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Horrific Visions Potions Guide (BfA 8

Thread: Leak: World of Warcraft: The Shadowsphere Tides, WoW’s 8th expansion.

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Leak: World of Warcraft: The Shadowsphere Tides, WoW’s 8th expansion.

Zul and Azshara are the main villains.

After the last defeat Zul has asked Rastakhan for more support, but Rastakhan has lost the confidence in Zul and refuses support. In a big coup, Zul has Rastakhan assassinated and assumes control of the Zandalari.

The Zandalari trolls ally with the naga, whose goal it is to flood the continents and raise the ocean level.

The big focus of the expansion will be on night elves and trolls, with Malfurion and Vol’jin being the main heroes.

This is Vo’jin’s big opportunity to prove himself as the warchief of the Horde.

A big emphasis will be on Vol’jin’s loyalty to the Horde, despite the opportunity to be part of a newly risen troll empire. His story will be about resisting the temptation to join the Zandalari and stay with his family.

This is the South Seas expansion that so many players want.

New class will be Shadowstalker.

Trolls, Blood Elves, Orcs, Goblins, Forsaken, Humans, Dwarves, Worgen, Night Elves and Gnomes will be able to be this class.

The class will be a ranged class that uses bows, crossbows and guns, and it will have a heavier focus on magic attacks.

Specs are Dark Ranger, Spirit Mending and Shadow Hunter. Dark Ranger and Shadow Hunter are dps specs and Spirit Mending is a healing spec.

New Shadowstalkers will start at level 1, but players who buy The Shadowsphere Tides will be able to create 1 Shadowstalker character at level 100.

The expansion will have 8 zones.

The Valarian Depths, Zandalar, Kul Tiras, Kezan, Tel’Abim, Plunder Isle, The Rift and Broken Isles.

The two starting zones will be The Valarian Depths and Zandalar.

The Valarian Depths are an underwater zone with naga, similar to Vashj’ir, but smaller. It serves as the intro to the storyline revolving around the naga. The story in this zone deals with Ozumat and the kidnapped Neptulon.

Zandalar used to be the capital of the Zandalari, before it was destroyed in the Cataclysm. This zone is completely ruined. Players will get here and figure out what happened to the trolls, and what they are up to.

After the starting zone players in each zone will board a ship that will lead them to either Kul Tiras for the Alliance or Kezan for the Horde. These zones will serve as the capitals for the factions, Players will get their own ship here, which they will use to travel around the islands. Around the capitals there will also be some questing.

Tel’Abim is a tropical paradise. A group of peaceful trolls, the Sunspear tribe, live here. The zone is mostly light-hearted. Players have to help the Sunspear tribe against a new pygmy-like race that is giving them trouble.

Plunder Isle is a pirate island. Here people can recruit pirates for their crew.

The Rift will be the first of two endgame zones. Here lies the naga city of Nazjatar.

Players will not only be able to travel with their ship from island to island, but also be able to explore the open seas and hidden islands. They will be able to recruit a crew of pirates. Depending on what pirates you pick, they will contribute in different ways to your ship. For example you can get a cook for your ship, which will unlock exclusive cooking recipes and who will be able to cook for you. Other pirates might contribute with different abilities, like professions or as a barber on your ship, or by offering rare quests.

Blizzard returns to creating multiple dungeons per zone. Expect about 2-3 dungeons in most zones. #Courage

Zul and Azshara are the main villains.

After the last defeat Zul has asked Rastakhan for more support, but Rastakhan has lost the confidence in Zul and refuses support. In a big coup, Zul has Rastakhan assassinated and assumes control of the Zandalari.

The Zandalari trolls ally with the naga, whose goal it is to flood the continents and raise the ocean level.

The big focus of the expansion will be on night elves and trolls, with Malfurion and Vol’jin being the main heroes.

This is Vo’jin’s big opportunity to prove himself as the warchief of the Horde.

A big emphasis will be on Vol’jin’s loyalty to the Horde, despite the opportunity to be part of a newly risen troll empire. His story will be about resisting the temptation to join the Zandalari and stay with his family.

This is the South Seas expansion that so many players want.

New class will be Shadowstalker.

Trolls, Blood Elves, Orcs, Goblins, Forsaken, Humans, Dwarves, Worgen, Night Elves and Gnomes will be able to be this class.

The class will be a ranged class that uses bows, crossbows and guns, and it will have a heavier focus on magic attacks.

