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Warcraft Mounts: Invincible

World of Warcraft Naming Policy

Our Naming Policy rules apply to all player-made names in-game, including characters, guilds, and pets. If your character has a name that does not violate our naming policies, but you would still like to change it, see our Name Change service. For information on RP Naming, please see the Role Play Naming Policy article.

Character Naming Rules

  • The character name must be between 2-12 characters long.
  • Accented characters are supported.
  • Numbers and symbols are not supported.
  • Mixed capitals and spaces are not supported.

Guild Naming Rules

  • The name must be between 2-24 characters long.
  • Accented characters are supported.
  • Numbers and symbols are not supported.
  • Mixed capitals and spaces are supported.

Pet Naming Rules

  • A Hunter pet name must be between 2-12 characters long. Companion pet names must be between 2-16 characters long.
  • Accented characters are supported.
  • Numbers and symbols are not supported.
  • Mixed capitals can only be used in Hunter pet names.
  • Spaces can only be used in companion pet names, and all initial letters are capitalized automatically.

All player-made names must follow our Code of Conduct. If you see a name that violates our naming guidelines, report it.

Penalties

In most cases, a player will receive a warning about the offending name and will be assigned a randomly generated temporary name. A message will be sent to the account’s registered email address with instructions on how to change the temporary name to one of the player’s choosing. In guild name violations, the message will be sent to the guild leader.

In some cases, violating this policy may result in action being taken against a WoW game account.

Note: If you would like to appeal a penalty placed on your account, please see the Appealing a Silence, Suspension, or Ban article.

Origin: http://eu.battle.net/support/en/article/34530

Polymorphic Rules & Regulations

Polymorphic Rules & Regulations is a book found in Legerdemain Lounge in Dalaran [46.8, 40.0] in place of the book The Schools of Arcane Magic – Transmutation.

Species altercation has the highest potential for abuse and disaster, and is the source of the most number of complaints to the Kirin Tor. Polymorphic study has been under constant scrutiny and threat of removal for years, but only recently have these tribulations increased exponentially. In order for this spell to continue to be sanctioned certain guidelines must be put in place to throttle the increasing number of tragedies reckless polymorphs have caused.

Rule# 1: Do not turn a creature of lesser intelligence into a creature of higher intelligence – Cerebral brain function rarely translates in a polymorph. But sometimes it does. Voracious creatures such as serpents and wolves need not have their predatory instincts honed with a human mind. We feel obligated to quote Small Claims Disaster Case 12651-B, Labeled, “Bartholomew: The Bear who Bears Arms.”

Rule# 2: Use simplified creatures for polymorphs – Many rogue mage disciples sanction exotic creature polymorphic studies. But in a desperate effort to lower Kirin Tor insurance claims we are ceasing to support these types of creatures. Sheep are acceptable creatures for any situation. But there are several other common creature types that are supported (Read the latest edition of the Kirin Tor Monthly for an up-to-date list). Polymorphing into creatures like oozes, ethereals, silithid, and worst of all dragonkin is severely punishable which brings us to.

Rule# 3: Polymorphic debaucheries are to be disposed of in a timely and DISCREET manner – The Public need not bear witness to the horrendous abominations wrought from a botched polymorph. Accidents happen, and the Kirin’Tor understands this. However public viewing of creatures like the Were-Whale, Mur-Elf, Amphibious Worgen, Flying Ooze, Grypho-Hippo-Wyvern, Qiraji Bunny, and the infamous “Blue-Checkered Cube” give us all a bad reputation.

Rule #4: Do not polymorph a creature into another more powerful creature – While this looks like plain common sense, we feel obligated to quote Mildly Severe Claims Disaster Case 8791-E, Labeled, “Magus John Quint: Liquefied by Sickly Deer turned Violently Confused Molten Giant.”

Rule #5: Do not polymorph anything that is halfway through a portal – This has yet to not cause an explosion. This is also covered in “Thinking with Portals: A Memorandum on Proper Portal Usage.”

Rule #6: Do not polymorph inanimate objects! – We can’t believe the Kirin’Tor is receiving reports of this, but such a heinous act caused the development of the brand new Highly Severe Claims Disaster Case 1-A, “My Kingdom For A Horse: The One Hundred and Fifty Reasons Why A Kingdom Should Not Be Turned Into A Horse.”

