Warcraft: Total War mod – Mod DB

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World of Warcraft: The Boardgame with all Expansions

Mod Features:
– Shadow of War Expansion
– The Burning Crusade Expension
– BlizzCon Epic Armor Pack (High resolution scans by forty_eightkb on BoardGameGeek)
– Custom Monster Models
– Custom Player Models
– Max Resolution 4096px Textures (with half-resolution for small decks because it currently takes too much VRAM to load all the decks at full resolution)
– A pair of cannibalized game boards
– Death Knight Class

Lite Edition:
Just the base game from this mod, no expensions, no custom content.

Coming in the near future:
– Anything that needs fixing
– Your contribution to this mod perhaps?

Thanks & Shoutouts:
– Ribonizer for helping me setup and playtest this mod.
– forty eight (forty_eightkb) on BoardGameGeek for providing (what are probably the only) high resolution scans of the BlizzCon Armor Pack.
– for curating a list of every card in this mod.
– Berserk Games for providing the tools to build decks and developing this game.
– My scanner for not breaking after scanning 1400+ cards.
– Scripts to do the boring part of image processing.
– YOU for visiting this page, leaving a comment, adding this to your favorites and/or subscribing to this mod!

Take on the role of a chivalrous paladin or a wise shaman, a holy priest or a vile warlock, a mighty mage or a crafty rogue. Play as a savage orc, a mighty tauren, a tribal troll, or one of the Forsaken undead; become an ingenious gnome, a doughty dwarf, a mysterious Night Elf, or a noble human.

Based on the popular World of Warcraft Massively Multiplayer Online Game from Blizzard Entertainment, World of Warcraft: the Board Game invites the players to choose from 16 characters, drawn from the eight races and nine character classes of the Warcraft universe, and take up arms for the glory of the Horde . or the Alliance. Travel across Lordaeron, vanquish monsters, gain experience and power, and earn honor for your faction.

World of Warcraft: the Board Game is a team-based fantasy adventure. The Horde and the Alliance factions must compete to be the first to defeat the invincible Overlord – be it the lich-king Kel’Thuzad, the dragon Nefarian, or the demon Kazzak – or, failing that, to be the last faction standing when it comes to all-out war!

Designer: Christian T. Petersen, John Goodenough
Year Published: 2005-2007
# of Players: 2-6
Suggested # of Players: Best with 4, Recommended with 2, 4, 6 players
For Ages: 12+
Play Time: 360 min
Category: Adventure, Fantasy, Fighting, Video Game Theme
Mechanic: Area Movement, Dice Rolling, Hand Management, Partnerships, Variable Player Powers


Steam warrior

Steamwarriors (a.k.a. steam warriors) are mechanics who take their skills to the battlefield by building walking suits of phlogiston-powered armor. Though the armor of most steamwarriors takes on a generally humanoid form, a suit’s functions are as individualized as its pilot. The only activity most steamwarriors enjoy more than using their armor in combat is tinkering with it between battles, improving old functions and adding new ones. [1]

Some were born to steam, gifted with the measures of mechanics and systems, and possessed with an unquenchable thirst for invention. Among those inventors are individuals who push their creations to the limits of technology, testing them in battle, and relying on them for their survival. These are the steam warriors.

Some might crudely explain that steam warriors are mechanics who trudge from place to place in phlogiston-powered armor. Ask a steam warrior what his calling is, and he’ll tell you of the thrill of battle, the sound of metal clashing against monster scales, and the surge of adrenaline as a whirring blade slices through metal, flesh, or bone. To a steam warrior, life is more than just the surge of phlogiston through a steam plant, or the thrum of engines driving weapons of destruction. To a steam warrior, it’s all being behind the controls of a massive monolith of powered iron, and seeking to destroy any enemy that crosses his path.

Steam warriors are often innovative souls who customize and build their own suits of steam-powered armor. Still, many are willing to pay a tinker his worth in coin to have the armor modified to exacting specifications. While a steam warrior might know the inner workings of his armor intimately, he doesn’t need to be a skilled tinker in order to use it. Relying on the expertise of others has become more and more commonplace as gnomish and goblin technology becomes more available to agents of both the Horde and the Alliance.

These gladiators of steam and steel cross the fields of warlike massive myrmidons, intent on dealing out punishment with any of a variety of weapons strapped to their armor. The excitement of combat, the power at their fingertips, and the massive weapons they wield are motive enough for others to respect their capabilities, but steam warriors go beyond the simple armor they wear.