Specs are Dark Ranger, Spirit Mending and Shadow Hunter. Dark Ranger and Shadow Hunter are dps specs and Spirit Mending is a healing spec.

New Shadowstalkers will start at level 1, but players who buy The Shadowsphere Tides will be able to create 1 Shadowstalker character at level 100.

The expansion will have 8 zones.

The Valarian Depths, Zandalar, Kul Tiras, Kezan, Tel’Abim, Plunder Isle, The Rift and Broken Isles.

The two starting zones will be The Valarian Depths and Zandalar.

The Valarian Depths are an underwater zone with naga, similar to Vashj’ir, but smaller. It serves as the intro to the storyline revolving around the naga. The story in this zone deals with Ozumat and the kidnapped Neptulon.

Zandalar used to be the capital of the Zandalari, before it was destroyed in the Cataclysm. This zone is completely ruined. Players will get here and figure out what happened to the trolls, and what they are up to.

After the starting zone players in each zone will board a ship that will lead them to either Kul Tiras for the Alliance or Kezan for the Horde. These zones will serve as the capitals for the factions, Players will get their own ship here, which they will use to travel around the islands. Around the capitals there will also be some questing.

Tel’Abim is a tropical paradise. A group of peaceful trolls, the Sunspear tribe, live here. The zone is mostly light-hearted. Players have to help the Sunspear tribe against a new pygmy-like race that is giving them trouble.

Plunder Isle is a pirate island. Here people can recruit pirates for their crew.

The Rift will be the first of two endgame zones. Here lies the naga city of Nazjatar.

Players will not only be able to travel with their ship from island to island, but also be able to explore the open seas and hidden islands. They will be able to recruit a crew of pirates. Depending on what pirates you pick, they will contribute in different ways to your ship. For example you can get a cook for your ship, which will unlock exclusive cooking recipes and who will be able to cook for you. Other pirates might contribute with different abilities, like professions or as a barber on your ship, or by offering rare quests.

Blizzard returns to creating multiple dungeons per zone. Expect about 2-3 dungeons in most zones. #Courage

But not despite that fact that he’s dead? Also, “Sunspear”, “Valerian”. Yeah George R R Martin called he, well he wants you to finish writing the last few books, since he can’t be bothered.

Origin: http://www.mmo-champion.com/threads/2274562-Leak-World-of-Warcraft-The-Shadowsphere-Tides-WoW-s-8th-expansion

World of Warcraft: level squish and leveling in Shadowlands

In World of Warcraft: Shadowlands, players will “lose” nearly 60 levels as a result of the level squish introduced by Blizzard, to make the power gain more interesting and less anecdotal than it is now. Discover the very first overview of this new system.

In World of Warcraft: Shadowlands, the maximum level will be greatly modified in a way that is quite different from what we have been used to in each so far. Indeed, players who are level 120 at the start of the extension will be reduced to level 50. Similarly, leveling will be improved, and the integration of new players into the game will be less archaic.

Warning : No power loss in sight! The players will be as powerful as at level 120, only the number changes.

In addition, it will be possible to progress to level 60, 10 levels higher than that of the maximum level players at the launch of the extension!

Talents

The talent lines remain unchanged for the moment, only the level at which you get these talents changes since you gain one talent every 5 levels from level 15. It is very likely that new talents will soon appear, don’t panic!

  • Line 1: Level 15
  • Line 2: Level 25
  • Line 3: Level 30
  • Line 4: Level 35
  • Line 5: Level 40
  • Line 6: Level 45
  • Line 7: Level 50

Leveling

During the World of Warcraft News conference, leveling was extensively discussed to clarify what Shadowlands players can expect. Here’s what he said to himself:

  • New level range available thanks to the squish level: instead of rising to level 120 (or 130), the maximum level will be set at 60 for this extension
  • The current 120 levels will be 50 levels once the Shadowlands extension is deployed
  • Lower level players are reduced to an appropriate level (most likely your level divided by 2.4)
  • Players in the process of leveling have the opportunity to choose the story of the extension they wish to explore during their leveling phase between levels 10 and 50
  • The leveling between levels 50 and 60 must take place in Shadowland

Leveling as a new player

If you are new to World of Warcraft, a new starting area is imposed from level 1 to 10: Exile’s Reach. You no longer have the possibility to climb up in the old areas such as Durotar, Teldrassil or the Elwynn Forest for example.