Trivia

The line ‘the infamous “Blue-Checkered Cube”‘ is most likely a reference to a glitch where you (or a part of your armor, usually the helmet) is replaced by a large white and blue checkered cube due to a missing model.

Origin: http://wow.gamepedia.com/Polymorphic_Rules_&_Regulations



Pillars of Creation

The Pillars of Creation are relics created by and named after the members of the titan Pantheon that were gifted to the titan-forged Keepers so they could shape the world of Azeroth when it was young.

Contents

History

Ancient times

During Azeroth’s ordering, the Pantheon bestowed the Pillars of Creation to the titanic keepers to aid them with that colossal task. Ages after the keepers had completed their work, the Pillars would become lost and scattered across the lands of Azeroth. [1]

War of the Ancients

After the Highborne found the Pillars while hunting artifacts throughout ancient Kalimdor, they guarded them in the Vault of Antiquities in Suramar. During the War of the Ancients, the Burning Legion attempted to attack the kaldorei on two fronts. As such, they opened a secondary portal, besides the one at the Well of Eternity, inside the Temple of Elune of Suramar. The Highborne led by Grand Magistrix Elisande and opposing Queen Azshara used the Pillars of Creation to close the portal and put several seals on the Temple. [2] After their success, the Pillars were subsequently scattered across the land that would become the Broken Isles.

Legion

Ten millennia later during the third invasion of the Burning Legion, the orders and Dalaran managed to retrieve and stored them within the Portrait Room in the city of Dalaran. The Armies of Legionfall kept progressing towards the Tomb of Sargeras on the Broken Shore, eventually breaching into the Tomb. Within the massive temple, each of the Pillars was placed in a particular slot and were used to seal off the Legion’s portal once again and the entire Tomb with it. [3] [4]

Magni the Speaker said the Pillars couldn’t be used to draw out the corrupting energies from the sword of Sargeras in the Wound of Silithus because the Pillars were needed to keep the Tomb sealed. Instead the champions of Azeroth used their artifact weapons. [4]

Battle for Azeroth

At some point before or during the Fourth War, Queen Azshara managed to steal the unguarded Tidestone of Golganneth. This could imply the other Pillars were also taken thus leaving the Tomb unsealed.

Locations

Pillar Zone Former location Slot in Tomb of Sargeras
Aegis of Aggramar Stormheim In the possession of Odyn in the Halls of Valor Placed atop the Cathedral of Eternal Night
Tidestone of Golganneth Azsuna Destroyed by Queen Azshara, fragments remained within Nar’thalas Academy Placed at the Abyssal Throne
Eye of Aman’thul Suramar Remained in Suramar City at the Font of Night, Nighthold Placed at Felstorm’s Breach
Hammer of Khaz’goroth Highmountain Guarded by the united tribes of Highmountain in Thunder Totem Placed in the Conclave of Torment
Tears of Elune Val’sharah Kept in the Temple of Elune Placed in the Befouled Sanctum

Notes

  • It is unknown how several of the Pillars left the elves’ possession. The Highborne of Suramar used them to seal the Legion’s portal in the Temple of Elune during the War of the Ancients. Then, they used the Eye of Aman’thul to put up a shield around their city, entering an isolation of 10 000 years. However, several of the Pillars were gone between these two moments.
    • The Tidestone of Golganneth ended up in Nar’thalas Academy, in Azsuna, where Queen Azshara shattered it, cursing the entire region.
    • The Hammer of Khaz’goroth ended up in Neltharion’s possession. It was then stolen from Neltharion’s Vault by Huln Highmountain after the final battle of the War of the Ancients, who used it to banish the Aspect, now Deathwing, to Deepholm. [5] This means that Neltharion retrieved the Hammer right after the Highborne used it to seal the Temple and stored it within his Vault before Huln stole it from him.
    • The Aegis of Aggramar ended up in KeeperOdyn’s possession, in the Halls of Valor.
    • The Tears of Elune were stored in the Temple of Elune of Val’sharah.
  • During Legion’s reveal at gamescom, 2015, it was stated that the Pillars of Creation were used twelve-thousand years ago by the Highborne to seal a wound in the earth, who then built the Temple of Elune over it. [6] This has not been mentioned anywhere since then and was seemingly replaced by the War of the Ancients story first featured in Chronicle which was brought up again in The Tomb of Sargeras.
  • Even though the Discs of Norgannon are similarly named to the Pillars of Creation, they are likely not as they were crafted by Loken and Mimiron, not the Pantheon.

