date it should lower when the car is stationary.

However, some mods prevent it from working like Vstancer or any other suspension altering mod. Make sure you have Vstancer disabled if you have it installed to have the bags work.

Источник: http://no.gta5-mods.com/users/GTAWiseGuy

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I’m getting this error when I launch GTA V:
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 307): Failed to hook FPS function. ### error code: -2147467260
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 369): Failed to hook FPS function.
Is there any way to fix this or will this mod be updated anytime soon? @nightingale

@IGnoTon I appreciate the feedback. I am more so rushing through them now; they’re primarily eye candy and representative of what could be rather than fully functioning assets. Adding crash flags seems a bit tedious sometimes when I’m rushing to get stuff done but probably something I’ll add in the future. I do export files separately but keep forgetting to change the base value when exporting if I’m testing and constantly re-exporting.

In terms of the detail that went into the Sentinel Classic, that was much more time consuming. My time scale for making cars from OpenIV export to having the car full functioning with a customization vid and cinematic is 1 week so inevitably I will have to cut corners to meet that. Sorry 🙁

@OdinPagan @chaochao @sly95zer make sure to download version 1.2

My apologies again! This version definitely works now; at least it does on my end. Let me know if there continues to be any issues.

For people experiencing crashes I’ve fixed the issue. Let me know if you have any more problems.
For those having mod parts not appear on their cars; it’s most likely due to a conflicting mod kit ID from another add on car you have installed. I normally have high mod kit numbers so they don’t clash with any other mods but the new game config prevents high number mod kits from working in the Rockstar Editor.

Since using this gameconfig, I’m having an issue with add on cars mod parts not appearing in Rockstar Editor, is there a fix for this?

When I drive into Benny’s the screen fades to black and just shows a constant loading icon with a black screen and nothing happens?

@ThisMexicanTOS If you have Vstancer on it will stop it from working, make sure to disable it if you want it to work.

@Zvecsi It’s not a mod, it’s function using already existing game scripts that come with the doomsday dlc. If your game is up to date it should lower when the car is stationary.

However, some mods prevent it from working like Vstancer or any other suspension altering mod. Make sure you have Vstancer disabled if you have it installed to have the bags work.

Источник: http://sv.gta5-mods.com/users/GTAWiseGuy

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I’m getting this error when I launch GTA V:
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 307): Failed to hook FPS function. ### error code: -2147467260
[2019-03-31 18:59:59] ERR 0x1334 script.cpp (line 369): Failed to hook FPS function.
Is there any way to fix this or will this mod be updated anytime soon? @nightingale

@IGnoTon I appreciate the feedback. I am more so rushing through them now; they’re primarily eye candy and representative of what could be rather than fully functioning assets. Adding crash flags seems a bit tedious sometimes when I’m rushing to get stuff done but probably something I’ll add in the future. I do export files separately but keep forgetting to change the base value when exporting if I’m testing and constantly re-exporting.

In terms of the detail that went into the Sentinel Classic, that was much more time consuming. My time scale for making cars from OpenIV export to having the car full functioning with a customization vid and cinematic is 1 week so inevitably I will have to cut corners to meet that. Sorry 🙁

@OdinPagan @chaochao @sly95zer make sure to download version 1.2

My apologies again! This version definitely works now; at least it does on my end. Let me know if there continues to be any issues.

For people experiencing crashes I’ve fixed the issue. Let me know if you have any more problems.
For those having mod parts not appear on their cars; it’s most likely due to a conflicting mod kit ID from another add on car you have installed. I normally have high mod kit numbers so they don’t clash with any other mods but the new game config prevents high number mod kits from working in the Rockstar Editor.

Since using this gameconfig, I’m having an issue with add on cars mod parts not appearing in Rockstar Editor, is there a fix for this?

When I drive into Benny’s the screen fades to black and just shows a constant loading icon with a black screen and nothing happens?

@ThisMexicanTOS If you have Vstancer on it will stop it from working, make sure to disable it if you want it to work.

@Zvecsi It’s not a mod, it’s function using already existing game scripts that come with the doomsday dlc. If your game is up to date it should lower when the car is stationary.

However, some mods prevent it from working like Vstancer or any other suspension altering mod. Make sure you have Vstancer disabled if you have it installed to have the bags work.

Источник: http://fr.gta5-mods.com/users/GTAWiseGuy

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@toyota12345 I really like his Heist mods, can I give you a suggestion for this one, instead of the police coming it could make Merryweather soldiers appear in Valkyries helicopters, and maybe when you steal the Lazer they will chase you into other lazer?
Well it’s just an idea, thanks for your work!

Wow! I love this car!
In future updates could you make a kit like the GTR, similar to the NFS Most Wanted?
Thank you for your work!

@Tim523 Please, how should I write here to disable PlayerCoolCarPhoto, thanks!

Carjacker
EmergencyRushing
Tow
Racer
Deal
Hunter
GangDriveby
DriverRushing
–>

StoppedAtLightsInteraction
PlayerCoolCarPhoto
AmbientTuner
DriverRushing
Taxi
ImprovedTowtrucks
AnimalTrophies
VehicleInteraction
ImprovedFreight
ImprovedFlatbeds
BarnFinds
CarCarryingBike
PoliceCarCarryingBike
DriverOvertake
LoudRadio
–>

Источник: http://tr.gta5-mods.com/users/Lokuras

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