This area has a unique history that allows new players to take their first steps in the game in a much less archaic way than before, culminating in an epic mini-donjon in which adventurers must defeat a powerful necromancer. This instance can be done alone (with the help of NPCs) or in a group, as desired!

Origin: http://www.millenium.us.org/guide/8016.html

One of World of Warcraft’s classic characters returns next patch

A return to the days of Warcraft 3?

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World of Warcraft: Battle for Azeroth’s story has been fairly predictable so far. Aside from some weird offshoots like the knife from Legion coming to life, the Horde have battled the Alliance just like Blizzard said they would. And it looks like both factions will put aside their differences to handle Void enemies before the expansion finishes, just like players suspected they would.

In the most recent update to the public test realm, where Blizzard is testing the new Rise of Azshara patch, a familiar character has returned to the cast just in time to save his beloved Horde.

[Warning: this post contains major spoilers for World of Warcraft: Battle for Azeroth patch 8.2, Rise of Azshara]

After a few years of wandering Azeroth, Thrall has returned to aid his people. Thrall was the main protagonist for the Orc campaign in Warcraft 3, and served as the Warchief of the Horde for many years in World of Warcraft. He disappeared shortly after the start of Legion, and players haven’t seen him since.

We’re not entirely sure how Thrall returns to the Horde. After players reach the Nazjatar zone, one of their faction leaders will send them to aid Baine Bloodhoof — a Horde leader that Horde Warchief Sylvanas Windrunner intends to execute. He’s in the dungeons of Orgrimmar, and players will have to fight through areas from the 2013 Siege of Orgrimmar raid.

Thrall’s new model in Rise of Azshara Blizzard via WoWhead

During the rescue, players will run into a group from the Alliance and Horde. Jaina Proudmoore and Mathias Shaw lead the Alliance, while Saurfang and Thrall make up the Horde rescue team. It seems in his search for allies, Saurfang encountered Thrall and recruited him for the upcoming Horde rebellion. The Horde and Alliance teams bicker, but Thrall encourages the two factions to work together to save their mutual ally.

There are currently several placeholder cutscenes during the rescue attempt, and it’s not entirely clear how it’ll end. The only definitive thing this new mission teaches us is that Thrall is back and has a part to play in the war to come. Depending on what happens to Saurfang in Battle for Azeroth, Thrall could even return to the position of Warchief.

During his original time as Warchief, Thrall helped establish the Horde city of Orgrimmar. Thrall stopped being Warchief to save the planet, and players negatively started referring to him as “Green Jesus.” After Thrall, the position of Warchief went to Garrosh Hellscream. Garrosh was the big-bad for the Mists of Panderia expansion and the final boss in Siege of Orgrimmar.

After Thrall helped players chase Garrosh through time in Warlords of Draenor, Thrall lost his connection to the Elements and gave up his weapon to Shaman players. After that, he disappeared into the wilderness to meditate.

This is the first time Thrall has shown back up in World of Warcraft since 2016. It’s also the first time Blizzard co-founder Chris Metzen has voiced the character since he retired. Metzen did show up during a World of Warcraft panel at BlizzCon 2018 to tease the return of his character.

It’s unclear when Blizzard will release patch 8.2 onto World of Warcraft’s live servers. Players will likely have to wait until the end of May to see Thrall storm the dungeons of Orgrimmar.

Origin: http://www.polygon.data/categ1_com/2019/5/2/18527121/world-of-warcraft-8-2-rise-of-azshara-baine-jaina-thrall-saurfang



New World of Warcraft Shadowlands Patch 9.0 on Blizzard’s Vendor CDN Hints at Looming PTR Release

World of Warcraft Shadowlands patch 9.0 has appeared on Blizzard’s vendor content delivery network.

As covered last month, Blizzard rolled recently out a new encrypted World of Warcraft Shadowlands Build, and yesterday, another encrypted version of Shadowlands, build 9.0.1.33556, was shipped. In addition to shipping these encrypted builds, the World of Warcraft Vendor CDN has now also been updated. As spotted by website Wowhead, the Vendor CDN has now been updated from Battle for Azeroth patch 8.3 to World of Warcraft Shadowlands patch 9.0, hinting at a possible release of the Shadowlands Alpha on the Public Test Realm (PTR).

Looking at previous Blizzard’s previous vendor updates, it’s likely that Shadowlands patch 9.0 will go live on the PTR in the coming weeks.