Speculation

Oddly, there are only five Pillars, despite there being nine keepers and six titans in the Pantheon at the time of the Pillars’ creation.

Origin: http://wow.gamepedia.com/Pillars_of_Creation

Endless Halls

The Endless Halls is a maze encountered during the Riddle of the Lucid Nightmare. After completing the Val’sharah step, the Inconspicuous Note states:

What you seek is buried within.

The Tomb of Secrets in the Valley of Emperors in Kun-Lai Summit has an urn that can be interacted with. Inside the urn are the ashes of a powerful mogu spirit-binder. Consume the ashes to enter the halls.

Contents

Layout

The halls are laid out in an 8×8 grid randomized based on the player’s ID and the day of the week. There are five orbs to be found and carried, one at a time, to the matching-colored rune.

Rooms are nondescript and have exits in the four cardinal directions, though some are blocked. Exiting the room will fade the screen to black and the player will enter the connecting room. Hitting the end of the grid will wrap the player around to the other side, but with a twist: exiting the lower-left side of the grid will cause the player to enter from the upper-right side.

Additionally, though on paper it appears that paths may look like they cross, north-south and east-west passages do not actually intersect.

Finally, be wary of the teleportation trap room that, when entered, will send the player to any random location in the maze.

After dropping off the fifth orb, take any exit. The next room entered will have the Inconspicuous Note, which states:

Origin: http://wow.gamepedia.com/Endless_Halls

“Walkthrough” Guild

World: 32
EU: 23
EU English: 11
Realm: 2
Encounter First Kill Videos World EU Realm Fastest Kill
+ M: N’Zoth the Corruptor Feb 26, 2020 19:56 20 13 2 19m 10s
+ M: Carapace of N’Zoth Feb 9, 2020 17:54 14 11 2 30m 24s
+ M: Il’gynoth, Corruption Reborn Feb 8, 2020 15:51 20 13 2 11m 46s
+ M: Drest’agath Feb 5, 2020 22:30 23 18 3 09m 34s
+ M: Ra-den the Despoiled Feb 3, 2020 19:23 12 8 2 11m 10s
+ M: Vexiona Feb 1, 2020 15:56 20 14 2
+ M: Dark Inquisitor Xanesh Jan 31, 2020 18:53 23 14 2 13m 05s
+ M: Shad’har the Insatiable Jan 29, 2020 23:42 12 8 1 11m 17s
+ M: The Hivemind Jan 29, 2020 21:08 14 9 1 14m 43s
+ M: Maut Jan 29, 2020 12:15 65 10 1 07m 35s
+ M: The Prophet Skitra Jan 29, 2020 11:43 124 12 2 08m 44s
+ M: Wrathion, the Black Emperor Jan 29, 2020 11:26 170 12 2
+ H: N’Zoth the Corruptor Jan 23, 2020 20:20 43 18 4 11m 28s
+ H: Carapace of N’Zoth Jan 23, 2020 18:44 177 50 7 12m 40s
+ H: Il’gynoth, Corruption Reborn Jan 22, 2020 22:10 186 123 10 08m 29s
+ H: Shad’har the Insatiable Jan 22, 2020 21:18 559 309 16 17m 21s
+ H: Drest’agath Jan 22, 2020 21:09 299 155 9 07m 23s
+ H: Ra-den the Despoiled Jan 22, 2020 20:43 153 54 3 14m 08s
+ H: The Hivemind Jan 22, 2020 20:15 399 113 6 09m 43s
+ H: Vexiona Jan 22, 2020 20:00 229 57 5
+ H: Dark Inquisitor Xanesh Jan 22, 2020 19:45 598 152 7 12m 43s
+ H: The Prophet Skitra Jan 22, 2020 19:13 1301 422 23 09m 14s
+ H: Maut Jan 22, 2020 18:55 1214 337 18 06m 35s
+ H: Wrathion, the Black Emperor Jan 22, 2020 18:37 1696 548 30

Guild Profile

Interested in all RDPS classes
Also always on the lookout for an exceptional tank and healer

Interested in the player behind the character rather than a specific class or role.
We recruit purely when we have spots available, we do not take players to bench them. If you get in and perform you will be used.
Most of our raiders can play multiple classes, so don’t be afraid to apply even if your class is not listed.