In battle steam warriors are fearless and resolute, capable of enduring the withering fire of musket, spell or arrow. Their skill at piloting their steam armor allows them to move gracefully and with tremendous speed, reacting faster than one would think possible. While others might simply wear and operate steam armor, steam warriors are their armor, merging with it using a combination of skill and concentration – controlling it as easily as a master swordsman wields his blade.

Steam Warriors in the World: Steam warriors in Azeroth are a rare and often mercenary sort. As could be expected, the races that are more technologically inclined are the ones most likely to become steam warriors. Among the Alliance, gnomes and Ironforge dwarves take up the iron mantle of the steam warrior. Gnomish steam warriors tend to be much more involved in the construction and design of their armor, while dwarves are usually more concerned with their armor’s weapons. In the end, both prove excellent steam warriors. Humans have been known to become steam warriors as well, although they are quite rare. Elven steam warriors are almost unheard of. [2]

Amid the Horde, the few who have the knowledge and inclination to become steam warriors are mostly hired goblin mercenaries, although, oddly enough, trolls also seem to take to the life of a steam warrior. Orcs and tauren rarely find themselves concerned with the mechanical, and thus rarely pursue the steam warrior’s path.

Goblins excel at the craft of steam, and they produce some of the most devastating and cunning steam warriors alive. For a goblin, steam armor is simply an extension of the desire to attain power. Becoming a steam warrior for a goblin is as much a part of attaining status as it is a decent way to make money. These goblin steam warriors hire themselves out for a price, seeking the highest bidder and working with little regard for diplomacy or future relation.

Many steam warriors form chapters or guilds, congregating in groups and sharing their technical expertise and backing each other up in combat. These cadres often become elite mercenary units serving either the Alliance or Horde or even splitting off to form independent factions willing to serve either affiliation. Goblins are notorious for forming these groups, luring in outsiders, and then stealing their technological expertise for their own use.

Most of Azeroth’s denizens view steam warriors with a combined sense of wonder and fear. Steam armor is an impressive and intimidating sight. The sheer strength of the armor, combined with its portable arsenal, is a source of speculation, terror, and awe to those who have never seen such things. Those who have seen steam warriors in action know that the best course is to get out of the way. Whether an ally or an enemy, steam armor has the tendency to harm anyone outside the suit who gets too close.

Most steam warriors see themselves first as warriors and second as tinkers. Their armor is built for war, and they enjoy using it as an instrument of battle. Most see themselves as the vanguard of a new era of knights and inventors, striding into battle within their phlogiston-powered suits.

The steam warrior is not a common sight. Cadres often number less than a dozen, and the resources required to keep armor combat-ready can be significant drain. In the wars plaguing Azeroth, the steam warrior has yet to have made a significant impact — although many feel that their time is soon to come. [3]


Steam tank

Dwarven steam tanks are cumbersome, heavily armored vehicles, that are mobile siege weapons piloted by brave and sometimes reckless dwarves. These cumbersome, heavily armored vehicles can transport troops across hostile terrain and serve as mobile bunkers for beleaguered forces. Their heavy weaponry is too cumbersome to target enemy units and can only be used on buildings. [1]

In Warcraft III: The Frozen Throne, the older steam tank design was upgraded into the dwarven siege engine (adding upgraded weaponry, and rockets that could attack enemy air units).


Warcraft III

In World of Warcraft

In the beta, there were steam tanks (with a rounded front, unlike the below model) where the modern siege engines are sitting, hinting that they were replaced in-game.

In World of Warcraft, a few steam tanks are still seen, all of them ruined or damaged, but intact on the dwarf/gnome character screen. These vehicles are never seen firing or in motion. Like zeppelins, the model for the wreckage is based on the older design.

A version of the steam tank had a wolf head on the front as the modern ‘elite’ siege engines do. [2]

In the RPG

Steam tanks use a phlogiston-powered boiler to fling its projectiles [3] Steam tank crews are given tremendous respect for their skill in guiding their magnificent weapons of war. Steam tanks of various types are still in use. [4]


Warcraft: Total War mod

Warcraft: Total War

Medieval II: Total War: Kingdoms mod | Released Apr 2018

Warcraft: Total War is based in the Warcraft universe by Blizzard Entertainment. The setting for the mod is based around the Warcraft III Reign of Chaos – Warcraft III Frozen Throne, and will contain a large map containing dozens of iconic provinces, along with factions very distinct from each other such as the Scourge, the Horde, the Burning Legion, as well as many units and heroes essential to any Warcraft experience.