Blizzard officially announced the next World of Warcraft expansion, Shadowlands, during BlizzCon 2019. The expansion will focus on the “beyond” and will introduce players to 5 new zones, the new Covenants feature, the infinite dungeon and more.

“Shadowlands is taking us somewhere we’ve never dreamed of going in the Warcraft universe, and that’s incredibly exciting,” said J. Allen Brack, president of Blizzard Entertainment, during BlizzCon 2019. “We can’t wait to explore the great beyond, catch up with old departed friends, and forge an epic new chapter in the Warcraft saga together with our players.”

World of Warcraft: Shadowlands Features

A host of new features and activities await players in World of Warcraft: Shadowlands. When they cross into the realm-between-realms, players will be able to:

  • Explore the Realm of the Dead: For the first time ever in World of Warcraft, players will cross into the Shadowlands and experience the wonders and horrors of the afterlife across five new zones—the gleaming fields of Bastion, the scarred battlefields of Maldraxxus, the eternal twilight of Ardenweald, the opulent keeps of Revendreth, and the horrific Maw.
  • Claim a Covenant’s Power: Players will be called upon to forge a bond with one of four Covenants that rule Shadowlands’ new zones, setting the tone for their journey through the expansion with a full Covenant Campaign. As they level up, they’ll get new abilities based on their choice, including class-specific abilities for each Covenant—as well as developing Soulbinds with specific Covenant members, which grant them access to that character’s specific traits and bonuses.
  • Ascend the Tower of the Damned: At the heart of the Maw lies Torghast, Tower of the Damned, a cursed otherworldly prison where the wickedest souls in the universe are locked away. Highly replayable and inspired by roguelike games, heroes are invited to explore its ever-changing halls and chambers and do battle with the minions of theJailer, Torghast’s vile ruler. Those who brave its trials can claim legendary treasures and help free the heroic spirits wrongfully trapped within.
  • Every Level Is Meaningful:Shadowlands will introduce a new leveling system, meant to provide a meaningful sense of advancement with every level achieved. Current max-level characters will begin Shadowlands at level 50 and work toward the new level cap of 60.
  • A New Army of the Dead Rises: To combat Sylvanas’ assault on Icecrown, Bolvar Fordragon— the revered former paladin who took on the mantle of Lich King to keep the Scourge at bay—has raised heroes from among all the peoples of Azeroth to bolster the Death Knights of Acherus. With Shadowlands, pandaren and all allied races will now be able to become Death Knights.
  • Improved Character Customization Options: A host of new appearance options for all races will be made available to players when they create new World of Warcraft characters (or alter existing ones at the in-game barber shop).

The World of Warcraft Shadowlands expansion is releasing later this year.

Origin: http://wccftech.com/world-of-warcraft-shadowlands-patch-9-0/

Horrific Visions Potions Guide (BfA 8.3)

Horrific Visions contain potions that players can consume for a variety of effects, but there is always 1 bad potion in the batch. Here, you can see exactly how to find the bad potion, as well as the potential combinations of potions.

Potion Effects

Both of the Horrific Visions (Horrific Vision of Orgrimmar and Horrific Vision of Stormwind) contain a number of potions that players can consume for a variety of effects. The available effects are as follows:

  • Increases your current Sanity by 100.
  • Grants the Sickening Potion buff.
  • Grants the Sluggish Potion buff.
  • Grants the Spicy Potion buff.
  • Decreases your current Sanity by 60.

Each of these effects will be assigned to a colour of potion for that run and it can change every time you enter one.

The Bad Potion

In every run of a Horrific Vision, there will be a potion that is the “bad” potion, decreasing your current Sanity by 60 when used.

In both the Horrific Vision of Orgrimmar and Horrific Vision of Stormwind, there is a method to distinguishing which colour is the bad colour for that run.

Finding the Bad Potion in Stormwind

As soon as you zone into the Horrific Vision, you will be faced with the first set of trash in Cathedral Square. At the back of the current street, there is a pack of 2 mobs, a Fallen Voidspeaker and a Fallen Heartpiercer.

Just behind them, there is the corpse of Morgan Pestle that will always have one of the potions next to it. Whichever colour is there will be your bad potion for that run.

Finding the Bad Potion in Orgrimmar

Just as in Stormwind, there is a corpse in Orgrimmar that shows which potion is the bad one for that run.