Alts
We require each member to maintain 2 characters (1 main, 1 alt) up to the standards in order to complete splits and work around specific setups during progress.

7 days first two weeks, after that 5 days with no early optional starts.
(19.30-24.00 with optional early starts 16:00 on Wednesday and weekends)

Any questions you may have about guild or recruitment:
Battle.net-Nerfmepls#21187
Discord-Nerf#8873

Apply here: https://goo.gl/FfotZF

Selling 12/12 Mythic Ny’alotha cheapest in Europe, if you find it cheaper we will just give you even bigger discount. If you are interested feel free to poke me on discord Nerf#8873

Origin: http://www.wowprogress.com/guild/eu/kazzak/Walkthrough



World of warcraft walkthrough rom

Rom was a dwarf who helped the Alliance of Lordaeron to save the dragonqueen Alexstrasza.

Contents

History

Day of the Dragon

Rom helped Vereesa Windrunner and Falstad Dragonreaver and saved them from cannibalistic trolls, and then helped them reach the outside of Grim Batol through dwarven tunnels. He had a talisman which allowed him to communicate with Krasus, which he later gave to Vereesa, in order to be guided by the dragon mage. During the Second War, Rom’s clan was left with forty-seven members where once they numbered in the hundreds. He participated in the Battle of Grim Batol with other hill dwarves alongside four of the Dragon Aspects against the orcs, and also Deathwing when he arrived to take advantage of the situation. [1]

Night of the Dragon

Years later, he was sent some time during the invasion of Outland by Magni Bronzebeard to discover what was going on at Grim Batol. As a veteran of the Battle of Grim Batol and his command experience, he was the perfect choice. Accompanied by Grenda and many others, they captured a skardyn and began interrogating him about the Grim Batol. The dwarven group was attacked by a blood elf and drakonids and fled.

Rom and his warriors would be later be encountered by his old comrade Vereesa, who would learn of Rom’s encounter and demand details of what the blood elf looked like. While Rom found nothing truly distinctive to him the details he revealed allowed Vereesa to know that the blood elf they encountered was her cousin, Zendarin who she hunting for going after her children to drain them of their magic to increase his own. Soon after Rom and his companions would come into the contact of the draenei Iridi, who would surprise Rom and Vereesa by revealing that she knew Krasus.

Once the trio, the others carrying out their duties, Rom was questioned by Vereesa about why he looked older than he should, to which he confided to her and Iridi that it was due to the evil inside Grim Batol. Veterans like himself had aged quicker and a good many had died before their time. [2] Later Rom and everyone would come under attack by fire elementals and Rom would vanish in the struggle. Thought dead, Grenda would assume command of the dwarven forces and along with Vereesa were captured by the drakonid Rask.

Wounded with a broken arm Rom venture from the caverns of Grim Batol he had fallen into and eventually reunite with Iridi, after saving her from a group of skardyn. Surprised to learn that Rhonin had arrived and convinced by Iridi that freeing Zzeraku would beneficial, the duo moved forward and were successfully in their task. Further emphasizing their victory was that once freed Zzeraku attacked Dargonax. As the two dragons continued their battle Rom wanting to do knowing nothing more but led Iridi and his people out of Grim Batol, and directed Grenda to led the others out of one of the passages. To Rom’s surprise Grenda then pointed past him which Rom to dodge an attack by Rash. Ordering Iridi to reach Rhonin and knowing Grenda would follow his previous orders, Rom engaged in combat with Rask. During the fierce fight Rask would deliver Rom a fatal blow but rather than give into death the dwarf pushed forward and using his remaining strength severed Rask’s head from his body. His enemy slain Rom would fall soon after into death, where he would be greeted by his old friend Gimmel and the other dwarves claimed by Grim Batol welcomed their old comrade before vanishing to the great halls of the afterlife. [3]

Origin: http://wow.gamepedia.com/Rom

Dantilus – Schlescht.de Gaming News

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Rom’ogg Knochenbrecher – Schwarzfelshöhlen – World of Warcraft Cataclysm Guide – HD