With the mod undergoing a revival, we figured it is time for a list of updated features, to better clear some confusion which might spring up regarding the past and present versions of WTW.

First and foremost, the mod IS a continuation of the original project started by TheHappyCrusader, which is why we are still using this Moddb page. However, the revival was possible due to an almost entirely new set of people, and they have their own unique twists and changes to the original vision intended for the mod. Therefore it is safe to say that this is a NEW mod indeed. In essence using the old one merely as a base from which to expand, re-utilizing whatever assets and ideas we could salvage.

However the goal remains the same: to bring the Warcraft 3 era to the Medieval 2: Total War engine.

The Kingdom of Stromgarde

The Kingdom of Azjol-Nerub

The following factions are emergent on the campaign map

(although still playable in custom battles):

Q: I downloaded the Alpha version that says “old version, don’t play it” and it crashed/there were no new units/the campaign was barebones/etc.

A: It did say “don’t play it”. The download currently available is from the old incarnation of the mod. As stated above in this list, it has no relation to the current version, apart from having been used as a base for its development. You can download it if you want, if you are curious about it, or simply if you want to take a look at the campaign map. Perhaps you would like to even create your own version of WTW using that as a base. In any case, do not expect that download to be playable by any means.

Q: Will magic be included?

A: Yes, magic is already included. The units who use magic mostly resembles the byzantine flamethrowers from the Kingdoms campaign, with longer range. In essence small units which are vulnerable in melee and can be easily destroyed, but when properly used, can be devastating to the enemy. However they will be priced accordingly and have a rarity to match their power.

Q: When will the mod be released?

A: We have plans to release a beta as soon as the campaign is playable to our satisfaction, and all factions have at least most of their roster complete. It will be a full release, but not the final release, it will still lack a lot of the polishing and more complicated features (such as final high end units, mercs, etc) but it will probably be enough to sate your thirst until further work is done. If all goes well, the public beta version will be available at the end of april or may 2018.

Q: Why are there factions present before their time (such as the Naga) or why does the Horde and Theramore start in Kalimdor if Lordaeron is still in the first stages of fighting the Scourge?

A: This is due to the ever delicate reason of trying to balance lore with gameplay. Without the Horde and Theramore, for instance, Kalimdor would be quite empty. Then, there are several races we really wanted to be playable, such as the Naga or the Nerubians. Also, a lot of the fun in Total War games is the fact that you can take a faction and lead them into a completely different historical route. The same can be said here at WTW. This is the reason why Lordaeron starts almost fully intact, or why the Nerubians are still present. Lordaeron is set to fall to the Scourge, yes, but what if the player can avoid that? What if the Nerubians held out in their underground kingdom and actually managed to turn back the tide? What if the Naga rose up to Illidan’s call much earlier than in the Frozen Throne?

Q: Will there be new religions in the mod?

A: Yes, currently we have reached the game limit of 10 new religions, which are divided between: The Holy Light (humans), Adoration of the Sun (elves), Worship of Elune (night elves), Shamanism (orcs), Necromancy (undead), Fel Magic (legion), Worship of Azshara (naga), Troll Gods (trolls), Worship of the Titans (dwarves) and the Old Gods (nerubians and heretics). The purpose of religions is also because we are going to use them to give each race different character portraits (otherwise we would have to give them portraits based on culture, which only has a limit of 7. some races would have to share portraits which would just be very strange). This is the reason why the High Elves for example ‘worship’ the Sun instead of the Light, so that they can have unique elven portraits. Again, it’s a compromise between the lore and what the game allows.

Q: Will there be heroes and unique generals?

A: Yes, a lot of heroes will have custom battle models, such as Jaina, Thrall, Grom Hellscream, Arthas, etc. Wether they will have unique abilities or not remains to be decided. In addition, almost every starting character (and agent) in the campaign map is based on actual characters from the lore, in addition to some easter eggs. Whoever recognizes one of the custom Stormwind generals gets a virtual cookie from me.

Q: What about the other human kingdoms such as Dalaran or Gilneas? And where are the Trolls and the Tauren in the Horde?