On the left side of Thrall’s building, head into the hut located just before the Blacksmith’s building. There, you will find a corpse of a Voidbound Ravager next to a potion. This is the colour of potion that is bad for your current run.

Potion Combo List

Once you have found the bad potion for your run, you can compare that to the lists below and see exactly which potions will have which effects.

Origin: http://www.icy-veins.com/wow/horrific-visions-potions-guide



Starting area

Starting areas are where new characters begin their life in World of Warcraft, based on their selection of race (or of the death knight or demon hunter classes). Players are more or less free to travel wherever they want from the starting location, but it is generally recommended that one complete the character- and race-specific quests in and around the character’s starting location.

All starting areas have one small village, outpost, or town with trainers for all classes and are available to the race(s) that controls the area. There are no profession trainers or inns in starting areas; however, when a starting player first uses their [ Hearthstone ] , they are teleported back to the main settlement in the area. Once the player changes where their hearthstone is set, they cannot change it back to the starting area.

Unlike most other classes, death knights begin at level 55, starting off in The Ebon Hold. All death knight characters start here, regardless of race. New death knights do not actually begin in the Eastern Plaguelands, instead, they begin in an instance which strongly resembles the Eastern Plaguelands. Demon hunters likewise begin life at a high level in their own special starting experience, rather than the usual racial starting areas.

Worgen, goblins and pandaren start in instanced zones similar to the death knights, and do not necessarily follow the same starting area layout patterns as the other races.

All starting areas are protected by Elite guards 5 levels above the current level cap, though quest givers in starting areas are not flagged for PvP and may not be killed by enemy players, even on PvP servers. This is in order to prevent enemy players from killing beginning quest givers and preventing new characters from playing the game. New player characters may still be killed, however, but the extremely powerful guards make sure the enemies do not stay long.

Starting areas often contain a substantial amount of lore, and involve numerous storylines during which characters may find their place in the world and among their people. Each class’ early quests also tend to define a character’s role and the nature of the class.

Shadowlands will introduce a new starting zone available for characters that aren’t allied races, death knights and demon hunters, Exile’s Reach with a mini-dungeon and an ogre necromancer as the final enemy.

Starting areas
Race / Class Zone Area Settlement Second town
Alliance
Human Elwynn Forest Northshire Valley Northshire Abbey Goldshire
Dwarf Dun Morogh Coldridge Valley Anvilmar Kharanos
Night elf Teldrassil Shadowglen Aldrassil Dolanaar
Gnome Dun Morogh Gnomeregan/Chill Breeze Valley New Tinkertown/Brewnall Village Kharanos
Draenei Azuremyst Isle Ammen Vale Crash Site Azure Watch
Worgen Gilneas Gilneas City Military District Duskhaven
Neutral
Pandaren The Wandering Isle Shang Xi Training Grounds Temple of Five Dawns Dai-Lo Farmstead
Horde
Orc Durotar Valley of Trials The Den Razor Hill
Undead Tirisfal Glades Deathknell Deathknell Brill
Tauren Mulgore Red Cloud Mesa Camp Narache Bloodhoof Village
Troll Durotar Echo Isles Darkspear Training Grounds Sen’jin Village
Blood elf Eversong Woods Sunstrider Isle The Sunspire Falconwing Square/Fairbreeze Village
Goblin Kezan/Lost Isles Bilgewater Port KTC Headquarters Shipwreck Shore/Town-In-A-Box
All
Death knight (core races, excluding pandaren) Scarlet Enclave Acherus: The Ebon Hold Acherus: The Ebon Hold
Demon hunter (night and blood elves) Mardum, the Shattered Abyss Illidari Foothold The Fel Hammer
Death knight (pandaren and allied races) Icecrown Frozen Throne
All core races (but not hero classes) Exile’s Reach Faction specific ship in the North Sea sailing to Exile’s Reach
Allied races
Void elf Telogrus Rift
Lightforged draenei The Vindicaar
Dark Iron dwarf Blackrock Mountain Blackrock Depths
Kul Tiran Tiragarde Sound Boralus
Mechagnome Mechagon Island Mechagon City
Nightborne Suramar Nighthold
Highmountain tauren Highmountain Thunder Totem
Mag’har orc Orgrimmar Valley of Honor
Zandalari troll Zuldazar Dazar’alor
Vulpera Orgrimmar Valley of Honor

Portals for the allied race starting areas can be found in front of the Stormwind Embassy or Orgrimmar Embassy, only visible to the specific allied race.