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Rom’ogg Knochenbrecher lässt Euch etwas in die neuen Kampfmechaniken von Cataclysm hineinschnuppern, in denen spielerische Fehler schnell zu schwerwiegenden Konsequenzen führen können. Der “verwundende Schlag” reduziert die Wirksamkeit Eurer Heilzauber auf den Tank um 25 Prozent. Gerade bei etwas schlechterer Ausrüstung bekommt Ihr hierbei schnell Manaprobleme. Des weiteren wirkt der Boss in regelmäßigen Abständen ein “Beben”, was zusätzlich Gruppenschaden verursacht. Aus dem könnt Ihr herauslaufen. Rom’ogg setzt seine Hauptfähigkeit, den “Schädelknacker”, bei 66 und 33 Prozent seiner Trefferpunkte ein. Dabei zieht er alle Spieler in Nahkampfreichweite und schlägt zwölf Sekunden später alles im Umkreis von 20 Metern zu Brei. Dummerweise fesselt er Euch mit den “Ketten des Leids”, durch welche Ihr Euch nicht bewegen könnt. Zerstört die Ketten und sucht schnellstmöglich das Weite, um keinen Verlust hinzunehmen. Habt Ihr den Kampf gewonnen, befreit sich Raz der Wahnsinnige aus seinem Käfig, und hilft Euch im Verlauf der Instanz bei einigen Gegnergruppen.

Loot-Table:
Loot (rar, episch): Rom’ogg Knochenbrecher 5 Spieler

Gnade des Folterers 30 % Schädelknackerring 24 % Inquisitionsroben 16 % Schild der eisernen Jungfrau 15 % Handfesseln der Pein 13 % Kleiner himmlischer Splitter 1 %
Loot (rar, episch): Rom’ogg Knochenbrecher 5 Spieler heroisch

Schädelknackerring 28 % Inquisitionsroben 23 % Schild der eisernen Jungfrau 19 % Handfesseln der Pein 18 % Gnade des Folterers 11 % Himmlischer Splitter 1 %

Origin: http://schlescht.blogspot.data/categ1_com/2010/12/romogg-knochenbrecher-schwarzfelshohlen.html

World of Warcraft Official Strategy Guide Review

As you journey through Blizzard’s online game, what kind of help can you expect from BradyGame’s publication?

Blizzard’s World of Warcraft, which launched about three weeks ago, affords us the opportunity to explore Azeroth with characters from these eight playable races. Each offers a selection of up to six classes from an overall total of nine that includes Warrior, Paladin, Hunter, Rogue, Mage, Warlock, Shaman, Priest and Druid. The gameworld includes two continents made up of almost 40 regions and a handful of large cities plus numerous other locations such as smaller communities and dungeons. Upon starting to find your way around, you’ll discover the gameplay incorporates a considerable quest component, a wide assortment of enemies to overcome, lots of different weapons, armor and other items, and much more to learn. If you’re looking for help in this regard, one option is our popular World of Warcraft Vault. Another is BradyGames’ World of Warcraft Official Strategy Guide.

The latter is available in two versions. The standard one is a hefty 8.5- by 11-inch paperback tome with a total of 432 full-color pages. It carries a list price of $24.99 US. Of interest here is the fact it’s co-written by Vault Network alumna Danielle “Sachant” Vanderlip. The same volume is part of a Limited Edition offering that also includes a three-ring binder plus the opportunity to access online updates. This alternative runs $29.99. In both cases, a 10-percent discount is currently available if you are or become a BradyGames member, which is free, and order from its online store. In such case, there is also no charge at this time for ground shipment within the US. Naturally, other retailers may differ.

The first chapter of the guide is called An Introduction to MMORPGs. It’s actually not as generic as the title might suggest. The information included is a mix of general and game-specific. As an example, the Glossary has terms like AFK, camp, lag spike and nuke mixed in with abbreviations for particular locations and NPCs. A short segment of guidelines and tips on naming characters is pretty straightforward and unremarkable except for showing the first of quite a few Penny Arcade cartoons. Next is a section on etiquette that seems mainly intended for newbies but might serve as a good reminder for experienced ones as well. Then comes an annotated list of 10 Things Worth Knowing. These are also fairly basic such as selecting a class that suits your mentality and investing in creating friends and skilled allies.