A: The minor human kingdoms are present in the mod. More specifically, they have re-skinned versions of some of the playable human nations, and these units can be recruited in specific AOR zones (for example Dalaran units in Dalaran, Gilnean units in Gilneas, etc) by whatever human faction controls them. It is perfectly possible then, to be playing as Lordaeron and, if you control Dalaran, field a full stack of Dalaran troops led by none other than Antonidas himself. They are also AI independent minor factions before any of the playable factions do in fact conquer them – in the case of Gilneas and Alterac. A similar thing was applied to the Horde’s “minor” races, such as the Trolls and the Tauren. Currently, they are recruitable in what are considered to be their home regions, for example the Trolls are recruited in Sen’jin and the Echo Isles, and the Tauren in the regions associated to them in World of Warcraft, such as Mulgore, Taurajo, Thousand Needles, etc. However you are not limited to those regions, for there are specific buildings that you can build, which will be costly and time consuming, but will essentially serve as ‘colonies’ of those races. This will serve nicely as an immersion feature, as you can decide where in your Horde empire those races will inhabit, and therefore, be recruitable. In addition, the Scourge also has a similar system with the Vrykul. Since they are not their own faction, Vrykul units can be recruited by the Scourge in the Ymirheim, Jotunheim regions and also in places like Utgard Keep and the new Vrykul regions, Dark Horde has a similar system with their Dragons, Drakes, Trolls and Ogres.

Q: Will Outland, Pandaria or any other such places have a presence in the mod?

A: No, those regions are not among our present plans unfortunately. It’s not that we would not want to add them, but there is a limit to what can be added to a Medieval 2 mod. However certain references are made, for example the Burning Legion has Fel Orcs in their roster. You can imagine them as coming from Outland for some reason, again as a sort of “what if” scenario.

I think this is all for now, if you have any further questions be sure to ask them in the comment section and we will try our best to answer them for you.


World of warcraft walkthrough song

Song was a student of Kang, the first pandaren monk, who became the founder of the Lorewalkers after the pandaren revolution.


After the rebellious pandaren, jinyu, hozen, grummles and yaungol achieved victory over the cruel mogu and their emperor, Lao-Fe, in the pandaren revolution, some of them wished to seek revenge and butcher the remaining mogu in the same way that the mogu had butchered their servants for millennia. However, Song, who had been one of the most promising students of the late rebel leader Kang, calmed their bloodlust. Having memorized many of Kang’s philosophies, the secretive lorekeeper retold Kang’s stories over and over again to the liberated slaves in order to remind them that Kang sought true justice, not revenge. [1]

Song walked from one end of the fallen mogu empire to the other for the rest of his life, sharing the stories of Kang’s wisdom and encouraging everyone he met to find emotional balance within themselves. Others soon began to follow in his footsteps, and these so-called Lorewalkers became skilled storytellers and conflict mediators. [1]

During Song’s travels, he became aware of a dark power that lurked below the land: the malevolent spirits known as sha, formed from the lingering essence of the Old God Y’Shaarj. Song hoped that by spreading Kang’s teachings, he could help the various races nullify the sha and limit the Old God’s influence. [1]


Warlock sets

A warlock set refers to a collection of equipment with a warlock class restriction that usually provides an additional bonus when worn together.


Dungeon sets

Tier sets

  • Tier 1, Felheart Raiment
  • Tier 2, Nemesis Raiment
  • Tier 3, Plagueheart Raiment (Removed)
  • Tier 4, Voidheart Raiment
  • Tier 5, Corruptor Raiment
  • Tier 6, Malefic Raiment
  • Tier 7 (10-man) Heroes’ Plagueheart Garb
  • Tier 7 (25-man) Valorous Plagueheart Garb
  • Tier 8 (10-man) Valorous Deathbringer Garb
  • Tier 8 (25-man) Conqueror’s Deathbringer Garb
  • Tier 9, Kel’Thuzad’s Regalia set , Gul’dan’s Regalia set
  • Tier 10 (10-Man), Dark Coven’s Regalia
  • Tier 10 (25-Man), Sanctified Dark Coven’s Regalia ( Heroic )
  • Tier 11, Shadowflame Regalia ( Heroic )
  • Tier 12, Balespider’s Burning Vestments ( Heroic )
  • Tier 13, Vestments of the Faceless Shroud ( Raid Finder · Heroic )
  • Tier 14, Sha-Skin Regalia ( Raid Finder · Heroic )
  • Tier 15, Regalia of the Thousand Hells ( Raid Finder · Heroic )
  • Tier 16, Regalia of the Horned Nightmare ( Raid Finder · Heroic · Mythic )
  • Tier 17, Shadow Council’s Garb ( Heroic · Mythic )
  • Tier 18, Deathrattle Regalia ( Heroic · Mythic )
  • Tier 19, Legacy of Azj’Aqir ( Raid Finder · Heroic · Mythic )