Origin: http://wow.gamepedia.com/Starting_area

Blizzard Has Revealed The Starting Levels For World Of Warcraft Hero Classes After Shadowlands Level Squish

With every expansion, it seems the first thing to do on the list is “make it bigger.” That can run away from the developers at times, though, and that has certainly proved true over the years for Blizzard’s World of Warcraft.

Over the years, there’s been a number of instances where Blizzard has decided to scale back some of the stats in play – something we generally call “Number Squishing.” For example, Battle for Azeroth, the current expansion, begun with a statistic number squish to deal with some of the outlandish stats being dealt out. By the end of Legion, players were regular hitting ridiculous numbers like “5,000k” damage, since Blizzard apparently didn’t grasp millions.

Demon Hunters, Death Knights, and Allied Races will start at level 10 in Shadowlands, after the level squish:https://t.co/yzXX6Mxc6W pic.twitter.com/za4q9vDx8u

But once a number squish takes place, that doesn’t mean everything is solved since the old “make it bigger” style keeps going. It ends up being a game of whack-a-mole, with developers waiting until the numbers need squishing and knocking them back down again.

One thing that hasn’t been squished yet is the leveling cap, which has only ever been increased. In fact, it’s never not increased in an expansion. The level cap started at 60 in Vanilla, increasing with each expansion to 70, 80, 85, 90, 100, 110, and its current max, 120.

But it seems that Blizzard decided against any of this, targeting the level max as the new squish. And not only are they squishing it, they’re cutting it in half! The level cap of the eighth expansion, the upcoming Shadowlands, will be reduced back down to 60.

“Fifteen years and eight expansions can overwhelm and confuse new players,” Blizzard writes. “The traditional ‘newbie’ zones don’t adequately prepare brand-new players to the wide variety of concepts even a beginning player needs to know to progress through World of Warcraft. The challenge is how to balance the requirements for new players with the needs of experienced players who want to level up alts for the endgame.”

So where has this left the rest of the classes, namely the hero classes? These hero classes start at a higher level than the rest, as do Allied Races, which start at 20 instead of 1 like any other race. Death Knights and Demon Hunters start at 55 and 98 respectively, generally reaching 60 and 100 by the time they finish their starting areas.

These groups will still start out higher than other characters, but not by much, it seems. Allied races and hero classes will start their journey at level 10, just outside of the Shadowlands starting zone.

It’ll be interesting to see if this causes an upset of balance as time goes on. Either way, it seems that we’re going back to low level maximums again.

Origin: http://happygamer.com/blizzard-has-revealed-the-starting-levels-for-world-of-warcraft-hero-classes-after-shadowlands-level-squish-61876/



Power Up Guides

Power Up Guides provides you with in-depth guides to all your favorite PC and console games.

Sunday, November 6, 2016

Level up as fast as possible: Level 70 – 80 (World of Warcraft: Legion)

This is the third part of Power Up Guides’ WoW leveling guide, and here you will learn to level from 70 to 80 as fast as possible. This part of the guide is from the Wrath of the Lich King expansion pack, which takes place in Northrend.

Note that you can learn to fly in Northrend already at level 68, so make sure to learn this from a mount trainer to increase the leveling speed by a whole lot!

Level 70 – 80

For this part of the leveling journey, you want to do some quests. Keep doing quests that match your level, and don’t be afraid to skip out half of the zone once you outlevel it. Always stick with a zone that matches your level!

Always fly to the quest objectives, do them and return to the quest giver. Don’t bother killing non-required mobs, and just focus on the quests.

While question, sign up for random dungeons, and make sure to complete each dungeon at least once, because the quest experience rewards are amazing. If you prefer to quest instead of doing dungeons, you should still do each dungeon once for the quest rewards.

If you have a high-level friend that can help you, head to the Champion of Anguish questchain in Zul’Drak. This is the area style quests that gives a huge amount of experience upon doing it, and it is extremely fast with a level 110 to help you do it. Don’t bother with this part if you play solo.

Origin: http://www.powerupguides.data/categ1_com/2016/11/level-up-as-fast-as-possible-level-70.html

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Make 6000 Gold Per Day – World of Warcraft

January 10, 2009

Visit hiddenstuff.com for more great World of Warcraft Guides & Strategies!