The section on Understanding Equipment, Enemies and Levels introduces information such as the game’s seven quality levels for equipment, the eight for reputation, how aggro works, and how elite enemies differ from standard ones. After that, there are comments on the party system, including some words on when not to group and how the looting system functions. The Quests portion outlines basics of this important aspect and the various types available. The death system is explained, and then come tips for players new to massively multiplayer gaming, including those coming from the Warcraft standalone titles, plus some words for immigrants from other online worlds. The last few pages of the chapter cover macros, slash commands, the keyboard layout and emotes.

Of necessity, the strategy guide has to provide fundamental types of information that, no matter how well presented, won’t be of great interest to veteran virtual world gamers. That done, Chapter II, Learning Your Place in the World, starts to get somewhat meatier. It begins with an overview of the gameworld and its main regions, then continues with a condensed history of Azeroth. After a bit on the factions and reputation system, the five major cities and their respective backgrounds are presented. Each race has its own section with a description, starting statistics, racial traits and role-playing tips. The last portion provides some background on the nine classes.

Chapter III is called Your First Day, although your actual time may vary considerably depending on how you choose to play and the degree to which you focus on advancing rapidly. This part begins to get much more detailed. It covers the six starting regions; there aren’t eight because dwarves and gnomes share one, as do orcs and trolls. For each area, there’s a map showing its locations and landmarks, a full walkthrough of the quests you can undertake, and a few tips regarding specific creatures, tasks or locales.

Origin: http://www.ign.com/data/categ1_articles/2004/12/14/world-of-warcraft-official-strategy-guide-review

How to play World of Warcraft with a controller

Tour Azeroth from your sofa

World of Warcraft has been the go-to MMO game for 15 years now, and in 2020 it’s in rude health. But what if you want to play World of Warcraft with a controller or gamepad?

It’s set to be a big year for World of Warcraft, with the success of World of Warcraft Classic rejuvenating the hardcare fanbase, and the upcoming Shadowlands expansion making meaningful changes to the early levelling game and adding some huge fresh endgame content for top-tier players.

There’s never been a better time to jump onboard… but what if you don’t fancy keyboard and mouse play? While many popular MMOs have migrated to consoles, and brought along console-style control schemes with them, World of Warcraft has remained stubbornly traditional in its keyboard and mouse interface.

It’s unarguably a game tailored for mouse and keyboard play. But when you just want to lean back and zip through some level grinding, the sofa-bound comfort of a controller can be preferable to being chained to your desk.

ConsolePort is an add-on for WoW, and it’s simply the best way to play World of Warcraft with a gamepad. This method supports the PlayStation 4’s DualShock pad, and the Xbox 360 or Xbox One gamepad, as well as the Steam controller, and even works alongside popular UI overhauls like the Immersion add-on. It’s not an officially-supported system from WoW developers Blizzard but, honestly, the level of polish on show from the ConsolePort add-on is top-notch, and good enough to be the basis of a controller port should Blizzard ever want to invest in it!

How to play World of Warcraft with a controller

Setting up the add-on is surprisingly easy. Here’s what you’ll need to start playing World of Warcraft with a gamepad:

  • World of Warcraft, obviously
  • A PS4 DualShock 4 pad, Xbox 360 or Xbox One controller, or a Steam controller
  • WoWMapper
  • ConsolePort add-on

Step 1: First of all, you’re going to want to connect your gamepad. If you’ve an Xbox or Steam controller, that’s as easy as plugging it in or connecting to the Xbox wireless dongle or Bluetooth with Steam. If you’re using a DualShock 4 pad, you might want to check out our guide on how to use the PS4 DualShock 4 controller on PC.

If you’re using a Steam controller, you’re also going to need to download the official mapping profile for your controller, and follow these instructions from the ConsolePort page:

– Place the controller profile in [Steam folder]/controller_base/template.

– Start or restart Steam. You’ve then the option to set up a desktop profile (no manual login required), or a Steam overlay (requires manual login).

DESKTOP PROFILE

a. Open big picture mode. Go to Settings -> Controller -> Base Configurations -> Desktop Configuration -> Browse Configs -> Templates.

b. Select ConsolePort Official in the list.

c. Go back to Settings -> Features -> Steam Overlay. Disable the overlay to avoid conflicting key bindings.

d. Exit big picture mode. Your desktop profile is now configured for ConsolePort.