Faction sets

PvP sets

  • Arathi Basin, The Highlander’s Intent
  • PvP-Rare, Lieutenant Commander’s Dreadgear
  • PvP-Epic, Field Marshal’s Threads
  • PvP Level 70, Grand Marshal’s Dreadgear
  • Arathi Basin, The Defiler’s Intent
  • PvP-Rare, Champion’s Dreadgear
  • PvP-Epic, Warlord’s Threads
  • PvP Level 70, High Warlord’s Dreadgear
  • Arena RewardSeason 1, Gladiator’s Dreadgear, Gladiator’s Felshroud
  • Arena RewardSeason 2, Merciless Gladiator’s Dreadgear, Merciless Gladiator’s Felshroud
  • Arena RewardSeason 3, Vengeful Gladiator’s Dreadgear, Vengeful Gladiator’s Felshroud
  • Arena RewardSeason 4, Brutal Gladiator’s Dreadgear, Brutal Gladiator’s Felshroud
  • Arena RewardSeason 5, Savage Gladiator’s Felshroud
  • Arena RewardSeason 5, Hateful Gladiator’s Felshroud
  • Arena RewardSeason 5, Deadly Gladiator’s Felshroud
  • Arena RewardSeason 6, Furious Gladiator’s Felshroud
  • Arena RewardSeason 7, Relentless Gladiator’s Felshroud
  • Arena RewardSeason 8, Wrathful Gladiator’s Felshroud
  • Arena RewardSeason 9, Bloodthirsty Gladiator’s Felshroud
  • Arena RewardSeason 9, Vicious Gladiator’s Felshroud
  • Arena RewardSeason 10, Ruthless Gladiator’s Felshroud
  • Arena RewardSeason 11, Cataclysmic Gladiator’s Felshroud
  • Arena RewardSeason 12, Dreadful Gladiator’s Felshroud
  • Arena RewardSeason 12, Malevolent Gladiator’s Felshroud
  • Arena RewardSeason 13, Tyrannical Gladiator’s Felshroud
  • Arena RewardSeason 14, Grievous Gladiator’s Felshroud
  • Arena RewardSeason 15, Prideful Gladiator’s Felshroud
  • PvP Level 78, Frostsavage Battlegear
  • Bloodthirsty Gladiator’s Felshroud
  • Vicious Gladiator’s Felshroud

Warlock set lookalikes

These ‘sets’ do not have a proper name and offer no set bonuses. They do however present a unified look and carry warlock -friendly stats.

  • Red Nemesis Raiment – Geared toward 68-70 warlocks. Drops in various Outland dungeons.
  • Green Corruptor Raiment – Geared toward 70 warlocks. Drops in Serpentshrine Cavern.


Warrior sets

A warrior set refers to a collection of equipment with a warrior class restriction that provides an additional bonus when worn together.


Dungeon sets

Tier sets

  • Tier 1, Battlegear of Might
  • Tier 2, Battlegear of Wrath
  • Tier 3, Dreadnaught’s Battlegear
  • Tier 4, Warbringer Armor, Warbringer Battlegear
  • Tier 5, Destroyer Armor, Destroyer Battlegear
  • Tier 6, Onslaught Armor, Onslaught Battlegear
  • Tier 7 (10-man), Heroes’ Dreadnaught Plate, Heroes’ Dreadnaught Battlegear
  • Tier 7 (25-man), Valorous Dreadnaught Plate, Valorous Dreadnaught Battlegear
  • Tier 8 (10-man), Valorous Siegebreaker Plate, Valorous Siegebreaker Battlegear
  • Tier 8 (25-man), Conqueror’s Siegebreaker Plate, Conqueror’s Siegebreaker Battlegear
  • Tier 9 (10-man), Conqueror’s Wrynn’s Plate, Conqueror’s Wrynn’s Battlegear
  • Tier 9 (25-man), Triumphant Wrynn’s Plate, Triumphant Wrynn’s Battlegear
  • Tier 9 (10-man), Conqueror’s Hellscream’s Plate, Conqueror’s Hellscream’s Battlegear
  • Tier 9 (25-man), Triumphant Hellscream’s Plate, Triumphant Hellscream’s Battlegear
  • Tier 10 (10-man), Ymirjar Lord’s Plate, Ymirjar Lord’s Battlegear
  • Tier 10 (25-man), Sanctified Ymirjar Lord’s Plate, Sanctified Ymirjar Lord’s Battlegear
  • Tier 11, Earthen Battleplate, Earthen Warplate
  • Tier 12, Molten Giant Battleplate, Molten Giant Warplate
  • Tier 13, Colossal Dragonplate Battlegear, Colossal Dragonplate Armor
  • Tier 14, Battleplate of Resounding Rings, Plate of Resounding Rings
  • Tier 15, Battleplate of the Last Mogu, Plate of the Last Mogu
  • Tier 16, Battleplate of the Prehistoric Marauder, Plate of the Prehistoric Marauder