Ok so atm there is loads of talk because on the PTR there is level requirments on mining skinning herb.

THIS IS COMMON SENSE

So all twinks are gagging to get to 350 so they can train to 450.

So i started on my 80 and i did mining, i have epic mount and epic flyer.
So i started at lvl 1 mining and just ore farmed my way up to 450.

I was selling a stack of 20 copper or for 20 g

Tin ore selling a stack of 20 for 20 g

Then you get smelt bronze, Which is were u need copper and tin bars, so for ur first time levelling i wud suggest smelting copper and tin, so they can make bronze bars, bronze bars sell for 20g for 20.

Then silver silver was 100 g for a stack of 20.

Gold ore was going for 200g for 20 .

Smelt iron i was selling for 150g for a stack of 20.

But you can smelt Iron bars and coal to smelt steel which is good levelling though you can level quick which i suggest, for the first time.

Mithril is were it gets hard for twinks, You can farm ALOT in STV
You can sell it for 200g as a stack of 20, Usually wait till there arnt many on the AH or advertise in trade.

Truesilver ore is the best about 400g for a stack of 20, and takes about 40 ore to get to next level.

Thoruim is going for around 300g on my server, that should get most twinks to about 375 so theres no point getting a higher level.

You can farm all them in around 5-6 hours, so you can make around 6000g a day depending on your server economy.

Origin: http://chaladar.wordpress.com/tag/leveling-70/



Classic WoW Leatherworking Leveling Guide 1-300

This Classic WoW Leatherworking Leveling Guide will show you the fastest and cheapest way how to level your Leatherworking skill up from 1 to 300.

Leatherworking is the best combined with Skinning, and I highly recommend to level these professions together. It will be a lot easier to get the needed leathers if you have Skinning. You can also just buy the materials at the Auction House, but then you will need a lot of gold.

If you are still leveling your character or you just started a new alt, I recommend using Zygor’s 1-60 Leveling Guide. The guide is in a small window on your main screen in-game. All the detail that you need to complete the quest is included.

Leatherworking guide sections:

Approximate Materials Required:

NOTE: You can buy the threads, dyes, and salt from Leatherworking Supply vendors near your trainer.

  • 57 Ruined Leather Scraps
  • 470 Light Leather
  • 275 Medium Leather
  • 20 Heavy Hide
  • 195 Heavy Leather
  • 450 Thick Leather
  • 475 Rugged Leather

Classic Leatherworking Trainer Location

To become an Apprentice Leatherworker you need to reach level 5 and find a Leatherworking trainer.

Just click on any of these links below to see the trainer’s exact location. You can also walk up to a guard in any city and ask where the Leatherworking trainer is, then it will be marked with a red flag on your map

  • Kamari in Orgrimmar.
  • Dan Golthas in Undercity.
  • Mak in Thunder Bluff.
  • Chaw Stronghide in Mulgore.
  • Shelene Rhobart in Tirisfal Glades.
  • Randal Worth in Stormwind City.
  • Gretta Finespindle in Ironforge.
  • Darianna in Darnassus.
  • Nadyia Maneweaver in Teldrassil
  • Adele Fielder in Elwynn Forest

Classic Leatherworking Leveling – (1 – 55)

Make the next recipe if you don’t have Ruined Leather Scraps.

  • 20-45 or 1-45
    40 x Light Armor Kit – 40 Light Leather
  • 45-55
    20 x Handstitched Leather Cloak – 40 Light Leather, 20 Coarse Thread

Journeyman Leatherworking – (55 – 137)

You can only train Leatherworking past 75 if you learn Journeyman Leatherworking. Not every Leatherworking trainer will teach you this skill, you have to find an Expert Leatherworker. (Requires level 10)

You can learn Journeyman Leatherworking from these NPCs below:

  • Arthur Moore in Undercity.
  • Karolek in Orgrimmar.
  • Tarn in Thunder Bluff.
  • Brawn in Stranglethorn Vale.
  • Krulmoo Fullmoon in The Barrens.
  • Narv Hidecrafter in Desolace.
  • Simon Tanner in Stormwind City.
  • Faldron in Darnassus.
  • Fimble Finespindle in Ironforge.
  • Aayndia Floralwind in Ashenvale.
  • 55-100
    50 x Embossed Leather Gloves – 150 Light Leather, 100 Coarse Thread
  • 100-125
    40 x Fine Leather Belt – 240 Light Leather, 80 Coarse Thread

    Make as many Cured Medium Hide as you can if you farmed leathers and you got some Medium Hide. (or if it’s cheap at the Auction House)

    Keep both the Fine Leather Belt and the Cured Medium Hide because you can make Dark Leather Belt with them.