STEAM OVERLAY PROFILE

a. Add WoW-64.exe (or WoW.exe on 32-bit) to Steam as a non-steam game. Name it World of Warcraft.

b. Start big picture mode and find World of Warcraft in your library.

c. Click Manage Shortcut > Configure Controller > Browse Configs.

d. Go to the Templates tab and select ConsolePort Official in the list.

Step 2: Download WoWMapper. It’s a free, simple .exe application that you fire up before logging into World of Warcraft that looks for the game, your controller and the ConsolePort add-on, and pulls them all together. You don’t really need to do anything with it other than having it running in the background, but make sure it’s open before you start playing, or ConsolePort won’t work properly. Download the .zip from the Github link above, extract and run it, or run the application from the browser dialogue, and you’re good to go.

Step 3: Download the ConsolePort add-on. It is free and can be found on the Curseforge add-ons site. Unzip it, and put that folder somewhere you can find.

Step 4: Find your World of Warcraft add-ons folder. It’s here where you’re going to place the contents of the ConslePort zip download. Typically, it’s found at C:Program FilesWorld of WarcraftInterfaceAddOns. You might have _retail_ or _classic_ variants depending on if you’ve fired up the World of Warcraft Classic mode.

Step 5: Put the unzipped ConsolePort folder in your AddOns folder.

Step 6: Fire up World of Warcraft, and, in the bottom left corner of the character select screen, hit the ‘Add Ons’ button, and make sure all the ConsolePort checkboxes are ticked OTHER THAN THE ADVANCED OPTION. The advanced options are great, but you’ll want to explore them only if you want to go beyond the default settings. That gets a bit more complicated, and won’t be necessary for most players.

Step 7: Enter Azeroth with your character of choice!

Step 8: Complete the ConsolePort calibration tool. This will run immediately after you boot up the game, and will ask you to complete a series of button presses to map your controller to ConsolePort’s default button layout. This will put your skills on the most sensibly-mapped face buttons, as well as giving you direct control your character with the left stick, camera control with the right stick, and activating a mouse cursor with a click of the right stick, which in turn lets you move the cursor around. Hover the cursor back over your character and you’re back in control of the camera again!

Step 9: Play and customise! Each World of Warcraft character build and class style plays a little differently, so you’ll likely want to re-map a few commands to different buttons. For instance, on our Xbox controller we have the ‘A’ button set to cycle targets.

ConsolePort is an incredibly versatile add-on. While it’ll always be limited by Blizzard’s lack of native controller support, it does a fantastic job straight out of its default calibration set up. If you have a little patience, you’ll be able to tweak it to work well enough to even handle some Mythic raids, and can easily be switched on or off by disabling the add-on at the character select screen, without losing your preferences.

Top tip! Don’t forget that you have different skills available while holding down the L or R triggers, as well as holding L+R together at the same time. Also, hitting L+R+A brings up a utility wheel where you can put things like your hearthstone, fishing pole or quest items for easy access.

  • Best MMO games: going beyond World of Warcraft

Origin: http://www.techradar.com/how-to/how-to-play-world-of-warcraft-with-a-controller

Best WoW Addons 2020 Cheat-Sheet

The very existence of numerous best WoW addons reviews proves that being a successful WoW gamer isn’t always fun and games. No matter how many updates the developers distribute, there are always some good old UI in place, which poses the need for effective gaming strategies.

Fortunately, the gaming community is full of clever programmers who come up with best World of Warcraft addons ever. There are numerous addons to choose from – some simply make the UI look a little bit better and run smoother, which helps you brush through the boss battles, whereas others are full on WoW gold addons.

However, installing every single addon under the sun will likely make your computer explode, which means you need to choose wisely. To make choosing addons a bit easier, we decided to hand-pick some of the top WoW addons for you, including best WoW addons reviews are buzzing about!

The best thing about the addons we’re about to discuss is that each and every one of those is continuously supported, meaning you won’t waste your time and money for something that’s bound to disappear from the market soon.

Overview of the best World of Warcraft addons

Dynasty Booster Leveling Addon

This one is currently one of the best selling WoW addons/guides – and for a good reason! It comes from Dynasty addons, and these guys are extremely reliable developers who have been around for over 6 years and came up with some of the best WoW leveling guides and addons.