Faction sets

PvP Sets

  • Arathi Basin, The Highlander’s Resolution
  • PvP-Rare, Lieutenant Commander’s Battlearmor
  • PvP-Epic, Field Marshal’s Battlegear
  • PvP Level 70, Grand Marshal’s Battlegear
  • PvP Level 70, Savage Plate Battlegear
  • Arathi Basin, The Defiler’s Resolution
  • PvP-Rare, Champion’s Battlearmor
  • PvP-Epic, Warlord’s Battlegear
  • PvP Level 70, High Warlord’s Battegear
  • PvP Level 70, Savage Plate Battlegear
  • Arena RewardSeason 1, Gladiator’s Battlegear
  • Arena RewardSeason 2, Merciless Gladiator’s Battlegear
  • Arena RewardSeason 3, Vengeful Gladiator’s Battlegear
  • Arena RewardSeason 4, Brutal Gladiator’s Battlegear
  • Arena RewardSeason 5, Savage Gladiator’s Battlegear
  • Arena RewardSeason 5, Hateful Gladiator’s Battlegear
  • Arena RewardSeason 5, Deadly Gladiator’s Battlegear
  • Arena RewardSeason 6, Furious Gladiator’s Battlegear
  • Arena RewardSeason 7, Relentless Gladiator’s Battlegear
  • Arena RewardSeason 8, Wrathful Gladiator’s Battlegear
  • Arena RewardSeason 9, Bloodthirsty Gladiator’s Battlegear
  • Arena RewardSeason 9, Vicious Gladiator’s Battlegear
  • Arena RewardSeason 10, Ruthless Gladiator’s Battlegear
  • Arena RewardSeason 11, Cataclysmic Gladiator’s Battlegear
  • Arena RewardSeason 12, Dreadful Gladiator’s Battlegear
  • Arena RewardSeason 12, Malevolent Gladiator’s Battlegear
  • Arena RewardSeason 13, Tyrannical Gladiator’s Battlegear
  • Arena RewardSeason 14, Grievous Gladiator’s Battlegear
  • Arena RewardSeason 15, Prideful Gladiator’s Battlegear

Warrior set lookalikes

These ‘sets’ do not have a proper name and offer no set bonuses. They do however present a unified look and carry warrior-friendly stats.

  • Brown Battlegear of Valor – Geared toward 60-66 level warriors. Drops in various Outland dungeons.
  • Red Battlegear of Might – Geared toward 68-70 level DPS warriors. Drops in various Outland dungeons.
  • Green Battlegear of Wrath – Geared toward 68-70 Protection warriors. Drops in various Outland dungeons.
  • Green Destroyer Armor – Geared toward 70 level Raid DPS warriors. Drops in various 70 raids.
  • Maroon Bold Armor – Geared toward 70 level Raid Protection warriors. Drops in Karazhan.


Hidden Transmog in World of Warcraft – Guide

This guide documents all the Hidden Transmog in World of Warcraft, and such it acts as a reference hub for every item and transmog set that doesn’t show up in the Appearances Tab until collected.

We have added this article in our Secrets Database since most of these items are hidden in the Appearances Tab or in the Dungeon Journal. Once you have obtained the items that your class can wear, you should mark this entry as “Collected”.

Vestments of the Eternal Traveler

Ensemble: Vestments of the Eternal Traveler is the reward from completing the quest The Eternal Traveler.
To start the quest you have to mount up the Ensorcelled Everwyrm , click on the Guiding Orb to summon Xolartios the Eternal Traveler and then speak with him.
To get the Ensorcelled Everwyrm mount you need to purchase Shadowlands Heroic Edition.

Wendigo Woolies

Renowned Explorer’s Transmog Set

Renowned Explorer’s Transmog Set is the reward from the Recruit A Friend system after recruiting friends for a total of 12 months.
Renowned Explorer’s Transmog Set consists of three pieces: Renowned Explorer’s Tabard , Renowned Explorer’s Rucksack and Ensemble: Renowned Explorer’s Attire .