    125-137
    15 x Dark Leather Boots – 60 Medium Leather, 30 Fine Thread, 15 Gray Dye

    Make as many Dark Leather Belt as you can if you made some Cured Medium Hide.

    Expert Leatherworking – (137 – 205)

    To become an Expert Leatherworker you need to reach level 20 and level up Leatherworking to 125, then find an Expert Leatherworking trainer.

    You can learn Expert Leatherworking from Telonis in Darnassus (Alliance) and Una in Thunder Bluff (Horde).

    • 137-150
      20 x Dark Leather Pants – 240 Medium Leather, 20 Gray Dye, 20 Fine Thread
    • 150-155
      7 x Heavy Leather – 35 Medium Leather

      You can also make the following recipe:

      • 7 x Heavy Leather Ball – 14 Heavy Leather, 7 Fine Thread
      155-165
      20 x Cured Heavy Hide – 20 Heavy Hide, 60 Salt

      You will need the Cured Heavy Hides later.

      Below you can find an alternative way if you don’t have any Heavy Hides at all, which is usually the case since Heavy Hide has a pretty low drop rate. But if for example, you can get 5 Heavy Hides, you should stop making Barbaric Leggings at 195 and start making Guardian Gloves.

      • 155-180 – Heavy Armor Kit – 175 Heavy Leather
      • 180-190 – Guardian Pants or Barbaric Leggings – 156 Heavy Leather, 26 Bolt of Silk Cloth or 100 Heavy Leather, 10 Moss Agate
      • 190-200 – Barbaric Leggings – 130 Heavy Leather, 13 Moss Agate
    • 165-180
      15 x Heavy Armor Kit – 75 Heavy Leather, 15 Fine Thread
    • 180-190
      10 x Barbaric Shoulders – 80 Heavy Leather, 10 Cured Heavy Hide, 20 Fine Thread
    • 190-200
      10 x Guardian Gloves – 40 Heavy Leather, 10 Cured Heavy Hide, 10 Silken Thread
    • 200-205
      7 x Thick Armor Kit – 35 Thick Leather, 7 Silken Thread

    Artisan Leatherworking (205 – 300)

    To become an Artisan Leatherworker you need to reach level 35 and level up Leatherworking to 200, then find an Artisan Leatherworking trainer.

    Alliance players can learn it from Drakk Stonehand. He is in the main Wildhammer Keep in Aerie Peak of the Hinterlands, North of South Shore. He’s sort of to the left inside, and down one layer of stairs.

    For Horde players, the Artisan Leatherworking Trainer is Hahrana Ironhide in Feralas at Camp Mojache.

      205-235
      40 x Nightscape Headband – 200 Thick Leather, 80 Silken Thread

    You need a bit more Silken Thread to make these compared to the Thick Armor kits, but you can sell the Headbands to the vendor for a lot more, so they are actually cheaper than making the armor kits.

  • 235-250
    15 x Nightscape Pants – 210 Thick Leather, 60 Silken Thread
  • 250-265
    25 x Rugged Armor Kit – 125 Rugged Leather
  • 265-290
    28 x Wicked Leather Bracers – 224 Rugged Leather, 28 Black Dye, 28 Rune Thread

    Pattern: Wicked Leather Bracers is dropped by Legashi Rogue in Azshara.

    290-300
    10 x Wicked Leather Headband – 120 Rugged Leather, 10 Black Dye, 10 Rune Thread

    Pattern: Wicked Leather Headband is dropped by Jadefire Trickster in Felwood.

    I hope you liked this Classic WoW Leatherworking leveling guide, congratulations on reaching 300!

    Do you want to reach level 60 fast?

    I recommend Zygor’s Leveling Guide. The guide is in a small window on your main screen in-game. All the detail that you need to complete the quest is included. You’ll never have to switch back to a website, or even the in-game main map to see where you have to go or what’s next. The guide is available for both Horde and Alliance.

    I use Zygor’s guide for leveling and I highly recommend it.

    Origin: http://www.wow-professions.com/classic/leatherworking-leveling-guide-classic-wow

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