Basically, Booster is an in-game addon which gives you a separate window with step-by-step instructions helping you level 1-110 as quickly as possible. The path it suggests is super-efficient, meaning no annoying quests that only waste your time!

The addon works for all classes and races, and there are even separate versions for Horde and Alliance, respectively.

If you’re a bit confused and overwhelmed by the game, the Booster addon is for you!

Origin: http://optihax.com/best-wow-addons-cheat-sheet/

World of Warcraft Review

Blizzard does it again.

I played a ton of Dark Age of Camelot shortly after it launched, and I find myself reminded of it negatively every day that I play World of Warcraft. To discuss the differences in favor of WoW would be an article in itself, but I’ll try to keep to the main points.

First, let’s talk about The Grind. In a traditional persistent online RPG, you advance your character by killing an endless string of monsters, and by doing “FedEx” quests where you get some money and/or experience points by delivering an arbitrary item from Point A to Point B. As your character advances, his or her progress begins to slow. It takes longer and longer to get to the next level, because you need more and more experience points each time, yet the experience returned from monsters and deliveries does not scale accordingly. Yet you feel compelled to continue because at Level X you get a really cool spell or other ability that’s supposed to make the game more “fun.”

The second part of the grind is “downtime,” the amount of time it takes to recover from each monster (or “mob”) encounter. When I played DAOC, it typically took every ounce of my resources to defeat an enemy that would give me respectable experience. Then I would sit down and wait while my energy bars slowly refilled. Then you’d have to wait awhile for the next batch of monsters to spawn again, and you’d typically be competing against other players and “camping” this same spot all day long.

Now, imagine an MMO where your experience is a string of quests where you’re rewarded with a cool item, recipe, or a decent amount of pocket money. A game where the grind is virtually eliminated–a game where downtime is relatively nonexistent, where enemies respawn rapidly and dynamically according to how many players are in the local area; where you can use a healing spell, or bandage yourself, or eat some food, or all three, before diving right back in again. Your character’s death doesn’t result in the loss of many hours of experience points, or one of your items, or any money (although there is item decay, so whatever you have equipped currently takes a 10% durability hit). When you die, you resurrect as a ghost who moves quickly, runs on water, and cannot be harmed on its way back to its body. You can also have a player resurrect you in a matter of moments, even after you have entered ghost form. This is a game that understands Fun.

WoW has been described widely as a “newbie-friendly” game, but after playing since the closed beta phase that started back in Spring of this year, I can honestly say that WoW is friendly to everybody. Everything from the colorful art style to the endearing player animations, to the countless quirks of personality makes WoW an inviting experience. Blizzard’s passion for gaming joy is infectious, and its sense of humor disarming.

Origin: http://www.ign.com/data/categ1_articles/2004/12/10/world-of-warcraft-review

Warcraft Mounts

A field guide to mounts in the World of Warcraft.

  • Battle for Azeroth
    • Patch 8.3 NEW
    • Patch 8.2
    • Patch 8.1.5
    • Patch 8.1 Part 2
    • Patch 8.1
    • Patch 8.1 Models
    • BfA Mounts by Source
    • BfA Mounts by Model

    NEW

  • Patch 7.2.5
  • Patch 7.2
  • Patch 7.1.5
  • From 7.1
  • From 7.0.3

–>

  • Mount Galleries
    • availability:
    • All
    • Alliance
    • Horde
    • Not Account-Wide
  • Mounts by Source
    • Racial/Faction – Alliance
    • Racial/Faction – Horde
    • Other Faction Reps
    • Achievement Rewards
    • Argent Tournament
    • Black Market
    • Class Mounts
    • Crafted / Profession
    • Festivals & Events
    • Loot
    • Misc. Vendored Mounts
    • PvP Rewards
    • Shop, Promotional, TCG
    • Questing & Exploration
    • Retired / Discontinued
    • Never Implemented
    • Unused Appearances
  • Mount Themes
    • Mechanical Mounts
    • Undead Mounts
  • We Recommend
    • Warcraft Pets
    • Petopia
    • WoW Model Viewer
  • Invincible

    The famous steed of Arthas Menethil, who serves its master in life and in death. Riding him is truly a feat of strength.

    Origin: http://www.warcraftmounts.com/mounts/invincible.php

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