Heritage Armor Sets

Note that these heritage transmog sets are hidden and do not show up in the Appearances Tab until learned. There are also no related achievements for unlocking them, therefore we have added these heritage transmog sets to our Secrets Database.

For more Heritage Armor Sets also check Allied Races.

Khor, Hammer of the Guardian

Khor, Hammer of the Guardian drops from Taloc in Uldir on any difficulty. It can’t be bonus rolled.
This item can be obtained by any class and spec, but you can only obtain the appearance if your class can equip it.
Classes that can equip this item are Death Knights , Druids , Paladins , Shamans and Warriors .

Scythe of the Unmaker

The blue Scythe of the Unmaker drops from Argus the Unmaker in Antorus, the Burning Throne, on any difficulty. It can’t be bonus rolled.
The red Scythe of the Unmaker drops only on Mythic difficulty.
This item can be obtained by Death Knights , Druids , Hunters , Monks , Paladins and Warriors .


Taeshalach drops from Aggramar in Antorus, the Burning Throne, on any difficulty. It can’t be bonus rolled.
This item can be obtained by Death Knights , Hunters , Paladins and Warriors .

Hammer of Vigilance

Hammer of Vigilance drops from Maiden of Vigilance in Tomb of Sargeras on any difficulty. It can’t be bonus rolled.
This item can be obtained by Death Knights , Druids , Monks , Paladins , Priests , Rogues , Shamans and Warriors .

Weapon Arsenals

Armaments of the Ebon Blade

Arsenal: Armaments of the Ebon Blade can purchased by Death Knights from Warmage Kath’leen at coordinates 44.4 62 in the Broken Shore.

/way Broken Shore 44.4 62 Warmage Kath’leen

Armaments of the Silver Hand

Arsenal: Armaments of the Silver Hand can purchased by Paladins from Warmage Kath’leen at coordinates 44.4 62 in the Broken Shore.

/way Broken Shore 44.4 62 Warmage Kath’leen

The Warglaives of Azzinoth

Arsenal: The Warglaives of Azzinoth is an exclusive weapon transmog for Demon Hunters that you get by completing the achievement I’ll Hold These For You Until You Get Out in Timewalking Black Temple. The requirement for this achievement is to complete another Feat of Strength, Warglaives of Azzinoth, and then defeat Illidan in Timewalking Black Temple.

Both Feats of Strengths are account-wide, which means that the character defeating Illidan in Timewalking Black Temple can be a different character than the one holding the original Warglaives. Both characters can also be non-Demon Hunters as you will still get the Warglaives of Azzinoth transmog unlocked account-wide.

Ensemble: Chosen Dead

The Chosen Dead transmog sets from Trial of Valor are hidden by default, but once learned they will show up in the appearances tab.

Here’s how to get the ensembles:

  • Raid Finder – Random drop from Odyn, Guarm and Helya when defeated on any difficulty.
  • Normal – Obtained by completing the Trial of Valor: The Lost Army quest, which you can pick up from Odyn once you defeat him in the Trial of Valor. Note that this quest will only reward you with the Ensemble that corresponds to your armor type.
  • Heroic – Guaranteed drop from Helya when defeated on Heroic or Mythic difficulty.
  • Mythic – No longer obtainable. Prior to Battle for Azeroth it was obtained as a reward for completing The Chosen achievement. You can get some of the appearances by looting gear from the bosses, however the shoulders and the helmets are unobtainable.

Griftah’s Authentic Troll Shoes

Griftah’s Authentic Troll Shoes can be purchased from Ravika at coordinates 57 62 in Echo Isles.

/way Echo Isles 57 62 Ravika

Scarlet Crusade Hidden Transmog

The Scarlet Crusade Hidden Transmog can be purchased from the Scarlet Quartermaster, an NPC found on the Darkmoon Island during the Darkmoon Faire.

Darkmoon Faire Replica Armor

While the Darkmoon Faire is open, you can purchase replica armor of the original vanilla dungeon sets from Barum and Baruma.

Dungeon Set 1 will show up in Appearances Transmog Sets once unlocked, however Dungeon Set 2 will only show up on the class from the table below. You can still transmog items from Dungeon Set 2 on other classes, but you will have to search for the items individually in the transmog window.

Note that these transmog sets are not class specific, therefore Death Knights , Demon Hunters and Monks can also unlock them.


WoW Classic: Blackwing Lair Raid Guide

Blackwing Lair is a Raid in World of Warcraft Classic. We’ll take you thorugh all you need to know about the instance, such as how to enter, the bosses, the loot, and the quests available to you during the raid.

Blackwing Lair (BWL) is a Raid in World of Warcraft Classic. It is available during Phase 3 (date unknown) and is the next 40-man raid you’ll encounter at Level 60. Read more about BWL below.

Raid Information

The entrance to the instance is located between Searing Gorge & Burning Steppes, at Mount Blackrock. In order to enter BWL, you need to complete Blackhand’s Command , which begins with Blackhand’s Command , a drop from Scarshield Quartermaster in Upper Blackrock Spire.

You’ll come across numerous different Dragonkin and Humanoid monsters inside the raid. You’ll also find also nearly every piece of Tier 2 gear as well Elementium Ore and how to smelt it, an important part of crafting Thunderfury, Blessed Blade of the Windseeker .


Here are a list of essential items for every raid attempting to take on BWL:


Dungeon Set 1

Dungeon Set 1 was a type of item set. Each set consisted of 8 pieces.


While the pieces are not bound to any specific class, they are still designed with particular classes in mind, and each set can only be upgraded by one class.

Class Set
Druid Wildheart Raiment
Hunter Beaststalker Armor
Mage Magister’s Regalia
Paladin Lightforge Armor
Priest Vestments of the Devout
Rogue Shadowcraft Armor
Shaman The Elements
Warlock Dreadmist Raiment
Warrior Battlegear of Valor


The items that formed those sets are found in the lvl 58-60 instances (Stratholme, Scholomance, and Blackrock Spire (upper and lower). For details, refer to the set page.

All pieces dropped from various bosses throughout those instances except:

  • The pants of each set dropped from Baron Rivendare in Stratholme.
  • The chest piece of each set dropped from General Drakkisath in Upper Blackrock Spire.
  • The headpiece of each set dropped from Darkmaster Gandling in Scholomance.

The other pieces were bind on equip and could drop randomly in a number of locations including the above listed as well as Dire Maul.


This type of item set is sometimes referred to as “Tier 0” by players.

Each set’s Bracers, Belt and Gloves are bind on equip, thus allowing them to be traded.

The Dungeon Set 1 could be upgraded through quests to form the Dungeon Set 2.


PvP season

PvP seasons or arena seasons are periods in which rated PvP combat may occur. Each season has its own name (i.e. season 13 is called Tyrannical) and rewards. A season usually starts one week after the release of a major patch and ends when a new major patch is released. While the length of time between seasons varies, there is a PvP season active most of the year.

During a PvP season, players can join rated arenas and battlegrounds in order to obtain [ Conquest Points ] which can be used to buy powerful PvP gear.

Once the latest season has ended, arena and rated battleground matches will be unavailable for one week, and all Conquest Points will be converted to [ Honor Points ] . Any Honor above the 4,000 cap will be converted into in-game currency at a rate of 35 silver per point. [1] Those characters eligible for end-of-season rewards (see below) are then determined, and rewards are typically awarded within one or two weeks of the end of the corresponding season.

When a new season begins personal ratings are reset. Matchmaking ratings are sometimes also reset at this time. With each new season, the available PvP rewards are also refreshed, although the exact details of this process vary. Typically, the previous season’s non-elite Conquest Point PvP rewards are made available for Honor Points, while a new tier of items are made available for purchase with Conquest Points. In this way, players are encouraged to once again begin gathering points with which to purchase new, more powerful gear.


At the end of each arena season, players that rank among highest ratings within the 3v3 and 5v5 brackets are awarded titles marking their accomplishments. Team members who have been in at least 20% of a top arena team’s matches and are within 100 personal rating of the team’s rating, in each Battlegroup, will receive a title according to their standing (highest to lowest):



Blizzard provides forums for World of Warcraft and Warcraft III players to discuss and debate the game, and for the developers to receive and distribute information.

In addition, many fansites run forums, many of which are considered more useful or more in-depth than the official forums.

However, one can glean the most important posts from the official forums using forum trackers. These sites extract the Blue posts made by Blizzard employees on the official forums.


The current Warcraft III forum site.

The forum site, prior to November 2017.

The old forum site, prior to Cataclysm.

The old forum site, prior to Wrath of the Lich King.

The old forum site, prior to The Burning Crusade.

The old forum site, prior to December 2005.


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